Oyunda karşılaştığınız hatalar , oyun hakkında genel bilgiler
Moderatör: Moderatörler
Konu Sahibi
lasthasaki66
Mesajlar: 146 Kayıt: Cum Ara 13, 2019 1:19 pm
Mesaj
gönderen lasthasaki66 » Sal Oca 07, 2020 3:11 pm
Kod: Tümünü seç
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlrad_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_deneme -fast
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_deneme -fast -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ on ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 0 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ off ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_deneme.wa_
90 textures referenced
Reading texlights from 'C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\lights.rad'
Warning: No vis information.
0 opaque models
0 opaque faces
6522 faces
Create Patches : 21199 base patches
300927 square feet [43333624.00 square inches]
0 direct lights and 543 fast direct lights
1 light styles
Warning: More than one light_environments are in use. Add entity info_sunlight to clarify the sunlight's brightness for in-game model(.mdl) rendering.
FindFacePositions:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.55 seconds)
CreateTriangulations:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
AddPatchLights:
10%...20%...30%...40%...50%...60%...70%...80%...
hata ne olabilir.
Serhat Öndeş
Mesajlar: 1338 Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:
Mesaj
gönderen Serhat Öndeş » Sal Oca 07, 2020 3:27 pm
1 adetten fazla güneş katmışsınız.
Konu Sahibi
lasthasaki66
Mesajlar: 146 Kayıt: Cum Ara 13, 2019 1:19 pm
Mesaj
gönderen lasthasaki66 » Sal Oca 07, 2020 4:06 pm
aynen fark ettim kaldırdım ama gene aynı mapı çevirirken hlvis kısmında %90 da kalıyor kapatıyorm mapı cevriiyor kapatınca ama fps sorunu oluyor tam cevirmiyor mapı
Konu Sahibi
lasthasaki66
Mesajlar: 146 Kayıt: Cum Ara 13, 2019 1:19 pm
Mesaj
gönderen lasthasaki66 » Sal Oca 07, 2020 4:12 pm
Kod: Tümünü seç
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1 -low
1367 portalleafs
5315 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...
mapı çeviriyor yarım saattir böyle 90 da kalıyor sonra
Serhat Öndeş
Mesajlar: 1338 Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:
Mesaj
gönderen Serhat Öndeş » Sal Oca 07, 2020 4:44 pm
lasthasaki66 yazdı: Sal Oca 07, 2020 4:12 pm
Kod: Tümünü seç
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1 -low
1367 portalleafs
5315 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...
mapı çeviriyor yarım saattir böyle 90 da kalıyor sonra
%90 da kalıyor ise bekleyeceksiniz yada vise -fast yazıp renderleyin.
Ayrıca yaptığınız dizin konumlandırması hatalı bu şekilde çok sağlıklı render atmaz.
Konu Sahibi
lasthasaki66
Mesajlar: 146 Kayıt: Cum Ara 13, 2019 1:19 pm
Mesaj
gönderen lasthasaki66 » Sal Oca 07, 2020 4:48 pm
suan zaten -fast ta bekliyorm ama 90 da kalıyor ilerisine hiç bir şekilde çıkmıyor ne yapmam gerek
Konu Sahibi
lasthasaki66
Mesajlar: 146 Kayıt: Cum Ara 13, 2019 1:19 pm
Mesaj
gönderen lasthasaki66 » Sal Oca 07, 2020 4:50 pm
Kod: Tümünü seç
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1 -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2129 (0.41 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jb_psy1.prt'
SolidBSP [hull 1] 500...1000...1189 (0.43 seconds)
SolidBSP [hull 2] 500...983 (0.12 seconds)
SolidBSP [hull 3] 500...1000...1500...1868 (0.29 seconds)
Reduced 6321 clipnodes to 5788
Reduced 1293 texinfos to 1090
Reduced 96 texdatas to 93 (2075856 bytes to 2073500)
Reduced 9580 planes to 3260
FixBrinks:
Increased 5788 clipnodes to 5807.
