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Harita , model yapım dersleri , araç gereçleri.

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lasthasaki66
Mesajlar: 146
Kayıt: Cum Ara 13, 2019 1:19 pm

Bsp Giriş Sorunu

Mesaj gönderen lasthasaki66 »

merhaba arkadaslar mapı çeviriyorum mapa girerken AllockBlock hatası veriyor nasıl düzeltebilirim.

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve


** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2" -nowadtextures
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -nowadtextures 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -nowadtextures -low -wadautodetect 
Entering D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.28 seconds)
CSGBrush:
 (0.65 seconds)
Warning: Entity 297, Brush 0: Malformed texture alignment (texture CRETE3_WALL01B): Bad surface extents.

added 19 additional animating textures.
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve\halflife.wad
 - Contains 57 used textures, 47.11 percent of map (3116 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\jail.wad
 - Contains 28 used textures, 23.14 percent of map (50 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\ExceLds.wad
 - Contains 36 used textures, 29.75 percent of map (1679 textures in wad)

Wad files required to run the map: (None)
Texture usage is at 3.38 mb (of 32.00 mb MAX)
1.31 seconds elapsed

-----   END   hlcsg -----





** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3535 (0.49 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2621 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2194 (0.24 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2823 (0.34 seconds)
Reduced 14434 clipnodes to 13278
Reduced 2190 texinfos to 1741
Reduced 121 texdatas to 119 (3541240 bytes to 3537228)
Reduced 14792 planes to 5680
FixBrinks:
Increased 13278 clipnodes to 13362.
Warning: Bad surface extents 44016/128 at position (1920,1123,-716)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            222/512        14208/32768    (43.4%)
planes           5680/32768     113600/655360   (17.3%)
vertexes        21327/65535     255924/786420   (32.5%)
nodes            5716/32767     137184/786408   (17.4%)
texinfos         1741/32767      69640/1310680  ( 5.3%)
faces           15255/65535     305100/1310700  (23.3%)
* worldfaces    11675/32768          0/0        (35.6%)
clipnodes       13362/32767     106896/262136   (40.8%)
leaves           4333/32760     121324/917280   (13.2%)
* worldleaves    2244/8192           0/0        (27.4%)
marksurfaces    19354/65535      38708/131070   (29.5%)
surfedges       74012/512000    296048/2048000  (14.5%)
edges           37031/256000    148124/1024000  (14.5%)
texdata          [variable]    3537228/33554432 (10.5%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      77907/2097152  ( 3.7%)
* AllocBlock       60/64             0/0        (93.8%)
119 textures referenced
=== Total BSP file data space used: 5221891 bytes ===
Wad files required to run the map: (None)
4.18 seconds elapsed

-----   END   hlbsp -----





** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlvis_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -low 
2244 portalleafs
7826 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (1.14 seconds)
LeafThread:
 (1004.90 seconds)
average leafs visible: 397
g_visdatasize:229778  compressed from 630564
1006.18 seconds elapsed [16m 46s]

-----   END   hlvis -----





** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2" -sparse -extra
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -sparse -extra 
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -extra -low -vismatrix sparse 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          50331648 ] [          50331648 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[           188.000 ] [           188.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global texlight gap  [             0.000 ] [             0.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]
blur size            [             1.500 ] [             1.500 ]
no emitter range     [               off ] [               off ]
wall bleeding fix    [                on ] [                on ]


Load Textures:
119 textures referenced
Reading texlights from 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\lights.rad'
0 opaque models
0 opaque faces
15255 faces
Create Patches : 68748 base patches
1041421 square feet [149964640.00 square inches]
106 direct lights and 16386 fast direct lights
1 light styles

FindFacePositions:
 (5.67 seconds)
BuildFacelights:
Error: 
for Face 14010 (texture crete3_wall01b) at 
(1920.000 1123.000 -716.000) (1920.000 1124.000 -716.000) (1944.000 1124.000 -716.000) (1944.000 1123.000 -716.000) 
Error: Bad surface extents (2751 x 8)
Check the file ZHLTProblems.html for a detailed explanation of this problem

-----   END   hlrad -----





** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi


** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\hl.exe
** Parameters: +map jb_new2 -game cstrike -dev -console +deathmatch 1

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Dempsey
Mesajlar: 18
Kayıt: Sal Oca 17, 2017 4:42 pm
Konum: Istanbul
Server Ip/DNS: 213.238.173.21
Clan İsmi: MoonGaming

Bsp Giriş Sorunu

Mesaj gönderen Dempsey »

Mapın çok büyükse bu hatayla karşılaşabilirsin.Haritanı biraz daha küçült veya haritandan birkaç şeyi silip çevirmeyi dene.

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