map sorun
Moderatör: Moderatörler
-
Konu Sahibi - Mesajlar: 9
- Kayıt: Sal Ağu 04, 2020 2:21 pm
map sorun
map yapiyorum ama map çok göz aliyor biraz parlaklığını düşürmek istiyorum nasıl yapabilirim ?
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Linklerini gizle |
map sorun
Haritayı renderladıınız yerde haritaismi.log yada .err dosyaları olur onları buraya atınız.
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Linklerini gizle |
-
Konu Sahibi - Mesajlar: 9
- Kayıt: Sal Ağu 04, 2020 2:21 pm
map sorun
bu çıkıyor metin belgesi olarak tek.
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\valve\cstrike\hlcsg_x64.exe -nowadtextures D:\valve\cstrike\maps\asta
Arguments: -nowadtextures D:\valve\cstrike\maps\asta
Entering D:\valve\cstrike\maps\asta.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.00 seconds)
CSGBrush:
(0.01 seconds)
Including Wadfile: \valve\cstrike\chateau.wad
- Contains 1 used texture, 33.33 percent of map (136 textures in wad)
Including Wadfile: \valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Including Wadfile: \valve\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Including Wadfile: \valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Including Wadfile: \valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Including Wadfile: \valve\cstrike\torntextures.wad
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Including Wadfile: \valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Including Wadfile: \valve\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 0.28 mb (of 32.00 mb MAX)
0.33 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\valve\cstrike\hlbsp_x64.exe D:\valve\cstrike\maps\asta
Arguments: D:\valve\cstrike\maps\asta
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 24 (0.01 seconds)
BSP generation successful, writing portal file 'D:\valve\cstrike\maps\asta.prt'
SolidBSP [hull 1] 22 (0.00 seconds)
SolidBSP [hull 2] 22 (0.00 seconds)
SolidBSP [hull 3] 24 (0.00 seconds)
Reduced 47 clipnodes to 47
Reduced 9 texinfos to 9
Reduced 3 texdatas to 3 (288732 bytes to 288732)
Reduced 180 planes to 58
FixBrinks:
Increased 47 clipnodes to 47.
0.17 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\valve\cstrike\hlvis_x64.exe -full D:\valve\cstrike\maps\asta
Arguments: -full D:\valve\cstrike\maps\asta
13 portalleafs
25 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 5
g_visdatasize:26 compressed from 26
0.03 seconds elapsed
----- END hlvis -----
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\valve\cstrike\hlcsg_x64.exe -nowadtextures D:\valve\cstrike\maps\asta
Arguments: -nowadtextures D:\valve\cstrike\maps\asta
Entering D:\valve\cstrike\maps\asta.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.00 seconds)
CSGBrush:
(0.01 seconds)
Including Wadfile: \valve\cstrike\chateau.wad
- Contains 1 used texture, 33.33 percent of map (136 textures in wad)
Including Wadfile: \valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Including Wadfile: \valve\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Including Wadfile: \valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Including Wadfile: \valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Including Wadfile: \valve\cstrike\torntextures.wad
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Including Wadfile: \valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Including Wadfile: \valve\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 0.28 mb (of 32.00 mb MAX)
0.33 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\valve\cstrike\hlbsp_x64.exe D:\valve\cstrike\maps\asta
Arguments: D:\valve\cstrike\maps\asta
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 24 (0.01 seconds)
BSP generation successful, writing portal file 'D:\valve\cstrike\maps\asta.prt'
SolidBSP [hull 1] 22 (0.00 seconds)
SolidBSP [hull 2] 22 (0.00 seconds)
SolidBSP [hull 3] 24 (0.00 seconds)
Reduced 47 clipnodes to 47
Reduced 9 texinfos to 9
Reduced 3 texdatas to 3 (288732 bytes to 288732)
Reduced 180 planes to 58
FixBrinks:
Increased 47 clipnodes to 47.
0.17 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\valve\cstrike\hlvis_x64.exe -full D:\valve\cstrike\maps\asta
Arguments: -full D:\valve\cstrike\maps\asta
13 portalleafs
25 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 5
g_visdatasize:26 compressed from 26
0.03 seconds elapsed
----- END hlvis -----
Link: | |
Linklerini gizle |
map sorun
Yukarda solda map kısmı var ona basıp showinf diye bir şey olması lazım resim olarak buraya ekleyin.
Birde F9 basıpta resim ekleyin.
Birde F9 basıpta resim ekleyin.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 9
- Kayıt: Sal Ağu 04, 2020 2:21 pm
map sorun
buyrun
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
map sorun
Render kısmındaki kodlardan sadece -nowadtextures kalsın geri kalan kodları silip tekrar randarlayın.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 9
- Kayıt: Sal Ağu 04, 2020 2:21 pm
map sorun
yazıları sildim ve şuan güzel görüküyor ama sarımsı bir harita oldu yani koyu degil.
Link: | |
Linklerini gizle |
map sorun
Güneş entysine sağ tıklayıp resim yollayın.melihcndn34 yazdı: ↑Sal Ağu 04, 2020 3:44 pm yazıları sildim ve şuan güzel görüküyor ama sarımsı bir harita oldu yani koyu degil.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 9
- Kayıt: Sal Ağu 04, 2020 2:21 pm
map sorun
Shade :255 255 128 200
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |