wadinclude hatası
Moderatör: Moderatörler
-
Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 22, 2021 12:55 am
wadinclude hatası
Merhaba dostlar mapi yaptım fakat ufak bir hata var wad hatası
olay şu mapi bir başkasına attığımda wad hatası alıyor veya ekranı siyah olup çökme yaşıyor.
mapı başlatırken $csg_exe"$bspdir/$file" -wadinclude wadismini.wad yazıyorum fakat yine olmuyor çözümünü bilen veya discordan yardımcı olacak varsa yazsın program j.a.c.k hammer editör
olay şu mapi bir başkasına attığımda wad hatası alıyor veya ekranı siyah olup çökme yaşıyor.
mapı başlatırken $csg_exe"$bspdir/$file" -wadinclude wadismini.wad yazıyorum fakat yine olmuyor çözümünü bilen veya discordan yardımcı olacak varsa yazsın program j.a.c.k hammer editör
Link: | |
Linklerini gizle |
wadinclude hatası
Haritayı render attığını yerde mapismi.err yada .log doyası olur o dosyayı buraya ekleyin.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 22, 2021 12:55 am
wadinclude hatası
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -wadinclude lightevice.wad
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -wadinclude lightevice.wad -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[lightevice.wad]
CreateBrush:
(0.07 seconds)
CSGBrush:
(0.09 seconds)
Including Wadfile: \Program Files (x86)\J.A.C.K\halflife\zhlt.wad
- Contains 1 used texture, 3.03 percent of map (19 textures in wad)
Using Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 10 used textures, 30.30 percent of map (3116 textures in wad)
Using Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\lightdevice.wad
- Contains 22 used textures, 66.67 percent of map (1817 textures in wad)
Wad files required to run the map: "halflife.wad;lightdevice.wad;"
Texture usage is at 1.39 mb (of 32.00 mb MAX)
0.35 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...691 (0.06 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.prt'
SolidBSP [hull 1] 500...679 (0.05 seconds)
SolidBSP [hull 2] 500...706 (0.05 seconds)
SolidBSP [hull 3] 500...737 (0.06 seconds)
Reduced 7745 clipnodes to 7511
Reduced 1009 texinfos to 989
Reduced 33 texdatas to 33 (2568 bytes to 2568)
Reduced 6426 planes to 2663
FixBrinks:
Increased 7511 clipnodes to 7513.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 263/512 16832/32768 (51.4%)
planes 2663/32768 53260/655360 ( 8.1%)
vertexes 5904/65535 70848/786420 ( 9.0%)
nodes 2630/32767 63120/786408 ( 8.0%)
texinfos 989/32767 39560/1310680 ( 3.0%)
faces 4201/65535 84020/1310700 ( 6.4%)
* worldfaces 1767/32768 0/0 ( 5.4%)
clipnodes 7513/32767 60104/262136 (22.9%)
leaves 2218/32760 62104/917280 ( 6.8%)
* worldleaves 379/8192 0/0 ( 4.6%)
marksurfaces 4608/65535 9216/131070 ( 7.0%)
surfedges 19088/512000 76352/2048000 ( 3.7%)
edges 9715/256000 38860/1024000 ( 3.8%)
texdata [variable] 2568/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 52599/2097152 ( 2.5%)
* AllocBlock 16/64 0/0 (25.0%)
33 textures referenced
=== Total BSP file data space used: 629443 bytes ===
Wad files required to run the map: "halflife.wad;lightdevice.wad;"
0.95 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
379 portalleafs
1106 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.57 seconds)
average leafs visible: 108
g_visdatasize:15591 compressed from 18192
0.61 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.wa_
33 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
4201 faces
Create Patches : 15958 base patches
196164 square feet [28247660.00 square inches]
16 direct lights and 16387 fast direct lights
1 light styles
FindFacePositions:
(1.13 seconds)
BuildFacelights:
(16.34 seconds)
BuildVisLeafs:
(3.94 seconds)
visibility matrix : 7.5 megs
MakeScales:
(3.58 seconds)
Transfer Lists : 15541713 : 15.54M transfers
Indices : 9872096 : 9.41M bytes
Data : 31129365 : 29.69M bytes
Bounce 1 GatherLight:
(0.17 seconds)
Bounce 2 GatherLight:
(0.17 seconds)
Bounce 3 GatherLight:
(0.19 seconds)
Bounce 4 GatherLight:
(0.14 seconds)
Bounce 5 GatherLight:
(0.17 seconds)
Bounce 6 GatherLight:
(0.18 seconds)
Bounce 7 GatherLight:
(0.15 seconds)
Bounce 8 GatherLight:
(0.14 seconds)
CreateTriangulations:
(0.10 seconds)
AddPatchLights:
(1.76 seconds)
FinalLightFace:
(0.01 seconds)
28.58 seconds elapsed
----- END hlrad -----
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -wadinclude lightevice.wad
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -wadinclude lightevice.wad -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[lightevice.wad]
CreateBrush:
(0.07 seconds)
CSGBrush:
(0.09 seconds)
Including Wadfile: \Program Files (x86)\J.A.C.K\halflife\zhlt.wad
- Contains 1 used texture, 3.03 percent of map (19 textures in wad)
Using Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 10 used textures, 30.30 percent of map (3116 textures in wad)
Using Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\lightdevice.wad
- Contains 22 used textures, 66.67 percent of map (1817 textures in wad)
Wad files required to run the map: "halflife.wad;lightdevice.wad;"
Texture usage is at 1.39 mb (of 32.00 mb MAX)
0.35 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...691 (0.06 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.prt'
SolidBSP [hull 1] 500...679 (0.05 seconds)
SolidBSP [hull 2] 500...706 (0.05 seconds)
SolidBSP [hull 3] 500...737 (0.06 seconds)
Reduced 7745 clipnodes to 7511
Reduced 1009 texinfos to 989
Reduced 33 texdatas to 33 (2568 bytes to 2568)
Reduced 6426 planes to 2663
FixBrinks:
Increased 7511 clipnodes to 7513.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 263/512 16832/32768 (51.4%)
planes 2663/32768 53260/655360 ( 8.1%)
vertexes 5904/65535 70848/786420 ( 9.0%)
nodes 2630/32767 63120/786408 ( 8.0%)
texinfos 989/32767 39560/1310680 ( 3.0%)
faces 4201/65535 84020/1310700 ( 6.4%)
* worldfaces 1767/32768 0/0 ( 5.4%)
clipnodes 7513/32767 60104/262136 (22.9%)
leaves 2218/32760 62104/917280 ( 6.8%)
* worldleaves 379/8192 0/0 ( 4.6%)
marksurfaces 4608/65535 9216/131070 ( 7.0%)
surfedges 19088/512000 76352/2048000 ( 3.7%)
edges 9715/256000 38860/1024000 ( 3.8%)
texdata [variable] 2568/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 52599/2097152 ( 2.5%)
* AllocBlock 16/64 0/0 (25.0%)
33 textures referenced
=== Total BSP file data space used: 629443 bytes ===
Wad files required to run the map: "halflife.wad;lightdevice.wad;"
0.95 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
379 portalleafs
1106 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.57 seconds)
average leafs visible: 108
g_visdatasize:15591 compressed from 18192
0.61 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.wa_
33 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
4201 faces
Create Patches : 15958 base patches
196164 square feet [28247660.00 square inches]
16 direct lights and 16387 fast direct lights
1 light styles
FindFacePositions:
(1.13 seconds)
BuildFacelights:
(16.34 seconds)
BuildVisLeafs:
(3.94 seconds)
visibility matrix : 7.5 megs
MakeScales:
(3.58 seconds)
Transfer Lists : 15541713 : 15.54M transfers
Indices : 9872096 : 9.41M bytes
