Mapı bsp çevirmiyor
Moderatör: Moderatörler
-
Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
-
Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Mapı bsp çevirmiyor
Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: D:/Oyunlar/valve/cstrike
** Executing...
** Command: C:/Users/MehmeT/Desktop/mama/tools/hlcsg_x64.exe
** Parameters: "D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:/Users/MehmeT/Desktop/mama/tools/hlcsg_x64.exe D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy
Arguments: D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy -low -wadautodetect
Entering D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Warning: Entity 3, Brush 0: Malformed texture alignment (texture {LADDER1B): Bad surface extents.
Warning: Entity 3, Brush 0: Malformed texture alignment (texture {LADDER1B): Bad surface extents.
Using Wadfile: \Oyunlar\valve\valve\halflife.wad
- Contains 4 used textures, 66.67 percent of map (3116 textures in wad)
Using Wadfile: \Users\MehmeT\Desktop\mama\WAD\Kazma.wad
- Contains 2 used textures, 33.33 percent of map (3446 textures in wad)
Wad files required to run the map: "halflife.wad;Kazma.wad;"
Texture usage is at 0.06 mb (of 32.00 mb MAX)
0.07 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:/Users/MehmeT/Desktop/mama/tools/hlbsp_x64.exe
** Parameters: "D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:/Users/MehmeT/Desktop/mama/tools/hlbsp_x64.exe D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy
Arguments: D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 92 (0.01 seconds)
BSP generation successful, writing portal file 'D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy.prt'
SolidBSP [hull 1] 97 (0.00 seconds)
SolidBSP [hull 2] 97 (0.00 seconds)
SolidBSP [hull 3] 98 (0.00 seconds)
Reduced 358 clipnodes to 334
Reduced 30 texinfos to 29
Reduced 6 texdatas to 6 (268 bytes to 268)
Reduced 362 planes to 156
FixBrinks:
Increased 334 clipnodes to 334.
Warning: Bad surface extents 47488/32 at position (-352,-3071,118)
Warning: Bad surface extents 47488/32 at position (-512,-3072,64)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/512 576/32768 ( 1.8%)
planes 156/32768 3120/655360 ( 0.5%)
vertexes 575/65535 6900/786420 ( 0.9%)
nodes 139/32767 3336/786408 ( 0.4%)
texinfos 29/32767 1160/1310680 ( 0.1%)
faces 432/65535 8640/1310700 ( 0.7%)
* worldfaces 367/32768 0/0 ( 1.1%)
clipnodes 334/32767 2672/262136 ( 1.0%)
leaves 92/32760 2576/917280 ( 0.3%)
* worldleaves 43/8192 0/0 ( 0.5%)
marksurfaces 471/65535 942/131070 ( 0.7%)
surfedges 2052/512000 8208/2048000 ( 0.4%)
edges 1027/256000 4108/1024000 ( 0.4%)
texdata [variable] 268/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 1972/2097152 ( 0.1%)
* AllocBlock 3/64 0/0 ( 4.7%)
6 textures referenced
=== Total BSP file data space used: 44478 bytes ===
Wad files required to run the map: "halflife.wad;Kazma.wad;"
0.10 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:/Users/MehmeT/Desktop/mama/tools/hlvis_x64.exe
** Parameters: "D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:/Users/MehmeT/Desktop/mama/tools/hlvis_x64.exe D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy
Arguments: D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy -low
43 portalleafs
94 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 17
g_visdatasize:279 compressed from 258
0.01 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:/Users/MehmeT/Desktop/mama/tools/hlrad_x64.exe
** Parameters: "D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:/Users/MehmeT/Desktop/mama/tools/hlrad_x64.exe D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy
Arguments: D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: D:\Oyunlar\valve\cstrike\maps\jb_bizimmekan_psy.wa_
6 textures referenced
Reading texlights from 'C:\Users\MehmeT\Desktop\mama\tools\lights.rad'
0 opaque models
0 opaque faces
432 faces
Create Patches : 2520 base patches
47361 square feet [6820097.00 square inches]
1 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(0.17 seconds)
BuildFacelights:
Error:
for Face 396 (texture {ladder1b) at
(-352.000 -3071.000 118.400) (-352.000 -3071.000 64.000) (-352.000 -3072.000 64.000) (-352.000 -3072.000 320.000) (-352.000 -3071.000 320.000)
Error: Bad surface extents (2968 x 2)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
** Executing...
** Command: Change Directory
** Parameters: D:/Oyunlar/valve
** Executing...
** Command: D:/Oyunlar/valve/hl.exe
** Parameters: +map jb_bizimmekan_psy
Link: | |
Linklerini gizle |
Mapı bsp çevirmiyor
64 adet vertex sınırı mevcut o sınırı geçmişsinizdir yada 8 mb texture kullanım sınırına yakalanmışsınızdır.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Mapı bsp çevirmiyor
mapta optimizasyon skntısı felan olup olmadıgını nasıl anlarım kasma felan olurmu olmazmı birde mapı swye yüklemeden önce bişi yapmamıza gerek varmı ?
Link: | |
Linklerini gizle |
Mapı bsp çevirmiyor
Optimize için haritayı iyice gezip test etmeniz gerek.lasthasaki66 yazdı: Çrş Ara 25, 2019 1:23 pm mapta optimizasyon skntısı felan olup olmadıgını nasıl anlarım kasma felan olurmu olmazmı birde mapı swye yüklemeden önce bişi yapmamıza gerek varmı ?
Harita sağlıklı bir şekilde bap renderlenmiş ise servera yüklemeniz yeterlidir.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 146
- Kayıt: Cum Ara 13, 2019 1:19 pm
Mapı bsp çevirmiyor
mapı servere yükledim tek bi sorun oldu her el hücre kapısı otomatik direk acılıyor start buton vermedigim halde sorun ne olabilir ?
Link: | |
Linklerini gizle |
-
- Mesajlar: 47
- Kayıt: Çrş Ara 18, 2019 8:20 pm
Mapı bsp çevirmiyor
Kapıyı buttona bağlamadıysanız açılırlasthasaki66 yazdı: Prş Ara 26, 2019 5:57 pm mapı servere yükledim tek bi sorun oldu her el hücre kapısı otomatik direk acılıyor start buton vermedigim halde sorun ne olabilir ?
Link: | |
Linklerini gizle |