Discord sunucumuz açılmıştır, hepinizi bekleriz

https://discord.gg/43gGDQe6tS

Jack Hamme Editör Hata BSP

Oyunda karşılaştığınız hatalar , oyun hakkında genel bilgiler

Moderatör: Moderatörler


Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

suan map bitti çevrcem wadinclude -Kazma.wad yerine direk -nowadtextures yazıpmı çevireyim öyle önermiştinde abi

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

suan mapı çeviriyorum sistem belirtilen dosyayı bulamıor diyor jacka bu yüzden geçmiştim.

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Çrş Oca 08, 2020 9:36 pm suan map bitti çevrcem wadinclude -Kazma.wad yerine direk -nowadtextures yazıpmı çevireyim öyle önermiştinde abi
Evet panelede direk bsp olarak eklersin. Wadinclude olarak renderleyince Gömdüğüm wadıda panele atmak zorunda kalıyorsun. Nowadtexturede sadece BSP yeterli.

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

abi vhedede sürekli sistem belirtilen dosyayı bulamıyor hatası veriyor. ondan jacka gecmiştim gene aynı hatayı veriyor

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Çrş Oca 08, 2020 9:41 pm abi vhedede sürekli sistem belirtilen dosyayı bulamıyor hatası veriyor. ondan jacka gecmiştim gene aynı hatayı veriyor
Windowsunuz hangi dizine kurulu?

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

yerel disk c

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Çrş Oca 08, 2020 9:43 pm yerel disk c
Maps klasöründe mapismi.err yada .log dosyası olur dosya olarak foruma yüklermisiniz?

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

kendi yaptıgım map isminde diyorsan yok sadece map. ve rmf si var

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Çrş Oca 08, 2020 9:45 pm kendi yaptıgım map isminde diyorsan yok sadece map. ve rmf si var
csg.exe ye -nowadtextures
Vis.exe -fast
Ligth.exe -sparse -extra yazın.
Bunları yazdıktan sonra F9 ss olarak yollayın

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike"


** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Valve Hammer Editor Neon\tools\hlcsg_x64.exe
** Parameters: "c:\users\mehmet\desktop\jb_yen1" -nowadtextures

Unknown option "Editor"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)

-= hlcsg Options =-

    -console #       : Set to 0 to turn off the pop-up console (default is 1)
    -lang file       : localization file
    -nowadtextures   : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -clipeconomy     : turn clipnode economy mode on
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file   : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip       : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file   : Reads in custom collision hull dimensions
    -wadcfgfile file : wad configuration file
    -wadconfig name  : use the old wad configuration approach (select a group from wad.cfg)
    -texdata #       : Alter maximum texture memory limit (in kb)
    -lightdata #     : Alter maximum lighting memory limit (in kb)
    -chart           : display bsp statitics
    -low | -high     : run program an altered priority level
    -nolog           : don't generate the compile logfiles
    -noresetlog      : Do not delete log file
    -threads #       : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose         : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex       : Turns off null texture stripping
    -nonullifytrigger: don't remove 'aaatrigger' texture
    -nolightopt      : don't optimize engine light entities
    -notextconvert   : don't convert game_text message from Windows ANSI to UTF8 format
    -dev #           : compile with developer message

    -wadautodetect   : Force auto-detection of wadfiles
    -scale #         : Scale the world. Use at your own risk.
    mapfile          : The mapfile to compile


** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Valve Hammer Editor Neon\tools\hlbsp_x64.exe
** Parameters: "c:\users\mehmet\desktop\jb_yen1"

Unknown option "Editor"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)

-= hlbsp Options =-

    -console #     : Set to 0 to turn off the pop-up console (default is 1)
    -lang file     : localization file
    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -nobrink       : Don't smooth brinks                  (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
    -noinsidefill  : Don't fill empty spaces
    -noopt         : Don't optimize planes on BSP write   (not for final runs)
    -noclipnodemerge: Don't optimize clipnodes
    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -nohull2       : Don't generate hull 2 (the clipping hull for large monsters and pushables)
    -viewportal    : Show portal boundaries in 'mapname_portal.pts' file
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile


** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Valve Hammer Editor Neon\tools\hlvis_x64.exe
** Parameters: "c:\users\mehmet\desktop\jb_yen1" -fast

Unknown option "Editor"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)

-= hlvis Options =-

    -console #      : Set to 0 to turn off the pop-up console (default is 1)
    -lang file      : localization file
    -full           : Full vis
    -fast           : Fast vis

