C4 Çözerken Ekrana Gelen Dolma Çubuğuna İhtiyacım var.
5 saniyelik bir doldurma işlemi için örnek bir plugin atarsanız çok memnun olurum
[ İSTEK ] 5 Saniyelik Reload Bar
Moderatör: Moderatörler
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Konu Sahibi - Mesajlar: 164
- Kayıt: Sal Ağu 23, 2016 10:11 am
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Konu Sahibi - Mesajlar: 164
- Kayıt: Sal Ağu 23, 2016 10:11 am
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- Mesajlar: 1667
- Kayıt: Çrş Nis 26, 2017 12:19 am
- Konum: Bilinmiyor.
-
- Mesajlar: 1667
- Kayıt: Çrş Nis 26, 2017 12:19 am
- Konum: Bilinmiyor.
[ İSTEK ] 5 Saniyelik Reload Bar
Kod: Tümünü seç
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
// plugin's main information
#define PLUGIN_NAME "Reload Status Bar"
#define PLUGIN_VERSION "0.1.1"
#define PLUGIN_AUTHOR "VEN"
#define OFFSET_PLAYER_LINUX_DIFFERENCE 5
#define OFFSET_PLAYER_NEXT_ATTACK_WIN32 83
#define /* Float: */ GetPlayerAttackDelay(%1) /* (iPlayer) */ get_pdata_float(%1, OFFSET_PLAYER_NEXT_ATTACK_WIN32, OFFSET_PLAYER_LINUX_DIFFERENCE)
#define OFFSET_WEAPON_LINUX_DIFFERENCE 4
#define OFFSET_WEAPON_CBASE_PLAYER_WIN32 41
#define GetWeaponPlayer(%1) /* (iEnt) */ get_pdata_cbase(%1, OFFSET_WEAPON_CBASE_PLAYER_WIN32, OFFSET_WEAPON_LINUX_DIFFERENCE)
#define OFFSET_WEAPON_IN_RELOAD_WIN32 54
#define /* bool: */ IsWeaponInReload(%1) /* (iEnt) */ !!get_pdata_int(%1, OFFSET_WEAPON_IN_RELOAD_WIN32, OFFSET_WEAPON_LINUX_DIFFERENCE)
#define WEAPONS_SHOTGUNS_NONGUNS ((1<<CSW_HEGRENADE) | (1<<CSW_XM1014) | (1<<CSW_C4) | (1<<CSW_SMOKEGRENADE) | (1<<CSW_M3) | (1<<CSW_FLASHBANG) | (1<<CSW_KNIFE))
enum weapon_list {
WeaponList_Name = 1,
WeaponList_AmmoId1,
WeaponList_MaxAmmo1,
WeaponList_AmmoId2,
WeaponList_MaxAmmo2,
WeaponList_Slot,
WeaponList_Position,
WeaponList_Id,
WeaponList_Flags
}
new g_iFwIdRegUserMsgPost
new const g_szMsgNameWeaponList[] = "WeaponList"
stock const g_szMsgNameBarTime[] = "BarTime"
new g_iMsgIdWeaponList
new g_iMsgIdBarTime
#define MAX_CLIENTS 32
new Float:g_fPlayerReloadEndGameTime[MAX_CLIENTS + 1]
public plugin_precache() {
g_iMsgIdWeaponList = get_user_msgid(g_szMsgNameWeaponList)
if (!g_iMsgIdWeaponList)
g_iFwIdRegUserMsgPost = register_forward(FM_RegUserMsg, "fwRegUserMsgPost", 1)
else
HookMsgWeaponList()
}
public fwRegUserMsgPost(const szMsgName[]) {
if (!equal(szMsgName, g_szMsgNameWeaponList))
return FMRES_IGNORED
unregister_forward(FM_RegUserMsg, g_iFwIdRegUserMsgPost, 1)
g_iMsgIdWeaponList = get_orig_retval()
HookMsgWeaponList()
return FMRES_HANDLED
}
HookMsgWeaponList() {
register_message(g_iMsgIdWeaponList, "fwMsgWeaponList")
}
public fwMsgWeaponList() {
static iHookedWeapons, iWeaponId, szWeaponName[32]
iWeaponId = get_msg_arg_int(WeaponList_Id)
if (iHookedWeapons & (1<<iWeaponId))
return PLUGIN_CONTINUE
get_msg_arg_string(WeaponList_Name, szWeaponName, sizeof szWeaponName - 1)
static const szfwHamWeaponReloadPost[] = "fwHamWeaponReloadPost"
if (!(WEAPONS_SHOTGUNS_NONGUNS & (1<<iWeaponId)))
RegisterHam(Ham_Weapon_Reload, szWeaponName, szfwHamWeaponReloadPost, 1)
static const szFwHamItemDeployPost[] = "fwHamItemDeployPost"
RegisterHam(Ham_Item_Deploy, szWeaponName, szFwHamItemDeployPost, 1)
iHookedWeapons |= (1<<iWeaponId)
return PLUGIN_CONTINUE
}
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
g_iMsgIdBarTime = get_user_msgid(g_szMsgNameBarTime)
}
public fwHamWeaponReloadPost(iEnt) {
if (!IsWeaponInReload(iEnt))
return HAM_IGNORED
static iWeaponPlayer, Float:fAttackDelay
iWeaponPlayer = GetWeaponPlayer(iEnt)
fAttackDelay = GetPlayerAttackDelay(iWeaponPlayer)
MsgBarTime(iWeaponPlayer, floatround(fAttackDelay))
g_fPlayerReloadEndGameTime[iWeaponPlayer] = get_gametime() + fAttackDelay
return HAM_HANDLED
}
public fwHamItemDeployPost(iEnt) {
static iWeaponPlayer
iWeaponPlayer = GetWeaponPlayer(iEnt)
if (g_fPlayerReloadEndGameTime[iWeaponPlayer] < get_gametime())
return HAM_IGNORED
MsgBarTime(iWeaponPlayer, 0)
g_fPlayerReloadEndGameTime[iWeaponPlayer] = 0.0
return HAM_HANDLED
}
stock MsgBarTime(iPlayer, iBarScale) {
message_begin(MSG_ONE, g_iMsgIdBarTime, _, iPlayer)
write_short(iBarScale)
message_end()
}
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
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Linklerini gizle |
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Konu Sahibi - Mesajlar: 164
- Kayıt: Sal Ağu 23, 2016 10:11 am
[ İSTEK ] 5 Saniyelik Reload Bar
Sen yanlış Anladın.MRX3565 yazdı:Zaten çıkmıyormuydu.
c4 çözerken çıksın demiyorum.
O reload bardan olsun sadece normal mesela saydan /deneme yazınca
5 saniyede dolan bir bar çıksın
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 164
- Kayıt: Sal Ağu 23, 2016 10:11 am