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Crosshair Steam

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Konu Sahibi
İmam-POWER
Mesajlar: 1045
Kayıt: Pzr Oca 28, 2018 11:45 pm
Konum: SAMSUNLUYUZ

Crosshair Steam

Mesaj gönderen İmam-POWER »

Ek'e verdiğim eklentide Steam'de gözükmemekte. İsteiğim steamdede çalışır hale gelmesi. Ayrıca oyunlara girenlerde default crosshair gözükmesini istiyorum. Yardımlarınızı bekliyorum.

@F.T.H
@hayku
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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F.T.H
Mesajlar: 546
Kayıt: Pzr Mar 19, 2017 12:55 pm
Konum: Ϲ★
İletişim:

Crosshair Steam

Mesaj gönderen F.T.H »

İmam-POWER yazdı: Pzr Tem 21, 2019 12:00 am Ek'e verdiğim eklentide Steam'de gözükmemekte. İsteiğim steamdede çalışır hale gelmesi. Ayrıca oyunlara girenlerde default crosshair gözükmesini istiyorum. Yardımlarınızı bekliyorum.
Eklentide bazı sıkıntılar vardı zoom sıkıntısı,sunucu çökmesi vs onlara da bir el attım dene bakalım

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

new const SilahBilgi[26][3] = {
	{0,0,0},
	{12,1,4},
	{9,52,1},
	{5,32,5},
	{14,1,6},
	{6,100,7},
	{4,90,8},
	{13,1,9},
	{10,120,10},
	{7,100,11},
	{6,100,12},
	{4,90,14},
	{4,90,15},
	{6,100,16},
	{10,120,17},
	{10,120,19},
	{3,200,20},
	{5,32,21},
	{4,90,22},
	{10,120,23},
	{11,2,25},
	{8,35,26},
	{4,90,27},
	{2,90,28},
	{7,100,30},
	{0,0,0}
}
new scope[33];
new const sprites[6][4][64] = {
    {"Cross Adi","Txt Yolu","Sprite Yolu","Txt Adi"},
    {"CS:GO Crosshair","sprites/custom_cross2_fix.txt","sprites/csgo_crosshair_32.spr","custom_cross2_fix"},
    {"Normal Sabit","sprites/custom_cross_fix_yeni3.txt","sprites/csgo_nisan_yeni3.spr","custom_cross_fix_yeni3"},
    {"CS:GO Arti Crosshair","sprites/custom_cross3_fix.txt","sprites/artinisan.spr","custom_cross3_fix"},
    {"CS:GO Ufak","sprites/custom_cross5_fix4.txt","sprites/dahakucuk4.spr","custom_cross5_fix4"},
    {"CS:GO Baslangic","sprites/custom_cross_baslangic.txt","sprites/csgo_baslangic.spr","custom_cross_baslangic"}
}

new weapon_weapon[][] =
{
	"weapon_aug",
	"weapon_sg552"
}

new cross[33];
public plugin_init()
{
    register_plugin("CS:GO Crosshair","1.1","KriTo");
    register_event("CurWeapon","Event_CurWeapon","be","1=1");
    register_clcmd("buyammo1","guncelle1");
    register_clcmd("buyammo2","guncelle1");
    register_clcmd("custom_cross2_fix","FakeSwitch");
    register_clcmd("say /crosshair","crossmenu");

    for(new i = 0; i < sizeof weapon_weapon; i++)
		RegisterHam(Ham_Weapon_Reload, weapon_weapon[i], "fw_Weapon_Reload_Post", 1)
}

public fw_Weapon_Reload_Post(ent)
{
	static id;
	id = pev(ent, pev_owner);
	
	if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552)
		if(scope[id]==1)
			scope[id]=0;
		
	return HAM_HANDLED
}

/*public client_disconnected(id){
    cross[id] = 1;
}*/
public client_putinserver(id){
    client_cmd(id, "crosshair 1")
    cross[id] = 0;
}
public client_PreThink(id)
{
    new button = pev(id, pev_oldbuttons);
    new oldbutton = pev(id, pev_button);
    if(oldbutton & IN_ATTACK2)
    {
        if(button & IN_ATTACK2)
            return PLUGIN_CONTINUE;

        new weapon = get_user_weapon(id);
        if(weapon == CSW_AUG || weapon == CSW_SG552)
        {
            if(scope[id]==0)
                scope[id]=1;
            else
                scope[id]=0;
            Guncelle(id);
        } else if(weapon != CSW_AUG || weapon != CSW_SG552)
        {
            scope[id]=0;
        }
    }
    
    return PLUGIN_CONTINUE;
}
public crossmenu(id)
{
    new Menu=menu_create("\rCS:GO \yCrosshair \wMenu^n","crossdevam");
    menu_additem(Menu,"Default Crosshair","1");
    for(new i=1;i<sizeof(sprites);i++)
    {
        new Item[128],text[12];
        formatex(Item,127,"%s",sprites[i][0]);
        num_to_str(i+1,text,11);
        menu_additem(Menu,Item,text);
    }
    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id,Menu,0);
}
public crossdevam(id, menu, item)
{

    if( item == MENU_EXIT )
    {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }

    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
    new key = str_to_num(data);
    cross[id] = key-1;
    if(cross[id] == 0)
    {
        message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
        write_byte(1<<7);
        message_end();
    }
    client_print_color(id, id, "^3%s ^1sectin.",sprites[cross[id]][0])
    Guncelle(id);
    return PLUGIN_HANDLED;
}
public guncelle1(id)
{
    set_task(0.1,"Guncelle",id);
    return PLUGIN_CONTINUE;
}
public Guncelle(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = get_user_weapon(id);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
        return PLUGIN_CONTINUE

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        } else if(i==sizeof(SilahBilgi)-1)
        {
            return PLUGIN_CONTINUE;
        }
    }
    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();
    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }

    return PLUGIN_HANDLED;
}
public FakeSwitch(const client)engclient_cmd(client,"weapon_shield");
public plugin_precache()
{
    for(new i=1;i<sizeof(sprites);i++)
    {
        precache_generic(sprites[i][1]);
        precache_generic(sprites[i][2]);
    }
}

public Event_CurWeapon(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = read_data(2);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
        return PLUGIN_CONTINUE
    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        } else if(i==sizeof(SilahBilgi)-1)
        {
            message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
            write_byte(90);
            message_end();
            return PLUGIN_CONTINUE;
        }
    }
    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();

    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }


    return PLUGIN_HANDLED;
}

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Konu Sahibi
İmam-POWER
Mesajlar: 1045
Kayıt: Pzr Oca 28, 2018 11:45 pm
Konum: SAMSUNLUYUZ

Crosshair Steam

Mesaj gönderen İmam-POWER »

F.T.H yazdı: Pzr Tem 21, 2019 1:29 am
İmam-POWER yazdı: Pzr Tem 21, 2019 12:00 am Ek'e verdiğim eklentide Steam'de gözükmemekte. İsteiğim steamdede çalışır hale gelmesi. Ayrıca oyunlara girenlerde default crosshair gözükmesini istiyorum. Yardımlarınızı bekliyorum.
Eklentide bazı sıkıntılar vardı zoom sıkıntısı,sunucu çökmesi vs onlara da bir el attım dene bakalım

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

new const SilahBilgi[26][3] = {
	{0,0,0},
	{12,1,4},
	{9,52,1},
	{5,32,5},
	{14,1,6},
	{6,100,7},
	{4,90,8},
	{13,1,9},
	{10,120,10},
	{7,100,11},
	{6,100,12},
	{4,90,14},
	{4,90,15},
	{6,100,16},
	{10,120,17},
	{10,120,19},
	{3,200,20},
	{5,32,21},
	{4,90,22},
	{10,120,23},
	{11,2,25},
	{8,35,26},
	{4,90,27},
	{2,90,28},
	{7,100,30},
	{0,0,0}
}
new scope[33];
new const sprites[6][4][64] = {
    {"Cross Adi","Txt Yolu","Sprite Yolu","Txt Adi"},
    {"CS:GO Crosshair","sprites/custom_cross2_fix.txt","sprites/csgo_crosshair_32.spr","custom_cross2_fix"},
    {"Normal Sabit","sprites/custom_cross_fix_yeni3.txt","sprites/csgo_nisan_yeni3.spr","custom_cross_fix_yeni3"},
    {"CS:GO Arti Crosshair","sprites/custom_cross3_fix.txt","sprites/artinisan.spr","custom_cross3_fix"},
    {"CS:GO Ufak","sprites/custom_cross5_fix4.txt","sprites/dahakucuk4.spr","custom_cross5_fix4"},
    {"CS:GO Baslangic","sprites/custom_cross_baslangic.txt","sprites/csgo_baslangic.spr","custom_cross_baslangic"}
}

new weapon_weapon[][] =
{
	"weapon_aug",
	"weapon_sg552"
}

new cross[33];
public plugin_init()
{
    register_plugin("CS:GO Crosshair","1.1","KriTo");
    register_event("CurWeapon","Event_CurWeapon","be","1=1");
    register_clcmd("buyammo1","guncelle1");
    register_clcmd("buyammo2","guncelle1");
    register_clcmd("custom_cross2_fix","FakeSwitch");
    register_clcmd("say /crosshair","crossmenu");

