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StalqeR
Mesajlar: 178
Kayıt: Pzr Haz 11, 2017 11:23 am

Görev Menu Hata

Mesaj gönderen StalqeR »

Başarım Sistemi Map Değişince Gene Sıfırlanıyor :D

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PaZee
Mesajlar: 1762
Kayıt: Çrş Şub 22, 2017 11:28 pm
Konum: Istanbul
Server Ip/DNS: Cs.teknoklan.com
Clan İsmi: TeknoKlan
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Görev Menu Hata

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bassarim.sma
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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PaZee
Mesajlar: 1762
Kayıt: Çrş Şub 22, 2017 11:28 pm
Konum: Istanbul
Server Ip/DNS: Cs.teknoklan.com
Clan İsmi: TeknoKlan
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Görev Menu Hata

Mesaj gönderen PaZee »

dostum bir dene olmassa baska cozumlerde deneriz gordugum bir nvault close satirini sildim .

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Konu Sahibi
StalqeR
Mesajlar: 178
Kayıt: Pzr Haz 11, 2017 11:23 am

Görev Menu Hata

Mesaj gönderen StalqeR »

Düzelmedi Hocam.

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Konu Sahibi
StalqeR
Mesajlar: 178
Kayıt: Pzr Haz 11, 2017 11:23 am

Görev Menu Hata

Mesaj gönderen StalqeR »

Hocam Size Fikir Olarak Şöyle Birşey Diyeyim bizde csgo rütbeler var rütbeler map değişince bile gitmiyor rütbelerdeki sistemi başarım sistemine olmazmı ?

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PaZee
Mesajlar: 1762
Kayıt: Çrş Şub 22, 2017 11:28 pm
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Mesaj gönderen PaZee »

@StalqeR

canim dostum anladim derdini bir daha denermisin acilisi ve kapanisi yapmayi unuttuk :D

yine olmassa plugini bastan sona kadar inceleyecegim :D

bassarim.sma
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
StalqeR
Mesajlar: 178
Kayıt: Pzr Haz 11, 2017 11:23 am

Görev Menu Hata

Mesaj gönderen StalqeR »

PaZee yazdı:@StalqeR

canim dostum anladim derdini bir daha denermisin acilisi ve kapanisi yapmayi unuttuk :D

yine olmassa plugini bastan sona kadar inceleyecegim :D


bassarim.sma
Olmadı Hocam :D

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PaZee
Mesajlar: 1762
Kayıt: Çrş Şub 22, 2017 11:28 pm
Konum: Istanbul
Server Ip/DNS: Cs.teknoklan.com
Clan İsmi: TeknoKlan
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Görev Menu Hata

Mesaj gönderen PaZee »

map degisincemi gidiyor yine.

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PaZee
Mesajlar: 1762
Kayıt: Çrş Şub 22, 2017 11:28 pm
Konum: Istanbul
Server Ip/DNS: Cs.teknoklan.com
Clan İsmi: TeknoKlan
İletişim:

Görev Menu Hata

Mesaj gönderen PaZee »

Pluginde oyuncu oyundan ciktigi zaman sadece kayit islemi yapabiliyordu.

bende her basarim aldiginda artik kayit islemini gerceklestiriyorum

plugindeki gereksiz islemleri sildim.

ve artik steam olan oyuncunun steam id sine kayit islemi yapiliyor.
non steam yani steam olmayanan oyuncununda ismine kayit islemi yapiliyor

plugindeki bazi buglari duzelttim

Kod: Tümünü seç

#include <amxmodx>
//#include <colorchat>
#include <fakemeta>
#include <engine>
#include <xs>
#include <nvault>
#include <cstrike>

#define VERSION "1.0.1"

#define MaxPlayers 33

enum Color
{
NORMAL = 1, // clients scr_concolor cvar color
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}

new TeamName[][] = 
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}

ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
if( !get_playersnum() ) return;

new message[256];

switch(type)
{
case NORMAL: // clients scr_concolor cvar color
{
message[0] = 0x01;
}
case GREEN: // Green
{
message[0] = 0x04;
}
default: // White, Red, Blue
{
message[0] = 0x03;
}
}

vformat(message[1], 251, msg, 4);