Data : 31129365 : 29.69M bytes
Bounce 1 GatherLight:
(0.17 seconds)
Bounce 2 GatherLight:
(0.17 seconds)
Bounce 3 GatherLight:
(0.19 seconds)
Bounce 4 GatherLight:
(0.14 seconds)
Bounce 5 GatherLight:
(0.17 seconds)
Bounce 6 GatherLight:
(0.18 seconds)
Bounce 7 GatherLight:
(0.15 seconds)
Bounce 8 GatherLight:
(0.14 seconds)
CreateTriangulations:
(0.10 seconds)
AddPatchLights:
(1.76 seconds)
FinalLightFace:
(0.01 seconds)
28.58 seconds elapsed
----- END hlrad -----
Link: | |
Linklerini gizle |
wadinclude hatası
CSG'ye yazdığınız wadincludeyi silip, -nowadtextures yazın ardından çıkan sonucu tekrar paylaşın.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 22, 2021 12:55 am
wadinclude hatası
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -nowadtextures
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -nowadtextures -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.07 seconds)
CSGBrush:
(0.09 seconds)
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 11 used textures, 33.33 percent of map (3116 textures in wad)
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\lightdevice.wad
- Contains 22 used textures, 66.67 percent of map (1817 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 1.39 mb (of 32.00 mb MAX)
0.36 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...691 (0.08 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.prt'
SolidBSP [hull 1] 500...679 (0.05 seconds)
SolidBSP [hull 2] 500...707 (0.06 seconds)
SolidBSP [hull 3] 500...739 (0.06 seconds)
Reduced 7748 clipnodes to 7524
Reduced 1009 texinfos to 989
Reduced 33 texdatas to 33 (1459012 bytes to 1459012)
Reduced 6426 planes to 2663
FixBrinks:
Increased 7524 clipnodes to 7526.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 263/512 16832/32768 (51.4%)
planes 2663/32768 53260/655360 ( 8.1%)
vertexes 5904/65535 70848/786420 ( 9.0%)
nodes 2630/32767 63120/786408 ( 8.0%)
texinfos 989/32767 39560/1310680 ( 3.0%)
faces 4201/65535 84020/1310700 ( 6.4%)
* worldfaces 1767/32768 0/0 ( 5.4%)
clipnodes 7526/32767 60208/262136 (23.0%)
leaves 2219/32760 62132/917280 ( 6.8%)
* worldleaves 380/8192 0/0 ( 4.6%)
marksurfaces 4618/65535 9236/131070 ( 7.0%)
surfedges 19088/512000 76352/2048000 ( 3.7%)
edges 9715/256000 38860/1024000 ( 3.8%)
texdata [variable] 1459012/33554432 ( 4.3%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 52561/2097152 ( 2.5%)
* AllocBlock 16/64 0/0 (25.0%)
33 textures referenced
=== Total BSP file data space used: 2086001 bytes ===
Wad files required to run the map: (None)
1.07 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
380 portalleafs
1103 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.65 seconds)
average leafs visible: 108
g_visdatasize:15368 compressed from 18240
0.69 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
33 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
4201 faces
Create Patches : 15958 base patches
196164 square feet [28247660.00 square inches]
16 direct lights and 16387 fast direct lights
1 light styles
FindFacePositions:
(1.11 seconds)
BuildFacelights:
(20.13 seconds)
BuildVisLeafs:
(4.05 seconds)
visibility matrix : 7.5 megs
MakeScales:
(3.86 seconds)
Transfer Lists : 15541723 : 15.54M transfers
Indices : 9826488 : 9.37M bytes
Data : 31129385 : 29.69M bytes
Bounce 1 GatherLight:
(0.15 seconds)
Bounce 2 GatherLight:
(0.15 seconds)
Bounce 3 GatherLight:
(0.16 seconds)
Bounce 4 GatherLight:
(0.15 seconds)
Bounce 5 GatherLight:
(0.16 seconds)
Bounce 6 GatherLight:
(0.15 seconds)
Bounce 7 GatherLight:
(0.15 seconds)
