Oyuncularda da durum aynı.By.King ►EmrullaH◄ yazdı: Cum Ağu 16, 2019 5:47 pm Sorun sadece sende mi yoksa başkalarında da mevcut mu ?
Yani client tabanlı bir sorun olmasın ?
Kaya Atan Zombi Hk.
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Konu Sahibi
Kaya Atan Zombi Hk.
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By.King ►EmrullaH◄
Yasaklı Üye
- Mesajlar: 4297
- Kayıt: Cmt Şub 24, 2018 6:05 pm
- Konum: İstanbul
- İletişim:
Kaya Atan Zombi Hk.
Eklentide hiç oynama yapmadan yüklediğinizde nasıl oluyor ?
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ediz
Konu Sahibi
Kaya Atan Zombi Hk.
Herhangi bir değişiklik olmuyor. Bu plugini kullanan başka CSDurağı serverini kontrol ettim, onlarda da çalışmıyor. Sanırım uyumluluk problemi var.By.King ►EmrullaH◄ yazdı: Cum Ağu 16, 2019 6:10 pm Eklentide hiç oynama yapmadan yüklediğinizde nasıl oluyor ?
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By.King ►EmrullaH◄
Yasaklı Üye
- Mesajlar: 4297
- Kayıt: Cmt Şub 24, 2018 6:05 pm
- Konum: İstanbul
- İletişim:
Kaya Atan Zombi Hk.
Şu smayı dene bir bakalım.
Bir if sorgusu kaldırdım belki işe yarayabilir.
Eğer olmazsa bana söyle detaylı bir şekilde bakacağım.
Bir if sorgusu kaldırdım belki işe yarayabilir.
Eğer olmazsa bana söyle detaylı bir şekilde bakacağım.
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
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Kaya Atan Zombi Hk.
Doğrudur.ediz yazdı: Cum Ağu 16, 2019 6:13 pm
Herhangi bir değişiklik olmuyor. Bu plugini kullanan başka CSDurağı serverini kontrol ettim, onlarda da çalışmıyor. Sanırım uyumluluk problemi var.
Geçen böyle bir problem ile karşılaşmıştım dene bakalım
Kod: Tümünü seç
#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <engine>
#include <fun>
#include <hamsandwich>
/* L4D Tank Zombie
by x[L]eoNNN
#Description :
this is a Zombie Class of Famous Game, "L4d" with the ability to throw rocks at enemies,
either killing him, infecting taking life, etc. (controlled by a cvar)
#Cvars :
zp_tank_rockspeed 700 // Rock Speed Launched by Tank
zp_tank_rockdamage 70 // damage done by the rock
zp_tank_rockreward 1 // Ammo Pack's Reward by touching the enemy with the rock
zp_tank_rockmode 1 // Rock Mode :
1 = Take Damage
2 = Killing
3 = Infect
4 = Bad Aim
zp_tank_rock_energynesesary 20 // energy nesesary to launch a rock
#Changelog :
v1.0: public release
v1.1: print messages changed to hudmessages (for spam), fix time reload bug,add effect touching rock
v1.2: fix a survivor bugs', To break an entity "func_breakable" when the rock touches the entity,
fix a problem with logs : native error : get_user_origin.
