Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
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Konu Sahibi - Mesajlar: 660
- Kayıt: Cmt Oca 21, 2017 12:32 pm
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
Arkadaşlar Aşagıdaki Smada Müzikleri Hangi Yola Yüklememi Söylüyor
Sound'un İçine Yükledim İndirmiyor
Misc'in İçine Yükledim İndirmiyor
Sound'un İçine Yükledim İndirmiyor
Misc'in İçine Yükledim İndirmiyor
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
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- Mesajlar: 524
- Kayıt: Pzr Kas 27, 2016 7:51 pm
- Konum: izmir
- Server Ip/DNS: csXX.csduragi.com
- Clan İsmi: InFlaMes GaminG
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
Direk Sound içine yonlendırıyor baska bı sorun vardırı buyuk ıhtımalle
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Konu Sahibi - Mesajlar: 660
- Kayıt: Cmt Oca 21, 2017 12:32 pm
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
Anladım Peki Teşekkür Ederim Smadan Kaynaklıdır O ZamanFikret Köseler yazdı:Direk Sound içine yonlendırıyor baska bı sorun vardırı buyuk ıhtımalle
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- Mesajlar: 1877
- Kayıt: Prş Şub 09, 2017 3:47 am
- Konum: Makedonya/Skopje
- Clan İsmi: IMPERIAL GAMING
- İletişim:
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
Böyle Satır Var İçinde Sound içine media diye klasör aççaksın medianın içinede musickits diye klasör açıcaksın sonra onun içine 1 diye klasör açıp içine yükliceksin Olmazsa Direk sound içine media klasörü aç onun içine musickits aç kesin olur 2 sinden birisi .
Kod: Tümünü seç
media/musickits/1/
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Konu Sahibi - Mesajlar: 660
- Kayıt: Cmt Oca 21, 2017 12:32 pm
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
olmadı galiba smadanYeKTaBEYy yazdı:Böyle Satır Var İçinde Sound içine media diye klasör aççaksın medianın içinede musickits diye klasör açıcaksın sonra onun içine 1 diye klasör açıp içine yükliceksin Olmazsa Direk sound içine media klasörü aç onun içine musickits aç kesin olur 2 sinden birisi .
Kod: Tümünü seç
media/musickits/1/

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- Mesajlar: 1877
- Kayıt: Prş Şub 09, 2017 3:47 am
- Konum: Makedonya/Skopje
- Clan İsmi: IMPERIAL GAMING
- İletişim:
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
Eklentiyi Nerden Aldınız ?
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- Mesajlar: 3971
- Kayıt: Prş Oca 05, 2017 12:38 pm
- Konum: Ordu
- Server Ip/DNS: 213.238.173.78
- Clan İsmi: CapitaLL |
- İletişim:
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
Bak böyle eklenmıs cok sacma sekılde eklentıyı aldıgın sıtenın lınkını atarsan bı bakalım yazmıslardır.
Bunu yukle bakalım media/musickits oraya at seslerı
Kod: Tümünü seç
stock Format_Music_Folder(id)
{
new iFolder[45];
if(player_kit[id] == 1)
{
if(CsTeams:get_user_team(id) == CS_TEAM_T)
formatex(iFolder, charsmax(iFolder), "media/musickits/1/TER/");
else if(CsTeams:get_user_team(id) == CS_TEAM_CT)
formatex(iFolder, charsmax(iFolder), "media/musickits/1/CT/");
else
formatex(iFolder, charsmax(iFolder), "media/musickits/1/CT/");
}
else if(player_kit[id] >> 1)
formatex(iFolder, charsmax(iFolder), "media/musickits/%d/", player_kit[id]);
player_folder[id] = iFolder;
}
Kod: Tümünü seç
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
new const PLUGIN[] = "CS;Go Music Kit for CS 1.6";
new const VERSION[] = "1.7.3";
new const AUTHOR[] = "hellmonja";
//These sounds are in arrays so we could match them with each other
new const MUSIC[][] =
{
"startround_01.mp3", //0
"startround_02.mp3", //1
"startround_03.mp3", //2
"startaction_01.mp3", //3
"startaction_02.mp3", //4
"startaction_03.mp3", //5
"deathcam.mp3", //6
"bombplanted.mp3", //7
"bombtenseccount.mp3", //8
"roundtenseccount.mp3", //9
"wonround.mp3", //10
"lostround.mp3" //11
}
// Setting task with their IDs so we can remove them later
enum (+= 100000)
{
TASKID_ROUND_TEN = 100000, // start with 100000
