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PaZee
Mesajlar: 1762
Kayıt: Çrş Şub 22, 2017 11:28 pm
Konum: Istanbul
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Kod: Tümünü seç

#include <amxmodx>
//#include <colorchat>
#include <fakemeta>
#include <engine>
#include <xs>
#include <nvault>
#include <cstrike>

#define VERSION "1.0.1"

#define MaxPlayers 33

enum Color
{
NORMAL = 1, // clients scr_concolor cvar color
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}

new TeamName[][] = 
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}

ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
if( !get_playersnum() ) return;

new message[256];

switch(type)
{
case NORMAL: // clients scr_concolor cvar color
{
message[0] = 0x01;
}
case GREEN: // Green
{
message[0] = 0x04;
}
default: // White, Red, Blue
{
message[0] = 0x03;
}
}

vformat(message[1], 251, msg, 4);

// Make sure message is not longer than 192 character. Will crash the server.
message[192] = '^0';

new team, ColorChange, index, MSG_Type;

if(id)
{
MSG_Type = MSG_ONE;
index = id;
} else {
index = FindPlayer();
MSG_Type = MSG_ALL;
}

team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);

ShowColorMessage(index, MSG_Type, message);

if(ColorChange)
{
Team_Info(index, MSG_Type, TeamName[team]);
}
}

ShowColorMessage(id, type, message[])
{
static bool:saytext_used;
static get_user_msgid_saytext;
if(!saytext_used)
{
get_user_msgid_saytext = get_user_msgid("SayText");
saytext_used = true;
}
message_begin(type, get_user_msgid_saytext, _, id);
write_byte(id)      
write_string(message);
message_end();   
}

Team_Info(id, type, team[])
{
static bool:teaminfo_used;
static get_user_msgid_teaminfo;
if(!teaminfo_used)
{
get_user_msgid_teaminfo = get_user_msgid("TeamInfo");
teaminfo_used = true;
}
message_begin(type, get_user_msgid_teaminfo, _, id);
write_byte(id);
write_string(team);
message_end();

return 1;
}

ColorSelection(index, type, Color:Type)
{
switch(Type)
{
case RED:
{
return Team_Info(index, type, TeamName[1]);
}
case BLUE:
{
return Team_Info(index, type, TeamName[2]);
}
case GREY:
{
return Team_Info(index, type, TeamName[0]);
}
}

return 0;
}

FindPlayer()
{
new i = -1;

while(i <= get_maxplayers())
{
if(is_user_connected(++i))
return i;
}

return -1;
}

new TotalAchievements[33]
new iTotalAchievements = 13
new gVault

new const szAchievementSound[] = "Achievements/AchievementReach.wav"

enum _:iAchCount {
   DIES, // Olum Ustasi
   SPRAYS, // Sprey Ustasi
   KILLS, // Hapishane Kirici
   CONNECT, // Cevrim İci
   HEADSHOT, // HeadShot Ustasi
   KNIFE, // Bicak Ustasi
   DISTANCE, // Kosucu
   SURVIVE, // Hayatta Kal
   GRENADE, // Bomba Ustasi
   USP, // USP Ustasi
   GLOCK, // Glock Ustasi
   SNEAKY, // Sinsilik Ustasi
   DEAGLE // Deagle Ustasi
}

new const iAchPoints[iAchCount] = {
   250, // Olum Belirleme
   100, // Sprey Belirleme
   600, // Hapishane Belirleme
   1, // Çevrimiçi Belirleme
   500, // Headshot Belirleme
   500, // AWP Belirleme
   3, // Kosu Belirleme
   100, // Hayatta Kal Belirleme
   30, // Bomba Ustasi
   1000, // USP Belirleme
   1000, // Glock Belirleme
   100, // Sinsilik Belirleme
   200 // Deagle Belirleme
}

new iAchLevel[MaxPlayers][iAchCount]


new const Float:vecNullOrigin[3]

new Float:flDistance[MaxPlayers]
new Float:vecOldOrigin[MaxPlayers][3]
new Float:g_iFeet = 35.0

public plugin_init() {
   register_plugin("CS ~ GO | Basarim Sistemi", VERSION, "NapoleoN#+comolokko + JustWatch")
   
   // Commands
   register_clcmd("say /bs", "Cmd_ShowAchievements")
   register_clcmd("say /basarimlar", "Cmd_ShowAchievements")
   
