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Bsp Çevirme Sorunu

Harita , model yapım dersleri , araç gereçleri.

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve


** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1" -nowadtextures
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -nowadtextures 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -nowadtextures -low -wadautodetect 
Entering D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.26 seconds)
CSGBrush:
 (0.60 seconds)

added 19 additional animating textures.
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve\halflife.wad
 - Contains 78 used textures, 56.52 percent of map (3116 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\jail.wad
 - Contains 32 used textures, 23.19 percent of map (50 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\ExceLds.wad
 - Contains 28 used textures, 20.29 percent of map (1678 textures in wad)

Wad files required to run the map: (None)
Texture usage is at 3.86 mb (of 32.00 mb MAX)
1.20 seconds elapsed

-----   END   hlcsg -----





** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (323,158,-649)-(326,160,-592) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3500...3522 (0.41 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (1061,-108,-3501)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...2555 (0.28 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2131 (0.21 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2864 (0.32 seconds)
Reduced 13711 clipnodes to 12544
Reduced 2176 texinfos to 1696
Reduced 138 texdatas to 133 (4049812 bytes to 3949512)
Reduced 13462 planes to 5049
FixBrinks:
Increased 12544 clipnodes to 12645.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            258/512        16512/32768    (50.4%)
planes           5049/32768     100980/655360   (15.4%)
vertexes        22240/65535     266880/786420   (33.9%)
nodes            5746/32767     137904/786408   (17.5%)
texinfos         1696/32767      67840/1310680  ( 5.2%)
faces           16359/65535     327180/1310700  (25.0%)
* worldfaces    13211/32768          0/0        (40.3%)
clipnodes       12645/32767     101160/262136   (38.6%)
leaves           4371/32760     122388/917280   (13.3%)
* worldleaves    2275/8192           0/0        (27.8%)
marksurfaces    20126/65535      40252/131070   (30.7%)
surfedges       78028/512000    312112/2048000  (15.2%)
edges           39065/256000    156260/1024000  (15.3%)
texdata          [variable]    3949512/33554432 (11.8%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]     102732/2097152  ( 4.9%)
* AllocBlock       82/64             0/0        (128.1%)
133 textures referenced
=== Total BSP file data space used: 5701712 bytes ===
Wad files required to run the map: (None)
4.02 seconds elapsed

-----   END   hlbsp -----




* WARNING: File was not built!
  "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1.prt"


** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlvis_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -low 
>> There was a problem compiling the map.
>> Check the file D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1.log for the cause.

-----   END   hlvis -----





** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1" -sparse -extra
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -sparse -extra 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -extra -low -vismatrix sparse 
>> There was a problem compiling the map.
>> Check the file D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1.log for the cause.

-----   END   hlrad -----





** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi


** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\hl.exe
** Parameters: +map jb_razeops1 -game cstrike -dev -console +deathmatch 1

arkadaslar mapı çevirirken ilk başta prt hatası verdi sonra cs 1.6 açıldı mapa girerken Addblock:Full hatası verdi hatayı nasıl bulup
düzeltebilrm.

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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

Serhat bey yardımcı olurmusnz

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serhat2110
Mesajlar: 317
Kayıt: Pzr Şub 19, 2017 2:10 pm

Bsp Çevirme Sorunu

Mesaj gönderen serhat2110 »

allocblock:full mu addblock:full mu

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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

o hatayı düzelttim fakat simdi mapı cevirirken prt çevirmiyor prt cevirmeyincede mapda kasma oluyor 5 fps alıyorm birine sordm mapın dısında bisi var dedi cordinatını attı cordinatı yazdım fakat herhangi birşey cıkmadı

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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

bhop disco birde köstebek diye oyun var fındık gibi onu skyın altına yaptım ondan olablrmi acaba

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serhat2110
Mesajlar: 317
Kayıt: Pzr Şub 19, 2017 2:10 pm

Bsp Çevirme Sorunu

Mesaj gönderen serhat2110 »

prt yi duymadım daha önce de fps kaybı hakkında bildiğim leak olunca fps kaybı çok oluyormuş koordinatları dikkatli inceleyin belki farklı bir koordinat ta vardır

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

sky altına bhop felan ekledim işte ondan olablrmi acbaa

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serhat2110
Mesajlar: 317
Kayıt: Pzr Şub 19, 2017 2:10 pm

Bsp Çevirme Sorunu

Mesaj gönderen serhat2110 »

Bhop eklediysen her tarafı iyice kapatmalısın uzaya ışık sızmamalı veya bhopun etrafını da sky ile kapatabilirsin

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Çevirme Sorunu

Mesaj gönderen lasthasaki66 »

günes eklemeye gerek yok demi orayada sky eklersem

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ali<.d
Mesajlar: 43
Kayıt: Cum Oca 25, 2019 2:45 pm
Clan İsmi: LeadeR Gaming '
İletişim:

Bsp Çevirme Sorunu

Mesaj gönderen ali<.d »

lasthasaki66 yazdı: Cum May 08, 2020 12:54 am günes eklemeye gerek yok demi orayada sky eklersem
Hayir yok

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