TASKID_BOMB_TEN
}
new player_cache[32], player_kit[32], player_folder[32][45];
new bool_firstround = 1, bool_endofround, bool_bomb_planted ;
new cvar_musickit_set, cvar_round_time, cvar_c4_time, cvar_freeze_time, cvar_musickit_howmany;
new variant, client_cmds[6];
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_event("HLTV", "Event_New_Round", "a", "1=0", "2=0");
register_message(get_user_msgid("TextMsg"), "Event_End_Round");
register_event("DeathMsg", "Event_Death", "a");
register_logevent("Event_Start_Round", 2, "1=Round_Start");
register_logevent("Event_Bomb_Planted", 3, "2=Planted_The_Bomb");
register_logevent("Event_Round_Draw" , 4, "1=Round_Draw");
register_logevent("Event_Bomb_Defused", 3, "2=Defused_The_Bomb");
register_logevent("Event_BombTarget_Saved", 6, "3=Target_Saved") ;
register_logevent("Remove_Tasks", 2, "1=Round_End");
// CVARS
cvar_round_time = get_cvar_pointer("mp_roundtime");
cvar_c4_time = get_cvar_pointer("mp_c4timer");
cvar_freeze_time = get_cvar_pointer("mp_freezetime");
cvar_musickit_set = register_cvar("musickit_set", "1");
cvar_musickit_howmany = register_cvar("musickit_howmany", "5")
for(new i = 0; i <= get_pcvar_num(cvar_musickit_howmany); i++)
{
formatex(client_cmds, charsmax(client_cmds), "kit%d", i);
register_concmd(client_cmds, "ClientCommand_Select_Kit");
}
register_concmd("debug", "Debug");
}
public Debug(id)
{
new players[32], playername[32], num;
new team = get_user_team(id)
get_players(players, num, "a");
for (new i = 1; i < num + 1; i++)
{
get_user_name(i, playername, charsmax(playername));
console_print(id, "%s: %s | %d", playername, player_folder[i], player_cache[i]);
}
client_print(1, print_chat, "TEAM: %d", team);
client_print(1, print_chat, "First Round: %d", bool_firstround);
console_print(id, "==============================");
}
public ClientCommand_Select_Kit(id)
{
static cmd[6];
read_argv(0, cmd, 5);
new num = str_to_num(cmd[3]);
player_cache[id] = num;
client_print(id, print_chat, "Music Kit changed to %d.", num);
client_print(id, print_chat, "Player: %d.", id);
client_print(id, print_chat, "Source Folder: %s.", player_folder[id]);
client_print(id, print_center, "Music Kit will change next round.");
}
public Event_New_Round()
{
// Resetting some values for later
bool_endofround = 0;
bool_bomb_planted = 0;
client_print(1, print_chat, "End Round: %d.", bool_endofround);
client_print(1, print_chat, "Bomb Planted: %d.", bool_bomb_planted);
new players[32], num;
get_players(players, num, "a");
for (new i = 1; i < num + 1; i++)
{
if(bool_firstround == 1)
{
player_cache[i] = get_pcvar_num(cvar_musickit_set);
player_kit[i] = player_cache[i];
}
else
player_kit[i] = player_cache[i];
}
if(get_pcvar_num(cvar_freeze_time) <= 2)
{
variant = random_num(0,2);
return
}
variant = random_num(0,2);
Play_Music(0 + variant, 0, 0);
}
public Event_Start_Round()
{
if(bool_endofround == 1)
return
Play_Music(3 + variant, 0, 0);
client_print(1, print_center, "Works up till this point.");
new Float:SecUntilRoundEnd = float((get_pcvar_num(cvar_round_time) * 60) - 10); // We calculate when there's only ten seconds left of round time
set_task(SecUntilRoundEnd, "Round_Ten_Seconds_Left", TASKID_ROUND_TEN); // Setting task to play sound when only ten seconds of round time is left
}
public Round_Ten_Seconds_Left()
{
if(bool_endofround == 1)
return
// If is already planted, function is ignored
if(bool_bomb_planted == 1)
return
Play_Music(9, 0, 0);
}
public Event_Bomb_Planted()
{
if(bool_endofround == 1)
return
bool_bomb_planted = 1;
Play_Music(7, 0, 0);
new Float:SecUntilExplosion = float(get_pcvar_num(cvar_c4_time) - 10); // Calculating when ten seconds is left on the C4 timer
set_task(SecUntilExplosion, "Bomb_Ten_Seconds_Left", TASKID_BOMB_TEN); // Sets tasks when ten seconds of C4 timer is left
}
public Bomb_Ten_Seconds_Left()
{
if(bool_endofround == 1)
return
Play_Music(8, 0, 0);
}
public Event_End_Round(id)
{
// We get what type of End Round we have...