   // Events
   register_event("DeathMsg", "eDeath", "a")
   register_event("23", "player_spray", "a", "1=112")
   register_event("SendAudio", "TerrorWins", "a", "2=%!MRAD_terwin")
   
   // Fakemeta
   register_forward(FM_CmdStart, "CmdStart")
   
   // nVault
}
public plugin_cfg()
{
   // Vault plugin_cfg() publicinde açılır. 
   
   gVault = nvault_open("AchievementSystem")
   
   if ( gVault == INVALID_HANDLE )
      set_fail_state( "Vault Dosyasi Acilamadi !" );
}

public plugin_end()
{
   nvault_close( gVault );
}
public plugin_natives() 
{
   register_library("AchievementsNatives")
   
   register_native("get_user_achievements", "_get_achievements")
   register_native("set_user_achievements", "_set_achievements")
}


public _get_achievements(id) {
   return TotalAchievements[get_param(1)]
}

public _set_achievements(id, Achievements) {
   new iPlayer = get_param(1)
   TotalAchievements[iPlayer] = max(0, get_param(2))
   
   if(TotalAchievements[iPlayer] > 13) {
      return PLUGIN_HANDLED
   }
   
   return TotalAchievements[iPlayer]
}


public plugin_precache() {
   precache_sound(szAchievementSound)
}


public TerrorWins() {     
   new players[32], count
   get_players(players, count, "ae", "TERRORIST")
   if(count == 1) {
      
      new id = players[0]
      iAchLevel[id][SURVIVE]++
      
      if(iAchLevel[id][SURVIVE] == 100) {
         TotalAchievements[id]++
         ColorChat(id, GREEN, "-")
         SaveData(id)  
      }
   }
}

public client_putinserver(id) {
   iAchLevel[id][CONNECT]++
   switch(iAchLevel[id][CONNECT]) {
      case 500: {
         set_task(2.0, "ReachAddict", id) // Avoid playing the sound and printing the message to early.
      }
   }
   LoadData(id)
}

public ReachAddict(id) {
   TotalAchievements[id]++
   ColorChat(id, GREEN, "-")
   emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public eDeath() {
   new iClip, iAmmo, iWeapon = get_user_weapon(read_data(1), iClip, iAmmo)
   
   static weapon[8]
   read_data(4, weapon, charsmax(weapon))
 
   
   if(is_user_alive(read_data(1))) {
      iAchLevel[read_data(1)][KILLS]++
   }
   
   if(read_data(3)) {
      iAchLevel[read_data(1)][HEADSHOT]++ // 1.SİLAH
   }
   
   if(iWeapon == CSW_AWP) {
      iAchLevel[read_data(1)][KNIFE]++ // 2.SİLAH
   }
   
   if(iWeapon == CSW_KNIFE) {
      iAchLevel[read_data(1)][GRENADE]++ // 7.SİLAH
   }
   
   if(iWeapon == CSW_AK47) {
      iAchLevel[read_data(1)][USP]++ // 3.SİLAH
   }
   
   if(iWeapon == CSW_M4A1) {
      iAchLevel[read_data(1)][GLOCK]++  // 4.SİLAH
   }
   
   if(iWeapon == CSW_DEAGLE) {
      iAchLevel[read_data(1)][DEAGLE]++ // 5.SİLAH
   }
   
   if(get_user_weapon(read_data(2)) == CSW_AWP && iWeapon == CSW_KNIFE) {
      iAchLevel[read_data(1)][SNEAKY]++
   }
   
   iAchLevel[read_data(2)][DIES]++
   
   switch(iAchLevel[read_data(2)][DIES]) {
      case 500: {
         TotalAchievements[read_data(2)]++
         ColorChat(read_data(2), GREEN, "-")
         emit_sound(read_data(2), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(2)) 
      }
   }
   
   switch(iAchLevel[read_data(1)][KILLS]) {
      case 1000: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "-")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][HEADSHOT]) {
      case 20: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 HeadShot ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][KNIFE]) {
      case 100: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 AWP ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][GRENADE]) {
      case 50: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 Bicak ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][USP]) {
      case 250: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 AK47 ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][GLOCK]) {
      case 250: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 M4A1 ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][SNEAKY]) {
      case 100: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "-")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   switch(iAchLevel[read_data(1)][DEAGLE]) {
      case 250: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 DEAGLE ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
}

