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wadinclude hatası

Harita , model yapım dersleri , araç gereçleri.

Moderatör: Moderatörler


Konu Sahibi
selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

wadinclude hatası

Mesaj gönderen selcuk52 »

Merhaba dostlar mapi yaptım fakat ufak bir hata var wad hatası
olay şu mapi bir başkasına attığımda wad hatası alıyor veya ekranı siyah olup çökme yaşıyor.
mapı başlatırken $csg_exe"$bspdir/$file" -wadinclude wadismini.wad yazıyorum fakat yine olmuyor çözümünü bilen veya discordan yardımcı olacak varsa yazsın program j.a.c.k hammer editör

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

wadinclude hatası

Mesaj gönderen Serhat Öndeş »

Haritayı render attığını yerde mapismi.err yada .log doyası olur o dosyayı buraya ekleyin.

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Konu Sahibi
selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

wadinclude hatası

Mesaj gönderen selcuk52 »

hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -wadinclude lightevice.wad
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -wadinclude lightevice.wad -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[lightevice.wad]

CreateBrush:
(0.07 seconds)
CSGBrush:
(0.09 seconds)

Including Wadfile: \Program Files (x86)\J.A.C.K\halflife\zhlt.wad
- Contains 1 used texture, 3.03 percent of map (19 textures in wad)
Using Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 10 used textures, 30.30 percent of map (3116 textures in wad)
Using Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\lightdevice.wad
- Contains 22 used textures, 66.67 percent of map (1817 textures in wad)

Wad files required to run the map: "halflife.wad;lightdevice.wad;"
Texture usage is at 1.39 mb (of 32.00 mb MAX)
0.35 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...691 (0.06 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.prt'
SolidBSP [hull 1] 500...679 (0.05 seconds)
SolidBSP [hull 2] 500...706 (0.05 seconds)
SolidBSP [hull 3] 500...737 (0.06 seconds)
Reduced 7745 clipnodes to 7511
Reduced 1009 texinfos to 989
Reduced 33 texdatas to 33 (2568 bytes to 2568)
Reduced 6426 planes to 2663
FixBrinks:
Increased 7511 clipnodes to 7513.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 263/512 16832/32768 (51.4%)
planes 2663/32768 53260/655360 ( 8.1%)
vertexes 5904/65535 70848/786420 ( 9.0%)
nodes 2630/32767 63120/786408 ( 8.0%)
texinfos 989/32767 39560/1310680 ( 3.0%)
faces 4201/65535 84020/1310700 ( 6.4%)
* worldfaces 1767/32768 0/0 ( 5.4%)
clipnodes 7513/32767 60104/262136 (22.9%)
leaves 2218/32760 62104/917280 ( 6.8%)
* worldleaves 379/8192 0/0 ( 4.6%)
marksurfaces 4608/65535 9216/131070 ( 7.0%)
surfedges 19088/512000 76352/2048000 ( 3.7%)
edges 9715/256000 38860/1024000 ( 3.8%)
texdata [variable] 2568/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 52599/2097152 ( 2.5%)
* AllocBlock 16/64 0/0 (25.0%)
33 textures referenced
=== Total BSP file data space used: 629443 bytes ===
Wad files required to run the map: "halflife.wad;lightdevice.wad;"
0.95 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
379 portalleafs
1106 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.57 seconds)
average leafs visible: 108
g_visdatasize:15591 compressed from 18192
0.61 seconds elapsed

----- END hlvis -----



hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
Using Wadfile: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.wa_
33 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
4201 faces
Create Patches : 15958 base patches
196164 square feet [28247660.00 square inches]
16 direct lights and 16387 fast direct lights
1 light styles

FindFacePositions:
(1.13 seconds)
BuildFacelights:
(16.34 seconds)
BuildVisLeafs:
(3.94 seconds)
visibility matrix : 7.5 megs
MakeScales:
(3.58 seconds)
Transfer Lists : 15541713 : 15.54M transfers
Indices : 9872096 : 9.41M bytes
Data : 31129365 : 29.69M bytes
Bounce 1 GatherLight:
(0.17 seconds)
Bounce 2 GatherLight:
(0.17 seconds)
Bounce 3 GatherLight:
(0.19 seconds)
Bounce 4 GatherLight:
(0.14 seconds)
Bounce 5 GatherLight:
(0.17 seconds)
Bounce 6 GatherLight:
(0.18 seconds)
Bounce 7 GatherLight:
(0.15 seconds)
Bounce 8 GatherLight:
(0.14 seconds)
CreateTriangulations:
(0.10 seconds)
AddPatchLights:
(1.76 seconds)
FinalLightFace:
(0.01 seconds)
28.58 seconds elapsed

----- END hlrad -----

Link:
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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

wadinclude hatası

Mesaj gönderen Serhat Öndeş »

CSG'ye yazdığınız wadincludeyi silip, -nowadtextures yazın ardından çıkan sonucu tekrar paylaşın.

