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JHE BSP CONVERT FAİL

Harita , model yapım dersleri , araç gereçleri.

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Mesajlar: 26
Kayıt: Sal Haz 16, 2020 1:07 am

JHE BSP CONVERT FAİL

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** Executing...
** Command: Change Directory
** Parameters: C:\cs\valve


** Executing...
** Command: Copy File
** Source: C:\alls\maps\sas.map
** Destination: C:\cs\cstrike\maps\sas.map


** Executing...
** Command: C:\J.A.C.K.\halflife\hlcsg.exe
** Parameters: -nowadtextures "C:\cs\cstrike\maps\sas"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\J.A.C.K.\halflife\hlcsg.exe -nowadtextures C:\cs\cstrike\maps\sas
Arguments: -nowadtextures C:\cs\cstrike\maps\sas -low -wadautodetect
Entering C:\cs\cstrike\maps\sas.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(7.79 seconds)
CSGBrush:
(3.21 seconds)

- Warning: Larger than expected texture (544812 bytes): 'REKLAM'
Error: Could not open wad file \Users\KANKA\OneDrive\Masa?st?\CS1.6 map dosylar?\mama\WAD\Kazma.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


----- END hlcsg -----




* WARNING: File was not built!
"C:\cs\cstrike\maps\sas.bsp"


** Executing...
** Command: C:\J.A.C.K.\halflife\hlbsp.exe
** Parameters: "C:\cs\cstrike\maps\sas"
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\J.A.C.K.\halflife\hlbsp.exe C:\cs\cstrike\maps\sas
Arguments: C:\cs\cstrike\maps\sas -low -chart
>> There was a problem compiling the map.
>> Check the file C:\cs\cstrike\maps\sas.log for the cause.

----- END hlbsp -----




* WARNING: File was not built!
"C:\cs\cstrike\maps\sas.prt"


** Executing...
** Command: C:\J.A.C.K.\halflife\hlvis.exe
** Parameters: -full "C:\cs\cstrike\maps\sas"
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\J.A.C.K.\halflife\hlvis.exe -full C:\cs\cstrike\maps\sas
Arguments: -full C:\cs\cstrike\maps\sas -low
>> There was a problem compiling the map.
>> Check the file C:\cs\cstrike\maps\sas.log for the cause.

----- END hlvis -----





** Executing...
** Command: C:\J.A.C.K.\halflife\hlrad.exe
** Parameters: -extra -extra "C:\cs\cstrike\maps\sas"
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\J.A.C.K.\halflife\hlrad.exe -extra -extra C:\cs\cstrike\maps\sas
Arguments: -extra -extra C:\cs\cstrike\maps\sas -low
>> There was a problem compiling the map.
>> Check the file C:\cs\cstrike\maps\sas.log for the cause.

----- END hlrad -----





** Executing...
** Command: Change Directory
** Parameters: C:\cs


** Executing...
** Command: C:\cs\hl.exe
** Parameters: -console -dev +map sas


bir ide bana bsp dönüştürken yapmam gereken ayarları atablrimisniz jhe de

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mr1mr2
Mesajlar: 519
Kayıt: Çrş Oca 24, 2018 1:04 pm
Konum: Ankara
İletişim:

JHE BSP CONVERT FAİL

Mesaj gönderen mr1mr2 »

Error: Could not open wad file \Users\KANKA\OneDrive\Masa?st?\CS1.6 map dosylar?\mama\WAD\Kazma.wad
Error: Could not find WAD file

Sıkıntı wad dosyan daha kısa bir yere ekle

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Konu Sahibi
Kankakan
Mesajlar: 26
Kayıt: Sal Haz 16, 2020 1:07 am

JHE BSP CONVERT FAİL

Mesaj gönderen Kankakan »

ben bu wadı eklemedim nasıl bu wadı gösterdi :D tamamdır deniyorum hemen

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Konu Sahibi
Kankakan
Mesajlar: 26
Kayıt: Sal Haz 16, 2020 1:07 am

