data_-bomba-_ Bu kodu degıstırınce bomba gelmıyor
Moderatör: Moderatörler
-
Konu Sahibi - Mesajlar: 20
- Kayıt: Pzt Nis 10, 2017 12:53 pm
data_-bomba-_ Bu kodu degıstırınce bomba gelmıyor
Al Dene Bakalım Consola data_-bomllkkowxzba-_ yaz . Görelim 

Kod: Tümünü seç
#include < amxmodx >
#include < cstrike >
#include < engine >
#include < fakemeta_util>
#include < fun >
#include < hamsandwich >
#define Plugin "[ZP] Extra Item: Jump Bomb"
#define Version "1.2"
#define Author "Zombie-rus"
// Модели гранаты
new const g_ViewModel [ ] = "models/cz/v_zombibomb.mdl"
new const g_PlayerModel [ ] = "models/cz/p_zombibomb.mdl"
new const g_WorldModel [ ] = "models/cz/w_zombibomb.mdl"
//Звуки покупки
new const g_SoundGrenadeBuy [ ] [ ] = { "items/gunpickup2.wav" }
new const g_SoundAmmoPurchase [ ] [ ] = { "items/9mmclip1.wav" }
//Звук взрыва
new const g_SoundBombExplode [ ] [ ] = { "nst_zombie/zombi_bomb_exp.wav" }
//Не изменять! Звуки прописаны в модели.
new const frogbomb_sound [ ] = { "nst_zombie/zombi_bomb_pull_1.wav", "nst_zombie/zombi_bomb_deploy.wav" }
new const frogbomb_sound_idle [ ] = { "nst_zombie/zombi_bomb_idle_1.wav", "nst_zombie/zombi_bomb_idle_2.wav", "nst_zombie/zombi_bomb_idle_3.wav", "nst_zombie/zombi_bomb_idle_4.wav" }
#define MAXCARRY 5 // Ilość granat
#define RADIUS 300.0
#define MAXPLAYERS 32
#define pev_nade_type pev_flTimeStepSound
#define NADE_TYPE_JUMPING 26517
#define AMMOID_SM 13
new g_iExplo
new g_iNadeID
new g_iJumpingNadeCount [ MAXPLAYERS+1 ]
new g_iCurrentWeapon [ MAXPLAYERS+1 ]
new cvar_speed
new iconstatus
new grenade_icons[33][32]
new g_msgScreenShake
new g_MaxPlayers
new g_msgAmmoPickup
const UNIT_SECOND = (1<<12)
public plugin_precache ( )
{
precache_model ( g_ViewModel )
precache_model ( g_PlayerModel )
precache_model ( g_WorldModel )
precache_sound ( frogbomb_sound )
precache_sound ( frogbomb_sound_idle )
new i
for ( i = 0; i < sizeof g_SoundGrenadeBuy; i++ )
precache_sound ( g_SoundGrenadeBuy [ i ] )
for ( i = 0; i < sizeof g_SoundAmmoPurchase; i++ )
precache_sound ( g_SoundAmmoPurchase [ i ] )
for ( i = 0; i < sizeof g_SoundBombExplode; i++ )
precache_sound ( g_SoundBombExplode [ i ] )
g_iExplo = precache_model ( "sprites/zombiebomb_exp.spr" ) // Sprite wybuchu
}
public plugin_init ( )
{
register_plugin ( Plugin, Version, Author )
register_event ( "CurWeapon", "EV_CurWeapon", "be", "1=1" )
register_event ( "HLTV", "EV_NewRound", "a", "1=0", "2=0" )
register_event ( "DeathMsg", "EV_DeathMsg", "a" )
register_clcmd("data_-bomllkkowxzba-_","zp_extra_item_selected")
register_forward ( FM_SetModel, "fw_SetModel" )
RegisterHam ( Ham_Think, "grenade", "fw_ThinkGrenade" )
g_msgScreenShake = get_user_msgid("ScreenShake")
cvar_speed = register_cvar ( "zp_zombiebomb_knockback", "800" )
g_msgAmmoPickup = get_user_msgid ( "AmmoPickup" )
g_MaxPlayers = get_maxplayers ( )
register_event("CurWeapon", "grenade_icon", "be", "1=1")
register_event("DeathMsg", "event_death", "a")
iconstatus = get_user_msgid("StatusIcon")
}
public client_connect ( id )
{
g_iJumpingNadeCount [ id ] = 0
}
public zp_extra_item_selected ( id, Item )
{
if ( Item == g_iNadeID )
{
if ( g_iJumpingNadeCount [ id ] >= MAXCARRY )
{
client_print ( id, print_chat, "[ZP] Nie mozesz kupic wiecej!" )
return PLUGIN_HANDLED
}
new iBpAmmo = cs_get_user_bpammo ( id, CSW_SMOKEGRENADE )
if ( g_iJumpingNadeCount [ id ] >= 1 )
{
cs_set_user_bpammo ( id, CSW_SMOKEGRENADE, iBpAmmo+1 )
emit_sound ( id, CHAN_ITEM, g_SoundAmmoPurchase[random_num(0, sizeof g_SoundAmmoPurchase-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
AmmoPickup ( id, AMMOID_SM, 1 )
g_iJumpingNadeCount [ id ]++
}
else
{
give_item ( id, "weapon_smokegrenade" )