*/
new const zclass_name[] = { "L4D Tank Zombie" }
new const zclass_info[] = { "Launch Rocks" }
new const zclass_model[] = { "l4d_tank" }
new const zclass_clawmodel[] = { "v_tank.mdl" }
const zclass_health = 1800
const zclass_speed = 240
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 1.0
new g_L4dTank
new g_trailSprite, rockmodel
new g_trail[] = "sprites/xbeam3.spr"
new rock_model[] = "models/rockgibs.mdl"
new rock_model2[] = "models/rockgibs.mdl"
new tank_rocklaunch[] = "zombie_plague/tank_rocklaunch.wav"
new g_power[33]
new cvar_rock_damage, cvar_rock_reward, cvar_rockmode, cvar_rockEnergyNesesary, cvar_rock_speed, cvar_reloadpower
public plugin_init()
{
register_plugin("[ZP] Zombie Class: L4D Tank Zombie", "1.2", "x[L]eoNNN")
cvar_rock_speed = register_cvar("zp_tank_rockspeed", "700")
cvar_rock_damage = register_cvar("zp_tank_rockdamage", "70")
cvar_rock_reward = register_cvar("zp_tank_rockreward", "1")
cvar_rockmode = register_cvar("zp_tank_rockmode", "1")
cvar_rockEnergyNesesary = register_cvar("zp_tank_rock_energynesesary", "20")
cvar_reloadpower = register_cvar("zp_tank_reload_power", "1")
register_touch("rock_ent","*","RockTouch")
register_forward(FM_CmdStart, "CmdStart" )
}
public plugin_precache()
{
g_L4dTank = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
g_trailSprite = precache_model(g_trail)
rockmodel = precache_model(rock_model)
precache_sound(tank_rocklaunch)
}
public zp_user_infected_post ( id, infector )
{
if (zp_get_user_zombie_class(id) == g_L4dTank)
{
print_chatColor(id, "\g[ZP]\n You Are A \gL4D Tank\n, You Cant Launch Rock With \tIN_USE [+E]")
g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary)
set_task(get_pcvar_float(cvar_reloadpower), "power1", id, _, _, "b")
}
}
public CmdStart( const id, const uc_handle, random_seed )
{
if(!is_user_alive(id))
return FMRES_IGNORED;
if(!zp_get_user_zombie(id) || zp_get_user_nemesis(id))
return FMRES_IGNORED;
if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_L4dTank))
//if(oldbutton & IN_USE && !(button & IN_USE))
if((get_uc( uc_handle, UC_Buttons ) & IN_USE ) && !( pev( id, pev_oldbuttons ) & IN_USE ) )
{
if(g_power[id] >= get_pcvar_num(cvar_rockEnergyNesesary))
{
MakeRock(id)
emit_sound(id, CHAN_STREAM, tank_rocklaunch, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
g_power[id] = 0
}
else
{
set_hudmessage(255, 0, 0, 0.0, 0.6, 0, 6.0, 3.0)
show_hudmessage(id, "[ZP] Energy Nesesary To Launch Rock [%d] || You Energy [%d]", get_pcvar_num(cvar_rockEnergyNesesary), g_power[id])
}
}
return FMRES_IGNORED
}
public power1(id)
{
g_power[id] += 1
if( g_power[id] > get_pcvar_num(cvar_rockEnergyNesesary) )
{
g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary)
}
}
public RockTouch( RockEnt, Touched )
{
if ( !pev_valid ( RockEnt ) )
return
static Class[ 32 ]
entity_get_string( Touched, EV_SZ_classname, Class, charsmax( Class ) )
new Float:origin[3]
pev(Touched,pev_origin,origin)
if( equal( Class, "player" ) )
if (is_user_alive(Touched))
{
if(!zp_get_user_zombie(Touched))
{
new TankKiller = entity_get_edict( RockEnt, EV_ENT_owner )
switch(get_pcvar_num(cvar_rockmode))
{
case 1: // Health
{
new iHealth = get_user_health(Touched)
if( iHealth >= 1 && iHealth <= get_pcvar_num(cvar_rock_damage))
{
ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 )
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
else
{
set_user_health(Touched, get_user_health(Touched) - get_pcvar_num(cvar_rock_damage))
