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EnisBey*
Mesajlar: 32
Kayıt: Sal Haz 06, 2017 1:37 pm

plugin hatası çözümü

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selamun aleyküm ben bitane plugin yükledim birkaçtane hata aldım çözebilen varmı

//cstrike/addons/amxmodx/scripting/kirmizi_yazi.sma(346) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/kirmizi_yazi.sma(355) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/kirmizi_yazi.sma(376) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/kirmizi_yazi.sma(385) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/kirmizi_yazi.sma(404) : warning 217: loose indentation

şimdiden tşkr
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TunnS[C]
Mesajlar: 3971
Kayıt: Prş Oca 05, 2017 12:38 pm
Konum: Ordu
Server Ip/DNS: 213.238.173.78
Clan İsmi: CapitaLL |
İletişim:

plugin hatası çözümü

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Kod: Tümünü seç

#include <amxmodx>
#include <amxmisc>

#define PLUGIN         "Admin Chat Colors"
#define VERSION     "2.0"
#define AUTHOR         "Arion"

#define ACCESS_LEVEL    ADMIN_RCON

new message[192]
new sayText
new teamInfo
new maxPlayers

new g_MessageColor
new g_NameColor
new g_AdminListen

new strName[191]
new strText[191]
new alive[11]

public plugin_init()
{
    register_plugin (PLUGIN, VERSION, AUTHOR)
    
    g_MessageColor = register_cvar ("amx_color", "5") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
    
    g_NameColor = register_cvar ("amx_namecolor", "2") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
    
    g_AdminListen = register_cvar ("amx_listen", "0") // Set whether admins see or not all messages (Alive, dead and team-only)
    
    
    sayText = get_user_msgid ("SayText")
    teamInfo = get_user_msgid ("TeamInfo")
    maxPlayers = get_maxplayers()
    
    
    register_message (sayText, "avoid_duplicated")
    
    register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
    register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
    register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
    
    register_clcmd ("say", "hook_say")
    register_clcmd ("say_team", "hook_teamsay")
}


public avoid_duplicated (msgId, msgDest, receiver)
{
    return PLUGIN_HANDLED
}


public hook_say(id)
{
    read_args (message, 191)
    remove_quotes (message)
    
    if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
        // Gungame commands and empty messages
    return PLUGIN_CONTINUE
    
    
    new name[32]
    get_user_name (id, name, 31)
    
    new bool:admin = false
    new bool:slot =  false
    
    if(get_user_flags(id) & ADMIN_RESERVATION) 
        slot = true
    
    if (get_user_flags(id) & ACCESS_LEVEL)
        admin = true
    
    
    new isAlive
    
    if (is_user_alive (id))
    {
        isAlive = 1
        alive = "^x01"
    }
    else
    {
        isAlive = 0
        alive = "^x01*DEAD* "
    }
    
    static color[10]
    
    
    
    if (admin)
    {
        // Name
        switch (get_pcvar_num (g_NameColor))
        {
            case 1:
                format (strName, 191, "%s%s", alive, name)
            
            case 2:
                format (strName, 191, "%s^x04%s", alive, name)
            
            case 3:
            {
                color = "SPECTATOR"
                format (strName, 191, "%s^x03%s", alive, name)
            }
            
            case 4:
            {
                color = "CT"
                format (strName, 191, "%s^x03%s", alive, name)
            }
            
            case 5:
            {
                color = "TERRORIST"
                format (strName, 191, "%s^x03%s", alive, name)
            }
            
            case 6:
            {
                get_user_team (id, color, 9)
                
                format (strName, 191, "%s^x03%s", alive, name)
            }
        }
        
        
        // Message
        switch (get_pcvar_num (g_MessageColor))
        {
            case 1:    // Yellow
                format (strText, 191, "%s", message)
            
            case 2:    // Green
                format (strText, 191, "^x04%s", message)
            
            case 3:    // White
            {
                copy (color, 9, "SPECTATOR")
                format (strText, 191, "^x03%s", message)
            }
            
            case 4:    // Blue
            {
                copy (color, 9, "CT")
                format (strText, 191, "^x03%s", message)
            }
            
            case 5:    // Red
            {
                copy (color, 9, "TERRORIST")
                format (strText, 191, "^x03%s", message)
            }
        }
    }
    else if(slot)
    {
        get_user_team (id, color, 9)
        
        format (strName, 191, "%s^x03%s", alive, name)
        
        format (strText, 191, "^x04%s", message)
        
        
    }
    
    else     // Player is not admin. Team-color name : Yellow message
    {
        get_user_team (id, color, 9)
        
        format (strName, 191, "%s^x03%s", alive, name)
        
        format (strText, 191, "%s", message)
    }
    
    format (message, 191, "%s^x01 :  %s", strName, strText)
    
    sendMessage (color, isAlive)    // Sends the colored message
    
    return PLUGIN_CONTINUE
}


public hook_teamsay(id)
{
    new playerTeam = get_user_team(id)
    new playerTeamName[19]
    
    switch (playerTeam) // Team names which appear on team-only messages
    {
        case 1:
            copy (playerTeamName, 11, "Terrorists")
        
        case 2:
            copy (playerTeamName, 18, "Counter-Terrorists")
        
        default:
        copy (playerTeamName, 9, "Spectator")
    }
    
    read_args (message, 191)
    remove_quotes (message)
    
    if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, 
        // Gungame commands and empty messages
    return PLUGIN_CONTINUE
    
    
    new name[32]
    get_user_name (id, name, 31)
    
    new bool:admin = false
    
    if (get_user_flags(id) & ACCESS_LEVEL)
        admin = true
    
    
    new isAlive
    
    if (is_user_alive (id))
    {
        isAlive = 1
        alive = "^x01"
    }
    else
    {
        isAlive = 0
        alive = "^x01*DEAD* "
    }
    
    static color[10]
    