public player_spray() {
   iAchLevel[read_data(2)][SPRAYS]++
   
   switch(iAchLevel[read_data(2)][SPRAYS]) {
      case 1000: {
         TotalAchievements[read_data(2)]++
         ColorChat(read_data(2), GREEN, "-")
         emit_sound(read_data(2), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(2))  
      }
   }
}

public Cmd_ShowAchievements(id) {
   new szTemp[500 char]
   formatex(szTemp, charsmax(szTemp), "CS ~ GO | Basarim Menusu ^nUpdate : Just ` Watch ~ Bilal", TotalAchievements[id], iTotalAchievements)
   
   new menu = menu_create(szTemp, "Ach_Handler")
   
   
   if ( iAchLevel[id][HEADSHOT] >= iAchPoints[HEADSHOT] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wHeadShot Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wHeadShot Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][HEADSHOT], iAchPoints[HEADSHOT])
   }
   menu_additem(menu, szTemp, "1")
   
   
   
   
   
   if ( iAchLevel[id][KNIFE] >= iAchPoints[KNIFE] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAWP Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAWP Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][KNIFE], iAchPoints[KNIFE])
   }
   menu_additem(menu, szTemp, "2")
   
   
   
   
   if ( iAchLevel[id][USP] >= iAchPoints[USP] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAK47 Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAK47 Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][USP], iAchPoints[USP])
   }
   menu_additem(menu, szTemp, "3")
   
   
   
   
   
   if ( iAchLevel[id][GLOCK] >= iAchPoints[GLOCK] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wM4A1 Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wM4A1 Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][GLOCK], iAchPoints[GLOCK])
   }
   menu_additem(menu, szTemp, "4")
   
   
   
   
   
   if ( iAchLevel[id][DEAGLE] >= iAchPoints[DEAGLE] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wDeagle Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wDeagle Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][DEAGLE], iAchPoints[DEAGLE])
   }
   menu_additem(menu, szTemp, "5")
   
   if ( iAchLevel[id][GRENADE] >= iAchPoints[GRENADE] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wBicak Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wBicak Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][GRENADE], iAchPoints[GRENADE])
   }
   menu_additem(menu, szTemp, "6")
   

   
   
   menu_display(id, menu)
}

public Ach_Handler(id, menu, item) {
   if(item == MENU_EXIT) {
      menu_destroy(menu)
      return PLUGIN_HANDLED
   }
   
   switch(item) {
      case 0: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez kafadan vur ve^4 kilidi ac!", iAchPoints[HEADSHOT])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][HEADSHOT], iAchPoints[HEADSHOT])
      }
      case 1: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez AWP ile vur ve^4 kilidi ac!", iAchPoints[KNIFE])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][KNIFE], iAchPoints[KNIFE])
      }
      case 2: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez AK47 ile vur ve^4 kilidi ac!", iAchPoints[USP])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][USP], iAchPoints[USP])
      }
      case 3: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez M4A1 ile vur ve^4 kilidi ac!", iAchPoints[GLOCK])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][GLOCK], iAchPoints[GLOCK])
      }
      case 4: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez Deagle ile vur ve^4 kilidi ac!", iAchPoints[DEAGLE])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][DEAGLE], iAchPoints[DEAGLE])
      }
      case 5: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez bicakla oldur ve^4 kilidi ac!", iAchPoints[GRENADE])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][GRENADE], iAchPoints[GRENADE])
      }

   }
   return PLUGIN_HANDLED
}

public CmdStart(id) {
   if(!is_user_alive(id)) {
      return FMRES_IGNORED
   }
   
   if(iAchLevel[id][DISTANCE] <= 2) {
      
      new Float:vecOrigin[ 3 ]
      entity_get_vector( id, EV_VEC_origin, vecOrigin )
   
      if(!xs_vec_equal(vecOldOrigin[id], vecNullOrigin)) {
         flDistance[id] += get_distance_f(vecOrigin, vecOldOrigin[id])
      }
      
      xs_vec_copy(vecOrigin, vecOldOrigin[id])
      
