
Görev Menu Hata
Moderatör: Moderatörler
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Konu Sahibi - Mesajlar: 178
- Kayıt: Pzr Haz 11, 2017 11:23 am
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- Kayıt: Çrş Şub 22, 2017 11:28 pm
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Görev Menu Hata
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
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- Mesajlar: 1762
- Kayıt: Çrş Şub 22, 2017 11:28 pm
- Konum: Istanbul
- Server Ip/DNS: Cs.teknoklan.com
- Clan İsmi: TeknoKlan
- İletişim:
Görev Menu Hata
dostum bir dene olmassa baska cozumlerde deneriz gordugum bir nvault close satirini sildim .
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Konu Sahibi - Mesajlar: 178
- Kayıt: Pzr Haz 11, 2017 11:23 am
-
Konu Sahibi - Mesajlar: 178
- Kayıt: Pzr Haz 11, 2017 11:23 am
Görev Menu Hata
Hocam Size Fikir Olarak Şöyle Birşey Diyeyim bizde csgo rütbeler var rütbeler map değişince bile gitmiyor rütbelerdeki sistemi başarım sistemine olmazmı ?
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Linklerini gizle |
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- Mesajlar: 1762
- Kayıt: Çrş Şub 22, 2017 11:28 pm
- Konum: Istanbul
- Server Ip/DNS: Cs.teknoklan.com
- Clan İsmi: TeknoKlan
- İletişim:
Görev Menu Hata
@StalqeR
canim dostum anladim derdini bir daha denermisin acilisi ve kapanisi yapmayi unuttuk
yine olmassa plugini bastan sona kadar inceleyecegim
canim dostum anladim derdini bir daha denermisin acilisi ve kapanisi yapmayi unuttuk

yine olmassa plugini bastan sona kadar inceleyecegim

Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
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Konu Sahibi - Mesajlar: 178
- Kayıt: Pzr Haz 11, 2017 11:23 am
Görev Menu Hata
Olmadı HocamPaZee yazdı:@StalqeR
canim dostum anladim derdini bir daha denermisin acilisi ve kapanisi yapmayi unuttuk
yine olmassa plugini bastan sona kadar inceleyecegim
bassarim.sma

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Linklerini gizle |
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- Mesajlar: 1762
- Kayıt: Çrş Şub 22, 2017 11:28 pm
- Konum: Istanbul
- Server Ip/DNS: Cs.teknoklan.com
- Clan İsmi: TeknoKlan
- İletişim:
-
- Mesajlar: 1762
- Kayıt: Çrş Şub 22, 2017 11:28 pm
- Konum: Istanbul
- Server Ip/DNS: Cs.teknoklan.com
- Clan İsmi: TeknoKlan
- İletişim:
Görev Menu Hata
Pluginde oyuncu oyundan ciktigi zaman sadece kayit islemi yapabiliyordu.
bende her basarim aldiginda artik kayit islemini gerceklestiriyorum
plugindeki gereksiz islemleri sildim.
ve artik steam olan oyuncunun steam id sine kayit islemi yapiliyor.
non steam yani steam olmayanan oyuncununda ismine kayit islemi yapiliyor
plugindeki bazi buglari duzelttim
bende her basarim aldiginda artik kayit islemini gerceklestiriyorum
plugindeki gereksiz islemleri sildim.
ve artik steam olan oyuncunun steam id sine kayit islemi yapiliyor.
non steam yani steam olmayanan oyuncununda ismine kayit islemi yapiliyor
plugindeki bazi buglari duzelttim
Kod: Tümünü seç
#include <amxmodx>
//#include <colorchat>
#include <fakemeta>
#include <engine>
#include <xs>
#include <nvault>
#include <cstrike>
#define VERSION "1.0.1"
#define MaxPlayers 33
enum Color
{
NORMAL = 1, // clients scr_concolor cvar color
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}
new TeamName[][] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
if( !get_playersnum() ) return;
new message[256];
switch(type)
{
case NORMAL: // clients scr_concolor cvar color
{
message[0] = 0x01;
}
case GREEN: // Green
{
message[0] = 0x04;
}
default: // White, Red, Blue
{
message[0] = 0x03;
}
}
vformat(message[1], 251, msg, 4);
// Make sure message is not longer than 192 character. Will crash the server.