// Make sure message is not longer than 192 character. Will crash the server.
message[192] = '^0';

new team, ColorChange, index, MSG_Type;

if(id)
{
MSG_Type = MSG_ONE;
index = id;
} else {
index = FindPlayer();
MSG_Type = MSG_ALL;
}

team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);

ShowColorMessage(index, MSG_Type, message);

if(ColorChange)
{
Team_Info(index, MSG_Type, TeamName[team]);
}
}

ShowColorMessage(id, type, message[])
{
static bool:saytext_used;
static get_user_msgid_saytext;
if(!saytext_used)
{
get_user_msgid_saytext = get_user_msgid("SayText");
saytext_used = true;
}
message_begin(type, get_user_msgid_saytext, _, id);
write_byte(id)      
write_string(message);
message_end();   
}

Team_Info(id, type, team[])
{
static bool:teaminfo_used;
static get_user_msgid_teaminfo;
if(!teaminfo_used)
{
get_user_msgid_teaminfo = get_user_msgid("TeamInfo");
teaminfo_used = true;
}
message_begin(type, get_user_msgid_teaminfo, _, id);
write_byte(id);
write_string(team);
message_end();

return 1;
}

ColorSelection(index, type, Color:Type)
{
switch(Type)
{
case RED:
{
return Team_Info(index, type, TeamName[1]);
}
case BLUE:
{
return Team_Info(index, type, TeamName[2]);
}
case GREY:
{
return Team_Info(index, type, TeamName[0]);
}
}

return 0;
}

FindPlayer()
{
new i = -1;

while(i <= get_maxplayers())
{
if(is_user_connected(++i))
return i;
}

return -1;
}

new TotalAchievements[33]
new iTotalAchievements = 13
new gVault

new const szAchievementSound[] = "Achievements/AchievementReach.wav"

enum _:iAchCount {
   DIES, // Olum Ustasi
   SPRAYS, // Sprey Ustasi
   KILLS, // Hapishane Kirici
   CONNECT, // Cevrim İci
   HEADSHOT, // HeadShot Ustasi
   KNIFE, // Bicak Ustasi
   DISTANCE, // Kosucu
   SURVIVE, // Hayatta Kal
   GRENADE, // Bomba Ustasi
   USP, // USP Ustasi
   GLOCK, // Glock Ustasi
   SNEAKY, // Sinsilik Ustasi
   DEAGLE // Deagle Ustasi
}

new const iAchPoints[iAchCount] = {
   250, // Olum Belirleme
   100, // Sprey Belirleme
   600, // Hapishane Belirleme
   1, // Çevrimiçi Belirleme
   500, // Headshot Belirleme
   500, // AWP Belirleme
   3, // Kosu Belirleme
   100, // Hayatta Kal Belirleme
   30, // Bomba Ustasi
   1000, // USP Belirleme
   1000, // Glock Belirleme
   100, // Sinsilik Belirleme
   200 // Deagle Belirleme
}

new iAchLevel[MaxPlayers][iAchCount]


new const Float:vecNullOrigin[3]

new Float:flDistance[MaxPlayers]
new Float:vecOldOrigin[MaxPlayers][3]
new Float:g_iFeet = 35.0

public plugin_init() {
   register_plugin("CS ~ GO | Basarim Sistemi", VERSION, "NapoleoN#+comolokko + JustWatch")
   
   // Commands
   register_clcmd("say /bs", "Cmd_ShowAchievements")
   register_clcmd("say /basarimlar", "Cmd_ShowAchievements")
   
   // Events
   register_event("DeathMsg", "eDeath", "a")
   register_event("23", "player_spray", "a", "1=112")
   register_event("SendAudio", "TerrorWins", "a", "2=%!MRAD_terwin")
   
   // Fakemeta
   register_forward(FM_CmdStart, "CmdStart")
   
   // nVault
}
public plugin_cfg()
{
	// Vault plugin_cfg() publicinde açılır. 
	
