Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\cs16v2017_oyunyoneticisi\valve
** Executing...
** Command: Copy File
** Source: C:\Users\MehmeT\Desktop\jail_operasyon_psy.map
** Destination: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy.map
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy" -wadinclude Kazma.wad
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -wadinclude Kazma.wad
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -wadinclude Kazma.wad -low -wadautodetect
Entering D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[Kazma.wad]
CreateBrush:
(0.34 seconds)
CSGBrush:
(0.42 seconds)
added 19 additional animating textures.
Including Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Kazma.wad
- Contains 109 used textures, 71.24 percent of map (3448 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
- Contains 1 used texture, 0.65 percent of map (123 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 43 used textures, 28.10 percent of map (3116 textures in wad)
Wad files required to run the map: "cstrike.wad;halflife.wad;"
Texture usage is at 3.35 mb (of 32.00 mb MAX)
1.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3057 (0.46 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy.prt'
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,1881,475)-(-628,1883,889) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,1881,17)-(-628,1883,475) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-564,128,-2154)-(-498,320,-1809) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-642,96,-2175)-(-564,320,-1809) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...2061 (0.28 seconds)
SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-688,1897,471)-(-612,1899,885) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-688,1897,13)-(-612,1899,471) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-580,144,-2159)-(-514,336,-1813) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-669,80,-2183)-(-580,336,-1813) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1878 (0.25 seconds)
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,1881,526)-(-628,1883,871) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,1881,-1)-(-628,1883,526) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-564,128,-2136)-(-498,320,-1827) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-642,96,-2157)-(-564,320,-1827) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2666 (0.42 seconds)
Reduced 12384 clipnodes to 11650
Reduced 1974 texinfos to 1689
Reduced 153 texdatas to 148 (2940424 bytes to 2894028)
Reduced 15660 planes to 5820
FixBrinks:
Increased 11650 clipnodes to 11662.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 235/512 15040/32768 (45.9%)
planes 5820/32768 116400/655360 (17.8%)
vertexes 17099/65535 205188/786420 (26.1%)
nodes 4967/32767 119208/786408 (15.2%)
texinfos 1689/32767 67560/1310680 ( 5.2%)
faces 12468/65535 249360/1310700 (19.0%)
* worldfaces 9391/32768 0/0 (28.7%)
clipnodes 11662/32767 93296/262136 (35.6%)
leaves 3763/32760 105364/917280 (11.5%)
* worldleaves 1925/8192 0/0 (23.5%)
marksurfaces 15133/65535 30266/131070 (23.1%)
surfedges 59505/512000 238020/2048000 (11.6%)
edges 29764/256000 119056/1024000 (11.6%)
texdata [variable] 2894028/33554432 ( 8.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 82460/2097152 ( 3.9%)
* AllocBlock 59/64 0/0 (92.2%)
148 textures referenced
=== Total BSP file data space used: 4335246 bytes ===
Wad files required to run the map: "cstrike.wad;halflife.wad;"
3.91 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -low
1925 portalleafs
7446 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.12 seconds)
LeafThread:
** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlrad_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy" -sparse
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlrad_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -sparse
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -low -vismatrix sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy.wa_
148 textures referenced
Reading texlights from 'C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\lights.rad'
Warning: No vis information.
0 opaque models
0 opaque faces
12468 faces
Create Patches : 59892 base patches
1004966 square feet [144715136.00 square inches]
84 direct lights and 32772 fast direct lights
2 light styles
Warning: More than one light_environments are in use. Add entity info_sunlight to clarify the sunlight's brightness for in-game model(.mdl) rendering.
FindFacePositions:
(4.32 seconds)
BuildFacelights: