Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: "C:\cs16_oyunyoneticisi"
** Executing...
** Command: C:\Users\DELL\Desktop\Vhe\ayar\hlcsg.exe
** Parameters: "c:\users\dell\desktop\jail_dad" -wadinclude reklam.wad
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\DELL\Desktop\Vhe\ayar\hlcsg.exe c:\users\dell\desktop\jail_dad -wadinclude reklam.wad
Entering c:\users\dell\desktop\jail_dad.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[reklam.wad]
22 brushes (totalling 132 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.98 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.45 seconds)
Using Wadfile: \cs16_oyunyoneticisi\valve\halflife.wad
- Contains 50 used textures, 43.86 percent of map (3116 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\colors.wad
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\dev_boxcolor-textures.wad
- Contains 1 used texture, 0.88 percent of map (56 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\excelds.wad
- Contains 5 used textures, 4.39 percent of map (158 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\kafes.wad
- Contains 11 used textures, 9.65 percent of map (19 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\metal.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\portakal.wad
- Warning: Larger than expected texture (348972 bytes): 'RETURN'
- Contains 19 used textures, 16.67 percent of map (104 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\rds_custom_wad_1.wad
- Contains 0 used textures, 0.00 percent of map (106 textures in wad)
Including Wadfile: \users\dell\desktop\leaxer\die another day\map\map\reklam.wad
- Warning: Larger than expected texture (441452 bytes): '2'
- Contains 1 used texture, 0.88 percent of map (2 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\sinif.wad
- Warning: Larger than expected texture (218412 bytes): '936332_PLANK_TE'
- Warning: Larger than expected texture (218412 bytes): '72'
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\stripes.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled1.wad
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Contains 5 used textures, 4.39 percent of map (169 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled2.wad
- Contains 1 used texture, 0.88 percent of map (202 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled3.wad
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Contains 4 used textures, 3.51 percent of map (177 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled4.wad
- Contains 1 used texture, 0.88 percent of map (184 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled5.wad
- Contains 1 used texture, 0.88 percent of map (190 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled7.wad
- Contains 2 used textures, 1.75 percent of map (133 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled8.wad
- Contains 4 used textures, 3.51 percent of map (147 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled9.wad
- Contains 4 used textures, 3.51 percent of map (127 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled6.wad
- Contains 0 used textures, 0.00 percent of map (98 textures in wad)
Using Wadfile: \users\dell\desktop\leaxer\die another day\map\map\untitled10.wad
- Contains 4 used textures, 3.51 percent of map (91 textures in wad)
Warning: More than 8 wadfiles are in use. (21)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 21 additional animating textures.
Warning: ::FindTexture() texture ROCKWALL not found!
Warning: ::LoadLump() texture ROCKWALL not found!
Texture usage is at 3.40 mb (of 4.00 mb MAX)
2.76 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\DELL\Desktop\Vhe\ayar\hlbsp.exe
** Parameters: "c:\users\dell\desktop\jail_dad"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\DELL\Desktop\Vhe\ayar\hlbsp.exe c:\users\dell\desktop\jail_dad
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5096 (0.18 seconds)
BSP generation successful, writing portal file 'c:\users\dell\desktop\jail_dad.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4900 (0.16 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4179 (0.12 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5320 (0.19 seconds)
2.82 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Users\DELL\Desktop\Vhe\ayar\hlvis.exe
** Parameters: "c:\users\dell\desktop\jail_dad"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\DELL\Desktop\Vhe\ayar\hlvis.exe c:\users\dell\desktop\jail_dad
3039 portalleafs
10412 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.14 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1979.43 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1545 and 1547:
(-783.000 320.000 435.000)
(-783.000 320.000 435.000)
(-811.235 357.647 440.000)
(-817.560 375.040 440.000)
(-800.778 363.852 435.630)
(-783.000 325.333 434.333)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1609 and 1611:
(-783.000 320.000 313.000)
(-783.000 320.000 313.000)
(-811.235 357.647 318.000)
(-817.560 375.040 318.000)
(-800.778 363.852 313.630)
(-783.000 325.334 312.333)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2462 and 2470:
(-959.000 -240.000 435.000)
(-955.000 -232.000 435.000)
(-967.000 -232.000 438.000)
(-967.000 -232.000 438.000)
(-967.000 -240.000 437.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2505 and 2507:
(-783.000 -192.000 313.000)
(-783.000 -192.000 313.000)
(-811.235 -154.353 318.000)
(-817.560 -136.960 318.000)
(-800.778 -148.148 313.630)
(-783.000 -186.667 312.333)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2524 and 2532:
(-1003.000 -208.000 317.000)
(-1003.000 -232.000 317.000)
(-999.000 -232.000 318.000)
(-999.000 -232.000 318.000)
(-999.000 -208.000 318.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2525 and 2530:
(-959.000 -240.000 313.000)
(-955.000 -232.000 313.000)
(-967.000 -232.000 316.000)
(-967.000 -232.000 316.000)
(-967.000 -240.000 315.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2539 and 2537:
(-983.000 -144.000 315.000)
(-999.000 -176.000 317.000)
(-999.000 -176.000 317.000)
(-999.000 -168.000 315.500)
(-987.000 -144.000 314.000)
average leafs visible: 391
g_visdatasize:400429 compressed from 1154820
1984.69 seconds elapsed [33m 4s]
----- END hlvis -----
** Executing...
** Command: C:\Users\DELL\Desktop\Vhe\ayar\hlrad.exe
** Parameters: "c:\users\dell\desktop\jail_dad"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\DELL\Desktop\Vhe\ayar\hlrad.exe c:\users\dell\desktop\jail_dad
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Users\DELL\Desktop\Vhe\ayar\lights.rad']
[59 texlights parsed from 'C:\Users\DELL\Desktop\Vhe\ayar\lights.rad']
16467 faces
Create Patches : 118247 base patches
0 opaque faces
1411816 square feet [203301600.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\users\dell\desktop\jail_dad.bsp" "C:\cs16_oyunyoneticisi\cstrike\maps\jail_dad.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\users\dell\desktop\jail_dad.pts" "C:\cs16_oyunyoneticisi\cstrike\maps\jail_dad.pts"
** Executing...
** Command: C:\CS16_O~1\hl.exe
** Parameters: +map "jail_dad" -game cstrike -dev -console +deathmatch 1