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
}
case 2: // Kill
{
if(zp_get_user_survivor(Touched))
return
ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 )
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
}
case 3: //infect
{
if(zp_get_user_survivor(Touched))
return
zp_infect_user(Touched, TankKiller, 1, 1)
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
case 4: //BadAim
{
new Float:vec[3] = {100.0,100.0,100.0}
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
set_task(1.50, "EndVictimAim", Touched)
}
}
}
}
if(equal(Class, "func_breakable") && entity_get_int(Touched, EV_INT_solid) != SOLID_NOT)
force_use(RockEnt, Touched)
remove_entity(RockEnt)
if(!is_user_alive(Touched))
return
static origin1[3]
get_user_origin(Touched, origin1)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, origin1);
write_byte(TE_BREAKMODEL);
write_coord(origin1[0]);
write_coord(origin1[1]);
write_coord(origin1[2] + 24);
write_coord(16);
write_coord(16);
write_coord(16);
write_coord(random_num(-50,50));
write_coord(random_num(-50,50));
write_coord(25);
write_byte(10);
write_short(rockmodel);
write_byte(10);
write_byte(25);
write_byte(0x01);
message_end();
}
public EndVictimAim(Touched)
{
new Float:vec[3] = {-100.0,-100.0,-100.0}
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
}
public MakeRock(id)
{
new Float:Origin[3]
new Float:Velocity[3]
new Float:vAngle[3]
new RockSpeed = get_pcvar_num(cvar_rock_speed)
entity_get_vector(id, EV_VEC_origin , Origin)
entity_get_vector(id, EV_VEC_v_angle, vAngle)
new NewEnt = create_entity("info_target")
entity_set_string(NewEnt, EV_SZ_classname, "rock_ent")
entity_set_model(NewEnt, rock_model2)
entity_set_size(NewEnt, Float:{-1.5, -1.5, -1.5}, Float:{1.5, 1.5, 1.5})
entity_set_origin(NewEnt, Origin)
entity_set_vector(NewEnt, EV_VEC_angles, vAngle)
entity_set_int(NewEnt, EV_INT_solid, 2)
entity_set_int(NewEnt, EV_INT_rendermode, 5)
entity_set_float(NewEnt, EV_FL_renderamt, 200.0)
entity_set_float(NewEnt, EV_FL_scale, 1.00)
entity_set_int(NewEnt, EV_INT_movetype, 5)
entity_set_edict(NewEnt, EV_ENT_owner, id)
velocity_by_aim(id, RockSpeed , Velocity)
entity_set_vector(NewEnt, EV_VEC_velocity ,Velocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(NewEnt)
write_short(g_trailSprite)
write_byte(10)
write_byte(10)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(200)
message_end()
return PLUGIN_HANDLED
}
stock print_chatColor(const id,const input[], any:...)
{
new msg[191], players[32], count = 1;
vformat(msg,190,input,3);
replace_all(msg,190,"\g","^4");// green
replace_all(msg,190,"\n","^1");// normal
replace_all(msg,190,"\t","^3");// team
if (id) players[0] = id; else get_players(players,count,"ch");
for (new i=0;i<count;i++)
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
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Konu Sahibi
Kaya Atan Zombi Hk.
Çalıştı, çok teşekkür ederim. Neyi değiştirdiğini gösterebilir misin?By.King ►EmrullaH◄ yazdı: Cum Ağu 16, 2019 6:19 pm Şu smayı dene bir bakalım.
Bir if sorgusu kaldırdım belki işe yarayabilir.
Eğer olmazsa bana söyle detaylı bir şekilde bakacağım.
zp_zclass_l4d_tank.zip
Gerek kalmadı, fakat teşekkür ederim.F.T.H yazdı: Cum Ağu 16, 2019 6:32 pmDoğrudur.ediz yazdı: Cum Ağu 16, 2019 6:13 pm
Herhangi bir değişiklik olmuyor. Bu plugini kullanan başka CSDurağı serverini kontrol ettim, onlarda da çalışmıyor. Sanırım uyumluluk problemi var.