message[192] = '^0';
new team, ColorChange, index, MSG_Type;
if(id)
{
MSG_Type = MSG_ONE;
index = id;
} else {
index = FindPlayer();
MSG_Type = MSG_ALL;
}
team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);
ShowColorMessage(index, MSG_Type, message);
if(ColorChange)
{
Team_Info(index, MSG_Type, TeamName[team]);
}
}
ShowColorMessage(id, type, message[])
{
static bool:saytext_used;
static get_user_msgid_saytext;
if(!saytext_used)
{
get_user_msgid_saytext = get_user_msgid("SayText");
saytext_used = true;
}
message_begin(type, get_user_msgid_saytext, _, id);
write_byte(id)
write_string(message);
message_end();
}
Team_Info(id, type, team[])
{
static bool:teaminfo_used;
static get_user_msgid_teaminfo;
if(!teaminfo_used)
{
get_user_msgid_teaminfo = get_user_msgid("TeamInfo");
teaminfo_used = true;
}
message_begin(type, get_user_msgid_teaminfo, _, id);
write_byte(id);
write_string(team);
message_end();
return 1;
}
ColorSelection(index, type, Color:Type)
{
switch(Type)
{
case RED:
{
return Team_Info(index, type, TeamName[1]);
}
case BLUE:
{
return Team_Info(index, type, TeamName[2]);
}
case GREY:
{
return Team_Info(index, type, TeamName[0]);
}
}
return 0;
}
FindPlayer()
{
new i = -1;
while(i <= get_maxplayers())
{
if(is_user_connected(++i))
return i;
}
return -1;
}
new TotalAchievements[33]
new iTotalAchievements = 13
new gVault
new const szAchievementSound[] = "Achievements/AchievementReach.wav"
enum _:iAchCount {
DIES, // Olum Ustasi
SPRAYS, // Sprey Ustasi
KILLS, // Hapishane Kirici
CONNECT, // Cevrim İci
HEADSHOT, // HeadShot Ustasi
KNIFE, // Bicak Ustasi
DISTANCE, // Kosucu
SURVIVE, // Hayatta Kal
GRENADE, // Bomba Ustasi
USP, // USP Ustasi
GLOCK, // Glock Ustasi
SNEAKY, // Sinsilik Ustasi
DEAGLE // Deagle Ustasi
}
new const iAchPoints[iAchCount] = {
250, // Olum Belirleme
100, // Sprey Belirleme
600, // Hapishane Belirleme
1, // Çevrimiçi Belirleme
500, // Headshot Belirleme
500, // AWP Belirleme
3, // Kosu Belirleme
100, // Hayatta Kal Belirleme
30, // Bomba Ustasi
1000, // USP Belirleme
1000, // Glock Belirleme
100, // Sinsilik Belirleme
200 // Deagle Belirleme
}
new iAchLevel[MaxPlayers][iAchCount]
new const Float:vecNullOrigin[3]
new Float:flDistance[MaxPlayers]
new Float:vecOldOrigin[MaxPlayers][3]
new Float:g_iFeet = 35.0
public plugin_init() {
register_plugin("CS ~ GO | Basarim Sistemi", VERSION, "NapoleoN#+comolokko + JustWatch")
// Commands
register_clcmd("say /bs", "Cmd_ShowAchievements")
register_clcmd("say /basarimlar", "Cmd_ShowAchievements")
// Events
register_event("DeathMsg", "eDeath", "a")
register_event("23", "player_spray", "a", "1=112")
register_event("SendAudio", "TerrorWins", "a", "2=%!MRAD_terwin")
// Fakemeta
register_forward(FM_CmdStart, "CmdStart")
// nVault
}
public plugin_cfg()
{
// Vault plugin_cfg() publicinde açılır.
gVault = nvault_open("AchievementSystem")
if ( gVault == INVALID_HANDLE )
set_fail_state( "Vault Dosyasi Acilamadi !" );
}
public plugin_end()
{
nvault_close( gVault );
}
public plugin_natives()
{
register_library("AchievementsNatives")
register_native("get_user_achievements", "_get_achievements")
register_native("set_user_achievements", "_set_achievements")
}
public _get_achievements(id) {
return TotalAchievements[get_param(1)]
}
public _set_achievements(id, Achievements) {
new iPlayer = get_param(1)
TotalAchievements[iPlayer] = max(0, get_param(2))
if(TotalAchievements[iPlayer] > 13) {
return PLUGIN_HANDLED
}
return TotalAchievements[iPlayer]
}
public plugin_precache() {
precache_sound(szAchievementSound)
}
public TerrorWins() {
new players[32], count
get_players(players, count, "ae", "TERRORIST")
if(count == 1) {
new id = players[0]
iAchLevel[id][SURVIVE]++
if(iAchLevel[id][SURVIVE] == 100) {
TotalAchievements[id]++
ColorChat(id, GREEN, "-")
SaveData(id)
}
}
}
public client_putinserver(id) {
iAchLevel[id][CONNECT]++
switch(iAchLevel[id][CONNECT]) {
case 500: {
set_task(2.0, "ReachAddict", id) // Avoid playing the sound and printing the message to early.
}
}
LoadData(id)
}
public ReachAddict(id) {
TotalAchievements[id]++
ColorChat(id, GREEN, "-")
emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public eDeath() {
new iClip, iAmmo, iWeapon = get_user_weapon(read_data(1), iClip, iAmmo)
static weapon[8]
read_data(4, weapon, charsmax(weapon))
if(is_user_alive(read_data(1))) {
iAchLevel[read_data(1)][KILLS]++
}
if(read_data(3)) {
iAchLevel[read_data(1)][HEADSHOT]++ // 1.SİLAH
}
if(iWeapon == CSW_AWP) {
iAchLevel[read_data(1)][KNIFE]++ // 2.SİLAH
}
if(iWeapon == CSW_KNIFE) {
iAchLevel[read_data(1)][GRENADE]++ // 7.SİLAH
}
if(iWeapon == CSW_AK47) {
iAchLevel[read_data(1)][USP]++ // 3.SİLAH
}
if(iWeapon == CSW_M4A1) {
iAchLevel[read_data(1)][GLOCK]++ // 4.SİLAH
}
if(iWeapon == CSW_DEAGLE) {
iAchLevel[read_data(1)][DEAGLE]++ // 5.SİLAH
}
if(get_user_weapon(read_data(2)) == CSW_AWP && iWeapon == CSW_KNIFE) {
iAchLevel[read_data(1)][SNEAKY]++
}
iAchLevel[read_data(2)][DIES]++
switch(iAchLevel[read_data(2)][DIES]) {
case 500: {
TotalAchievements[read_data(2)]++
ColorChat(read_data(2), GREEN, "-")
emit_sound(read_data(2), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(2))
}
}
switch(iAchLevel[read_data(1)][KILLS]) {
case 1000: {
TotalAchievements[read_data(1)]++
ColorChat(read_data(1), GREEN, "-")
emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(1))
}
}
switch(iAchLevel[read_data(1)][HEADSHOT]) {
case 20: {
TotalAchievements[read_data(1)]++
ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 HeadShot ~ Ustasi")
emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(1))
}
}
switch(iAchLevel[read_data(1)][KNIFE]) {
case 100: {
TotalAchievements[read_data(1)]++
ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 AWP ~ Ustasi")
emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(1))
}
}
switch(iAchLevel[read_data(1)][GRENADE]) {
case 50: {
TotalAchievements[read_data(1)]++
ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 Bicak ~ Ustasi")
emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(1))
}
}
switch(iAchLevel[read_data(1)][USP]) {
case 250: {
TotalAchievements[read_data(1)]++
ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 AK47 ~ Ustasi")
emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(1))
}
}
switch(iAchLevel[read_data(1)][GLOCK]) {
case 250: {
TotalAchievements[read_data(1)]++
ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 M4A1 ~ Ustasi")
emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(1))
}
}
switch(iAchLevel[read_data(1)][SNEAKY]) {
case 100: {
TotalAchievements[read_data(1)]++
ColorChat(read_data(1), GREEN, "-")
emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(1))
