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Jack Hamme Editör Hata BSP

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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

Kod: Tümünü seç

hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlrad_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_deneme -fast
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_deneme -fast -low

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          50331648 ] [          50331648 ]
priority             [               Low ] [            Normal ]

fast rad             [                on ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 0 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[           188.000 ] [           188.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global texlight gap  [             0.000 ] [             0.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [               off ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.500 ] [             1.500 ]
no emitter range     [               off ] [               off ]
wall bleeding fix    [                on ] [                on ]


Load Textures:
Using Wadfile: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_deneme.wa_
90 textures referenced
Reading texlights from 'C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\lights.rad'
Warning: No vis information.
0 opaque models
0 opaque faces
6522 faces
Create Patches : 21199 base patches
300927 square feet [43333624.00 square inches]
0 direct lights and 543 fast direct lights
1 light styles
Warning: More than one light_environments are in use. Add entity info_sunlight to clarify the sunlight's brightness for in-game model(.mdl) rendering.

FindFacePositions:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.55 seconds)
CreateTriangulations:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
AddPatchLights:
10%...20%...30%...40%...50%...60%...70%...80%...
hata ne olabilir.

Link:
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Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

1 adetten fazla güneş katmışsınız.

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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

aynen fark ettim kaldırdım ama gene aynı mapı çevirirken hlvis kısmında %90 da kalıyor kapatıyorm mapı cevriiyor kapatınca ama fps sorunu oluyor tam cevirmiyor mapı

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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

Kod: Tümünü seç

hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1 -low
1367 portalleafs
5315 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...
mapı çeviriyor yarım saattir böyle 90 da kalıyor sonra

Link:
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Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Sal Oca 07, 2020 4:12 pm

Kod: Tümünü seç

hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1 -low
1367 portalleafs
5315 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...
mapı çeviriyor yarım saattir böyle 90 da kalıyor sonra
%90 da kalıyor ise bekleyeceksiniz yada vise -fast yazıp renderleyin.

Ayrıca yaptığınız dizin konumlandırması hatalı bu şekilde çok sağlıklı render atmaz.

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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

suan zaten -fast ta bekliyorm ama 90 da kalıyor ilerisine hiç bir şekilde çıkmıyor ne yapmam gerek

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

Kod: Tümünü seç

hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1 -low -chart

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...1500...2000...2129 (0.41 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1.prt'
SolidBSP [hull 1] 500...1000...1189 (0.43 seconds)
SolidBSP [hull 2] 500...983 (0.12 seconds)
SolidBSP [hull 3] 500...1000...1500...1868 (0.29 seconds)
Reduced 6321 clipnodes to 5788
Reduced 1293 texinfos to 1090
Reduced 96 texdatas to 93 (2075856 bytes to 2073500)
Reduced 9580 planes to 3260
FixBrinks:
Increased 5788 clipnodes to 5807.
Warning: Bad surface extents 6240/32 at position (-601,-2212,408)
Warning: Bad surface extents 6240/32 at position (-564,-2211,408)
Warning: Bad surface extents 6240/32 at position (-820,-2211,408)
Warning: Bad surface extents 6240/32 at position (-857,-2212,408)
Warning: Bad surface extents 6240/32 at position (-921,-2212,408)
Warning: Bad surface extents 6240/32 at position (-884,-2211,408)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             94/512         6016/32768    (18.4%)
planes           3260/32768      65200/655360   ( 9.9%)
vertexes         9655/65535     115860/786420   (14.7%)
nodes            2932/32767      70368/786408   ( 8.9%)
texinfos         1090/32767      43600/1310680  ( 3.3%)
faces            6953/65535     139060/1310700  (10.6%)
* worldfaces     5604/32768          0/0        (17.1%)
clipnodes        5807/32767      46456/262136   (17.7%)
leaves           2086/32760      58408/917280   ( 6.4%)
* worldleaves    1359/8192           0/0        (16.6%)
marksurfaces     8536/65535      17072/131070   (13.0%)
surfedges       33939/512000    135756/2048000  ( 6.6%)
edges           16972/256000     67888/1024000  ( 6.6%)
texdata          [variable]    2073500/33554432 ( 6.2%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      27073/2097152  ( 1.3%)
* AllocBlock       21/64             0/0        (32.8%)
93 textures referenced
=== Total BSP file data space used: 2866257 bytes ===
Wad files required to run the map: "cstrike.wad;halflife.wad;"
2.53 seconds elapsed

-----   END   hlbsp -----

bu seferde bu hatayı verdi


Link:
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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\cs16v2017_oyunyoneticisi\valve


** Executing...
** Command: Copy File
** Source: C:\Users\MehmeT\Desktop\jail_psyc.map
** Destination: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.map


** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc" -wadinclude Kazma.wad
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -wadinclude Kazma.wad 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -wadinclude Kazma.wad -low -wadautodetect 
Entering D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[Kazma.wad]

CreateBrush:
 (0.14 seconds)
CSGBrush:
 (0.30 seconds)
Warning: Entity 129, Brush 1: Malformed texture alignment (texture BLACKDAGGER): Bad surface extents.
Warning: Entity 129, Brush 1: Malformed texture alignment (texture BLACKDAGGER): Bad surface extents.

added 10 additional animating textures.
Including Wadfile: \Users\MehmeT\Desktop\Dosyalar\mama\WAD\Kazma.wad
 - Contains 72 used textures, 76.60 percent of map (3446 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
 - Contains 1 used texture, 1.06 percent of map (123 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
 - Contains 21 used textures, 22.34 percent of map (3116 textures in wad)