    for(new i = 0; i < sizeof weapon_weapon; i++)
		RegisterHam(Ham_Weapon_Reload, weapon_weapon[i], "fw_Weapon_Reload_Post", 1)
}

public fw_Weapon_Reload_Post(ent)
{
	static id;
	id = pev(ent, pev_owner);
	
	if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552)
		if(scope[id]==1)
			scope[id]=0;
		
	return HAM_HANDLED
}

/*public client_disconnected(id){
    cross[id] = 1;
}*/
public client_putinserver(id){
    client_cmd(id, "crosshair 1")
    cross[id] = 0;
}
public client_PreThink(id)
{
    new button = pev(id, pev_oldbuttons);
    new oldbutton = pev(id, pev_button);
    if(oldbutton & IN_ATTACK2)
    {
        if(button & IN_ATTACK2)
            return PLUGIN_CONTINUE;

        new weapon = get_user_weapon(id);
        if(weapon == CSW_AUG || weapon == CSW_SG552)
        {
            if(scope[id]==0)
                scope[id]=1;
            else
                scope[id]=0;
            Guncelle(id);
        } else if(weapon != CSW_AUG || weapon != CSW_SG552)
        {
            scope[id]=0;
        }
    }
    
    return PLUGIN_CONTINUE;
}
public crossmenu(id)
{
    new Menu=menu_create("\rCS:GO \yCrosshair \wMenu^n","crossdevam");
    menu_additem(Menu,"Default Crosshair","1");
    for(new i=1;i<sizeof(sprites);i++)
    {
        new Item[128],text[12];
        formatex(Item,127,"%s",sprites[i][0]);
        num_to_str(i+1,text,11);
        menu_additem(Menu,Item,text);
    }
    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id,Menu,0);
}
public crossdevam(id, menu, item)
{

    if( item == MENU_EXIT )
    {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }

    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
    new key = str_to_num(data);
    cross[id] = key-1;
    if(cross[id] == 0)
    {
        message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
        write_byte(1<<7);
        message_end();
    }
    client_print_color(id, id, "^3%s ^1sectin.",sprites[cross[id]][0])
    Guncelle(id);
    return PLUGIN_HANDLED;
}
public guncelle1(id)
{
    set_task(0.1,"Guncelle",id);
    return PLUGIN_CONTINUE;
}
public Guncelle(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = get_user_weapon(id);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
        return PLUGIN_CONTINUE

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        } else if(i==sizeof(SilahBilgi)-1)
        {
            return PLUGIN_CONTINUE;
        }
    }
    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();
    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }

    return PLUGIN_HANDLED;
}
public FakeSwitch(const client)engclient_cmd(client,"weapon_shield");
public plugin_precache()
{
    for(new i=1;i<sizeof(sprites);i++)
    {
        precache_generic(sprites[i][1]);
        precache_generic(sprites[i][2]);
    }
}

public Event_CurWeapon(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = read_data(2);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
        return PLUGIN_CONTINUE
    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        } else if(i==sizeof(SilahBilgi)-1)
        {
            message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
            write_byte(90);
            message_end();
            return PLUGIN_CONTINUE;
        }
    }
    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();

    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }


    return PLUGIN_HANDLED;
}
Abi Steam uygun da yaptın mı?

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F.T.H
Mesajlar: 546
Kayıt: Pzr Mar 19, 2017 12:55 pm
Konum: Ϲ★
İletişim:

Crosshair Steam

Mesaj gönderen F.T.H »

İmam-POWER yazdı: Pzr Tem 21, 2019 1:36 am Abi Steam uygun da yaptın mı?
Benim yapmış olduğum eklenti ile mantığı aynı fakat ek olarak oyunculara crosshair 1 komutunu uygulatmıştım girişte aynı şekilde buna da uygulattım ve denedim test sunucusunda sorun gözükmüyor

Link:
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Linki Kopyala
Kullanıcı avatarı

Konu Sahibi
İmam-POWER
Mesajlar: 1045
Kayıt: Pzr Oca 28, 2018 11:45 pm
Konum: SAMSUNLUYUZ

Crosshair Steam

Mesaj gönderen İmam-POWER »

F.T.H yazdı: Pzr Tem 21, 2019 1:38 am
İmam-POWER yazdı: Pzr Tem 21, 2019 1:36 am Abi Steam uygun da yaptın mı?
Benim yapmış olduğum eklenti ile mantığı aynı fakat ek olarak oyunculara crosshair 1 komutunu uygulatmıştım girişte aynı şekilde buna da uygulattım ve denedim test sunucusunda sorun gözükmüyor
Yok abim. Olmamış. Servere girdiğimde default hali var o olmuş. Fakat diğerlerini seçince cross gözükmüyor.