Warning: Bad surface extents 6240/32 at position (-601,-2212,408)
Warning: Bad surface extents 6240/32 at position (-564,-2211,408)
Warning: Bad surface extents 6240/32 at position (-820,-2211,408)
Warning: Bad surface extents 6240/32 at position (-857,-2212,408)
Warning: Bad surface extents 6240/32 at position (-921,-2212,408)
Warning: Bad surface extents 6240/32 at position (-884,-2211,408)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 94/512 6016/32768 (18.4%)
planes 3260/32768 65200/655360 ( 9.9%)
vertexes 9655/65535 115860/786420 (14.7%)
nodes 2932/32767 70368/786408 ( 8.9%)
texinfos 1090/32767 43600/1310680 ( 3.3%)
faces 6953/65535 139060/1310700 (10.6%)
* worldfaces 5604/32768 0/0 (17.1%)
clipnodes 5807/32767 46456/262136 (17.7%)
leaves 2086/32760 58408/917280 ( 6.4%)
* worldleaves 1359/8192 0/0 (16.6%)
marksurfaces 8536/65535 17072/131070 (13.0%)
surfedges 33939/512000 135756/2048000 ( 6.6%)
edges 16972/256000 67888/1024000 ( 6.6%)
texdata [variable] 2073500/33554432 ( 6.2%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 27073/2097152 ( 1.3%)
* AllocBlock 21/64 0/0 (32.8%)
93 textures referenced
=== Total BSP file data space used: 2866257 bytes ===
Wad files required to run the map: "cstrike.wad;halflife.wad;"
2.53 seconds elapsed
----- END hlbsp -----
bu seferde bu hatayı verdi
Konu Sahibi
lasthasaki66
Mesajlar: 146 Kayıt: Cum Ara 13, 2019 1:19 pm
Mesaj
gönderen lasthasaki66 » Sal Oca 07, 2020 6:11 pm
Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\cs16v2017_oyunyoneticisi\valve
** Executing...
** Command: Copy File
** Source: C:\Users\MehmeT\Desktop\jail_psyc.map
** Destination: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.map
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc" -wadinclude Kazma.wad
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -wadinclude Kazma.wad
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -wadinclude Kazma.wad -low -wadautodetect
Entering D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[Kazma.wad]
CreateBrush:
(0.14 seconds)
CSGBrush:
(0.30 seconds)
Warning: Entity 129, Brush 1: Malformed texture alignment (texture BLACKDAGGER): Bad surface extents.
Warning: Entity 129, Brush 1: Malformed texture alignment (texture BLACKDAGGER): Bad surface extents.
added 10 additional animating textures.
Including Wadfile: \Users\MehmeT\Desktop\Dosyalar\mama\WAD\Kazma.wad
- Contains 72 used textures, 76.60 percent of map (3446 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
- Contains 1 used texture, 1.06 percent of map (123 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 21 used textures, 22.34 percent of map (3116 textures in wad)
Wad files required to run the map: "cstrike.wad;halflife.wad;"
Texture usage is at 2.14 mb (of 32.00 mb MAX)
0.61 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2134 (0.41 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.prt'
SolidBSP [hull 1] 500...1000...1197 (0.15 seconds)
SolidBSP [hull 2] 500...991 (0.12 seconds)
SolidBSP [hull 3] 500...1000...1500...1875 (0.30 seconds)
Reduced 6306 clipnodes to 5747
Reduced 1292 texinfos to 1089
Reduced 94 texdatas to 91 (2070144 bytes to 2067788)
Reduced 9564 planes to 3240
FixBrinks:
Increased 5747 clipnodes to 5776.
