Eline emeğine sağlık abim. Çook teşekkür ediyorum.F.T.H yazdı: Pzr Tem 21, 2019 9:50 pmŞu an çalışması gerekli dene bakalımİmam-POWER yazdı: Pzr Tem 21, 2019 12:00 am Ek'e verdiğim eklentide Steam'de gözükmemekte. İsteiğim steamdede çalışır hale gelmesi. Ayrıca oyunlara girenlerde default crosshair gözükmesini istiyorum. Yardımlarınızı bekliyorum.
Kod: Tümünü seç
#include <amxmodx> #include <engine> #include <cstrike> #include <fakemeta> #include <hamsandwich> new const SilahBilgi[27][3] = { {0,0,0}, {12,1,4}, {9,52,1}, {5,32,5}, {14,1,6}, {6,100,7}, {4,90,8}, {13,1,9}, {10,120,10}, {7,100,11}, {6,100,12}, {4,90,14}, {4,90,15}, {6,100,16}, {10,120,17}, {10,120,19}, {3,200,20}, {5,32,21}, {4,90,22}, {10,120,23}, {11,2,25}, {8,35,26}, {4,90,27}, {2,90,28}, {7,100,30}, {0,0,29}, {0,0,0} } new scope[33]; new const sprites[6][4][64] = { {"Cross Adi","Txt Yolu","Sprite Yolu","Txt Adi"}, {"CS:GO Crosshair","sprites/custom_cross2_fix.txt","sprites/csgo_crosshair_32.spr","custom_cross2_fix"}, {"Normal Sabit","sprites/custom_cross_fix_yeni3.txt","sprites/csgo_nisan_yeni3.spr","custom_cross_fix_yeni3"}, {"CS:GO Arti Crosshair","sprites/custom_cross3_fix.txt","sprites/artinisan.spr","custom_cross3_fix"}, {"CS:GO Ufak","sprites/custom_cross5_fix4.txt","sprites/dahakucuk4.spr","custom_cross5_fix4"}, {"CS:GO Baslangic","sprites/custom_cross_baslangic.txt","sprites/csgo_baslangic.spr","custom_cross_baslangic"} } new weapon_weapon[][] = { "weapon_aug", "weapon_sg552" } new cross[33]; public plugin_init() { register_plugin("CS:GO Crosshair","1.1","KriTo"); register_event("CurWeapon","Event_CurWeapon","be","1=1"); register_clcmd("buyammo1","guncelle1"); register_clcmd("buyammo2","guncelle1"); register_clcmd("custom_cross2_fix","FakeSwitch"); register_clcmd("say /crosshair","crossmenu"); register_clcmd("say .crosshair","crossmenu"); for(new i = 0; i < sizeof weapon_weapon; i++) RegisterHam(Ham_Weapon_Reload, weapon_weapon[i], "fw_Weapon_Reload_Post", 1) } public fw_Weapon_Reload_Post(ent) { static id; id = pev(ent, pev_owner); if(get_user_weapon(id) == CSW_AUG || get_user_weapon(id) == CSW_SG552) if(scope[id]==1) scope[id]=0; return HAM_HANDLED } /*public client_disconnected(id){ cross[id] = 1; }*/ public client_putinserver(id){ client_cmd(id, "crosshair 1") cross[id] = 0; } public client_PreThink(id) { new button = pev(id, pev_oldbuttons); new oldbutton = pev(id, pev_button); if(oldbutton & IN_ATTACK2) { if(button & IN_ATTACK2) return PLUGIN_CONTINUE; new weapon = get_user_weapon(id); if(weapon == CSW_AUG || weapon == CSW_SG552) { if(scope[id]==0) scope[id]=1; else scope[id]=0; Guncelle(id); } else if(weapon != CSW_AUG || weapon != CSW_SG552) { scope[id]=0; } } return PLUGIN_CONTINUE; } public crossmenu(id) { new Menu=menu_create("\rCS:GO \yCrosshair \wMenu^n","crossdevam"); menu_additem(Menu,"Default Crosshair","1"); for(new i=1;i<sizeof(sprites);i++) { new Item[128],text[12]; formatex(Item,127,"%s",sprites[i][0]); num_to_str(i+1,text,11); menu_additem(Menu,Item,text); } menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id,Menu,0); } public crossdevam(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); cross[id] = key-1; if(cross[id] == 0) { message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id); write_byte(1<<7); message_end(); } client_print_color(id, id, "^3%s ^1sectin.",sprites[cross[id]][0]) Guncelle(id); client_cmd(id, "lastinv;wait;wait;wait;wait;wait;wait;lastinv") return PLUGIN_HANDLED; } public guncelle1(id) { set_task(0.1,"Guncelle",id); return PLUGIN_CONTINUE; } public Guncelle(id) { if(!is_user_alive(id) || cross[id] == 0) return PLUGIN_HANDLED; new weapon = get_user_weapon(id); if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1 || weapon == CSW_KNIFE) return PLUGIN_CONTINUE if(weapon != CSW_SG552 && weapon != CSW_AUG) scope[id]=0 new i; for(i=0;i<sizeof(SilahBilgi);i++) { new yeniweap = SilahBilgi[i][2]; if(weapon == yeniweap) { break; } else if(i==sizeof(SilahBilgi)-1) { return PLUGIN_CONTINUE; } } message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id); write_byte(1<<6); message_end(); message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id); write_string(sprites[cross[id]][3]); write_byte(SilahBilgi[i-1][0]); write_byte(SilahBilgi[i-1][1]); write_byte(-1); write_byte(-1); write_byte(6); write_byte(0); write_byte(2); write_byte(0); message_end(); message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id); if(scope[id] == 1) write_byte(55); else write_byte(89); message_end(); new ammo,bpammo; get_user_ammo(id,weapon,ammo,bpammo); message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id); write_byte(1); write_byte(2); write_byte(ammo); message_end(); if(weapon != CSW_KNIFE) { message_begin(MSG_ONE,get_user_msgid("AmmoX"), .player=id); write_byte(SilahBilgi[i-1][0]); write_byte(bpammo); message_end(); } if(scope[id] == 0) { message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id); write_byte(90); message_end(); } return PLUGIN_HANDLED; } public FakeSwitch(const client)engclient_cmd(client,"weapon_shield"); public plugin_precache() { for(new i=1;i<sizeof(sprites);i++) { precache_generic(sprites[i][1]); precache_generic(sprites[i][2]); } } public Event_CurWeapon(id) { if(!is_user_alive(id) || cross[id] == 0) return PLUGIN_HANDLED; new weapon = read_data(2); if( weapon == CSW_AWP || weapon == CSW_SCOUT || weapon == CSW_SG550 || weapon == CSW_G3SG1) return PLUGIN_CONTINUE new i; for(i=0;i<sizeof(SilahBilgi);i++) { new yeniweap = SilahBilgi[i][2]; if(weapon == yeniweap) { break; } } if(weapon == CSW_KNIFE) { message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id); write_string(sprites[cross[id]][3]); write_byte(-1); write_byte(-1); write_byte(-1); write_byte(-1); write_byte(0); write_byte(11); write_byte(2); write_byte(0); message_end(); message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id); write_byte(89); message_end(); message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id); write_byte(1); write_byte(2); write_byte(-1); message_end(); message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id); write_byte(90); message_end(); return PLUGIN_CONTINUE } message_begin(MSG_ONE, get_user_msgid("HideWeapon"), .player=id); write_byte(1<<6); message_end(); message_begin(MSG_ONE,get_user_msgid("WeaponList"), .player=id); write_string(sprites[cross[id]][3]); write_byte(SilahBilgi[i-1][0]); write_byte(SilahBilgi[i-1][1]); write_byte(-1); write_byte(-1); write_byte(6); write_byte(0); write_byte(2); write_byte(0); message_end(); if(weapon != CSW_SG552 && weapon != CSW_AUG) scope[id]=0 message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id); if(scope[id] == 1) write_byte(55); else write_byte(89); message_end(); new ammo,bpammo; get_user_ammo(id,weapon,ammo,bpammo); message_begin(MSG_ONE,get_user_msgid("CurWeapon"), .player=id); write_byte(1); write_byte(2); write_byte(ammo); message_end(); if(weapon != CSW_KNIFE) { message_begin(MSG_ONE,get_user_msgid("AmmoX"), .player=id); write_byte(SilahBilgi[i-1][0]); write_byte(bpammo); message_end(); } if(scope[id] == 0) { message_begin(MSG_ONE,get_user_msgid("SetFOV"), .player=id); write_byte(90); message_end(); } return PLUGIN_HANDLED; }
Crosshair Steam
Moderatör: Moderatörler
-
Konu Sahibi - Mesajlar: 1045
- Kayıt: Pzr Oca 28, 2018 11:45 pm
- Konum: SAMSUNLUYUZ
Crosshair Steam
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Crosshair Steam
Attığın bölümdeki77 FPS yazdı: Pzr Tem 21, 2019 10:49 pm Eklenti çalıştı fakat default crosshairi aldırıyor;
Bu eklediğin kod parçasında oyuncuya yazdırdığın değer "1" idi ben onu "5" olarak değiştirdim fakat hala oyuncuya defaultu aldırıyor. 5. crosshairi almasını nasıl sağlarım ? @F.T.H
Kod: Tümünü seç
cross[id] = 0
Kod: Tümünü seç
cross[id] = 5
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