Wad files required to run the map: "cstrike.wad;halflife.wad;"
Texture usage is at 2.14 mb (of 32.00 mb MAX)
0.61 seconds elapsed

-----   END   hlcsg -----





** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...1500...2000...2134 (0.41 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.prt'
SolidBSP [hull 1] 500...1000...1197 (0.15 seconds)
SolidBSP [hull 2] 500...991 (0.12 seconds)
SolidBSP [hull 3] 500...1000...1500...1875 (0.30 seconds)
Reduced 6306 clipnodes to 5747
Reduced 1292 texinfos to 1089
Reduced 94 texdatas to 91 (2070144 bytes to 2067788)
Reduced 9564 planes to 3240
FixBrinks:
Increased 5747 clipnodes to 5776.
Warning: Bad surface extents 4992/240 at position (-802,-2047,357)
Warning: Bad surface extents 4992/48 at position (-802,-2051,354)
Warning: Bad surface extents 4768/240 at position (-802,-2046,357)
Warning: Bad surface extents 4768/48 at position (-802,-2047,354)
Warning: Bad surface extents 4992/240 at position (-798,-2051,357)
Warning: Bad surface extents 4992/48 at position (-798,-2047,354)
Warning: Bad surface extents 4768/240 at position (-798,-2047,357)
Warning: Bad surface extents 4768/48 at position (-798,-2046,354)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             91/512         5824/32768    (17.8%)
planes           3240/32768      64800/655360   ( 9.9%)
vertexes         9658/65535     115896/786420   (14.7%)
nodes            2912/32767      69888/786408   ( 8.9%)
texinfos         1089/32767      43560/1310680  ( 3.3%)
faces            6950/65535     139000/1310700  (10.6%)
* worldfaces     5620/32768          0/0        (17.2%)
clipnodes        5776/32767      46208/262136   (17.6%)
leaves           2074/32760      58072/917280   ( 6.3%)
* worldleaves    1365/8192           0/0        (16.7%)
marksurfaces     8570/65535      17140/131070   (13.1%)
surfedges       33950/512000    135800/2048000  ( 6.6%)
edges           16981/256000     67924/1024000  ( 6.6%)
texdata          [variable]    2067788/33554432 ( 6.2%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      27190/2097152  ( 1.3%)
* AllocBlock       22/64             0/0        (34.4%)
91 textures referenced
=== Total BSP file data space used: 2859090 bytes ===
Wad files required to run the map: "cstrike.wad;halflife.wad;"
2.27 seconds elapsed

-----   END   hlbsp -----





** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -low 
1365 portalleafs
5325 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.57 seconds)
LeafThread:

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\cs16v2017_oyunyoneticisi\valve


** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc" -wadinclude Kazma.wad
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -wadinclude Kazma.wad 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -wadinclude Kazma.wad -low -wadautodetect 
Entering D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[Kazma.wad]

CreateBrush:
 (0.18 seconds)
CSGBrush:
 (0.36 seconds)

added 8 additional animating textures.
Including Wadfile: \Users\MehmeT\Desktop\Dosyalar\mama\WAD\Kazma.wad
 - Contains 73 used textures, 76.04 percent of map (3446 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
 - Contains 1 used texture, 1.04 percent of map (123 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
 - Contains 22 used textures, 22.92 percent of map (3116 textures in wad)

Wad files required to run the map: "cstrike.wad;halflife.wad;"
Texture usage is at 2.18 mb (of 32.00 mb MAX)
0.72 seconds elapsed

-----   END   hlcsg -----





** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...1500...2000...2497 (0.41 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.prt'
SolidBSP [hull 1] 500...1000...1459 (0.22 seconds)
SolidBSP [hull 2] 500...1000...1327 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2083 (0.35 seconds)
Reduced 7490 clipnodes to 6839
Reduced 1429 texinfos to 1222
Reduced 96 texdatas to 94 (2103644 bytes to 2101332)
Reduced 10676 planes to 3706
FixBrinks:
Increased 6839 clipnodes to 6857.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            114/512         7296/32768    (22.3%)
planes           3706/32768      74120/655360   (11.3%)
vertexes        11427/65535     137124/786420   (17.4%)
nodes            3480/32767      83520/786408   (10.6%)
texinfos         1222/32767      48880/1310680  ( 3.7%)
faces            8249/65535     164980/1310700  (12.6%)
* worldfaces     6562/32768          0/0        (20.0%)
clipnodes        6857/32767      54856/262136   (20.9%)
leaves           2501/32760      70028/917280   ( 7.6%)
* worldleaves    1608/8192           0/0        (19.6%)
marksurfaces    10327/65535      20654/131070   (15.8%)
surfedges       40070/512000    160280/2048000  ( 7.8%)
edges           20041/256000     80164/1024000  ( 7.8%)
texdata          [variable]    2101332/33554432 ( 6.3%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      33044/2097152  ( 1.6%)
* AllocBlock       26/64             0/0        (40.6%)
94 textures referenced
=== Total BSP file data space used: 3036278 bytes ===
Wad files required to run the map: "cstrike.wad;halflife.wad;"
2.70 seconds elapsed

-----   END   hlbsp -----





** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -low 
1608 portalleafs
6381 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.83 seconds)
LeafThread:
güncel en son verdigi hata bu simdi

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

Hata ile ilgili netiçerik yazmamakta sanırım. Harita render sırasında pencere tıklıyor yada pencereyi kapatıyorsunuz.
Ayrıca RMF maps WAD ise cstrike dizini göre konumlandırın ayarları.

+ Neden Wadinclude kullanıyorsunuz anlamış değilim. Wadinclude ile yapılan haritalar sorun teşkil ediyor. -nowadtextures kullanın

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