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F.T.H
Mesajlar: 546
Kayıt: Pzr Mar 19, 2017 12:55 pm
Konum: Ϲ★
İletişim:

Crosshair Steam

Mesaj gönderen F.T.H »

İmam-POWER yazdı: Pzr Tem 21, 2019 12:38 pm Yok abim. Olmamış. Servere girdiğimde default hali var o olmuş. Fakat diğerlerini seçince cross gözükmüyor.
Dediğim gibi steam için bu eklenti içerisine farklı ayarlar eklemek gerekiyor olabilir bu hali ile çalışmıyor demek ki

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F.T.H
Mesajlar: 546
Kayıt: Pzr Mar 19, 2017 12:55 pm
Konum: Ϲ★
İletişim:

Crosshair Steam

Mesaj gönderen F.T.H »

İmam-POWER yazdı: Pzr Tem 21, 2019 12:00 am Ek'e verdiğim eklentide Steam'de gözükmemekte. İsteiğim steamdede çalışır hale gelmesi. Ayrıca oyunlara girenlerde default crosshair gözükmesini istiyorum. Yardımlarınızı bekliyorum.
Şu an çalışması gerekli dene bakalım

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

new const SilahBilgi[27][3] = {
	{0,0,0},
	{12,1,4},
	{9,52,1},
	{5,32,5},
	{14,1,6},
	{6,100,7},
	{4,90,8},
	{13,1,9},
	{10,120,10},
	{7,100,11},
	{6,100,12},
	{4,90,14},
	{4,90,15},
	{6,100,16},
	{10,120,17},
	{10,120,19},
	{3,200,20},
	{5,32,21},
	{4,90,22},
	{10,120,23},
	{11,2,25},
	{8,35,26},
	{4,90,27},
	{2,90,28},
    {7,100,30},
    {0,0,29},
	{0,0,0}
}
new scope[33];
new const sprites[6][4][64] = {
    {"Cross Adi","Txt Yolu","Sprite Yolu","Txt Adi"},
    {"CS:GO Crosshair","sprites/custom_cross2_fix.txt","sprites/csgo_crosshair_32.spr","custom_cross2_fix"},
    {"Normal Sabit","sprites/custom_cross_fix_yeni3.txt","sprites/csgo_nisan_yeni3.spr","custom_cross_fix_yeni3"},
    {"CS:GO Arti Crosshair","sprites/custom_cross3_fix.txt","sprites/artinisan.spr","custom_cross3_fix"},
    {"CS:GO Ufak","sprites/custom_cross5_fix4.txt","sprites/dahakucuk4.spr","custom_cross5_fix4"},
    {"CS:GO Baslangic","sprites/custom_cross_baslangic.txt","sprites/csgo_baslangic.spr","custom_cross_baslangic"}
}

new weapon_weapon[][] =
{
	"weapon_aug",
	"weapon_sg552"
}

new cross[33];
public plugin_init()
{
    register_plugin("CS:GO Crosshair","1.1","KriTo");
    register_event("CurWeapon","Event_CurWeapon","be","1=1");
    register_clcmd("buyammo1","guncelle1");
    register_clcmd("buyammo2","guncelle1");
    register_clcmd("custom_cross2_fix","FakeSwitch");
    register_clcmd("say /crosshair","crossmenu");
    register_clcmd("say .crosshair","crossmenu");

    for(new i = 0; i < sizeof weapon_weapon; i++)
		RegisterHam(Ham_Weapon_Reload, weapon_weapon[i], "fw_Weapon_Reload_Post", 1)
}

public fw_Weapon_Reload_Post(ent)
{
	static id;
	id = pev(ent, pev_owner);
	
	if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552)
		if(scope[id]==1)
			scope[id]=0;
		
	return HAM_HANDLED
}

/*public client_disconnected(id){
    cross[id] = 1;
}*/
public client_putinserver(id){
    client_cmd(id, "crosshair 1")
    cross[id] = 0;
}
public client_PreThink(id)
{
    new button = pev(id, pev_oldbuttons);
    new oldbutton = pev(id, pev_button);
    if(oldbutton & IN_ATTACK2)
    {
        if(button & IN_ATTACK2)
            return PLUGIN_CONTINUE;

