Jack Hamme Editör Hata BSP
Moderatör: Moderatörler
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Jack Hamme Editör Hata BSP
suan map bitti çevrcem wadinclude -Kazma.wad yerine direk -nowadtextures yazıpmı çevireyim öyle önermiştinde abi
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Jack Hamme Editör Hata BSP
suan mapı çeviriyorum sistem belirtilen dosyayı bulamıor diyor jacka bu yüzden geçmiştim.
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Jack Hamme Editör Hata BSP
Evet panelede direk bsp olarak eklersin. Wadinclude olarak renderleyince Gömdüğüm wadıda panele atmak zorunda kalıyorsun. Nowadtexturede sadece BSP yeterli.lasthasaki66 yazdı: Çrş Oca 08, 2020 9:36 pm suan map bitti çevrcem wadinclude -Kazma.wad yerine direk -nowadtextures yazıpmı çevireyim öyle önermiştinde abi
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Jack Hamme Editör Hata BSP
abi vhedede sürekli sistem belirtilen dosyayı bulamıyor hatası veriyor. ondan jacka gecmiştim gene aynı hatayı veriyor
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Jack Hamme Editör Hata BSP
Windowsunuz hangi dizine kurulu?lasthasaki66 yazdı: Çrş Oca 08, 2020 9:41 pm abi vhedede sürekli sistem belirtilen dosyayı bulamıyor hatası veriyor. ondan jacka gecmiştim gene aynı hatayı veriyor
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Jack Hamme Editör Hata BSP
Maps klasöründe mapismi.err yada .log dosyası olur dosya olarak foruma yüklermisiniz?
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Jack Hamme Editör Hata BSP
kendi yaptıgım map isminde diyorsan yok sadece map. ve rmf si var
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Jack Hamme Editör Hata BSP
csg.exe ye -nowadtextureslasthasaki66 yazdı: Çrş Oca 08, 2020 9:45 pm kendi yaptıgım map isminde diyorsan yok sadece map. ve rmf si var
Vis.exe -fast
Ligth.exe -sparse -extra yazın.
Bunları yazdıktan sonra F9 ss olarak yollayın
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Jack Hamme Editör Hata BSP
Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike"
** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Valve Hammer Editor Neon\tools\hlcsg_x64.exe
** Parameters: "c:\users\mehmet\desktop\jb_yen1" -nowadtextures
Unknown option "Editor"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlcsg Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-clipeconomy : turn clipnode economy mode on
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-wadcfgfile file : wad configuration file
-wadconfig name : use the old wad configuration approach (select a group from wad.cfg)
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-noresetlog : Do not delete log file
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-nonullifytrigger: don't remove 'aaatrigger' texture
-nolightopt : don't optimize engine light entities
-notextconvert : don't convert game_text message from Windows ANSI to UTF8 format
-dev # : compile with developer message
-wadautodetect : Force auto-detection of wadfiles
-scale # : Scale the world. Use at your own risk.
mapfile : The mapfile to compile
** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Valve Hammer Editor Neon\tools\hlbsp_x64.exe
** Parameters: "c:\users\mehmet\desktop\jb_yen1"
Unknown option "Editor"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlbsp Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs)
-nobrink : Don't smooth brinks (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noinsidefill : Don't fill empty spaces
-noopt : Don't optimize planes on BSP write (not for final runs)
-noclipnodemerge: Don't optimize clipnodes
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-nohull2 : Don't generate hull 2 (the clipping hull for large monsters and pushables)
-viewportal : Show portal boundaries in 'mapname_portal.pts' file
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Valve Hammer Editor Neon\tools\hlvis_x64.exe
** Parameters: "c:\users\mehmet\desktop\jb_yen1" -fast
Unknown option "Editor"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlvis Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-full : Full vis
-fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Valve Hammer Editor Neon\tools\hlrad_x64.exe
** Parameters: "c:\users\mehmet\desktop\jb_yen1" -sparse
Unknown option "Editor"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlrad Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-waddir folder : Search this folder for wad files.
-fast : Fast rad
-vismatrix value: Set vismatrix method to normal, sparse or off .
-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-limiter # : Set light clipping threshold (-1=None)
-circus : Enable 'circus' mode for locating unlit lightmaps
-nospread : Disable sunlight spread angles for this compile
-nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees)
-smooth2 # : Set smoothing threshold between different textures
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-notexscale : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights)
-texlightgap # : Set global gap distance for texlights
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)
-minlight # : Minimum final light (integer from 0 to 255)
-compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
-rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
-softsky # : Smooth skylight.(0=off 1=on)
-depth # : Thickness of translucent objects.
-blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
-notextures : Don't load textures.
-texreflectgamma # : Gamma that relates reflectivity to texture color bits.
-texreflectscale # : Reflectivity for 255-white texture.
-blur # : Enlarge lightmap sample to blur the lightmap.
-noemitterrange: Don't fix pointy texlights.
-nobleedfix : Don't fix wall bleeding problem for large blur value.
-drawpatch : Export light patch positions to file 'mapname_patch.pts'.
-drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
-drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
-drawlerp : Show bounce light triangulation status.
-drawnudge : Show nudged samples.
-drawoverload : Highlight fullbright spots
mapfile : The mapfile to compile
** Executing...
** Command: Copy File
** Parameters: "c:\users\mehmet\desktop\jb_yen1.bsp" "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_yen1.bsp"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: Copy File
** Parameters: "c:\users\mehmet\desktop\jb_yen1.pts" "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_yen1.pts"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: D:\Oyunlar\cs16v2017_oyunyoneticisi\hl.exe
** Parameters: +map "jb_yen1" -game cstrike -dev -console +deathmatch 1
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