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #      : Alter maximum lighting memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : don't generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -maxdistance #  : Alter the maximum distance for visibility
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

    mapfile         : The mapfile to compile


** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Valve Hammer Editor Neon\tools\hlrad_x64.exe
** Parameters: "c:\users\mehmet\desktop\jb_yen1" -sparse

Unknown option "Editor"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)

-= hlrad Options =-

    -console #      : Set to 0 to turn off the pop-up console (default is 1)
    -lang file      : localization file
    -waddir folder  : Search this folder for wad files.
    -fast           : Fast rad
    -vismatrix value: Set vismatrix method to normal, sparse or off .
    -extra          : Improve lighting quality by doing 9 point oversampling
    -bounce #       : Set number of radiosity bounces
    -ambient r g b  : Set ambient world light (0.0 to 1.0, r g b)
    -limiter #      : Set light clipping threshold (-1=None)
    -circus         : Enable 'circus' mode for locating unlit lightmaps
    -nospread       : Disable sunlight spread angles for this compile
    -nopaque        : Disable the opaque zhlt_lightflags for this compile

    -smooth #       : Set smoothing threshold for blending (in degrees)
    -smooth2 #      : Set smoothing threshold between different textures
    -chop #         : Set radiosity patch size for normal textures
    -texchop #      : Set radiosity patch size for texture light faces

    -notexscale     : Do not scale radiosity patches with texture scale
    -coring #       : Set lighting threshold before blackness
    -dlight #       : Set direct lighting threshold
    -nolerp         : Disable radiosity interpolation, nearest point instead

    -fade #         : Set global fade (larger values = shorter lights)
    -texlightgap #  : Set global gap distance for texlights
    -scale #        : Set global light scaling value
    -gamma #        : Set global gamma value

    -sky #          : Set ambient sunlight contribution in the shade outside
    -lights file    : Manually specify a lights.rad file to use
    -noskyfix       : Disable light_environment being global
    -incremental    : Use or create an incremental transfer list file

    -dump           : Dumps light patches to a file for hlrad debugging info

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #    : Alter maximum lighting memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : Do not generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

   -colourgamma r g b  : Sets different gamma values for r, g, b
   -colourscale r g b  : Sets different lightscale values for r, g ,b
   -colourjitter r g b : Adds noise, independent colours, for dithering
   -jitter r g b       : Adds noise, monochromatic, for dithering
   -customshadowwithbounce : Enables custom shadows with bounce light
   -rgbtransfers           : Enables RGB Transfers (for custom shadows)

   -minlight #    : Minimum final light (integer from 0 to 255)
   -compress #    : compress tranfer ( 0=32bit 1=16bit 2=8bit )
   -rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
   -softsky #     : Smooth skylight.(0=off 1=on)
   -depth #       : Thickness of translucent objects.
   -blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
   -notextures    : Don't load textures.
   -texreflectgamma # : Gamma that relates reflectivity to texture color bits.
   -texreflectscale # : Reflectivity for 255-white texture.
   -blur #        : Enlarge lightmap sample to blur the lightmap.
   -noemitterrange: Don't fix pointy texlights.
   -nobleedfix    : Don't fix wall bleeding problem for large blur value.
   -drawpatch     : Export light patch positions to file 'mapname_patch.pts'.
   -drawsample x y z r    : Export light sample positions in an area to file 'mapname_sample.pts'.
   -drawedge      : Export smooth edge positions to file 'mapname_edge.pts'.
   -drawlerp      : Show bounce light triangulation status.
   -drawnudge     : Show nudged samples.
   -drawoverload  : Highlight fullbright spots
    mapfile       : The mapfile to compile


** Executing...
** Command: Copy File
** Parameters: "c:\users\mehmet\desktop\jb_yen1.bsp" "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_yen1.bsp"

The command failed. Windows reported the error:
  "Sistem belirtilen dosyayı bulamıyor."

** Executing...
** Command: Copy File
** Parameters: "c:\users\mehmet\desktop\jb_yen1.pts" "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_yen1.pts"

The command failed. Windows reported the error:
  "Sistem belirtilen dosyayı bulamıyor."

** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\hl.exe
** Parameters: +map "jb_yen1" -game cstrike -dev -console +deathmatch 1

Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

Link:
Linklerini gizle
Linki Kopyala
Cevapla