Silah Yasaklı Kod Hatası
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Silah Yasaklı Kod Hatası
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- Mesajlar: 1402
- Kayıt: Sal Oca 29, 2019 11:28 pm
- Clan İsmi: MoonGaming
Silah Yasaklı Kod Hatası
Kod: Tümünü seç
#include < amxmodx >
#include < cstrike >
#include < fakemeta >
#include < hamsandwich >
#include < zombieplague >
#include < xs >
new const PLUGIN_VERSION[ ] = "0.0.1";
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
const WEAP_KEY = 545464464
const MAX_PLAYERS = 32
const m_flNextPrimaryAttack = 46;
const m_iClip = 51;
const m_fInReload = 54;
const m_flNextAttack = 83;
const m_pActiveItem = 373;
const m_flTimeWeaponIdle = 48;
enum _:Coord_e
{
Float:x,
Float:y,
Float:z
};
enum ( <<= 1 )
{
angles = 1,
v_angle,
punchangle
};
enum _:Angle_e
{
Float:pitch,
Float:yaw,
Float:roll
};
enum ( <<=1 )
{
DROP_PRIMARY = 1,
DROP_SECONDARY
};
const IDLE = 0
const RELOAD = 3
const DRAW = 4
const SHOOT_1 = 1
const SHOOT_END = 2
#define HoldCBaseWeapon(%0) ( get_user_weapon( %0 ) == g_iWeaponID && g_pveaponA[ %0 ] )
#define IsValidPrivateData(%0) ( pev_valid( %0 ) == 2 )
#define VectorScale(%1,%2,%3) ( %3[ x ] = %2 * %1[ x ], %3[ y ] = %2 * %1[ y ], %3[ z ] = %2 * %1[ z ] )
#define VectorAdd(%1,%2,%3) ( %3[ x ] = %1[ x ] + %2[ x ], %3[ y ] = %1[ y ] + %2[ y ], %3[ z ] = %1[ z ] + %2[ z ] )
#define PRECACHE_MODEL(%0) engfunc(EngFunc_PrecacheModel, %0)
#define PRECACHE_SOUND(%0) engfunc(EngFunc_PrecacheSound, %0)
#define PRECACHE_GENERIC(%0) engfunc(EngFunc_PrecacheGeneric, %0)
new const WEAPON_SOUND_FIRE[ ] = "weapons/poisongun-1.wav";
new const WEAPON_LIST[ ] = "weapon_antidoter_sh";
new const WEAPON_BASE_NAME[ ] = "weapon_m249";
const Float: RELOAD_TIME = 5.0
const AMMO__WEAPON = 200
const CLIP__WEAPON = 100
const Float: POISON__DAMAGE = 150.0
const Float: POISON__RADIUS = 100.0
const Float: POISON__SPEED = 600.0
const Float: WEAPON__SPEED = 0.07
const Float: RECOIL = 0.05
new const EXTRA_ITEM_NAME[ ] = "Bocek Ilaci";
new V_MODEL[ ] = "models/v_poisongun.mdl";
new P_MODEL[ ] = "models/p_poisongun.mdl";
new W_MODEL[ ] = "models/w_poisongun.mdl";
new R_MODEL[ ] = "sprites/ef_smoke_poison.spr";
new const HUD_SPRITES[ ] [ ] =
{
"sprites/640hud7.spr" ,
"sprites/640hud75.spr"
};
new g_iItem , g_iMaxPlayers , g_iForwardIndex ;
new Float:cl_pushangle[ MAX_PLAYERS + 1 ][ 3 ]
new g_pveaponA[ MAX_PLAYERS + 1 ] ;
new g_iClipAmmo[ MAX_PLAYERS + 1 ],
g_TmpClip[ MAX_PLAYERS + 1 ] ,
g_iWeaponID = 0;
new const POISON__CLASSNAME[ ] = "Poison_Ent";
const WEAPONS_PRIMARY_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
const WEAPONS_SECONDARY_BITSUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);
public plugin_precache( )
{
PRECACHE_MODEL( V_MODEL );
PRECACHE_MODEL( P_MODEL );
PRECACHE_MODEL( W_MODEL );
PRECACHE_MODEL( R_MODEL );
PRECACHE_SOUNDS_FROM_MODEL( V_MODEL );
PRECACHE_SOUND(WEAPON_SOUND_FIRE);
static iFile
for( iFile = 0 ; iFile < sizeof HUD_SPRITES; iFile++ )
{
PRECACHE_GENERIC( HUD_SPRITES[ iFile ] )
}
static szFile [ 128 ];