        new weapon = get_user_weapon(id);
        if(weapon == CSW_AUG || weapon == CSW_SG552)
        {
            if(scope[id]==0)
                scope[id]=1;
            else
                scope[id]=0;
            Guncelle(id);
        } else if(weapon != CSW_AUG || weapon != CSW_SG552)
        {
            scope[id]=0;
        }
    }
    
    return PLUGIN_CONTINUE;
}
public crossmenu(id)
{
    new Menu=menu_create("\rCS:GO \yCrosshair \wMenu^n","crossdevam");
    menu_additem(Menu,"Default Crosshair","1");
    for(new i=1;i<sizeof(sprites);i++)
    {
        new Item[128],text[12];
        formatex(Item,127,"%s",sprites[i][0]);
        num_to_str(i+1,text,11);
        menu_additem(Menu,Item,text);
    }
    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id,Menu,0);
}
public crossdevam(id, menu, item)
{

    if( item == MENU_EXIT )
    {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }

    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
    new key = str_to_num(data);
    cross[id] = key-1;
    if(cross[id] == 0)
    {
        message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
        write_byte(1<<7);
        message_end();
    }
    client_print_color(id, id, "^3%s ^1sectin.",sprites[cross[id]][0])
    Guncelle(id);
    client_cmd(id, "lastinv;wait;wait;wait;wait;wait;wait;lastinv")

    return PLUGIN_HANDLED;
}
public guncelle1(id)
{
    set_task(0.1,"Guncelle",id);
    return PLUGIN_CONTINUE;
}
public Guncelle(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = get_user_weapon(id);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1 || weapon == CSW_KNIFE)
        return PLUGIN_CONTINUE

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        } else if(i==sizeof(SilahBilgi)-1)
        {
            return PLUGIN_CONTINUE;
        }
    }
    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();
    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }

    return PLUGIN_HANDLED;
}
public FakeSwitch(const client)engclient_cmd(client,"weapon_shield");
public plugin_precache()
{
    for(new i=1;i<sizeof(sprites);i++)
    {
        precache_generic(sprites[i][1]);
        precache_generic(sprites[i][2]);
    }
}

public Event_CurWeapon(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = read_data(2);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
        return PLUGIN_CONTINUE
    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        }
    }

    if(weapon == CSW_KNIFE)
    {
        message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
        write_string(sprites[cross[id]][3]);
        write_byte(-1);
        write_byte(-1);
        write_byte(-1);
        write_byte(-1);
        write_byte(0);
        write_byte(11);
        write_byte(2);
        write_byte(0);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(89);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
        write_byte(1);
        write_byte(2);
        write_byte(-1);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();

        return PLUGIN_CONTINUE
    }

    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();

    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }


    return PLUGIN_HANDLED;
}
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

Link:
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77 FPS
Mesajlar: 140
Kayıt: Prş Nis 11, 2019 7:22 pm
Konum: Bulunamadı.
Server Ip/DNS: Kapalı.

Crosshair Steam

Mesaj gönderen 77 FPS »

F.T.H yazdı: Pzr Tem 21, 2019 9:50 pm
İmam-POWER yazdı: Pzr Tem 21, 2019 12:00 am Ek'e verdiğim eklentide Steam'de gözükmemekte. İsteiğim steamdede çalışır hale gelmesi. Ayrıca oyunlara girenlerde default crosshair gözükmesini istiyorum. Yardımlarınızı bekliyorum.
Şu an çalışması gerekli dene bakalım

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

new const SilahBilgi[27][3] = {
	{0,0,0},
	{12,1,4},
	{9,52,1},
	{5,32,5},
	{14,1,6},
	{6,100,7},
	{4,90,8},
	{13,1,9},
	{10,120,10},
	{7,100,11},
	{6,100,12},
	{4,90,14},
	{4,90,15},
	{6,100,16},
	{10,120,17},
	{10,120,19},
	{3,200,20},
	{5,32,21},
	{4,90,22},
	{10,120,23},
	{11,2,25},
	{8,35,26},
	{4,90,27},
	{2,90,28},
    {7,100,30},
    {0,0,29},
	{0,0,0}
}
new scope[33];
new const sprites[6][4][64] = {
    {"Cross Adi","Txt Yolu","Sprite Yolu","Txt Adi"},
    {"CS:GO Crosshair","sprites/custom_cross2_fix.txt","sprites/csgo_crosshair_32.spr","custom_cross2_fix"},
    {"Normal Sabit","sprites/custom_cross_fix_yeni3.txt","sprites/csgo_nisan_yeni3.spr","custom_cross_fix_yeni3"},
    {"CS:GO Arti Crosshair","sprites/custom_cross3_fix.txt","sprites/artinisan.spr","custom_cross3_fix"},
    {"CS:GO Ufak","sprites/custom_cross5_fix4.txt","sprites/dahakucuk4.spr","custom_cross5_fix4"},
    {"CS:GO Baslangic","sprites/custom_cross_baslangic.txt","sprites/csgo_baslangic.spr","custom_cross_baslangic"}
}