    
    
    if (admin)
    {
        // Name
        switch (get_pcvar_num (g_NameColor))
        {
            case 1:
                format (strName, 191, "%s(%s) %s", alive, playerTeamName, name)
            
            case 2:
                format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name)
            
            case 3:
            {
                color = "SPECTATOR"
                format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
            }
            
            case 4:
            {
                color = "CT"
                format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
            }
            
            case 5:
            {
                color = "TERRORIST"
                format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
            }
            
            case 6:
            {
                get_user_team (id, color, 9)
                
                format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
            }
        }
        
        
        // Message
        switch (get_pcvar_num (g_MessageColor))
        {
            case 1:    // Yellow
                format (strText, 191, "%s", message)
            
            case 2:    // Green
                format (strText, 191, "^x04%s", message)
            
            case 3:    // White
            {
                copy (color, 9, "SPECTATOR")
                format (strText, 191, "^x03%s", message)
            }
            
            case 4:    // Blue
            {
                copy (color, 9, "CT")
                format (strText, 191, "^x03%s", message)
            }
            
            case 5:    // Red
            {
                copy (color, 9, "TERRORIST")
                format (strText, 191, "^x03%s", message)
            }
        }
    }
    
    else     // Player is not admin. Team-color name : Yellow message
    {
        get_user_team (id, color, 9)
        
        format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
        
        format (strText, 191, "%s", message)
    }
    
    format (message, 191, "%s ^x01:  %s", strName, strText)
    
    sendTeamMessage (color, isAlive, playerTeam)    // Sends the colored message
    
    return PLUGIN_CONTINUE    
}


public set_color (id, level, cid)
{
    if (!cmd_access(id, level, cid, 2))
        return PLUGIN_HANDLED
    
    new arg[1], newColor
    read_argv (1, arg, 1)
    
    newColor = str_to_num (arg)
    
    if (newColor >= 1 && newColor <= 5) {
        set_cvar_num ("amx_color", newColor)
        set_pcvar_num (g_MessageColor, newColor)    
        if (get_pcvar_num (g_NameColor) != 1 &&
        ((newColor == 3 &&  get_pcvar_num (g_NameColor) != 3)
        || (newColor == 4 &&  get_pcvar_num (g_NameColor) != 4)
        || (newColor == 5 &&  get_pcvar_num (g_NameColor) != 5)))
    {
        set_cvar_num ("amx_namecolor", 2);    set_pcvar_num (g_NameColor, 2)    
    }
}
    return PLUGIN_HANDLED
}


public set_name_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
    return PLUGIN_HANDLED
    
new arg[1], newColor
read_argv (1, arg, 1)
    
newColor = str_to_num (arg)
    
if (newColor >= 1 && newColor <= 6)
    {
        set_cvar_num ("amx_namecolor", newColor)
        set_pcvar_num (g_NameColor, newColor)
        
        if ((get_pcvar_num (g_MessageColor) != 1
        && ((newColor == 3 &&  get_pcvar_num (g_MessageColor) != 3)
        || (newColor == 4 &&  get_pcvar_num (g_MessageColor) != 4)
        || (newColor == 5 &&  get_pcvar_num (g_MessageColor) != 5)))
        || get_pcvar_num (g_NameColor) == 6)
    {
        set_cvar_num ("amx_color", 2)
        set_pcvar_num (g_MessageColor, 2)
    }
}

return PLUGIN_HANDLED
}


public set_listen (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
    return PLUGIN_HANDLED
    
new arg[1], newListen
read_argv(1, arg, 1)
    
newListen = str_to_num (arg)
    
set_cvar_num ("amx_listen", newListen)
set_pcvar_num (g_AdminListen, newListen)
    
return PLUGIN_HANDLED
}


public sendMessage (color[], alive)
{
    new teamName[10]
    for (new player = 1; player < maxPlayers; player++)
    {
        if (!is_user_connected(player))
            continue    

        get_user_team (player, teamName, 9)    // Stores user's team name to change back after sending the message
        changeTeamInfo (player, color)        // Changes user's team according to color choosen
        writeMessage (player, message)        // Writes the message on player's chat
        changeTeamInfo (player, teamName)    // Changes user's team back to original
    }
}
public sendTeamMessage (color[], alive, playerTeam)
{
new teamName[10]

for (new player = 1; player < maxPlayers; player++)
{
    if (!is_user_connected(player))
        continue
        
    {
    {
        get_user_team (player, teamName, 9)    // Stores user's team name to change back after sending the message
        
        changeTeamInfo (player, color)        // Changes user's team according to color choosen
        
        writeMessage (player, message)        // Writes the message on player's chat
        
        changeTeamInfo (player, teamName)    // Changes user's team back to original
    }
}
}
}


public changeTeamInfo (player, team[])
{
message_begin (MSG_ONE, teamInfo, _, player)    // Tells to to modify teamInfo (Which is responsable for which time player is)
write_byte (player)                // Write byte needed
write_string (team)                // Changes player's team
message_end()                    // Also Needed
}


public writeMessage (player, message[])
{
message_begin (MSG_ONE, sayText, {0, 0, 0}, player)    // Tells to modify sayText (Which is responsable for writing colored messages)
write_byte (player)                    // Write byte needed
write_string (message)                    // Effectively write the message, finally, afterall
message_end ()                        // Needed as always
} 

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Konu Sahibi
EnisBey*
Mesajlar: 32
Kayıt: Sal Haz 06, 2017 1:37 pm

plugin hatası çözümü

Mesaj gönderen EnisBey* »

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