      switch(iAchLevel[id][DISTANCE]) {
         case 0: {
            if(flDistance[id] / g_iFeet >= 1)
            {
               iAchLevel[id][DISTANCE]++
               ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
               emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
               SaveData(id) 
            }
         }
         case 1: {
            if(flDistance[id] / g_iFeet >= 5280) {
               iAchLevel[id][DISTANCE]++
               ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
               emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
               SaveData(id)  
            }
         }
         case 2: {
            if(flDistance[id] / g_iFeet >= 52800) {
               iAchLevel[id][DISTANCE]++
               TotalAchievements[id]++
               ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
               emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
               SaveData(id)  
            }
         }
      }
   }
   return FMRES_IGNORED
}
stock bool:is_user_steam(id)
{
   static dp_pointer;
   
   if(dp_pointer || (dp_pointer = get_cvar_pointer("dp_r_id_provider")))
   {
      server_cmd("dp_clientinfo %d", id);
      server_exec();
      return (get_pcvar_num(dp_pointer) == 2) ? true : false;
   }
   
   new szAuthid[34];
   get_user_authid(id, szAuthid, charsmax(szAuthid));
   
   return (containi(szAuthid, "LAN") < 0);
}   
public client_disconnected(id) 
{
   SaveData(id)
}
public client_connected(id)
{
LoadData(id)
}

public SaveData(id) 
{
   if(is_user_steam(id))
   {
   new SteamID[32];
   new vaultdata[256] , iPos 
   
   get_user_authid(id, SteamID, charsmax(SteamID))
  
   
   iPos = num_to_str(TotalAchievements[id], vaultdata, charsmax(vaultdata))
   vaultdata[iPos++] = ' '
   
   for(new i; i < iAchCount; i++) {
      iPos += formatex(vaultdata[iPos], charsmax(vaultdata) - iPos, "%i ", iAchLevel[id][i])
   }
   nvault_set(gVault, SteamID, vaultdata)
   }
   else
   {
   new szName[32]
   get_user_name(id, szName, 31)   
   new vaultdata[256] , iPos 
   
   iPos = num_to_str(TotalAchievements[id], vaultdata, charsmax(vaultdata))
   vaultdata[iPos++] = ' '
   
   for(new i; i < iAchCount; i++) {
      iPos += formatex(vaultdata[iPos], charsmax(vaultdata) - iPos, "%i ", iAchLevel[id][i])
   }
   nvault_set(gVault, szName, vaultdata)
   }
} 
public LoadData(id) 
{
   if(is_user_steam(id))
   {
      new SteamID[35];
      new vaultdata[256], szVal[6]
      
      get_user_authid(id, SteamID, charsmax(SteamID)) 
   
      nvault_get(gVault, SteamID, vaultdata, charsmax(vaultdata))
   
      argbreak(vaultdata, szVal, charsmax(szVal), vaultdata, charsmax(vaultdata ))
   
      TotalAchievements[id] = str_to_num(szVal)
   
      for(new i; i < iAchCount; i++) {
            argbreak(vaultdata, szVal , charsmax(szVal) , vaultdata , charsmax(vaultdata)) 
            iAchLevel[id][i] = str_to_num(szVal)
      }
   }
   else
   {
      new szName[32]
      get_user_name(id, szName, 31)   
      new vaultdata[256], szVal[6]
   
   
      nvault_get(gVault, szName, vaultdata, charsmax(vaultdata))
   
      argbreak(vaultdata, szVal, charsmax(szVal), vaultdata, charsmax(vaultdata ))
   
      TotalAchievements[id] = str_to_num(szVal)
   
      for(new i; i < iAchCount; i++) 
      {
            argbreak(vaultdata, szVal , charsmax(szVal) , vaultdata , charsmax(vaultdata)) 
            iAchLevel[id][i] = str_to_num(szVal)
      }
   }
}  
   
   
   


bir dene . eger olmassa bos bir zamanimda sadelestirip plugini temizleyecegim.

cunki kayit islemlerinde sorun yok.

Link:
Linklerini gizle
Linki Kopyala

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StalqeR
Mesajlar: 178
Kayıt: Pzr Haz 11, 2017 11:23 am

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Deniyorum.

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StalqeR
Mesajlar: 178
Kayıt: Pzr Haz 11, 2017 11:23 am

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Olmadı Hocam.

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Taha Demirbaş
Mesajlar: 10428
Kayıt: Cum Tem 08, 2016 10:05 pm
Konum: Türkiye
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buyur dene bir. warning verecek aldırma devam et.
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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absolut
Mesajlar: 33
Kayıt: Pzt Eki 30, 2017 11:29 am

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Nasil calisiyor

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