formatex ( szFile , charsmax( szFile ) , "sprites/%s.txt" , WEAPON_LIST );
PRECACHE_GENERIC( szFile );
}
public plugin_init()
{
register_plugin( "[CSO] Extra Item Antidoter" , PLUGIN_VERSION , "" );
register_clcmd( WEAPON_LIST, "weapon_hook_an" );
register_forward( FM_SetModel, "Forward_SetModel" , false );
register_forward( FM_UpdateClientData, "Forward_UpdateClientData" , true );
register_forward( FM_CmdStart , "Forward_CmdStart" ) ;
RegisterHam( Ham_Item_AddToPlayer, WEAPON_BASE_NAME, "CBaseWeapon__AddToPlayer__Pre" , .Post = false );
RegisterHam( Ham_Item_Deploy, WEAPON_BASE_NAME , "CBaseWeapon__Deploy__Post", .Post = true );
RegisterHam( Ham_Weapon_PrimaryAttack, WEAPON_BASE_NAME, "CBaseWeapon__PrimaryAttack__Pre" , .Post = false );
RegisterHam( Ham_Weapon_PrimaryAttack, WEAPON_BASE_NAME, "CBaseWeapon_PrimaryAttack_Post", .Post = true );
RegisterHam( Ham_Item_PostFrame, WEAPON_BASE_NAME, "CBaseWeapon__PostFrame__Pre" , .Post = false );
RegisterHam( Ham_Weapon_Reload, WEAPON_BASE_NAME, "CBaseWeapon__Reload_Pre" , .Post = false );
RegisterHam( Ham_Weapon_Reload, WEAPON_BASE_NAME, "CBaseWeapon__Reload_Post", .Post = true );
register_forward( FM_Touch , "Forward_Touch" );
register_forward( FM_Think , "Forward_Think" );
g_iItem = zp_register_extra_item( EXTRA_ITEM_NAME, 60, ZP_TEAM_HUMAN );
g_iMaxPlayers = get_maxplayers( );
g_iWeaponID = get_weaponid( WEAPON_BASE_NAME );
}
public zp_extra_item_selected( pPlayer , pItem )
{
if( pItem == g_iItem )
{
UTIL__DropWeapons( pPlayer, DROP_PRIMARY )
g_pveaponA[ pPlayer ] = true;
static pEntity;
pEntity = fm_give_item( pPlayer , WEAPON_BASE_NAME );
if( pEntity > 0 ) cs_set_weapon_ammo( pEntity, CLIP__WEAPON );
cs_set_user_bpammo( pPlayer , g_iWeaponID , AMMO__WEAPON );
UTIL__WeaponList( pPlayer, WEAPON_LIST , 3 , AMMO__WEAPON , -1 , -1 , 0 , 4 , g_iWeaponID , 0 );
}
}
public weapon_hook_an( pPlayer )
{
engclient_cmd( pPlayer, WEAPON_BASE_NAME);
return PLUGIN_HANDLED;
}
public zp_user_humanized_post( pPlayer )
{
g_pveaponA[ pPlayer ] = false;
}
public client_disconnected( pPlayer )
{
g_pveaponA[ pPlayer ] = false;
}
public Forward_SetModel( pEntity, const pModel[ ] )
{
if( !pev_valid( pEntity ) )
{
return FMRES_IGNORED;
}
static szClassName [ 33 ]
pev( pEntity, pev_classname, szClassName, charsmax(szClassName) );
if( !equal ( szClassName, "weaponbox" ) )
{
return FMRES_IGNORED;
}
static pOwner , pModel
pModel = fm_find_ent_by_owner ( -1, WEAPON_BASE_NAME, pEntity );
pOwner = pev ( pEntity, pev_owner );
if ( g_pveaponA [ pOwner ] && pev_valid ( pModel ) )
{
set_pev( pModel , pev_impulse , WEAP_KEY );
engfunc( EngFunc_SetModel, pEntity, W_MODEL );
g_pveaponA [ pOwner ] = false;
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public Forward_UpdateClientData( pPlayer , SendWeapons, CD_Handle )
{
if ( !HoldCBaseWeapon( pPlayer ) )
{
return HAM_IGNORED;
}
static Float:fGametime;
fGametime = get_gametime( );
set_cd ( CD_Handle, CD_flNextAttack, fGametime + 0.001 );
return FMRES_HANDLED;
}
public Forward_CmdStart( pPlayer, UC_Handle, Seed )
{
if( !is_user_alive( pPlayer ) || !HoldCBaseWeapon( pPlayer ) )
{
return FMRES_IGNORED;
}
if( !IsValidPrivateData( pPlayer ) )
{
return FMRES_IGNORED;
}
static bsButtons , i_Buttons;
bsButtons = get_uc( UC_Handle, UC_Buttons );
i_Buttons = pev( pPlayer, pev_oldbuttons );
static pEntity ;pEntity = get_pdata_cbase( pPlayer , m_pActiveItem , OFFSET_LINUX );
static Float:flNextAttack ; flNextAttack = get_pdata_float( pPlayer, m_flNextAttack, OFFSET_LINUX_WEAPONS );
static fInReload ; fInReload = get_pdata_int( pEntity, m_fInReload, OFFSET_LINUX_WEAPONS );
if( !IsValidPrivateData( pEntity ) || flNextAttack > 0.0 || fInReload )
{
return FMRES_IGNORED;
}
if( ( i_Buttons & IN_ATTACK ) && !( bsButtons & IN_ATTACK ) )
{
set_pdata_float( pPlayer , m_flNextAttack , 0.0 , OFFSET_LINUX )
UTIL_SenwWeaponAnim( pPlayer , SHOOT_END )
}
return FMRES_IGNORED
}
public Forward_PlayBackEvent(flags, invoker, eventindex, Float:delay, Float:origin[3], Float:fvangles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
return FMRES_SUPERCEDE
}
public CBaseWeapon__AddToPlayer__Pre( pEntity , pPlayer )
{
if( !pev_valid( pEntity ) && !is_user_connected( pPlayer ) )
{
return HAM_IGNORED;
}
if( pev( pEntity, pev_impulse) == WEAP_KEY )
{
g_pveaponA[ pPlayer ] = true;
UTIL__WeaponList( pPlayer, WEAPON_LIST , 3 , AMMO__WEAPON , -1 , -1 , 0 , 4 , g_iWeaponID , 0 );
return HAM_HANDLED;
}
else
{
UTIL__WeaponList( pPlayer, WEAPON_BASE_NAME , 3 , AMMO__WEAPON , -1 , -1 , 0 , 4 , g_iWeaponID , 0 )
}
return HAM_IGNORED;
}
public CBaseWeapon__Deploy__Post( pEntity )
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_HANDLED;
}
static pId
pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
if (!g_pveaponA[pId] )
{
return HAM_IGNORED;
}
set_pev( pId, pev_viewmodel2, V_MODEL);
set_pev( pId, pev_weaponmodel2, P_MODEL);
set_pdata_float( pId, m_flNextAttack, 1.0, OFFSET_LINUX);
set_pdata_float( pEntity, m_flTimeWeaponIdle, 1.0 , OFFSET_LINUX_WEAPONS );
UTIL_SenwWeaponAnim( pId, DRAW );
return HAM_IGNORED ;
}
public CBaseWeapon__PrimaryAttack__Pre(pEntity)
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_IGNORED;
}
static pId;
pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
if ( !HoldCBaseWeapon( pId ) )
{
return HAM_IGNORED;
}
g_iClipAmmo[pId] = cs_get_weapon_ammo(pEntity);
pev( pId , pev_punchangle , cl_pushangle[ pId ] );
g_iForwardIndex = register_forward( FM_PlaybackEvent, "Forward_PlayBackEvent" , false )
return HAM_IGNORED;
}
public CBaseWeapon_PrimaryAttack_Post( pEntity )
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_IGNORED;
}
static pId ; pId = get_pdata_cbase( pEntity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS );
if ( !HoldCBaseWeapon( pId ) )
{
return HAM_IGNORED;
}
if ( !g_iClipAmmo[pId] )
{
return HAM_IGNORED;
}
emit_sound( pId, CHAN_WEAPON, WEAPON_SOUND_FIRE, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
UTIL_SenwWeaponAnim( pId, SHOOT_1 );
static Float:Push[ 3 ];
pev( pId, pev_punchangle, Push );
xs_vec_sub( Push , cl_pushangle[ pId ] , Push );
xs_vec_mul_scalar( Push, RECOIL , Push );
xs_vec_add( Push, cl_pushangle[ pId ] , Push );
set_pev( pId, pev_punchangle, Push );
static Float:vf_Forward[ Coord_e ], Float:vf_vAngle[ Angle_e ];
static Float:vf_Source [ Coord_e ]
get_weapon_position( pId, vf_Source, 50.0, 4.0, -5.0 )
global_get ( glb_v_forward, vf_Forward );
pev ( pId, pev_v_angle, vf_vAngle );
static Float:vf_VelocitySR[ Coord_e ]
VectorScale ( vf_Forward, POISON__SPEED , vf_VelocitySR );
Flame__Create ( vf_Source, vf_VelocitySR );
set_pdata_float( pEntity, m_flNextPrimaryAttack , WEAPON__SPEED , OFFSET_LINUX_WEAPONS );
set_pdata_float( pEntity, m_flTimeWeaponIdle, RELOAD_TIME , OFFSET_LINUX_WEAPONS );
unregister_forward(FM_PlaybackEvent, g_iForwardIndex , false);
return HAM_IGNORED;
}
Flame__Create ( const Float:vf_Origin[], const Float:vf_Velocity[] )
{
static pEntity;
if ( ( pEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite") ) ) )
{
static vf_Temp[ Angle_e ]
set_pev ( pEntity , pev_origin, vf_Origin );
set_pev ( pEntity , pev_classname , POISON__CLASSNAME );
set_pev ( pEntity, pev_movetype, MOVETYPE_FLY );
set_pev ( pEntity, pev_solid, SOLID_SLIDEBOX );
set_pev ( pEntity, pev_flags, FL_FLY );
engfunc ( EngFunc_VecToAngles, vf_Velocity, vf_Temp );
set_pev ( pEntity, pev_angles, vf_Temp );
set_pev ( pEntity, pev_scale, 0.5 )
engfunc ( EngFunc_SetModel , pEntity, R_MODEL );
engfunc ( EngFunc_SetSize , pEntity, Float:{ 0.0, 0.0, 0.0 }, Float:{ 0.0, 0.0, 0.0 } );
engfunc ( EngFunc_SetOrigin, pEntity, vf_Origin );
set_pev ( pEntity, pev_velocity, vf_Velocity );
set_pev ( pEntity, pev_rendermode, kRenderTransAdd );
set_pev ( pEntity, pev_gravity, -1.0 );
set_pev ( pEntity, pev_renderamt, 255.0 )
set_pev ( pEntity , pev_nextthink, get_gametime( ) + 0.5 )
}
}
public CBaseWeapon__PostFrame__Pre( pEntity )
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_HANDLED;
}
static pId;
pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
if ( !is_user_connected( pId ) && !HoldCBaseWeapon( pId ) && !g_iMaxPlayers )
{
return HAM_HANDLED;
}
static fInReload ; fInReload = get_pdata_int( pEntity, 54, OFFSET_LINUX_WEAPONS );
static Float:flNextAttack ; flNextAttack = get_pdata_float( pId, m_flNextAttack, OFFSET_LINUX_WEAPONS );
static iClip ; iClip = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX_WEAPONS );
static iAmmoType ; iAmmoType = 376 + get_pdata_int( pEntity, 49, OFFSET_LINUX_WEAPONS );
static iBpAmmo ; iBpAmmo = get_pdata_int( pId, iAmmoType, OFFSET_LINUX );
if ( fInReload && flNextAttack <= 1.4 )
{
new j = min( CLIP__WEAPON - iClip, iBpAmmo);
set_pdata_int( pEntity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS );
set_pdata_int( pId, iAmmoType, iBpAmmo-j, OFFSET_LINUX );
set_pdata_int( pEntity, 54, 0, OFFSET_LINUX_WEAPONS );
fInReload = 0;
}
return HAM_IGNORED;
}
public CBaseWeapon__Reload_Pre(pEntity)
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_HANDLED;
}
static pId;
pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
if ( !is_user_connected( pId ) || !HoldCBaseWeapon( pId ) )
{
return HAM_IGNORED;
}
g_TmpClip[pId] = -1;
static iAmmoType ; iAmmoType = 376 + get_pdata_int( pEntity, 49, OFFSET_LINUX_WEAPONS );
static iBpAmmo ; iBpAmmo = get_pdata_int( pId, iAmmoType, OFFSET_LINUX );
static iClip ; iClip = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX );
if ( iBpAmmo <= 0 || iClip >= CLIP__WEAPON )
{
return HAM_SUPERCEDE;
}
g_TmpClip[pId] = iClip;
return HAM_HANDLED;
}
public CBaseWeapon__Reload_Post( pEntity )
{
if( !IsValidPrivateData( pEntity ) )
{
return HAM_HANDLED;
}
static pId ; pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
if ( !HoldCBaseWeapon( pId ) )
{
return HAM_IGNORED;
}
if (g_TmpClip[ pId ] == -1)
{
return HAM_IGNORED;
}
set_pdata_float( pId, m_flNextAttack, RELOAD_TIME , OFFSET_LINUX);
set_pdata_float( pEntity, m_flTimeWeaponIdle, RELOAD_TIME , OFFSET_LINUX_WEAPONS );
UTIL_SenwWeaponAnim(pId, RELOAD);
return HAM_HANDLED;
}
public Forward_Touch( const pEntity , const i_Other )
{
static g_classname[ 32 ] ;
pev( pEntity, pev_classname, g_classname, 31 )
if( equali( g_classname, POISON__CLASSNAME ) )
{
static Float:flOrigin[ Coord_e ];
pev( pEntity, pev_origin, flOrigin );
set_pev(pEntity, pev_movetype, MOVETYPE_NONE)
set_pev(pEntity, pev_solid, SOLID_NOT)
new pOwner = pev( pEntity, pev_owner );
static pevVictim, Float:flDistance,Float:fDamage;
pevVictim = -1;
while( ( pevVictim = engfunc( EngFunc_FindEntityInSphere, pevVictim, flOrigin, POISON__RADIUS) ) != 0 )
{
if( !is_user_alive( pevVictim ) )
continue;
if( !zp_get_user_zombie( pevVictim ) )
continue;
flDistance = fm_entity_range( pEntity, pevVictim );
fDamage = UTIL_FloatRadius( POISON__DAMAGE, POISON__RADIUS , flDistance );
if( fDamage > 0.0 )
{
ExecuteHamB( Ham_TakeDamage, pevVictim, pEntity, pOwner, fDamage, DMG_BURN );
}
}
}
}
Float:UTIL_FloatRadius( Float:flMaxAmount, Float:flRadius, Float:flDistance )
{
return floatsub( flMaxAmount, floatmul( floatdiv( flMaxAmount, flRadius ), flDistance ) );
}
public Forward_Think( pEntity )
{
static g_classname[ 32 ]
pev( pEntity, pev_classname, g_classname, 31 )
if( equali( g_classname, POISON__CLASSNAME ) )
{
if ( pev ( pEntity, pev_waterlevel ) > 1 )
{
set_pev ( pEntity, pev_flags, FL_KILLME );
}
set_pev ( pEntity, pev_nextthink, get_gametime( ) + 0.015 )
static Float:fv_Frame, Float:fv_Scale
pev ( pEntity, pev_frame, fv_Frame )
pev ( pEntity, pev_scale, fv_Scale )
#define MOVE__NONE pev( pEntity , pev_movetype) == MOVETYPE_NONE
if ( MOVE__NONE )
{
fv_Frame += 0.2
if(fv_Scale <= 1.5)
{
fv_Scale += 0.1
set_pev ( pEntity, pev_renderamt, 100.0 )
}
if (fv_Frame > 10.0)
{
engfunc(EngFunc_RemoveEntity, pEntity)
return
}
}
else
{
fv_Frame += 0.2
if( fv_Frame >= 10.0)
{
set_pev ( pEntity, pev_movetype, MOVETYPE_NONE )
}
if(fv_Scale <= 1.5)
{
fv_Scale += 0.1
set_pev ( pEntity, pev_renderamt, 100.0 )
}
}
set_pev ( pEntity, pev_scale, fv_Scale )
set_pev ( pEntity, pev_frame, fv_Frame )
}
}
stock UTIL__DropWeapons(id, bitsDropType)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if ((bitsDropType == DROP_PRIMARY && ((1<<weaponid) & WEAPONS_PRIMARY_BITSUM)) || (bitsDropType == DROP_SECONDARY && ((1<<weaponid) & WEAPONS_SECONDARY_BITSUM)))
{
static wname[32]
get_weaponname(weaponid, wname, charsmax(wname))
engclient_cmd(id, "drop", wname)
}
}
}
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) { /* keep looping */ }
return entity;
}
stock UTIL_SenwWeaponAnim(const pPlayer, const Sequence)
{
set_pev(pPlayer, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = pPlayer)
write_byte(Sequence)
write_byte(pev(pPlayer, pev_body))
message_end()
}
UTIL__WeaponList( pPlayer, const szWeapon[ ], int, int2, int3, int4, int5, int6, int7, int8 )
{
message_begin( MSG_ONE, get_user_msgid( "WeaponList" ) , _, pPlayer );
write_string( szWeapon );
write_byte( int );
write_byte( int2);
write_byte( int3 );
write_byte( int4 );
write_byte( int5 );
write_byte( int6 );
write_byte( int7 );
write_byte( int8 );
message_end( );
}
stock fm_give_item(id, const item[])
{
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
if (!pev_valid(ent)) return 0;
static Float:originF[3]
pev(id, pev_origin, originF)
set_pev(ent, pev_origin, originF)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
static save
save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, id)
if (pev(ent, pev_solid) != save)
return ent ;
engfunc(EngFunc_RemoveEntity, ent)
return -1;
}
stock get_weapon_position( pId, Float:fOrigin[ ], Float:add_forward, Float:add_right, Float:add_up)
{
static Float:Angles[ Angle_e ],Float:ViewOfs[ Coord_e ], Float:vAngles[ Coord_e ]
static Float:Forward[ Coord_e ], Float:Right[ Coord_e ], Float:Up[ Coord_e ]
pev( pId, pev_v_angle, vAngles)
pev( pId, pev_origin, fOrigin)
pev( pId, pev_view_ofs, ViewOfs)
xs_vec_add( fOrigin, ViewOfs, fOrigin)
pev( pId, pev_angles, Angles)
Angles[0] = vAngles[0]
engfunc( EngFunc_MakeVectors, Angles)
global_get( glb_v_forward, Forward)
global_get( glb_v_right, Right)
global_get( glb_v_up, Up)
xs_vec_mul_scalar(Forward, add_forward, Forward)
xs_vec_mul_scalar(Right, add_right, Right)
xs_vec_mul_scalar(Up, add_up, Up)
fOrigin[0] = fOrigin[0] + Forward[0] + Right[0] + Up[0]
fOrigin[1] = fOrigin[1] + Forward[1] + Right[1] + Up[1]
fOrigin[2] = fOrigin[2] + Forward[2] + Right[2] + Up[2]
}
stock Float:fm_entity_range(ent1, ent2)
{
new Float:origin1[3], Float:origin2[3];
pev(ent1, pev_origin, origin1);
pev(ent2, pev_origin, origin2);
return get_distance_f(origin1, origin2);
}
PRECACHE_SOUNDS_FROM_MODEL(const szModelPath[])
{
new iFile;
if ((iFile = fopen(szModelPath, "rt")))
{
new szSoundPath[64];
new iNumSeq, iSeqIndex;
new iEvent, iNumEvents, iEventIndex;
fseek(iFile, 164, SEEK_SET);
fread(iFile, iNumSeq, BLOCK_INT);
fread(iFile, iSeqIndex, BLOCK_INT);
for (new k, i = 0; i < iNumSeq; i++)
{
fseek(iFile, iSeqIndex + 48 + 176 * i, SEEK_SET);
fread(iFile, iNumEvents, BLOCK_INT);
fread(iFile, iEventIndex, BLOCK_INT);
fseek(iFile, iEventIndex + 176 * i, SEEK_SET);
for (k = 0; k < iNumEvents; k++)
{
fseek(iFile, iEventIndex + 4 + 76 * k, SEEK_SET);
fread(iFile, iEvent, BLOCK_INT);
fseek(iFile, 4, SEEK_CUR);
if (iEvent != 5004)
{
continue;
}
fread_blocks(iFile, szSoundPath, 64, BLOCK_CHAR);
if (strlen(szSoundPath))
{
strtolower(szSoundPath);
PRECACHE_SOUND(szSoundPath);
}
}
}
}
fclose(iFile);
}
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