Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2" -nowadtextures
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlcsg_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -nowadtextures
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -nowadtextures -low -wadautodetect
Entering D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.28 seconds)
CSGBrush:
(0.65 seconds)
Warning: Entity 297, Brush 0: Malformed texture alignment (texture CRETE3_WALL01B): Bad surface extents.
added 19 additional animating textures.
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\valve\halflife.wad
- Contains 57 used textures, 47.11 percent of map (3116 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\jail.wad
- Contains 28 used textures, 23.14 percent of map (50 textures in wad)
Including Wadfile: \Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\ExceLds.wad
- Contains 36 used textures, 29.75 percent of map (1679 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 3.38 mb (of 32.00 mb MAX)
1.31 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlbsp_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3535 (0.49 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2621 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2194 (0.24 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2823 (0.34 seconds)
Reduced 14434 clipnodes to 13278
Reduced 2190 texinfos to 1741
Reduced 121 texdatas to 119 (3541240 bytes to 3537228)
Reduced 14792 planes to 5680
FixBrinks:
Increased 13278 clipnodes to 13362.
Warning: Bad surface extents 44016/128 at position (1920,1123,-716)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 222/512 14208/32768 (43.4%)
planes 5680/32768 113600/655360 (17.3%)
vertexes 21327/65535 255924/786420 (32.5%)
nodes 5716/32767 137184/786408 (17.4%)
texinfos 1741/32767 69640/1310680 ( 5.3%)
faces 15255/65535 305100/1310700 (23.3%)
* worldfaces 11675/32768 0/0 (35.6%)
clipnodes 13362/32767 106896/262136 (40.8%)
leaves 4333/32760 121324/917280 (13.2%)
* worldleaves 2244/8192 0/0 (27.4%)
marksurfaces 19354/65535 38708/131070 (29.5%)
surfedges 74012/512000 296048/2048000 (14.5%)
edges 37031/256000 148124/1024000 (14.5%)
texdata [variable] 3537228/33554432 (10.5%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 77907/2097152 ( 3.7%)
* AllocBlock 60/64 0/0 (93.8%)
119 textures referenced
=== Total BSP file data space used: 5221891 bytes ===
Wad files required to run the map: (None)
4.18 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlvis_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlvis_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -low
2244 portalleafs
7826 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.14 seconds)
LeafThread:
(1004.90 seconds)
average leafs visible: 397
g_visdatasize:229778 compressed from 630564
1006.18 seconds elapsed [16m 46s]
----- END hlvis -----
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe
** Parameters: "D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2" -sparse -extra
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\hlrad_x64.exe D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -sparse -extra
Arguments: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\cstrike\maps\jb_new2 -extra -low -vismatrix sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
119 textures referenced
Reading texlights from 'D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\mama\tools\lights.rad'
0 opaque models
0 opaque faces
15255 faces
Create Patches : 68748 base patches
1041421 square feet [149964640.00 square inches]
106 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(5.67 seconds)
BuildFacelights:
Error:
for Face 14010 (texture crete3_wall01b) at
(1920.000 1123.000 -716.000) (1920.000 1124.000 -716.000) (1944.000 1124.000 -716.000) (1944.000 1123.000 -716.000)
Error: Bad surface extents (2751 x 8)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
** Executing...
** Command: Change Directory
** Parameters: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi
** Executing...
** Command: D:\Oyunlar\JACK\cs16v2017_oyunyoneticisi\hl.exe
** Parameters: +map jb_new2 -game cstrike -dev -console +deathmatch 1