}
}
switch(iAchLevel[read_data(1)][DEAGLE]) {
case 250: {
TotalAchievements[read_data(1)]++
ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 DEAGLE ~ Ustasi")
emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(1))
}
}
}
public player_spray() {
iAchLevel[read_data(2)][SPRAYS]++
switch(iAchLevel[read_data(2)][SPRAYS]) {
case 1000: {
TotalAchievements[read_data(2)]++
ColorChat(read_data(2), GREEN, "-")
emit_sound(read_data(2), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
SaveData(read_data(2))
}
}
}
public Cmd_ShowAchievements(id) {
new szTemp[500 char]
formatex(szTemp, charsmax(szTemp), "CS ~ GO | Basarim Menusu ^nUpdate : Just ` Watch ~ Bilal", TotalAchievements[id], iTotalAchievements)
new menu = menu_create(szTemp, "Ach_Handler")
if ( iAchLevel[id][HEADSHOT] >= iAchPoints[HEADSHOT] ) {
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wHeadShot Ustasi \y[\r GOREV TAMAMLANDI \y]")
}
else
{
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wHeadShot Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][HEADSHOT], iAchPoints[HEADSHOT])
}
menu_additem(menu, szTemp, "1")
if ( iAchLevel[id][KNIFE] >= iAchPoints[KNIFE] ) {
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAWP Ustasi \y[\r GOREV TAMAMLANDI \y]")
}
else
{
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAWP Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][KNIFE], iAchPoints[KNIFE])
}
menu_additem(menu, szTemp, "2")
if ( iAchLevel[id][USP] >= iAchPoints[USP] ) {
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAK47 Ustasi \y[\r GOREV TAMAMLANDI \y]")
}
else
{
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAK47 Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][USP], iAchPoints[USP])
}
menu_additem(menu, szTemp, "3")
if ( iAchLevel[id][GLOCK] >= iAchPoints[GLOCK] ) {
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wM4A1 Ustasi \y[\r GOREV TAMAMLANDI \y]")
}
else
{
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wM4A1 Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][GLOCK], iAchPoints[GLOCK])
}
menu_additem(menu, szTemp, "4")
if ( iAchLevel[id][DEAGLE] >= iAchPoints[DEAGLE] ) {
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wDeagle Ustasi \y[\r GOREV TAMAMLANDI \y]")
}
else
{
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wDeagle Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][DEAGLE], iAchPoints[DEAGLE])
}
menu_additem(menu, szTemp, "5")
if ( iAchLevel[id][GRENADE] >= iAchPoints[GRENADE] ) {
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wBicak Ustasi \y[\r GOREV TAMAMLANDI \y]")
}
else
{
formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wBicak Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][GRENADE], iAchPoints[GRENADE])
}
menu_additem(menu, szTemp, "6")
menu_display(id, menu)
}
public Ach_Handler(id, menu, item) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return PLUGIN_HANDLED
}
switch(item) {
case 0: {
ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez kafadan vur ve^4 kilidi ac!", iAchPoints[HEADSHOT])
ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][HEADSHOT], iAchPoints[HEADSHOT])
}
case 1: {
ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez AWP ile vur ve^4 kilidi ac!", iAchPoints[KNIFE])
ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][KNIFE], iAchPoints[KNIFE])
}
case 2: {
ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez AK47 ile vur ve^4 kilidi ac!", iAchPoints[USP])
ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][USP], iAchPoints[USP])
}
case 3: {
ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez M4A1 ile vur ve^4 kilidi ac!", iAchPoints[GLOCK])
ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][GLOCK], iAchPoints[GLOCK])
}
case 4: {
ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez Deagle ile vur ve^4 kilidi ac!", iAchPoints[DEAGLE])
ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][DEAGLE], iAchPoints[DEAGLE])
}
case 5: {
ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez bicakla oldur ve^4 kilidi ac!", iAchPoints[GRENADE])
ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][GRENADE], iAchPoints[GRENADE])
}
}
return PLUGIN_HANDLED
}
public CmdStart(id) {
if(!is_user_alive(id)) {
return FMRES_IGNORED
}
if(iAchLevel[id][DISTANCE] <= 2) {
new Float:vecOrigin[ 3 ]
entity_get_vector( id, EV_VEC_origin, vecOrigin )
if(!xs_vec_equal(vecOldOrigin[id], vecNullOrigin)) {
flDistance[id] += get_distance_f(vecOrigin, vecOldOrigin[id])
}
xs_vec_copy(vecOrigin, vecOldOrigin[id])
switch(iAchLevel[id][DISTANCE]) {
case 0: {
if(flDistance[id] / g_iFeet >= 1)
{
iAchLevel[id][DISTANCE]++
ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
SaveData(id)
}
}
case 1: {
if(flDistance[id] / g_iFeet >= 5280) {
iAchLevel[id][DISTANCE]++
ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
SaveData(id)
}
}
case 2: {
if(flDistance[id] / g_iFeet >= 52800) {
iAchLevel[id][DISTANCE]++
TotalAchievements[id]++
ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
SaveData(id)
}
}
}
}
return FMRES_IGNORED
}
stock bool:is_user_steam(id)
{
static dp_pointer;
if(dp_pointer || (dp_pointer = get_cvar_pointer("dp_r_id_provider")))
{
server_cmd("dp_clientinfo %d", id);
server_exec();
return (get_pcvar_num(dp_pointer) == 2) ? true : false;
}
new szAuthid[34];
get_user_authid(id, szAuthid, charsmax(szAuthid));
return (containi(szAuthid, "LAN") < 0);
}
public client_disconnected(id)
{
SaveData(id)
}
public client_connected(id)
{
LoadData(id)
}
public SaveData(id)
{
if(is_user_steam(id))
{
new SteamID[32]; get_user_authid(id, SteamID, charsmax(SteamID))
new vaultkey[64], vaultdata[256] , iPos
formatex(vaultkey, charsmax(vaultkey), "%s-AchievementSystem", SteamID)
iPos = num_to_str(TotalAchievements[id], vaultdata, charsmax(vaultdata))
vaultdata[iPos++] = ' '
for(new i; i < iAchCount; i++) {
iPos += formatex(vaultdata[iPos], charsmax(vaultdata) - iPos, "%i ", iAchLevel[id][i])
}
nvault_set(gVault, vaultkey, vaultdata)
}
else
{
new szName[32]
get_user_name(id, szName, 31)
new vaultkey[64], vaultdata[256] , iPos
formatex(vaultkey, charsmax(vaultkey), "%s-AchievementSystem", szName)
iPos = num_to_str(TotalAchievements[id], vaultdata, charsmax(vaultdata))
vaultdata[iPos++] = ' '
for(new i; i < iAchCount; i++) {
iPos += formatex(vaultdata[iPos], charsmax(vaultdata) - iPos, "%i ", iAchLevel[id][i])
}
nvault_set(gVault, vaultkey, vaultdata)
}
}
public LoadData(id)
{
if(is_user_steam(id))
{
new SteamID[35]; get_user_authid(id, SteamID, charsmax(SteamID))
new vaultkey[64], vaultdata[256], szVal[6]
formatex(vaultkey, charsmax(vaultkey), "%s-AchievementSystem", SteamID)
nvault_get(gVault, vaultkey, vaultdata, charsmax(vaultdata))
argbreak(vaultdata, szVal, charsmax(szVal), vaultdata, charsmax(vaultdata ))
TotalAchievements[id] = str_to_num(szVal)
for(new i; i < iAchCount; i++) {
argbreak(vaultdata, szVal , charsmax(szVal) , vaultdata , charsmax(vaultdata))
iAchLevel[id][i] = str_to_num(szVal)
}
}
else
{
new szName[32]
get_user_name(id, szName, 31)
new vaultkey[64], vaultdata[256], szVal[6]
formatex(vaultkey, charsmax(vaultkey), "%s-AchievementSystem", szName)
nvault_get(gVault, vaultkey, vaultdata, charsmax(vaultdata))
argbreak(vaultdata, szVal, charsmax(szVal), vaultdata, charsmax(vaultdata ))
TotalAchievements[id] = str_to_num(szVal)
for(new i; i < iAchCount; i++)
{
argbreak(vaultdata, szVal , charsmax(szVal) , vaultdata , charsmax(vaultdata))
iAchLevel[id][i] = str_to_num(szVal)
}
}
}
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Konu Sahibi - Mesajlar: 178
- Kayıt: Pzr Haz 11, 2017 11:23 am