Geçen böyle bir problem ile karşılaşmıştım dene bakalım
Kod: Tümünü seç
#include <amxmodx> #include <zombieplague> #include <fakemeta> #include <engine> #include <fun> #include <hamsandwich> /* L4D Tank Zombie by x[L]eoNNN #Description : this is a Zombie Class of Famous Game, "L4d" with the ability to throw rocks at enemies, either killing him, infecting taking life, etc. (controlled by a cvar) #Cvars : zp_tank_rockspeed 700 // Rock Speed Launched by Tank zp_tank_rockdamage 70 // damage done by the rock zp_tank_rockreward 1 // Ammo Pack's Reward by touching the enemy with the rock zp_tank_rockmode 1 // Rock Mode : 1 = Take Damage 2 = Killing 3 = Infect 4 = Bad Aim zp_tank_rock_energynesesary 20 // energy nesesary to launch a rock #Changelog : v1.0: public release v1.1: print messages changed to hudmessages (for spam), fix time reload bug,add effect touching rock v1.2: fix a survivor bugs', To break an entity "func_breakable" when the rock touches the entity, fix a problem with logs : native error : get_user_origin. */ new const zclass_name[] = { "L4D Tank Zombie" } new const zclass_info[] = { "Launch Rocks" } new const zclass_model[] = { "l4d_tank" } new const zclass_clawmodel[] = { "v_tank.mdl" } const zclass_health = 1800 const zclass_speed = 240 const Float:zclass_gravity = 1.0 const Float:zclass_knockback = 1.0 new g_L4dTank new g_trailSprite, rockmodel new g_trail[] = "sprites/xbeam3.spr" new rock_model[] = "models/rockgibs.mdl" new rock_model2[] = "models/rockgibs.mdl" new tank_rocklaunch[] = "zombie_plague/tank_rocklaunch.wav" new g_power[33] new cvar_rock_damage, cvar_rock_reward, cvar_rockmode, cvar_rockEnergyNesesary, cvar_rock_speed, cvar_reloadpower public plugin_init() { register_plugin("[ZP] Zombie Class: L4D Tank Zombie", "1.2", "x[L]eoNNN") cvar_rock_speed = register_cvar("zp_tank_rockspeed", "700") cvar_rock_damage = register_cvar("zp_tank_rockdamage", "70") cvar_rock_reward = register_cvar("zp_tank_rockreward", "1") cvar_rockmode = register_cvar("zp_tank_rockmode", "1") cvar_rockEnergyNesesary = register_cvar("zp_tank_rock_energynesesary", "20") cvar_reloadpower = register_cvar("zp_tank_reload_power", "1") register_touch("rock_ent","*","RockTouch") register_forward(FM_CmdStart, "CmdStart" ) } public plugin_precache() { g_L4dTank = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) g_trailSprite = precache_model(g_trail) rockmodel = precache_model(rock_model) precache_sound(tank_rocklaunch) } public zp_user_infected_post ( id, infector ) { if (zp_get_user_zombie_class(id) == g_L4dTank) { print_chatColor(id, "\g[ZP]\n You Are A \gL4D Tank\n, You Cant Launch Rock With \tIN_USE [+E]") g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary) set_task(get_pcvar_float(cvar_reloadpower), "power1", id, _, _, "b") } } public CmdStart( const id, const uc_handle, random_seed ) { if(!is_user_alive(id)) return FMRES_IGNORED; if(!zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return FMRES_IGNORED; if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_L4dTank)) //if(oldbutton & IN_USE && !(button & IN_USE)) if((get_uc( uc_handle, UC_Buttons ) & IN_USE ) && !( pev( id, pev_oldbuttons ) & IN_USE ) ) { if(g_power[id] >= get_pcvar_num(cvar_rockEnergyNesesary)) { MakeRock(id) emit_sound(id, CHAN_STREAM, tank_rocklaunch, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) g_power[id] = 0 } else { set_hudmessage(255, 0, 0, 0.0, 0.6, 0, 6.0, 3.0) show_hudmessage(id, "[ZP] Energy Nesesary To Launch Rock [%d] || You Energy [%d]", get_pcvar_num(cvar_rockEnergyNesesary), g_power[id]) } } return FMRES_IGNORED } public power1(id) { g_power[id] += 1 if( g_power[id] > get_pcvar_num(cvar_rockEnergyNesesary) ) { g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary) } } public RockTouch( RockEnt, Touched ) { if ( !pev_valid ( RockEnt ) ) return static Class[ 32 ] entity_get_string( Touched, EV_SZ_classname, Class, charsmax( Class ) ) new Float:origin[3] pev(Touched,pev_origin,origin) if( equal( Class, "player" ) ) if (is_user_alive(Touched)) { if(!zp_get_user_zombie(Touched)) { new TankKiller = entity_get_edict( RockEnt, EV_ENT_owner ) switch(get_pcvar_num(cvar_rockmode)) { case 1: // Health { new iHealth = get_user_health(Touched) if( iHealth >= 1 && iHealth <= get_pcvar_num(cvar_rock_damage)) { ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 ) print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward)) zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward)) } else { set_user_health(Touched, get_user_health(Touched) - get_pcvar_num(cvar_rock_damage)) print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward)) zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward)) } } case 2: // Kill { if(zp_get_user_survivor(Touched)) return ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 ) zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward)) print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward)) } case 3: //infect { if(zp_get_user_survivor(Touched)) return zp_infect_user(Touched, TankKiller, 1, 1) print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward)) zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward)) } case 4: //BadAim { new Float:vec[3] = {100.0,100.0,100.0} entity_set_vector(Touched,EV_VEC_punchangle,vec) entity_set_vector(Touched,EV_VEC_punchangle,vec) entity_set_vector(Touched,EV_VEC_punchangle,vec) print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward)) zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward)) set_task(1.50, "EndVictimAim", Touched) } } } } if(equal(Class, "func_breakable") && entity_get_int(Touched, EV_INT_solid) != SOLID_NOT) force_use(RockEnt, Touched) remove_entity(RockEnt) if(!is_user_alive(Touched)) return static origin1[3] get_user_origin(Touched, origin1) message_begin(MSG_BROADCAST,SVC_TEMPENTITY, origin1); write_byte(TE_BREAKMODEL); write_coord(origin1[0]); write_coord(origin1[1]); write_coord(origin1[2] + 24); write_coord(16); write_coord(16); write_coord(16); write_coord(random_num(-50,50)); write_coord(random_num(-50,50)); write_coord(25); write_byte(10); write_short(rockmodel); write_byte(10); write_byte(25); write_byte(0x01); message_end(); } public EndVictimAim(Touched) { new Float:vec[3] = {-100.0,-100.0,-100.0} entity_set_vector(Touched,EV_VEC_punchangle,vec) entity_set_vector(Touched,EV_VEC_punchangle,vec) entity_set_vector(Touched,EV_VEC_punchangle,vec) } public MakeRock(id) { new Float:Origin[3] new Float:Velocity[3] new Float:vAngle[3] new RockSpeed = get_pcvar_num(cvar_rock_speed) entity_get_vector(id, EV_VEC_origin , Origin) entity_get_vector(id, EV_VEC_v_angle, vAngle) new NewEnt = create_entity("info_target") entity_set_string(NewEnt, EV_SZ_classname, "rock_ent") entity_set_model(NewEnt, rock_model2) entity_set_size(NewEnt, Float:{-1.5, -1.5, -1.5}, Float:{1.5, 1.5, 1.5}) entity_set_origin(NewEnt, Origin) entity_set_vector(NewEnt, EV_VEC_angles, vAngle) entity_set_int(NewEnt, EV_INT_solid, 2) entity_set_int(NewEnt, EV_INT_rendermode, 5) entity_set_float(NewEnt, EV_FL_renderamt, 200.0) entity_set_float(NewEnt, EV_FL_scale, 1.00) entity_set_int(NewEnt, EV_INT_movetype, 5) entity_set_edict(NewEnt, EV_ENT_owner, id) velocity_by_aim(id, RockSpeed , Velocity) entity_set_vector(NewEnt, EV_VEC_velocity ,Velocity) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(NewEnt) write_short(g_trailSprite) write_byte(10) write_byte(10) write_byte(255) write_byte(0) write_byte(0) write_byte(200) message_end() return PLUGIN_HANDLED } stock print_chatColor(const id,const input[], any:...) { new msg[191], players[32], count = 1; vformat(msg,190,input,3); replace_all(msg,190,"\g","^4");// green replace_all(msg,190,"\n","^1");// normal replace_all(msg,190,"\t","^3");// team if (id) players[0] = id; else get_players(players,count,"ch"); for (new i=0;i<count;i++) if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]); write_byte(players[i]); write_string(msg); message_end(); } }
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By.King ►EmrullaH◄
Yasaklı Üye
- Mesajlar: 4297
- Kayıt: Cmt Şub 24, 2018 6:05 pm
- Konum: İstanbul
- İletişim:
Kaya Atan Zombi Hk.
Yardımcı olduysam ne mutlu bana.
İflerde iki farklı olay gerçekleşecek olmasına rağmen ikisi olmadan bir olay istemiş gibi bir şey vardı.
İflerde iki farklı olay gerçekleşecek olmasına rağmen ikisi olmadan bir olay istemiş gibi bir şey vardı.
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