Bounce 8 GatherLight:
(0.15 seconds)
CreateTriangulations:
(0.10 seconds)
AddPatchLights:
(2.10 seconds)
FinalLightFace:
(0.01 seconds)
33.03 seconds elapsed
----- END hlrad -----
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -nowadtextures
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -nowadtextures -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.07 seconds)
CSGBrush:
(0.09 seconds)
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 11 used textures, 33.33 percent of map (3116 textures in wad)
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\lightdevice.wad
- Contains 22 used textures, 66.67 percent of map (1817 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 1.39 mb (of 32.00 mb MAX)
0.36 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...691 (0.08 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.prt'
SolidBSP [hull 1] 500...679 (0.05 seconds)
SolidBSP [hull 2] 500...707 (0.06 seconds)
SolidBSP [hull 3] 500...739 (0.06 seconds)
Reduced 7748 clipnodes to 7524
Reduced 1009 texinfos to 989
Reduced 33 texdatas to 33 (1459012 bytes to 1459012)
Reduced 6426 planes to 2663
FixBrinks:
Increased 7524 clipnodes to 7526.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 263/512 16832/32768 (51.4%)
planes 2663/32768 53260/655360 ( 8.1%)
vertexes 5904/65535 70848/786420 ( 9.0%)
nodes 2630/32767 63120/786408 ( 8.0%)
texinfos 989/32767 39560/1310680 ( 3.0%)
faces 4201/65535 84020/1310700 ( 6.4%)
* worldfaces 1767/32768 0/0 ( 5.4%)
clipnodes 7526/32767 60208/262136 (23.0%)
leaves 2219/32760 62132/917280 ( 6.8%)
* worldleaves 380/8192 0/0 ( 4.6%)
marksurfaces 4618/65535 9236/131070 ( 7.0%)
surfedges 19088/512000 76352/2048000 ( 3.7%)
edges 9715/256000 38860/1024000 ( 3.8%)
texdata [variable] 1459012/33554432 ( 4.3%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 52561/2097152 ( 2.5%)
* AllocBlock 16/64 0/0 (25.0%)
33 textures referenced
=== Total BSP file data space used: 2086001 bytes ===
Wad files required to run the map: (None)
1.07 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
380 portalleafs
1103 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.65 seconds)
average leafs visible: 108
g_visdatasize:15368 compressed from 18240
0.69 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
33 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
4201 faces
Create Patches : 15958 base patches
196164 square feet [28247660.00 square inches]
16 direct lights and 16387 fast direct lights
1 light styles
FindFacePositions:
(1.11 seconds)
BuildFacelights:
(20.13 seconds)
BuildVisLeafs:
(4.05 seconds)
visibility matrix : 7.5 megs
MakeScales:
(3.86 seconds)
Transfer Lists : 15541723 : 15.54M transfers
Indices : 9826488 : 9.37M bytes
Data : 31129385 : 29.69M bytes
Bounce 1 GatherLight:
(0.15 seconds)
Bounce 2 GatherLight:
(0.15 seconds)
Bounce 3 GatherLight:
(0.16 seconds)
Bounce 4 GatherLight:
(0.15 seconds)
Bounce 5 GatherLight:
(0.16 seconds)
Bounce 6 GatherLight:
(0.15 seconds)
Bounce 7 GatherLight:
(0.15 seconds)
Bounce 8 GatherLight:
(0.15 seconds)
CreateTriangulations:
(0.10 seconds)
AddPatchLights:
(2.10 seconds)
FinalLightFace:
(0.01 seconds)
33.03 seconds elapsed
----- END hlrad -----
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 22, 2021 12:55 am
-
Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 22, 2021 12:55 am
wadinclude hatası
abi bazılarında yüklenmiyor map neden öyle herşeyi yaptım discord varsa ordan yardımcı olurmusn ?
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 22, 2021 12:55 am