JHE BSP CONVERT FAİL

Mesaj gönderen Kankakan »

** Executing...
** Command: Change Directory
** Parameters: C:\cs\valve


** Executing...
** Command: Copy File
** Source: C:\alls\maps\sas.map
** Destination: C:\cs\cstrike\maps\sas.map


** Executing...
** Command: C:\J.A.C.K.\halflife\hlcsg.exe
** Parameters: "C:\cs\cstrike\maps\sas"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\J.A.C.K.\halflife\hlcsg.exe C:\cs\cstrike\maps\sas
Arguments: C:\cs\cstrike\maps\sas -low -wadautodetect
Entering C:\cs\cstrike\maps\sas.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(8.44 seconds)
CSGBrush:
(3.42 seconds)

- Warning: Larger than expected texture (544812 bytes): 'REKLAM'
Using Wadfile: \alls\Wad\c.wad
- Contains 42 used textures, 100.00 percent of map (99 textures in wad)

Wad files required to run the map: "c.wad;"
Texture usage is at 3.07 mb (of 32.00 mb MAX)
17.68 seconds elapsed

----- END hlcsg -----





** Executing...
** Command: C:\J.A.C.K.\halflife\hlbsp.exe
** Parameters: "C:\cs\cstrike\maps\sas"
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\J.A.C.K.\halflife\hlbsp.exe C:\cs\cstrike\maps\sas
Arguments: C:\cs\cstrike\maps\sas -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2955,550,-1647)-(2958,550,-1625) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2958,550,-1649)-(2976,550,-1647) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2920,797,-1649)-(2938,797,-1647) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1426,-627,-1579)-(-1408,-627,-1577) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
3500... bu sefer böyle bir hata meydana geldi

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mr1mr2
Mesajlar: 519
Kayıt: Çrş Oca 24, 2018 1:04 pm
Konum: Ankara
İletişim:

JHE BSP CONVERT FAİL

Mesaj gönderen mr1mr2 »

Çok kenarlı oyunvuya fps düşürecek nesne var dikkat et diyor, mapı oyunda aç +graph ile gez sabit 99 100 mü fps kontrol et eğer sabitse önemli değil bu hata, çünkü bende çoğu mapta bu hatayla bazen karşılaşıyorum, ama mapta +200 fps sabit alıyorum

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Konu Sahibi
Kankakan
Mesajlar: 26
Kayıt: Sal Haz 16, 2020 1:07 am

JHE BSP CONVERT FAİL

Mesaj gönderen Kankakan »

mr1mr2 yazdı: Pzr Tem 05, 2020 8:38 pm Çok kenarlı oyunvuya fps düşürecek nesne var dikkat et diyor, mapı oyunda aç +graph ile gez sabit 99 100 mü fps kontrol et eğer sabitse önemli değil bu hata, çünkü bende çoğu mapta bu hatayla bazen karşılaşıyorum, ama mapta +200 fps sabit alıyorum
mapı nasıl aççcam ki

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mr1mr2
Mesajlar: 519
Kayıt: Çrş Oca 24, 2018 1:04 pm
Konum: Ankara
İletişim:

JHE BSP CONVERT FAİL

Mesaj gönderen mr1mr2 »

Bsp çevirmiştir oyunda aç bak haritana

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Konu Sahibi
Kankakan
Mesajlar: 26
Kayıt: Sal Haz 16, 2020 1:07 am

JHE BSP CONVERT FAİL

Mesaj gönderen Kankakan »

bsp çevirlmiyor .map oluyor

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mr1mr2
Mesajlar: 519
Kayıt: Çrş Oca 24, 2018 1:04 pm
Konum: Ankara
İletişim:

JHE BSP CONVERT FAİL

Mesaj gönderen mr1mr2 »

Derleme ekranını at

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Konu Sahibi
Kankakan
Mesajlar: 26
Kayıt: Sal Haz 16, 2020 1:07 am

JHE BSP CONVERT FAİL

Mesaj gönderen Kankakan »

derlme ekranı nere oluyordu

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