	gVault = nvault_open("AchievementSystem")
	
	if ( gVault == INVALID_HANDLE )
		set_fail_state( "Vault Dosyasi Acilamadi !" );
}

public plugin_end()
{
	nvault_close( gVault );
}
public plugin_natives() 
{
   register_library("AchievementsNatives")
   
   register_native("get_user_achievements", "_get_achievements")
   register_native("set_user_achievements", "_set_achievements")
}


public _get_achievements(id) {
   return TotalAchievements[get_param(1)]
}

public _set_achievements(id, Achievements) {
   new iPlayer = get_param(1)
   TotalAchievements[iPlayer] = max(0, get_param(2))
   
   if(TotalAchievements[iPlayer] > 13) {
      return PLUGIN_HANDLED
   }
   
   return TotalAchievements[iPlayer]
}


public plugin_precache() {
   precache_sound(szAchievementSound)
}


public TerrorWins() {     
   new players[32], count
   get_players(players, count, "ae", "TERRORIST")
   if(count == 1) {
      
      new id = players[0]
      iAchLevel[id][SURVIVE]++
      
      if(iAchLevel[id][SURVIVE] == 100) {
         TotalAchievements[id]++
         ColorChat(id, GREEN, "-")
         SaveData(id)  
      }
   }
}

public client_putinserver(id) {
   iAchLevel[id][CONNECT]++
   switch(iAchLevel[id][CONNECT]) {
      case 500: {
         set_task(2.0, "ReachAddict", id) // Avoid playing the sound and printing the message to early.
      }
   }
   LoadData(id)
}

public ReachAddict(id) {
   TotalAchievements[id]++
   ColorChat(id, GREEN, "-")
   emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public eDeath() {
   new iClip, iAmmo, iWeapon = get_user_weapon(read_data(1), iClip, iAmmo)
   
   static weapon[8]
   read_data(4, weapon, charsmax(weapon))
 
   
   if(is_user_alive(read_data(1))) {
      iAchLevel[read_data(1)][KILLS]++
   }
   
   if(read_data(3)) {
      iAchLevel[read_data(1)][HEADSHOT]++ // 1.SİLAH
   }
   
   if(iWeapon == CSW_AWP) {
      iAchLevel[read_data(1)][KNIFE]++ // 2.SİLAH
   }
   
   if(iWeapon == CSW_KNIFE) {
      iAchLevel[read_data(1)][GRENADE]++ // 7.SİLAH
   }
   
   if(iWeapon == CSW_AK47) {
      iAchLevel[read_data(1)][USP]++ // 3.SİLAH
   }
   
   if(iWeapon == CSW_M4A1) {
      iAchLevel[read_data(1)][GLOCK]++  // 4.SİLAH
   }
   
   if(iWeapon == CSW_DEAGLE) {
      iAchLevel[read_data(1)][DEAGLE]++ // 5.SİLAH
   }
   
   if(get_user_weapon(read_data(2)) == CSW_AWP && iWeapon == CSW_KNIFE) {
      iAchLevel[read_data(1)][SNEAKY]++
   }
   
   iAchLevel[read_data(2)][DIES]++
   
   switch(iAchLevel[read_data(2)][DIES]) {
      case 500: {
         TotalAchievements[read_data(2)]++
         ColorChat(read_data(2), GREEN, "-")
         emit_sound(read_data(2), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(2)) 
      }
   }
   
   switch(iAchLevel[read_data(1)][KILLS]) {
      case 1000: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "-")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][HEADSHOT]) {
      case 20: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 HeadShot ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][KNIFE]) {
      case 100: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 AWP ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][GRENADE]) {
      case 50: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 Bicak ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][USP]) {
      case 250: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 AK47 ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][GLOCK]) {
      case 250: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 M4A1 ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   
   switch(iAchLevel[read_data(1)][SNEAKY]) {
      case 100: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "-")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
   switch(iAchLevel[read_data(1)][DEAGLE]) {
      case 250: {
         TotalAchievements[read_data(1)]++
         ColorChat(read_data(1), GREEN, "[Basarimlar]^1 Tebrikler! Bir basarinin kilidini actin:^4 DEAGLE ~ Ustasi")
         emit_sound(read_data(1), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(1))  
      }
   }
}

public player_spray() {
   iAchLevel[read_data(2)][SPRAYS]++
   
   switch(iAchLevel[read_data(2)][SPRAYS]) {
      case 1000: {
         TotalAchievements[read_data(2)]++
         ColorChat(read_data(2), GREEN, "-")
         emit_sound(read_data(2), CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
         SaveData(read_data(2))  
      }
   }
}

public Cmd_ShowAchievements(id) {
   new szTemp[500 char]
   formatex(szTemp, charsmax(szTemp), "CS ~ GO | Basarim Menusu ^nUpdate : Just ` Watch ~ Bilal", TotalAchievements[id], iTotalAchievements)
   
   new menu = menu_create(szTemp, "Ach_Handler")
   
   
   if ( iAchLevel[id][HEADSHOT] >= iAchPoints[HEADSHOT] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wHeadShot Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wHeadShot Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][HEADSHOT], iAchPoints[HEADSHOT])
   }
   menu_additem(menu, szTemp, "1")
   