new weapon_weapon[][] =
{
	"weapon_aug",
	"weapon_sg552"
}

new cross[33];
public plugin_init()
{
    register_plugin("CS:GO Crosshair","1.1","KriTo");
    register_event("CurWeapon","Event_CurWeapon","be","1=1");
    register_clcmd("buyammo1","guncelle1");
    register_clcmd("buyammo2","guncelle1");
    register_clcmd("custom_cross2_fix","FakeSwitch");
    register_clcmd("say /crosshair","crossmenu");
    register_clcmd("say .crosshair","crossmenu");

    for(new i = 0; i < sizeof weapon_weapon; i++)
		RegisterHam(Ham_Weapon_Reload, weapon_weapon[i], "fw_Weapon_Reload_Post", 1)
}

public fw_Weapon_Reload_Post(ent)
{
	static id;
	id = pev(ent, pev_owner);
	
	if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552)
		if(scope[id]==1)
			scope[id]=0;
		
	return HAM_HANDLED
}

/*public client_disconnected(id){
    cross[id] = 1;
}*/
public client_putinserver(id){
    client_cmd(id, "crosshair 1")
    cross[id] = 0;
}
public client_PreThink(id)
{
    new button = pev(id, pev_oldbuttons);
    new oldbutton = pev(id, pev_button);
    if(oldbutton & IN_ATTACK2)
    {
        if(button & IN_ATTACK2)
            return PLUGIN_CONTINUE;

        new weapon = get_user_weapon(id);
        if(weapon == CSW_AUG || weapon == CSW_SG552)
        {
            if(scope[id]==0)
                scope[id]=1;
            else
                scope[id]=0;
            Guncelle(id);
        } else if(weapon != CSW_AUG || weapon != CSW_SG552)
        {
            scope[id]=0;
        }
    }
    
    return PLUGIN_CONTINUE;
}
public crossmenu(id)
{
    new Menu=menu_create("\rCS:GO \yCrosshair \wMenu^n","crossdevam");
    menu_additem(Menu,"Default Crosshair","1");
    for(new i=1;i<sizeof(sprites);i++)
    {
        new Item[128],text[12];
        formatex(Item,127,"%s",sprites[i][0]);
        num_to_str(i+1,text,11);
        menu_additem(Menu,Item,text);
    }
    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id,Menu,0);
}
public crossdevam(id, menu, item)
{

    if( item == MENU_EXIT )
    {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }

    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
    new key = str_to_num(data);
    cross[id] = key-1;
    if(cross[id] == 0)
    {
        message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
        write_byte(1<<7);
        message_end();
    }
    client_print_color(id, id, "^3%s ^1sectin.",sprites[cross[id]][0])
    Guncelle(id);
    client_cmd(id, "lastinv;wait;wait;wait;wait;wait;wait;lastinv")

    return PLUGIN_HANDLED;
}
public guncelle1(id)
{
    set_task(0.1,"Guncelle",id);
    return PLUGIN_CONTINUE;
}
public Guncelle(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = get_user_weapon(id);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1 || weapon == CSW_KNIFE)
        return PLUGIN_CONTINUE

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        } else if(i==sizeof(SilahBilgi)-1)
        {
            return PLUGIN_CONTINUE;
        }
    }
    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();
    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }

    return PLUGIN_HANDLED;
}
public FakeSwitch(const client)engclient_cmd(client,"weapon_shield");
public plugin_precache()
{
    for(new i=1;i<sizeof(sprites);i++)
    {
        precache_generic(sprites[i][1]);
        precache_generic(sprites[i][2]);
    }
}

public Event_CurWeapon(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = read_data(2);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
        return PLUGIN_CONTINUE
    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        }
    }

    if(weapon == CSW_KNIFE)
    {
        message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
        write_string(sprites[cross[id]][3]);
        write_byte(-1);
        write_byte(-1);
        write_byte(-1);
        write_byte(-1);
        write_byte(0);
        write_byte(11);
        write_byte(2);
        write_byte(0);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(89);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
        write_byte(1);
        write_byte(2);
        write_byte(-1);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();

        return PLUGIN_CONTINUE
    }

    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();

    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }


    return PLUGIN_HANDLED;
}
Bu sorun bende de aynı. Birde ben deneyeyim bakalım.