client_print ( id, print_chat, "[ZP] Kupiles Jump Bomb!" )
emit_sound ( id, CHAN_ITEM, g_SoundGrenadeBuy[random_num(0, sizeof g_SoundGrenadeBuy-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
AmmoPickup ( id, AMMOID_SM, 1 )
g_iJumpingNadeCount [ id ] = 1
}
}
return PLUGIN_CONTINUE
}
public zp_user_infected_post ( id, Infector, Nemesis )
{
g_iJumpingNadeCount [ id ] = 0
give_item ( id, "weapon_smokegrenade" )
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
emit_sound ( id, CHAN_ITEM, g_SoundGrenadeBuy[random_num(0, sizeof g_SoundGrenadeBuy-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
AmmoPickup ( id, AMMOID_SM, 1 )
g_iJumpingNadeCount [ id ] = 1
}
public zp_user_humanized_post ( id, Survivor )
{
if ( Survivor )
{
g_iJumpingNadeCount [ Survivor ] = 0
}
}
public EV_CurWeapon ( id )
{
if ( !is_user_alive ( id ) || !is_user_alive ( id ) )
return PLUGIN_CONTINUE
g_iCurrentWeapon [ id ] = read_data ( 2 )
if ( g_iJumpingNadeCount [ id ] > 0 && g_iCurrentWeapon [ id ] == CSW_SMOKEGRENADE )
{
set_pev(id, pev_viewmodel2, g_ViewModel)
set_pev ( id, pev_weaponmodel2, g_PlayerModel )
}
return PLUGIN_CONTINUE
}
public EV_NewRound ( )
{
arrayset ( g_iJumpingNadeCount, 0, 33 )
}
public EV_DeathMsg ( )
{
new iVictim = read_data ( 2 )
if ( !is_user_connected ( iVictim ) )
return
g_iJumpingNadeCount [ iVictim ] = 0
}
public fw_SetModel ( Entity, const Model [ ] )
{
if ( Entity < 0 )
return FMRES_IGNORED
if ( pev ( Entity, pev_dmgtime ) == 0.0 )
return FMRES_IGNORED
new iOwner = entity_get_edict ( Entity, EV_ENT_owner )
if ( g_iJumpingNadeCount [ iOwner ] >= 1 && equal ( Model [ 7 ], "w_sm", 4 ) )
{
// Reset any other nade
set_pev ( Entity, pev_nade_type, 0 )
set_pev ( Entity, pev_nade_type, NADE_TYPE_JUMPING )
g_iJumpingNadeCount [ iOwner ]--
entity_set_model ( Entity, g_WorldModel )
fm_set_rendering(Entity, kRenderFxHologram, 255, 165, 0, kRenderNormal, 16) //kRenderFxGlowShell
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fw_ThinkGrenade ( Entity )
{
if ( !pev_valid ( Entity ) )
return HAM_IGNORED
static Float:dmg_time
pev ( Entity, pev_dmgtime, dmg_time )
if ( dmg_time > get_gametime ( ) )
return HAM_IGNORED
if ( pev ( Entity, pev_nade_type ) == NADE_TYPE_JUMPING )
{
jumping_explode ( Entity )
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public jumping_explode ( Entity )
{
if ( Entity < 0 )
return
static Float:flOrigin [ 3 ]
pev ( Entity, pev_origin, flOrigin )
engfunc ( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 )
write_byte ( TE_SPRITE )
engfunc ( EngFunc_WriteCoord, flOrigin [ 0 ] )
engfunc ( EngFunc_WriteCoord, flOrigin [ 1 ] )
engfunc ( EngFunc_WriteCoord, flOrigin [ 2 ] + 45.0 )
write_short ( g_iExplo )
write_byte ( 35 )
write_byte ( 186 )
message_end ( )
new iOwner = entity_get_edict ( Entity, EV_ENT_owner )
emit_sound ( Entity, CHAN_WEAPON, g_SoundBombExplode[random_num(0, sizeof g_SoundBombExplode-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
for ( new i = 1; i < g_MaxPlayers; i++ )
{
if ( !is_user_alive ( i ) )
continue
new Float:flVictimOrigin [ 3 ]
pev ( i, pev_origin, flVictimOrigin )
new Float:flDistance = get_distance_f ( flOrigin, flVictimOrigin )
if ( flDistance <= RADIUS )
{
static Float:flSpeed
flSpeed = get_pcvar_float ( cvar_speed )
static Float:flNewSpeed
flNewSpeed = flSpeed * ( 1.0 - ( flDistance / RADIUS ) )
static Float:flVelocity [ 3 ]
get_speed_vector ( flOrigin, flVictimOrigin, flNewSpeed, flVelocity )
set_pev ( i, pev_velocity,flVelocity )
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, i)
write_short(UNIT_SECOND*4) // amplitude
write_short(UNIT_SECOND*10) // duration
write_short(UNIT_SECOND*10) // frequency
message_end()
fm_fakedamage(i, "knockback-bomb", 10.0, DMG_BLAST);
}
}
engfunc ( EngFunc_RemoveEntity, Entity )
}
public AmmoPickup ( id, AmmoID, AmmoAmount )
{
message_begin ( MSG_ONE, g_msgAmmoPickup, _, id )
write_byte ( AmmoID )
write_byte ( AmmoAmount )
message_end ( )
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
public grenade_icon(id)
{
remove_grenade_icon(id)
if(is_user_bot(id))
return
static igrenade, grenade_sprite[16], grenade_color[3]
igrenade = get_user_weapon(id)
switch(igrenade)
{
case CSW_SMOKEGRENADE:
{
if(!is_user_alive(id) || is_user_alive(id)) {
grenade_sprite = "dmg_gas"
grenade_color = {255, 165, 0}
}
else
{
grenade_sprite = ""
grenade_color = {0, 0, 0}
}
}
default:
return
}
grenade_icons[id] = grenade_sprite
// show grenade icons
message_begin(MSG_ONE,iconstatus,{0,0,0},id)
write_byte(1) // status (0=hide, 1=show, 2=flash)
write_string(grenade_icons[id]) // sprite name
write_byte(grenade_color[0]) // red
write_byte(grenade_color[1]) // green
write_byte(grenade_color[2]) // blue
message_end()
return
}
public remove_grenade_icon(id)
{
// remove grenade icons
message_begin(MSG_ONE,iconstatus,{0,0,0},id)
write_byte(0) // status (0=hide, 1=show, 2=flash)
write_string(grenade_icons[id]) // sprite name
message_end()
}
public event_death()
{
new id = read_data(2)
if(!is_user_bot(id))
remove_grenade_icon(id)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/
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Linklerini gizle |
data_-bomba-_ Bu kodu degıstırınce bomba gelmıyor
Foruma bakan adam gorecek siz kendiniz degistirip alt satira ;
Kod: Tümünü seç
Client_cmd(id,"clear")
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data_-bomba-_ Bu kodu degıstırınce bomba gelmıyor
Aynen consolu temizlemek için mantıklı Yada Plugin Handlend de yapabilirsiniz. Böylece Consoldaki kayıtlı verileri görebilirlerredarmygaming yazdı:Foruma bakan adam gorecek siz kendiniz degistirip alt satira ;Kod: Tümünü seç
Client_cmd(id,"clear")
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Linklerini gizle |
-
Konu Sahibi - Mesajlar: 20
- Kayıt: Pzt Nis 10, 2017 12:53 pm
data_-bomba-_ Bu kodu degıstırınce bomba gelmıyor
ben zaten plugıne o ayarı verdım ama plugını aldıgım yer dahıl herkez bılıyor komudu bu zarar verır bana sorun su fark ettım
ornegın
register_clcmd("data_-bomba-_","zp_extra_item_selected")
register_clcmd("data_-saea-_","zp_extra_item_selected")
Bunu yapdım dıyelım data_-bomba-_ bunu yazınca da vermıyor
nasıl ayarlamıslar hıc anlamıyorum yada bunu clientcmd yemı gecırsem
@Paaze @redarmygaming @TasarimciV2 @CSMileface
ornegın
register_clcmd("data_-bomba-_","zp_extra_item_selected")
register_clcmd("data_-saea-_","zp_extra_item_selected")
Bunu yapdım dıyelım data_-bomba-_ bunu yazınca da vermıyor
nasıl ayarlamıslar hıc anlamıyorum yada bunu clientcmd yemı gecırsem
@Paaze @redarmygaming @TasarimciV2 @CSMileface
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Linklerini gizle |
-
Konu Sahibi - Mesajlar: 20
- Kayıt: Pzt Nis 10, 2017 12:53 pm
data_-bomba-_ Bu kodu degıstırınce bomba gelmıyor
Oha senınkı calısdı fatıh register_clcmd("data_-bomllkkowxzba-_","zp_extra_item_selected")
Burayı edıtlemedın mı sadece @Fatih ~ EjderYa
Burayı edıtlemedın mı sadece @Fatih ~ EjderYa
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data_-bomba-_ Bu kodu degıstırınce bomba gelmıyor
@Sinan Engin23 Evet Öyle Yaptım Yaptığın Şu Şekilde Olacak data_-****-_ Yıldız olan kısma istediğini yaz ama mutlaka bu kalıpta olacak 
Pluginin ana dosyalarına baktım biraz. Arşivleme sistemine baktım. Bunu fark ettim
biraz araştırınca bulunuyor.

Pluginin ana dosyalarına baktım biraz. Arşivleme sistemine baktım. Bunu fark ettim

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Linklerini gizle |