   
   
   
   
   if ( iAchLevel[id][KNIFE] >= iAchPoints[KNIFE] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAWP Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAWP Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][KNIFE], iAchPoints[KNIFE])
   }
   menu_additem(menu, szTemp, "2")
   
   
   
   
   if ( iAchLevel[id][USP] >= iAchPoints[USP] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAK47 Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wAK47 Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][USP], iAchPoints[USP])
   }
   menu_additem(menu, szTemp, "3")
   
   
   
   
   
   if ( iAchLevel[id][GLOCK] >= iAchPoints[GLOCK] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wM4A1 Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wM4A1 Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][GLOCK], iAchPoints[GLOCK])
   }
   menu_additem(menu, szTemp, "4")
   
   
   
   
   
   if ( iAchLevel[id][DEAGLE] >= iAchPoints[DEAGLE] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wDeagle Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wDeagle Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][DEAGLE], iAchPoints[DEAGLE])
   }
   menu_additem(menu, szTemp, "5")
   
   if ( iAchLevel[id][GRENADE] >= iAchPoints[GRENADE] ) {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wBicak Ustasi \y[\r GOREV TAMAMLANDI \y]")
   }
   else
   {
   formatex(szTemp, charsmax(szTemp), "\y[\r D ~ T \y] \r- \wBicak Ustasi \y[\r %i \w/ \r%i \y]", iAchLevel[id][GRENADE], iAchPoints[GRENADE])
   }
   menu_additem(menu, szTemp, "6")
   

   
   
   menu_display(id, menu)
}

public Ach_Handler(id, menu, item) {
   if(item == MENU_EXIT) {
      menu_destroy(menu)
      return PLUGIN_HANDLED
   }
   
   switch(item) {
      case 0: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez kafadan vur ve^4 kilidi ac!", iAchPoints[HEADSHOT])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][HEADSHOT], iAchPoints[HEADSHOT])
      }
      case 1: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez AWP ile vur ve^4 kilidi ac!", iAchPoints[KNIFE])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][KNIFE], iAchPoints[KNIFE])
      }
      case 2: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez AK47 ile vur ve^4 kilidi ac!", iAchPoints[USP])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][USP], iAchPoints[USP])
      }
      case 3: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez M4A1 ile vur ve^4 kilidi ac!", iAchPoints[GLOCK])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][GLOCK], iAchPoints[GLOCK])
      }
      case 4: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez Deagle ile vur ve^4 kilidi ac!", iAchPoints[DEAGLE])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][DEAGLE], iAchPoints[DEAGLE])
      }
      case 5: {
         ColorChat(id, GREEN, "[Basarimlar]^1 Ulasmak icin^3 %i^1 kez bicakla oldur ve^4 kilidi ac!", iAchPoints[GRENADE])
         ColorChat(id, GREEN, "[Basarimlar]^3 %i/%i.", iAchLevel[id][GRENADE], iAchPoints[GRENADE])
      }

   }
   return PLUGIN_HANDLED
}

public CmdStart(id) {
   if(!is_user_alive(id)) {
      return FMRES_IGNORED
   }
   
   if(iAchLevel[id][DISTANCE] <= 2) {
      
      new Float:vecOrigin[ 3 ]
      entity_get_vector( id, EV_VEC_origin, vecOrigin )
   
      if(!xs_vec_equal(vecOldOrigin[id], vecNullOrigin)) {
         flDistance[id] += get_distance_f(vecOrigin, vecOldOrigin[id])
      }
      
      xs_vec_copy(vecOrigin, vecOldOrigin[id])
      