Link:
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Kullanıcı avatarı

Konu Sahibi
İmam-POWER
Mesajlar: 1045
Kayıt: Pzr Oca 28, 2018 11:45 pm
Konum: SAMSUNLUYUZ

Crosshair Steam

Mesaj gönderen İmam-POWER »

77 FPS yazdı: Pzr Tem 21, 2019 10:43 pm
F.T.H yazdı: Pzr Tem 21, 2019 9:50 pm
İmam-POWER yazdı: Pzr Tem 21, 2019 12:00 am Ek'e verdiğim eklentide Steam'de gözükmemekte. İsteiğim steamdede çalışır hale gelmesi. Ayrıca oyunlara girenlerde default crosshair gözükmesini istiyorum. Yardımlarınızı bekliyorum.
Şu an çalışması gerekli dene bakalım

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

new const SilahBilgi[27][3] = {
	{0,0,0},
	{12,1,4},
	{9,52,1},
	{5,32,5},
	{14,1,6},
	{6,100,7},
	{4,90,8},
	{13,1,9},
	{10,120,10},
	{7,100,11},
	{6,100,12},
	{4,90,14},
	{4,90,15},
	{6,100,16},
	{10,120,17},
	{10,120,19},
	{3,200,20},
	{5,32,21},
	{4,90,22},
	{10,120,23},
	{11,2,25},
	{8,35,26},
	{4,90,27},
	{2,90,28},
    {7,100,30},
    {0,0,29},
	{0,0,0}
}
new scope[33];
new const sprites[6][4][64] = {
    {"Cross Adi","Txt Yolu","Sprite Yolu","Txt Adi"},
    {"CS:GO Crosshair","sprites/custom_cross2_fix.txt","sprites/csgo_crosshair_32.spr","custom_cross2_fix"},
    {"Normal Sabit","sprites/custom_cross_fix_yeni3.txt","sprites/csgo_nisan_yeni3.spr","custom_cross_fix_yeni3"},
    {"CS:GO Arti Crosshair","sprites/custom_cross3_fix.txt","sprites/artinisan.spr","custom_cross3_fix"},
    {"CS:GO Ufak","sprites/custom_cross5_fix4.txt","sprites/dahakucuk4.spr","custom_cross5_fix4"},
    {"CS:GO Baslangic","sprites/custom_cross_baslangic.txt","sprites/csgo_baslangic.spr","custom_cross_baslangic"}
}

new weapon_weapon[][] =
{
	"weapon_aug",
	"weapon_sg552"
}

new cross[33];
public plugin_init()
{
    register_plugin("CS:GO Crosshair","1.1","KriTo");
    register_event("CurWeapon","Event_CurWeapon","be","1=1");
    register_clcmd("buyammo1","guncelle1");
    register_clcmd("buyammo2","guncelle1");
    register_clcmd("custom_cross2_fix","FakeSwitch");
    register_clcmd("say /crosshair","crossmenu");
    register_clcmd("say .crosshair","crossmenu");

    for(new i = 0; i < sizeof weapon_weapon; i++)
		RegisterHam(Ham_Weapon_Reload, weapon_weapon[i], "fw_Weapon_Reload_Post", 1)
}

public fw_Weapon_Reload_Post(ent)
{
	static id;
	id = pev(ent, pev_owner);
	
	if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552)
		if(scope[id]==1)
			scope[id]=0;
		
	return HAM_HANDLED
}

/*public client_disconnected(id){
    cross[id] = 1;
}*/
public client_putinserver(id){
    client_cmd(id, "crosshair 1")
    cross[id] = 0;
}
public client_PreThink(id)
{
    new button = pev(id, pev_oldbuttons);
    new oldbutton = pev(id, pev_button);
    if(oldbutton & IN_ATTACK2)
    {
        if(button & IN_ATTACK2)
            return PLUGIN_CONTINUE;

        new weapon = get_user_weapon(id);
        if(weapon == CSW_AUG || weapon == CSW_SG552)
        {
            if(scope[id]==0)
                scope[id]=1;
            else
                scope[id]=0;
            Guncelle(id);
        } else if(weapon != CSW_AUG || weapon != CSW_SG552)
        {
            scope[id]=0;
        }
    }
    
    return PLUGIN_CONTINUE;
}
public crossmenu(id)
{
    new Menu=menu_create("\rCS:GO \yCrosshair \wMenu^n","crossdevam");
    menu_additem(Menu,"Default Crosshair","1");
    for(new i=1;i<sizeof(sprites);i++)
    {
        new Item[128],text[12];
        formatex(Item,127,"%s",sprites[i][0]);
        num_to_str(i+1,text,11);
        menu_additem(Menu,Item,text);
    }
    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id,Menu,0);
}
public crossdevam(id, menu, item)
{

    if( item == MENU_EXIT )
    {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }

    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
    new key = str_to_num(data);
    cross[id] = key-1;
    if(cross[id] == 0)
    {
        message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
        write_byte(1<<7);
        message_end();
    }
    client_print_color(id, id, "^3%s ^1sectin.",sprites[cross[id]][0])
    Guncelle(id);
    client_cmd(id, "lastinv;wait;wait;wait;wait;wait;wait;lastinv")

    return PLUGIN_HANDLED;
}
public guncelle1(id)
{
    set_task(0.1,"Guncelle",id);
    return PLUGIN_CONTINUE;
}
public Guncelle(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = get_user_weapon(id);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1 || weapon == CSW_KNIFE)
        return PLUGIN_CONTINUE

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        } else if(i==sizeof(SilahBilgi)-1)
        {
            return PLUGIN_CONTINUE;
        }
    }
    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();
    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }

    return PLUGIN_HANDLED;
}
public FakeSwitch(const client)engclient_cmd(client,"weapon_shield");
public plugin_precache()
{
    for(new i=1;i<sizeof(sprites);i++)
    {
        precache_generic(sprites[i][1]);
        precache_generic(sprites[i][2]);
    }
}

public Event_CurWeapon(id)
{
    if(!is_user_alive(id) || cross[id] == 0)
        return PLUGIN_HANDLED;
    new weapon = read_data(2);
    if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1)
        return PLUGIN_CONTINUE
    new i;
    for(i=0;i<sizeof(SilahBilgi);i++)
    {
        new yeniweap = SilahBilgi[i][2];
        if(weapon == yeniweap)
        {
            break;
        }
    }

    if(weapon == CSW_KNIFE)
    {
        message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
        write_string(sprites[cross[id]][3]);
        write_byte(-1);
        write_byte(-1);
        write_byte(-1);
        write_byte(-1);
        write_byte(0);
        write_byte(11);
        write_byte(2);
        write_byte(0);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(89);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
        write_byte(1);
        write_byte(2);
        write_byte(-1);
        message_end();

        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();

        return PLUGIN_CONTINUE
    }

    message_begin(MSG_ONE, get_user_msgid("HideWeapon"),  .player=id);
    write_byte(1<<6);
    message_end();

    message_begin(MSG_ONE,get_user_msgid("WeaponList"),   .player=id);
    write_string(sprites[cross[id]][3]);
    write_byte(SilahBilgi[i-1][0]);
    write_byte(SilahBilgi[i-1][1]);
    write_byte(-1);
    write_byte(-1);
    write_byte(6);
    write_byte(0);
    write_byte(2);
    write_byte(0);
    message_end();

    if(weapon != CSW_SG552 && weapon != CSW_AUG)
        scope[id]=0

    message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
    if(scope[id] == 1)
        write_byte(55);
    else
        write_byte(89);
    message_end();

    new ammo,bpammo;
    get_user_ammo(id,weapon,ammo,bpammo);

    message_begin(MSG_ONE,get_user_msgid("CurWeapon"),    .player=id);
    write_byte(1);
    write_byte(2);
    write_byte(ammo);
    message_end();

    if(weapon != CSW_KNIFE) {
        message_begin(MSG_ONE,get_user_msgid("AmmoX"),      .player=id);
        write_byte(SilahBilgi[i-1][0]);
        write_byte(bpammo);
        message_end();
    }
    if(scope[id] == 0) {
        message_begin(MSG_ONE,get_user_msgid("SetFOV"),        .player=id);
        write_byte(90);
        message_end();
    }


    return PLUGIN_HANDLED;
}
Bu sorun bende de aynı. Birde ben deneyeyim bakalım.
Bu sorunun senle benle alakası yok. Genel bir sorun zaten (:

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77 FPS
Mesajlar: 140
Kayıt: Prş Nis 11, 2019 7:22 pm
Konum: Bulunamadı.
Server Ip/DNS: Kapalı.

Crosshair Steam

Mesaj gönderen 77 FPS »

Eklenti çalıştı fakat default crosshairi aldırıyor;

Kod: Tümünü seç

public client_putinserver(id){
    client_cmd(id, "crosshair 5")
    cross[id] = 0;
}
Bu eklediğin kod parçasında oyuncuya yazdırdığın değer "1" idi ben onu "5" olarak değiştirdim fakat hala oyuncuya defaultu aldırıyor. 5. crosshairi almasını nasıl sağlarım ? @F.T.H

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