Bsp Çevirme Sorunu
Moderatör: Moderatörler
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Bsp Çevirme Sorunu
F9 değerlerindeki sparse gibi özellikler silin sadece csg exedeki nowadtextures kalsın birde öyle render atın çıkan sonucuda buraya yüklersiniz.
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Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Bsp Çevirme Sorunu
Kod: Tümünü seç
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:/Oyunlar/JACK/cs16v2017_oyunyoneticisi/mama/tools/hlcsg_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -low -wadautodetect
Entering D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.24 seconds)
CSGBrush:
(0.63 seconds)
added 20 additional animating textures.
Using Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 71 used textures, 53.79 percent of map (3116 textures in wad)
Using Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\jail.wad
- Contains 32 used textures, 24.24 percent of map (50 textures in wad)
Using Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\ExceLds.wad
- Contains 29 used textures, 21.97 percent of map (1679 textures in wad)
Wad files required to run the map: "halflife.wad;jail.wad;ExceLds.wad;"
Texture usage is at 3.37 mb (of 32.00 mb MAX)
1.25 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:/Oyunlar/JACK/cs16v2017_oyunyoneticisi/mama/tools/hlbsp_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-264,867,-649)-(-262,870,-592) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3336 (0.41 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2348 (0.26 seconds)
SolidBSP [hull 2] 500...1000...1500...1914 (0.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2575 (0.29 seconds)
Reduced 14213 clipnodes to 13050
Reduced 2165 texinfos to 1712
Reduced 132 texdatas to 127 (5812 bytes to 5592)
Reduced 12412 planes to 4745
FixBrinks:
Increased 13050 clipnodes to 13165.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 310/512 19840/32768 (60.5%)
planes 4745/32768 94900/655360 (14.5%)
vertexes 20028/65535 240336/786420 (30.6%)
nodes 5780/32767 138720/786408 (17.6%)
texinfos 1712/32767 68480/1310680 ( 5.2%)
faces 14444/65535 288880/1310700 (22.0%)
* worldfaces 11106/32768 0/0 (33.9%)
clipnodes 13165/32767 105320/262136 (40.2%)
leaves 4416/32760 123648/917280 (13.5%)
* worldleaves 2068/8192 0/0 (25.2%)
marksurfaces 17995/65535 35990/131070 (27.5%)
surfedges 69176/512000 276704/2048000 (13.5%)
edges 34612/256000 138448/1024000 (13.5%)
texdata [variable] 5592/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 117677/2097152 ( 5.6%)
* AllocBlock 61/64 0/0 (95.3%)
127 textures referenced
=== Total BSP file data space used: 1654535 bytes ===
Wad files required to run the map: "halflife.wad;jail.wad;ExceLds.wad;"
3.76 seconds elapsed
----- END hlbsp -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:/Oyunlar/JACK/cs16v2017_oyunyoneticisi/mama/tools/hlrad_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jail_black.wa_
127 textures referenced
Reading texlights from 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\lights.rad'
Warning: No vis information.
0 opaque models
0 opaque faces
14444 faces
Create Patches : 65429 base patches
993086 square feet [143004496.00 square inches]
259 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(4.46 seconds)
BuildFacelights:
(75.00 seconds)
BuildVisLeafs:
(69.31 seconds)
visibility matrix : 41.0 megs
MakeScales:
(101.57 seconds)
Transfer Lists : 100197658 : 100.20M transfers
Indices : 40760852 : 38.87M bytes
Data : 200578184 : 191.29M bytes
Bounce 1 GatherLight:
(0.82 seconds)
Bounce 2 GatherLight:
(0.81 seconds)
Bounce 3 GatherLight:
(0.81 seconds)
Bounce 4 GatherLight:
(0.81 seconds)
Bounce 5 GatherLight:
(0.84 seconds)
Bounce 6 GatherLight:
(0.81 seconds)
Bounce 7 GatherLight:
(0.81 seconds)
Bounce 8 GatherLight:
(0.81 seconds)
CreateTriangulations:
(0.31 seconds)
AddPatchLights:
(7.98 seconds)
FinalLightFace:
(0.04 seconds)
266.99 seconds elapsed [4m 26s]
----- END hlrad -----
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Bsp Çevirme Sorunu
Ayarlarınızda sorun var. Ayrıca nowadtextures i silmeyin deniştim silmişsiniz. Ayarları düzenler iseniz sorun çözülür.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Bsp Çevirme Sorunu
nowadtextureyi silmedim -sparse -extrayı sildim -nowadtexture duruyor ayarlarımda bi sorun oldugunu düsünmüyorum baska mapları sorunsuz şekilde çeviriyor.
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Bsp Çevirme Sorunu
Madem sorun olduğunu düşünmüyorsunuz. Neden çeviremediğini kolayca çözersiniz.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm