Kod: Tümünü seç
new const sG_KnifeSkins[][][] = { {"","","",0,0,""},
{"Valorant Champions","models/ReAPI_JBMenu/v_champions.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",50,25,"Normal"},
{"Valorant Glitchpop","models/ReAPI_JBMenu/v_glitchpop.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",500,25,"Normal"},
{"Valorant GlitchpopAxe","models/ReAPI_JBMenu/v_glitchpopaxe.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",1500,25,"Normal"},
{"Valorant KelebekRGX Yesil","models/ReAPI_JBMenu/v_valorgx.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",2200,25,"Normal"},
{"Valorant KelebekRGX Sari","models/ReAPI_JBMenu/v_valosarirgx.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",2500,25,"Normal"},
{"Valorant KelebekRGX Mavi","models/ReAPI_JBMenu/v_valomavirgx.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",2800,25,"Normal"},
{"Valorant KelebekRGX Kirmizi","models/ReAPI_JBMenu/v_valokirmizirgx.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",3000,25,"Normal"},
{"Kelebek Sade","models/ReAPI_JBMenu/v_kelebeksade.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",50,25,"Normal"},
{"Kelebek Kirmizi","models/ReAPI_JBMenu/v_kelebekred.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",100,25,"Normal"},
{"Kelebek rAs","models/ReAPI_JBMenu/v_kelebekras.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",150,25,"Normal"},
{"Kelebek Altin","models/ReAPI_JBMenu/v_kelebek_altin.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",300,25,"Normal"},
{"Kelebek Mor","models/ReAPI_JBMenu/v_kelebek_mor.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",500,25,"Normal"},
{"Kelebek Fade","models/ReAPI_JBMenu/v_kelebekfade.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",700,25,"Normal"},
{"Kelebek rAs Ozel","models/ReAPI_JBMenu/v_kelebekrasozel.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",900,25,"Normal"},
{"Karambit Mavi","models/ReAPI_JBMenu/v_karambitmavi.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",300,25,"Normal"},
{"Karambit Yesil","models/ReAPI_JBMenu/v_karambityesil.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",500,25,"Normal"},
{"Karambit Rambo","models/ReAPI_JBMenu/v_karambit_ramboras.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",1000,25,"Normal"},
{"Falchion Slaughter","models/ReAPI_JBMenu/v_falchion_slaughter.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",1200,25,"Normal"},
{"Bowie Knife Fade","models/ReAPI_JBMenu/v_bowie_knife_fade.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",1500,25,"Normal"},
{"Shadow Daggers Neon Rider","models/ReAPI_JBMenu/v_shadow_daggers_neon.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",1800,25,"Normal"},
{"Bayonet Mavi rAs","models/ReAPI_JBMenu/v_bayonet_maviras.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",2500,25,"Normal"},
{"Bayonet Yesil","models/ReAPI_JBMenu/v_bayonet_yesil.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",2800,25,"Normal"},
{"Bayonet Crimson","models/ReAPI_JBMenu/v_bayonet_crimson.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",3000,25,"Normal"},
{"M9 Bayonet Doppler Sapphire","models/ReAPI_JBMenu/v_m9bayonet_doppler_saphire.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",3500,25,"Normal"},
{"rAs FPS Mavi","models/ReAPI_JBMenu/v_rasjbfps.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",0,25,"Prime"},
{"rAs FPS Sari","models/ReAPI_JBMenu/v_rasfps_sari.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",0,25,"Prime"},
{"Skeleton","models/ReAPI_JBMenu/v_skeletonras.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",0,25,"Prime"},
{"Flip Lore","models/ReAPI_JBMenu/v_flip_lore.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",0,25,"Prime"},
{"Kelebek Marble","models/ReAPI_JBMenu/v_butterfly_marble.mdl","models/ReAPI_JBMenu/p_rasfpsbicak.mdl",0,25,"Prime"}
};
Üstteki her satır alttaki satıra eşit şekilde çalışıyor.
Yani üstte 5. satırdaki bıçak alttaki 5. satırdaki müziği çalacaktır.
Sadece her iki dizide de ilk satırı ellemeyeceksin. 1. dizide boş, 2. dizide de "dokunmayın" diye belirtilmiş.
Kod: Tümünü seç
new const sG_KnifeSounds[][][] = {
/* Default Bicak Sesleri Bunlara Dokunmayin */
{"weapons/knife_deploy1.wav","weapons/knife_slash1.wav","weapons/knife_slash2.wav","weapons/knife_hitwall1.wav","weapons/knife_hit1.wav",
"weapons/knife_hit2.wav","weapons/knife_hit3.wav","weapons/knife_hit4.wav","weapons/knife_stab.wav"},
/* //////////////////////////////////////// */
{"[Shop]JailBreak/CT/CTConvoca.wav","[Shop]JailBreak/CT/Slash1.wav","[Shop]JailBreak/CT/Slash2.wav","[Shop]JailBreak/CT/CTHitWall.wav","[Shop]JailBreak/CT/CTHit1.wav",
"[Shop]JailBreak/CT/CTHit2.wav","[Shop]JailBreak/CT/CTHit3.wav","[Shop]JailBreak/CT/CTHit4.wav","[Shop]JailBreak/CT/CTStab.wav"},
{"[Shop]JailBreak/T/TConvoca.wav","[Shop]JailBreak/T/Slash1.wav","[Shop]JailBreak/T/Slash2.wav","[Shop]JailBreak/T/THitWall.wav","[Shop]JailBreak/T/THit1.wav",
"[Shop]JailBreak/T/THit2.wav","[Shop]JailBreak/T/THit3.wav","[Shop]JailBreak/T/THit4.wav","[Shop]JailBreak/T/TStab.wav"},
{"weapons/knife_deploy1.wav","weapons/knife_slash1.wav","weapons/knife_slash2.wav","[Shop]JailBreak/Palo/PHitWall.wav","[Shop]JailBreak/Palo/PHit1.wav",
"[Shop]JailBreak/Palo/PHit2.wav","[Shop]JailBreak/Palo/PHit3.wav", "[Shop]JailBreak/Palo/PHit4.wav","[Shop]JailBreak/Palo/PStab.wav"},
{"[Shop]JailBreak/Moto/MTConvoca.wav","[Shop]JailBreak/Moto/MTSlash.wav","[Shop]JailBreak/Moto/MTSlash.wav","[Shop]JailBreak/Moto/MtHitWall.wav","[Shop]JailBreak/Moto/MTHit1.wav",
"[Shop]JailBreak/Moto/MTHit2.wav","[Shop]JailBreak/Moto/MTHit1.wav", "[Shop]JailBreak/Moto/MTHit2.wav","[Shop]JailBreak/Moto/MTStab.wav"},
{"REAPI_JBM/deploy.wav","REAPI_JBM/slash1.wav","REAPI_JBM/slash2.wav","REAPI_JBM/hitwall.wav","REAPI_JBM/hit1.wav","REAPI_JBM/hit2.wav","REAPI_JBM/hit3.wav", "REAPI_JBM/hit4.wav",
"REAPI_JBM/stab.wav"}
};