static textmsg[22];
get_msg_arg_string(2, textmsg, charsmax(textmsg));
//...and play the appropriate sound to each player according to their team
if(equali(textmsg, "#Terrorists_Win")) //Terrorists Wins
Play_Music(10, 1, 1);
else if(equali(textmsg, "#CTs_Win")) //Counter-Terrorists Wins
Play_Music(10, 2, 1);
else if(equali(textmsg, "#Target_Bombed")) //C4 explodes, eliminates target
Play_Music(10, 1, 1);
else if(equali(textmsg, "#Hostages_Not_Rescued")) //Time ran out and hostages not rescued
Play_Music(10, 1, 1);
else if(equali(textmsg, "#VIP_Assassinated") || equali(textmsg, "#VIP_Not_Escaped")) //VIP killed or time ran out and VIP has not escaped
Play_Music(10, 1, 1);
else if(equali(textmsg, "#VIP_Escaped")) //VIP escapes
Play_Music(10, 2, 1);
}
// Plays victory sound for CT when C4 is defused
public Event_Bomb_Defused(id)
{
if(bool_endofround == 1)
return
Play_Music(10, 2, 1);
}
// Plays victory sound for CT when target has not been bombed
public Event_BombTarget_Saved(id)
{
Play_Music(10, 2, 1);
}
public Event_Round_Draw()
{
Play_Music(11, 0, 1);
}
public Event_Death()
{
if(bool_endofround == 1)
return
new id = read_data(2) // Getting index of player who just died
Format_Music_Folder(id);
client_cmd(id, "mp3 play ^"%s%s^"", player_folder[id], MUSIC[6]);
}
public Remove_Tasks()
{
//Removing set tasks
remove_task(TASKID_ROUND_TEN);
remove_task(TASKID_BOMB_TEN);
// Resetting values for next round
bool_endofround = 1;
bool_bomb_planted = 0;
}
public Play_Music(music, team, end)
{
new players[32], num;
get_players(players, num);
for (new i = 1; i < num + 1; i++)
{
Format_Music_Folder(i);
if(end == 1)
{
if(team) // If one team wins
{
if(get_user_team(i) == team)
client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[10]);
else
client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[11]);
}
else // When no one wins, everybody loses
client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[11]);
// The 1st round is when players are still connecting and game has not commenced.
// To prevent the sound from playing after that, we do this check
if(bool_firstround == 1)
{
bool_firstround = 0;
return
}
}
else
client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[music]);
}
}
stock Format_Music_Folder(id)
{
new iFolder[45];
if(player_kit[id] == 1)
{
if(CsTeams:get_user_team(id) == CS_TEAM_T)
formatex(iFolder, charsmax(iFolder), "media/musickits/");
else if(CsTeams:get_user_team(id) == CS_TEAM_CT)
formatex(iFolder, charsmax(iFolder), "media/musickits/");
else
formatex(iFolder, charsmax(iFolder), "media/musickits/");
}
else if(player_kit[id] >> 1)
formatex(iFolder, charsmax(iFolder), "media/musickits/", player_kit[id]);
player_folder[id] = iFolder;
}
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Konu Sahibi - Mesajlar: 660
- Kayıt: Cmt Oca 21, 2017 12:32 pm
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
Uzun Zamandır Bende Valla HatırlamıyorumkiYeKTaBEYy yazdı:Eklentiyi Nerden Aldınız ?

En son jumple01 tarafından Prş Haz 15, 2017 2:17 pm tarihinde düzenlendi, toplamda 1 kere düzenlendi.
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Konu Sahibi - Mesajlar: 660
- Kayıt: Cmt Oca 21, 2017 12:32 pm
Bu smada muzikleri hangi yola yüklemem gerektigini söylüyor
ÇalışmadıTunnS[C] yazdı:Bak böyle eklenmıs cok sacma sekılde eklentıyı aldıgın sıtenın lınkını atarsan bı bakalım yazmıslardır.Bunu yukle bakalım media/musickits oraya at seslerıKod: Tümünü seç
stock Format_Music_Folder(id) { new iFolder[45]; if(player_kit[id] == 1) { if(CsTeams:get_user_team(id) == CS_TEAM_T) formatex(iFolder, charsmax(iFolder), "media/musickits/1/TER/"); else if(CsTeams:get_user_team(id) == CS_TEAM_CT) formatex(iFolder, charsmax(iFolder), "media/musickits/1/CT/"); else formatex(iFolder, charsmax(iFolder), "media/musickits/1/CT/"); } else if(player_kit[id] >> 1) formatex(iFolder, charsmax(iFolder), "media/musickits/%d/", player_kit[id]); player_folder[id] = iFolder; }
Kod: Tümünü seç
#include <amxmodx> #include <amxmisc> #include <cstrike> new const PLUGIN[] = "CS;Go Music Kit for CS 1.6"; new const VERSION[] = "1.7.3"; new const AUTHOR[] = "hellmonja"; //These sounds are in arrays so we could match them with each other new const MUSIC[][] = { "startround_01.mp3", //0 "startround_02.mp3", //1 "startround_03.mp3", //2 "startaction_01.mp3", //3 "startaction_02.mp3", //4 "startaction_03.mp3", //5 "deathcam.mp3", //6 "bombplanted.mp3", //7 "bombtenseccount.mp3", //8 "roundtenseccount.mp3", //9 "wonround.mp3", //10 "lostround.mp3" //11 } // Setting task with their IDs so we can remove them later enum (+= 100000) { TASKID_ROUND_TEN = 100000, // start with 100000 TASKID_BOMB_TEN } new player_cache[32], player_kit[32], player_folder[32][45]; new bool_firstround = 1, bool_endofround, bool_bomb_planted ; new cvar_musickit_set, cvar_round_time, cvar_c4_time, cvar_freeze_time, cvar_musickit_howmany; new variant, client_cmds[6]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("HLTV", "Event_New_Round", "a", "1=0", "2=0"); register_message(get_user_msgid("TextMsg"), "Event_End_Round"); register_event("DeathMsg", "Event_Death", "a"); register_logevent("Event_Start_Round", 2, "1=Round_Start"); register_logevent("Event_Bomb_Planted", 3, "2=Planted_The_Bomb"); register_logevent("Event_Round_Draw" , 4, "1=Round_Draw"); register_logevent("Event_Bomb_Defused", 3, "2=Defused_The_Bomb"); register_logevent("Event_BombTarget_Saved", 6, "3=Target_Saved") ; register_logevent("Remove_Tasks", 2, "1=Round_End"); // CVARS cvar_round_time = get_cvar_pointer("mp_roundtime"); cvar_c4_time = get_cvar_pointer("mp_c4timer"); cvar_freeze_time = get_cvar_pointer("mp_freezetime"); cvar_musickit_set = register_cvar("musickit_set", "1"); cvar_musickit_howmany = register_cvar("musickit_howmany", "5") for(new i = 0; i <= get_pcvar_num(cvar_musickit_howmany); i++) { formatex(client_cmds, charsmax(client_cmds), "kit%d", i); register_concmd(client_cmds, "ClientCommand_Select_Kit"); } register_concmd("debug", "Debug"); } public Debug(id) { new players[32], playername[32], num; new team = get_user_team(id) get_players(players, num, "a"); for (new i = 1; i < num + 1; i++) { get_user_name(i, playername, charsmax(playername)); console_print(id, "%s: %s | %d", playername, player_folder[i], player_cache[i]); } client_print(1, print_chat, "TEAM: %d", team); client_print(1, print_chat, "First Round: %d", bool_firstround); console_print(id, "=============================="); } public ClientCommand_Select_Kit(id) { static cmd[6]; read_argv(0, cmd, 5); new num = str_to_num(cmd[3]); player_cache[id] = num; client_print(id, print_chat, "Music Kit changed to %d.", num); client_print(id, print_chat, "Player: %d.", id); client_print(id, print_chat, "Source Folder: %s.", player_folder[id]); client_print(id, print_center, "Music Kit will change next round."); } public Event_New_Round() { // Resetting some values for later bool_endofround = 0; bool_bomb_planted = 0; client_print(1, print_chat, "End Round: %d.", bool_endofround); client_print(1, print_chat, "Bomb Planted: %d.", bool_bomb_planted); new players[32], num; get_players(players, num, "a"); for (new i = 1; i < num + 1; i++) { if(bool_firstround == 1) { player_cache[i] = get_pcvar_num(cvar_musickit_set); player_kit[i] = player_cache[i]; } else player_kit[i] = player_cache[i]; } if(get_pcvar_num(cvar_freeze_time) <= 2) { variant = random_num(0,2); return } variant = random_num(0,2); Play_Music(0 + variant, 0, 0); } public Event_Start_Round() { if(bool_endofround == 1) return Play_Music(3 + variant, 0, 0); client_print(1, print_center, "Works up till this point."); new Float:SecUntilRoundEnd = float((get_pcvar_num(cvar_round_time) * 60) - 10); // We calculate when there's only ten seconds left of round time set_task(SecUntilRoundEnd, "Round_Ten_Seconds_Left", TASKID_ROUND_TEN); // Setting task to play sound when only ten seconds of round time is left } public Round_Ten_Seconds_Left() { if(bool_endofround == 1) return // If is already planted, function is ignored if(bool_bomb_planted == 1) return Play_Music(9, 0, 0); } public Event_Bomb_Planted() { if(bool_endofround == 1) return bool_bomb_planted = 1; Play_Music(7, 0, 0); new Float:SecUntilExplosion = float(get_pcvar_num(cvar_c4_time) - 10); // Calculating when ten seconds is left on the C4 timer set_task(SecUntilExplosion, "Bomb_Ten_Seconds_Left", TASKID_BOMB_TEN); // Sets tasks when ten seconds of C4 timer is left } public Bomb_Ten_Seconds_Left() { if(bool_endofround == 1) return Play_Music(8, 0, 0); } public Event_End_Round(id) { // We get what type of End Round we have... static textmsg[22]; get_msg_arg_string(2, textmsg, charsmax(textmsg)); //...and play the appropriate sound to each player according to their team if(equali(textmsg, "#Terrorists_Win")) //Terrorists Wins Play_Music(10, 1, 1); else if(equali(textmsg, "#CTs_Win")) //Counter-Terrorists Wins Play_Music(10, 2, 1); else if(equali(textmsg, "#Target_Bombed")) //C4 explodes, eliminates target Play_Music(10, 1, 1); else if(equali(textmsg, "#Hostages_Not_Rescued")) //Time ran out and hostages not rescued Play_Music(10, 1, 1); else if(equali(textmsg, "#VIP_Assassinated") || equali(textmsg, "#VIP_Not_Escaped")) //VIP killed or time ran out and VIP has not escaped Play_Music(10, 1, 1); else if(equali(textmsg, "#VIP_Escaped")) //VIP escapes Play_Music(10, 2, 1); } // Plays victory sound for CT when C4 is defused public Event_Bomb_Defused(id) { if(bool_endofround == 1) return Play_Music(10, 2, 1); } // Plays victory sound for CT when target has not been bombed public Event_BombTarget_Saved(id) { Play_Music(10, 2, 1); } public Event_Round_Draw() { Play_Music(11, 0, 1); } public Event_Death() { if(bool_endofround == 1) return new id = read_data(2) // Getting index of player who just died Format_Music_Folder(id); client_cmd(id, "mp3 play ^"%s%s^"", player_folder[id], MUSIC[6]); } public Remove_Tasks() { //Removing set tasks remove_task(TASKID_ROUND_TEN); remove_task(TASKID_BOMB_TEN); // Resetting values for next round bool_endofround = 1; bool_bomb_planted = 0; } public Play_Music(music, team, end) { new players[32], num; get_players(players, num); for (new i = 1; i < num + 1; i++) { Format_Music_Folder(i); if(end == 1) { if(team) // If one team wins { if(get_user_team(i) == team) client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[10]); else client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[11]); } else // When no one wins, everybody loses client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[11]); // The 1st round is when players are still connecting and game has not commenced. // To prevent the sound from playing after that, we do this check if(bool_firstround == 1) { bool_firstround = 0; return } } else client_cmd(i, "mp3 play ^"%s%s^"", player_folder[i], MUSIC[music]); } } stock Format_Music_Folder(id) { new iFolder[45]; if(player_kit[id] == 1) { if(CsTeams:get_user_team(id) == CS_TEAM_T) formatex(iFolder, charsmax(iFolder), "media/musickits/"); else if(CsTeams:get_user_team(id) == CS_TEAM_CT) formatex(iFolder, charsmax(iFolder), "media/musickits/"); else formatex(iFolder, charsmax(iFolder), "media/musickits/"); } else if(player_kit[id] >> 1) formatex(iFolder, charsmax(iFolder), "media/musickits/", player_kit[id]); player_folder[id] = iFolder; }
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