      switch(iAchLevel[id][DISTANCE]) {
         case 0: {
            if(flDistance[id] / g_iFeet >= 1)
            {
               iAchLevel[id][DISTANCE]++
               ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
               emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
               SaveData(id) 
            }
         }
         case 1: {
            if(flDistance[id] / g_iFeet >= 5280) {
               iAchLevel[id][DISTANCE]++
               ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
               emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
               SaveData(id)  
            }
         }
         case 2: {
            if(flDistance[id] / g_iFeet >= 52800) {
               iAchLevel[id][DISTANCE]++
               TotalAchievements[id]++
               ColorChat(id, GREEN, "Tum Basarimlari Tamamlayana Adminlik Hediyemizdir.")
               emit_sound(id, CHAN_STATIC, szAchievementSound, 1.0, ATTN_NORM, 0, PITCH_NORM )
               SaveData(id)  
            }
         }
      }
   }
   return FMRES_IGNORED
}
stock bool:is_user_steam(id)
{
	static dp_pointer;
	
	if(dp_pointer || (dp_pointer = get_cvar_pointer("dp_r_id_provider")))
	{
		server_cmd("dp_clientinfo %d", id);
		server_exec();
		return (get_pcvar_num(dp_pointer) == 2) ? true : false;
	}
	
	new szAuthid[34];
	get_user_authid(id, szAuthid, charsmax(szAuthid));
	
	return (containi(szAuthid, "LAN") < 0);
}   
public client_disconnected(id) 
{
   SaveData(id)
}
public client_connected(id)
{
LoadData(id)
}

public SaveData(id) 
{
   if(is_user_steam(id))
   {
	new SteamID[32]; get_user_authid(id, SteamID, charsmax(SteamID))
	new vaultkey[64], vaultdata[256] , iPos 
   
	formatex(vaultkey, charsmax(vaultkey), "%s-AchievementSystem", SteamID)
   
	iPos = num_to_str(TotalAchievements[id], vaultdata, charsmax(vaultdata))
	vaultdata[iPos++] = ' '
   
	for(new i; i < iAchCount; i++) {
		iPos += formatex(vaultdata[iPos], charsmax(vaultdata) - iPos, "%i ", iAchLevel[id][i])
	}
	nvault_set(gVault, vaultkey, vaultdata)
   }
   else
   {
	new szName[32]
	get_user_name(id, szName, 31)	
	new vaultkey[64], vaultdata[256] , iPos 
   
	formatex(vaultkey, charsmax(vaultkey), "%s-AchievementSystem", szName)
   
	iPos = num_to_str(TotalAchievements[id], vaultdata, charsmax(vaultdata))
	vaultdata[iPos++] = ' '
   
	for(new i; i < iAchCount; i++) {
		iPos += formatex(vaultdata[iPos], charsmax(vaultdata) - iPos, "%i ", iAchLevel[id][i])
	}
	nvault_set(gVault, vaultkey, vaultdata)
   }
} 
public LoadData(id) 
{
   if(is_user_steam(id))
   {
   	new SteamID[35]; get_user_authid(id, SteamID, charsmax(SteamID)) 
   	new vaultkey[64], vaultdata[256], szVal[6]
   
   	formatex(vaultkey, charsmax(vaultkey), "%s-AchievementSystem", SteamID) 
   
   	nvault_get(gVault, vaultkey, vaultdata, charsmax(vaultdata))
   
   	argbreak(vaultdata, szVal, charsmax(szVal), vaultdata, charsmax(vaultdata ))
   
   	TotalAchievements[id] = str_to_num(szVal)
   
   	for(new i; i < iAchCount; i++) {
      		argbreak(vaultdata, szVal , charsmax(szVal) , vaultdata , charsmax(vaultdata)) 
      		iAchLevel[id][i] = str_to_num(szVal)
   	}
   }
   else
   {
   	new szName[32]
   	get_user_name(id, szName, 31)	
   	new vaultkey[64], vaultdata[256], szVal[6]
   
   	formatex(vaultkey, charsmax(vaultkey), "%s-AchievementSystem", szName) 
   
   	nvault_get(gVault, vaultkey, vaultdata, charsmax(vaultdata))
   
   	argbreak(vaultdata, szVal, charsmax(szVal), vaultdata, charsmax(vaultdata ))
   
   	TotalAchievements[id] = str_to_num(szVal)
   
   	for(new i; i < iAchCount; i++) 
   	{
      		argbreak(vaultdata, szVal , charsmax(szVal) , vaultdata , charsmax(vaultdata)) 
      		iAchLevel[id][i] = str_to_num(szVal)
   	}
   }
}  
   
   
   

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StalqeR
Mesajlar: 178
Kayıt: Pzr Haz 11, 2017 11:23 am

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