Warning: Bad surface extents 4992/240 at position (-802,-2047,357)
Warning: Bad surface extents 4992/48 at position (-802,-2051,354)
Warning: Bad surface extents 4768/240 at position (-802,-2046,357)
Warning: Bad surface extents 4768/48 at position (-802,-2047,354)
Warning: Bad surface extents 4992/240 at position (-798,-2051,357)
Warning: Bad surface extents 4992/48 at position (-798,-2047,354)
Warning: Bad surface extents 4768/240 at position (-798,-2047,357)
Warning: Bad surface extents 4768/48 at position (-798,-2046,354)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 91/512 5824/32768 (17.8%)
planes 3240/32768 64800/655360 ( 9.9%)
vertexes 9658/65535 115896/786420 (14.7%)
nodes 2912/32767 69888/786408 ( 8.9%)
texinfos 1089/32767 43560/1310680 ( 3.3%)
faces 6950/65535 139000/1310700 (10.6%)
* worldfaces 5620/32768 0/0 (17.2%)
clipnodes 5776/32767 46208/262136 (17.6%)
leaves 2074/32760 58072/917280 ( 6.3%)
* worldleaves 1365/8192 0/0 (16.7%)
marksurfaces 8570/65535 17140/131070 (13.1%)
surfedges 33950/512000 135800/2048000 ( 6.6%)
edges 16981/256000 67924/1024000 ( 6.6%)
texdata [variable] 2067788/33554432 ( 6.2%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 27190/2097152 ( 1.3%)
* AllocBlock 22/64 0/0 (34.4%)
91 textures referenced
=== Total BSP file data space used: 2859090 bytes ===
Wad files required to run the map: "cstrike.wad;halflife.wad;"
2.27 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -low
1365 portalleafs
5325 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.57 seconds)
LeafThread:
Konu Sahibi
lasthasaki66
Mesajlar: 146 Kayıt: Cum Ara 13, 2019 1:19 pm
Mesaj
gönderen lasthasaki66 » Sal Oca 07, 2020 9:22 pm
Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\cs16v2017_oyunyoneticisi\valve
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc" -wadinclude Kazma.wad
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -wadinclude Kazma.wad
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -wadinclude Kazma.wad -low -wadautodetect
Entering D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[Kazma.wad]
CreateBrush:
(0.18 seconds)
CSGBrush:
(0.36 seconds)
added 8 additional animating textures.
Including Wadfile: \Users\MehmeT\Desktop\Dosyalar\mama\WAD\Kazma.wad
- Contains 73 used textures, 76.04 percent of map (3446 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
- Contains 1 used texture, 1.04 percent of map (123 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 22 used textures, 22.92 percent of map (3116 textures in wad)
Wad files required to run the map: "cstrike.wad;halflife.wad;"
Texture usage is at 2.18 mb (of 32.00 mb MAX)
0.72 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2497 (0.41 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc.prt'
SolidBSP [hull 1] 500...1000...1459 (0.22 seconds)
SolidBSP [hull 2] 500...1000...1327 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2083 (0.35 seconds)
Reduced 7490 clipnodes to 6839
Reduced 1429 texinfos to 1222
Reduced 96 texdatas to 94 (2103644 bytes to 2101332)
Reduced 10676 planes to 3706
FixBrinks:
Increased 6839 clipnodes to 6857.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 114/512 7296/32768 (22.3%)
planes 3706/32768 74120/655360 (11.3%)
vertexes 11427/65535 137124/786420 (17.4%)
nodes 3480/32767 83520/786408 (10.6%)
texinfos 1222/32767 48880/1310680 ( 3.7%)
faces 8249/65535 164980/1310700 (12.6%)
* worldfaces 6562/32768 0/0 (20.0%)
clipnodes 6857/32767 54856/262136 (20.9%)
leaves 2501/32760 70028/917280 ( 7.6%)
* worldleaves 1608/8192 0/0 (19.6%)
marksurfaces 10327/65535 20654/131070 (15.8%)
surfedges 40070/512000 160280/2048000 ( 7.8%)
edges 20041/256000 80164/1024000 ( 7.8%)
texdata [variable] 2101332/33554432 ( 6.3%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 33044/2097152 ( 1.6%)
* AllocBlock 26/64 0/0 (40.6%)
94 textures referenced
=== Total BSP file data space used: 3036278 bytes ===
Wad files required to run the map: "cstrike.wad;halflife.wad;"
2.70 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_psyc -low
1608 portalleafs
6381 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.83 seconds)
LeafThread:
güncel en son verdigi hata bu simdi
Serhat Öndeş
Mesajlar: 1338 Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:
Mesaj
gönderen Serhat Öndeş » Çrş Oca 08, 2020 12:06 am
Hata ile ilgili netiçerik yazmamakta sanırım. Harita render sırasında pencere tıklıyor yada pencereyi kapatıyorsunuz.
Ayrıca RMF maps WAD ise cstrike dizini göre konumlandırın ayarları.
+ Neden Wadinclude kullanıyorsunuz anlamış değilim. Wadinclude ile yapılan haritalar sorun teşkil ediyor. -nowadtextures kullanın