Link:
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Konu Sahibi
selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

wadinclude hatası

Mesaj gönderen selcuk52 »

hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -nowadtextures
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -nowadtextures -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.07 seconds)
CSGBrush:
(0.09 seconds)

Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 11 used textures, 33.33 percent of map (3116 textures in wad)
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\lightdevice.wad
- Contains 22 used textures, 66.67 percent of map (1817 textures in wad)

Wad files required to run the map: (None)
Texture usage is at 1.39 mb (of 32.00 mb MAX)
0.36 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...691 (0.08 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy.prt'
SolidBSP [hull 1] 500...679 (0.05 seconds)
SolidBSP [hull 2] 500...707 (0.06 seconds)
SolidBSP [hull 3] 500...739 (0.06 seconds)
Reduced 7748 clipnodes to 7524
Reduced 1009 texinfos to 989
Reduced 33 texdatas to 33 (1459012 bytes to 1459012)
Reduced 6426 planes to 2663
FixBrinks:
Increased 7524 clipnodes to 7526.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 263/512 16832/32768 (51.4%)
planes 2663/32768 53260/655360 ( 8.1%)
vertexes 5904/65535 70848/786420 ( 9.0%)
nodes 2630/32767 63120/786408 ( 8.0%)
texinfos 989/32767 39560/1310680 ( 3.0%)
faces 4201/65535 84020/1310700 ( 6.4%)
* worldfaces 1767/32768 0/0 ( 5.4%)
clipnodes 7526/32767 60208/262136 (23.0%)
leaves 2219/32760 62132/917280 ( 6.8%)
* worldleaves 380/8192 0/0 ( 4.6%)
marksurfaces 4618/65535 9236/131070 ( 7.0%)
surfedges 19088/512000 76352/2048000 ( 3.7%)
edges 9715/256000 38860/1024000 ( 3.8%)
texdata [variable] 1459012/33554432 ( 4.3%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 52561/2097152 ( 2.5%)
* AllocBlock 16/64 0/0 (25.0%)
33 textures referenced
=== Total BSP file data space used: 2086001 bytes ===
Wad files required to run the map: (None)
1.07 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low
380 portalleafs
1103 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.65 seconds)
average leafs visible: 108
g_visdatasize:15368 compressed from 18240
0.69 seconds elapsed

----- END hlvis -----



hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba_extazy -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
33 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
4201 faces
Create Patches : 15958 base patches
196164 square feet [28247660.00 square inches]
16 direct lights and 16387 fast direct lights
1 light styles

FindFacePositions:
(1.11 seconds)
BuildFacelights:
(20.13 seconds)
BuildVisLeafs:
(4.05 seconds)
visibility matrix : 7.5 megs
MakeScales:
(3.86 seconds)
Transfer Lists : 15541723 : 15.54M transfers
Indices : 9826488 : 9.37M bytes
Data : 31129385 : 29.69M bytes
Bounce 1 GatherLight:
(0.15 seconds)
Bounce 2 GatherLight:
(0.15 seconds)
Bounce 3 GatherLight:
(0.16 seconds)
Bounce 4 GatherLight:
(0.15 seconds)
Bounce 5 GatherLight:
(0.16 seconds)
Bounce 6 GatherLight:
(0.15 seconds)
Bounce 7 GatherLight:
(0.15 seconds)
Bounce 8 GatherLight:
(0.15 seconds)
CreateTriangulations:
(0.10 seconds)
AddPatchLights:
(2.10 seconds)
FinalLightFace:
(0.01 seconds)
33.03 seconds elapsed

----- END hlrad -----

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
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Şuan loglar temiz bspyi tekrar deneyip test edin.

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selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

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kral teşekkürler düzeldi

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selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

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abi bazılarında yüklenmiyor map neden öyle herşeyi yaptım discord varsa ordan yardımcı olurmusn ?

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selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

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serhat bi panelden mapın adını değişsek düzelir mi

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

wadinclude hatası

Mesaj gönderen Serhat Öndeş »

Panelde mapın ismi değişmez.

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