Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1" -nowadtextures
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -nowadtextures
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -nowadtextures -low -wadautodetect
Entering D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.26 seconds)
CSGBrush:
(0.60 seconds)
added 19 additional animating textures.
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 78 used textures, 56.52 percent of map (3116 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\jail.wad
- Contains 32 used textures, 23.19 percent of map (50 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\ExceLds.wad
- Contains 28 used textures, 20.29 percent of map (1678 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 3.86 mb (of 32.00 mb MAX)
1.20 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (323,158,-649)-(326,160,-592) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3500...3522 (0.41 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (1061,-108,-3501)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2500...2555 (0.28 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2131 (0.21 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2864 (0.32 seconds)
Reduced 13711 clipnodes to 12544
Reduced 2176 texinfos to 1696
Reduced 138 texdatas to 133 (4049812 bytes to 3949512)
Reduced 13462 planes to 5049
FixBrinks:
Increased 12544 clipnodes to 12645.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 258/512 16512/32768 (50.4%)
planes 5049/32768 100980/655360 (15.4%)
vertexes 22240/65535 266880/786420 (33.9%)
nodes 5746/32767 137904/786408 (17.5%)
texinfos 1696/32767 67840/1310680 ( 5.2%)
faces 16359/65535 327180/1310700 (25.0%)
* worldfaces 13211/32768 0/0 (40.3%)
clipnodes 12645/32767 101160/262136 (38.6%)
leaves 4371/32760 122388/917280 (13.3%)
* worldleaves 2275/8192 0/0 (27.8%)
marksurfaces 20126/65535 40252/131070 (30.7%)
surfedges 78028/512000 312112/2048000 (15.2%)
edges 39065/256000 156260/1024000 (15.3%)
texdata [variable] 3949512/33554432 (11.8%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 102732/2097152 ( 4.9%)
* AllocBlock 82/64 0/0 (128.1%)
133 textures referenced
=== Total BSP file data space used: 5701712 bytes ===
Wad files required to run the map: (None)
4.02 seconds elapsed
----- END hlbsp -----
* WARNING: File was not built!
"D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1.prt"
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlvis_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -low
>> There was a problem compiling the map.
>> Check the file D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1" -sparse -extra
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -sparse -extra
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1 -extra -low -vismatrix sparse
>> There was a problem compiling the map.
>> Check the file D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_razeops1.log for the cause.
----- END hlrad -----
** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\hl.exe
** Parameters: +map jb_razeops1 -game cstrike -dev -console +deathmatch 1
arkadaslar mapı çevirirken ilk başta prt hatası verdi sonra cs 1.6 açıldı mapa girerken Addblock:Full hatası verdi hatayı nasıl bulup
düzeltebilrm.