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Jack Hamme Editör Hata BSP

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

Anlamadım -wadinclude yerine -nowadtextues mi yazmam gerek mapı çevirirken ?
Ayrıca wad cstrike klasörüne atmıstım zaten

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Çrş Oca 08, 2020 8:02 am Anlamadım -wadinclude yerine -nowadtextues mi yazmam gerek mapı çevirirken ?
Ayrıca wad cstrike klasörüne atmıstım zaten
Evet -nowadtextures yazın

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\cs16v2017_oyunyoneticisi\valve


** Executing...
** Command: Copy File
** Source: C:\Users\MehmeT\Desktop\jail_operasyon_psy.map
** Destination: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy.map


** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy" -wadinclude Kazma.wad
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlcsg_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -wadinclude Kazma.wad 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -wadinclude Kazma.wad -low -wadautodetect 
Entering D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[Kazma.wad]

CreateBrush:
 (0.34 seconds)
CSGBrush:
 (0.42 seconds)

added 19 additional animating textures.
Including Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\Kazma.wad
 - Contains 109 used textures, 71.24 percent of map (3448 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\cstrike\cstrike.wad
 - Contains 1 used texture, 0.65 percent of map (123 textures in wad)
Using Wadfile: \Oyunlar\cs16v2017_oyunyoneticisi\valve\halflife.wad
 - Contains 43 used textures, 28.10 percent of map (3116 textures in wad)

Wad files required to run the map: "cstrike.wad;halflife.wad;"
Texture usage is at 3.35 mb (of 32.00 mb MAX)
1.05 seconds elapsed

-----   END   hlcsg -----





** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlbsp_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3057 (0.46 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy.prt'
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,1881,475)-(-628,1883,889) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,1881,17)-(-628,1883,475) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-564,128,-2154)-(-498,320,-1809) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-642,96,-2175)-(-564,320,-1809) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...2061 (0.28 seconds)
SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-688,1897,471)-(-612,1899,885) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-688,1897,13)-(-612,1899,471) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-580,144,-2159)-(-514,336,-1813) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-669,80,-2183)-(-580,336,-1813) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1878 (0.25 seconds)
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,1881,526)-(-628,1883,871) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,1881,-1)-(-628,1883,526) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-564,128,-2136)-(-498,320,-1827) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-642,96,-2157)-(-564,320,-1827) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2666 (0.42 seconds)
Reduced 12384 clipnodes to 11650
Reduced 1974 texinfos to 1689
Reduced 153 texdatas to 148 (2940424 bytes to 2894028)
Reduced 15660 planes to 5820
FixBrinks:
Increased 11650 clipnodes to 11662.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            235/512        15040/32768    (45.9%)
planes           5820/32768     116400/655360   (17.8%)
vertexes        17099/65535     205188/786420   (26.1%)
nodes            4967/32767     119208/786408   (15.2%)
texinfos         1689/32767      67560/1310680  ( 5.2%)
faces           12468/65535     249360/1310700  (19.0%)
* worldfaces     9391/32768          0/0        (28.7%)
clipnodes       11662/32767      93296/262136   (35.6%)
leaves           3763/32760     105364/917280   (11.5%)
* worldleaves    1925/8192           0/0        (23.5%)
marksurfaces    15133/65535      30266/131070   (23.1%)
surfedges       59505/512000    238020/2048000  (11.6%)
edges           29764/256000    119056/1024000  (11.6%)
texdata          [variable]    2894028/33554432 ( 8.6%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      82460/2097152  ( 3.9%)
* AllocBlock       59/64             0/0        (92.2%)
148 textures referenced
=== Total BSP file data space used: 4335246 bytes ===
Wad files required to run the map: "cstrike.wad;halflife.wad;"
3.91 seconds elapsed

-----   END   hlbsp -----





** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlvis_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -low 
1925 portalleafs
7446 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (1.12 seconds)
LeafThread:


** Executing...
** Command: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlrad_x64.exe
** Parameters: "D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy" -sparse
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\hlrad_x64.exe D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -sparse 
Arguments: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy -low -vismatrix sparse 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          50331648 ] [          50331648 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[           188.000 ] [           188.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global texlight gap  [             0.000 ] [             0.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.500 ] [             1.500 ]
no emitter range     [               off ] [               off ]
wall bleeding fix    [                on ] [                on ]


Load Textures:
Using Wadfile: D:\Oyunlar\cs16v2017_oyunyoneticisi\cstrike\maps\jail_operasyon_psy.wa_
148 textures referenced
Reading texlights from 'C:\Users\MehmeT\Desktop\Dosyalar\mama\tools\lights.rad'
Warning: No vis information.
0 opaque models
0 opaque faces
12468 faces
Create Patches : 59892 base patches
1004966 square feet [144715136.00 square inches]
84 direct lights and 32772 fast direct lights
2 light styles
Warning: More than one light_environments are in use. Add entity info_sunlight to clarify the sunlight's brightness for in-game model(.mdl) rendering.

FindFacePositions:
 (4.32 seconds)
BuildFacelights:
birde kordinatları nereden bulabilirim

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

Tekrar 2 adet güneş katmışsınız. Ayrıca render araçlar C dizinin değil Cstrike dizininde olmalıdır.

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

rener araçları bende masaüstünde

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Çrş Oca 08, 2020 8:30 pm rener araçları bende masaüstünde
Render araçları masa üstünde olmaz ve okumaz. Csnin kurlu olduğu yere alıp. VHE ayarlarını ona göre ayarlayın.

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

sizce jack hamme editör mü kullanmalıyım yoksa vhe 3.5.3 mü ?

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Çrş Oca 08, 2020 8:37 pm sizce jack hamme editör mü kullanmalıyım yoksa vhe 3.5.3 mü ?
Profesyonel çizim JACK normal çizim için VHE 3.5

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Konu Sahibi
lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Jack Hamme Editör Hata BSP

Mesaj gönderen lasthasaki66 »

map çizmeye yeni basladım vhe mi önerirsiniz çok bilgim yok jack ile çiziyorum ama zorlanıyorm işin gerçeği

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Serhat Öndeş
Mesajlar: 1338
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Jack Hamme Editör Hata BSP

Mesaj gönderen Serhat Öndeş »

lasthasaki66 yazdı: Çrş Oca 08, 2020 8:40 pm map çizmeye yeni basladım vhe mi önerirsiniz çok bilgim yok jack ile çiziyorum ama zorlanıyorm işin gerçeği
Şimdilik VHE kullanın. İlerledikçe JACK hammerı kullanın JACK hammer biraz daha zor.

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