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Jack Hammer Editor Bad surface hatası

Harita , model yapım dersleri , araç gereçleri.

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Konu Sahibi
yusufrone21
Mesajlar: 64
Kayıt: Çrş Tem 10, 2019 6:07 pm

Jack Hammer Editor Bad surface hatası

Mesaj gönderen yusufrone21 »

hlcsg v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: E:/mama/tools/hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\testcs"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\testcs" -low -wadautodetect
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\testcs.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Warning: Entity 8, Brush 0: Malformed texture alignment (texture MAPPER): Bad surface extents.
Warning: Entity 8, Brush 0: Malformed texture alignment (texture MAPPER): Bad surface extents.
Warning: Entity 8, Brush 0: Malformed texture alignment (texture MAPPER): Bad surface extents.
Warning: Entity 8, Brush 0: Malformed texture alignment (texture MAPPER): Bad surface extents.

Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
- Contains 1 used texture, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\bb_avatar_final.wad
- Contains 1 used texture, 25.00 percent of map (105 textures in wad)
Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\jail.wad
- Contains 1 used texture, 25.00 percent of map (50 textures in wad)
Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\aga.wad
- Contains 1 used texture, 25.00 percent of map (2 textures in wad)

Wad files required to run the map: "halflife.wad;bb_avatar_final.wad;jail.wad;aga.wad;"
Texture usage is at 0.17 mb (of 32.00 mb MAX)
0.10 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: E:/mama/tools/hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\testcs"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\testcs" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 20 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\testcs.prt'
SolidBSP [hull 1] 13 (0.01 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
Reduced 36 clipnodes to 36
Reduced 14 texinfos to 9
Reduced 4 texdatas to 4 (180 bytes to 180)
Reduced 160 planes to 49
FixBrinks:
Increased 36 clipnodes to 36.
Warning: Bad surface extents 26992/224 at position (-496,48,240)
Warning: Bad surface extents 26992/32 at position (-495,32,240)
Warning: Bad surface extents 26768/224 at position (-495,48,240)
Warning: Bad surface extents 26768/32 at position (-495,32,240)
Warning: Bad surface extents 26992/224 at position (-496,32,170)
Warning: Bad surface extents 26992/32 at position (-495,32,160)
Warning: Bad surface extents 26768/224 at position (-495,32,170)
Warning: Bad surface extents 26768/32 at position (-495,32,160)
Warning: Bad surface extents 26992/224 at position (-495,160,160)
Warning: Bad surface extents 26992/32 at position (-496,48,160)
Warning: Bad surface extents 26768/224 at position (-495,144,160)
Warning: Bad surface extents 26768/32 at position (-495,48,160)
Warning: Bad surface extents 26992/224 at position (-495,160,170)
Warning: Bad surface extents 26992/32 at position (-496,160,160)
Warning: Bad surface extents 26768/224 at position (-495,160,170)
Warning: Bad surface extents 26768/32 at position (-495,160,160)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/512 128/32768 ( 0.4%)
planes 49/32768 980/655360 ( 0.1%)
vertexes 80/65535 960/786420 ( 0.1%)
nodes 25/32767 600/786408 ( 0.1%)
texinfos 9/32767 360/1310680 ( 0.0%)
faces 57/65535 1140/1310700 ( 0.1%)
* worldfaces 33/32768 0/0 ( 0.1%)
clipnodes 36/32767 288/262136 ( 0.1%)
leaves 15/32760 420/917280 ( 0.0%)
* worldleaves 8/8192 0/0 ( 0.1%)
marksurfaces 70/65535 140/131070 ( 0.1%)
surfedges 262/512000 1048/2048000 ( 0.1%)
edges 142/256000 568/1024000 ( 0.1%)
texdata [variable] 180/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 1102/2097152 ( 0.1%)
* AllocBlock 1/64 0/0 ( 1.6%)
4 textures referenced
=== Total BSP file data space used: 7914 bytes ===
Wad files required to run the map: "halflife.wad;bb_avatar_final.wad;jail.wad;aga.wad;"
0.07 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: E:/mama/tools/hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\testcs"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\testcs" -low
8 portalleafs
15 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 6
g_visdatasize:8 compressed from 8
0.01 seconds elapsed

----- END hlvis -----

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Kullanıcı avatarı

ali.<d
Mesajlar: 13
Kayıt: Cum Nis 26, 2019 6:26 pm

Jack Hammer Editor Bad surface hatası

Mesaj gönderen ali.<d »

Belirtilen kordinatlarda bulunan,çizdiğin bir nesneden kaynaklanıyor hata o nesneyi bulup sil ve tekrar çiz

sanırım CTRL + shift + G den kordinatlara veya Entity - Brush'lara gidebiliyordun ordan daha kolay bulabilirsin

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Konu Sahibi
yusufrone21
Mesajlar: 64
Kayıt: Çrş Tem 10, 2019 6:07 pm

Jack Hammer Editor Bad surface hatası

Mesaj gönderen yusufrone21 »

OLMYR

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