sa arkadaslar bu zm yı nasıl admıne ozel yapabılırım class menu ye otamatık gelıyor zm 
#include <amxmodx>
#include <fakemeta>
#include <basebuilder>
new g_zclass_bhzombie
new g_hasBhop[ 33 ]
new pcvar_enabled, pcvar_autojump
new bool:g_restorevel[33]
new Float:g_velocity[33][3]
new const zclass_name[] = { "Big Zombie" }
new const zclass_info[] = { "\r[Health 3000] \y[Bunny Hop]" }
new const zclass_model[] = "models/bb_zombie_big"
new const zclass_clawmodel[] = "models/bb_basebulder/bb_v_big"
const zclass_health = 3000
const zclass_speed = 250
const Float:zclass_gravity = 0.9
const Float:zclass_knockback = 0.0
public plugin_init()
{
        register_plugin("[MG] Zombie Class: Big", "1.1", "Argon")
	register_event( "DeathMsg", "event_player_death", "a" )
	pcvar_enabled = register_cvar( "zp_bhzombie_bunnyhop_enabled", "1" )
	pcvar_autojump = register_cvar( "zp_bhzombie_autojump", "1" )
	register_forward( FM_PlayerPreThink, "forward_prethink" )
}
public plugin_precache()
{
	g_zclass_bhzombie = bb_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
	register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
	register_forward(FM_PlayerPreThink, "fw_PlayerPreThink_Post", 1)
}
public zp_user_infected_post(id, infector)
{
	if (bb_get_user_zombie_class(id) == g_zclass_bhzombie)
	{
		g_hasBhop[ id ] = true
		pev(id, pev_velocity, g_velocity[id])
	}
}
public client_connect( id )
{
	g_hasBhop[ id ] = false
}
public event_player_death()
{
	g_hasBhop[ read_data( 2 ) ] = false
}
public forward_prethink( id )
{
	if(!is_user_alive(id) || !bb_is_user_zombie(id))
 		return PLUGIN_CONTINUE
        if (bb_get_user_zombie_class(id) != g_zclass_bhzombie)
		return PLUGIN_CONTINUE
	if( get_pcvar_num( pcvar_enabled ) )
	{
		set_pev( id, pev_fuser2, 0.0 )
		
		if( get_pcvar_num( pcvar_autojump ) && pev( id, pev_button ) & IN_JUMP )
		{
			new szFlags = pev( id, pev_flags )
			if( !( szFlags & FL_WATERJUMP ) && pev( id, pev_waterlevel ) < 2 && szFlags & FL_ONGROUND )
			{
				new Float: szVelocity[ 3 ]
				pev( id, pev_velocity, szVelocity)
				szVelocity[ 2 ] += 250.0
				set_pev( id, pev_velocity, szVelocity )
				set_pev( id, pev_gaitsequence, 6 )
			}
		}
	}
        return FMRES_IGNORED
}
public fw_PlayerPreThink(id)
{	
	if ( !is_user_alive(id) || !is_user_bot(id) || !bb_is_user_zombie(id) )
		return FMRES_IGNORED
	
	if (bb_get_user_zombie_class(id) != g_zclass_bhzombie)
		return FMRES_IGNORED
		
	if (pev(id, pev_flags) & FL_ONGROUND)
	{
		pev(id, pev_velocity, g_velocity[id])
        
		g_restorevel[id] = true
	}
	return FMRES_IGNORED
}
public fw_PlayerPreThink_Post(id)
{
	if (bb_get_user_zombie_class(id) != g_zclass_bhzombie)
		return FMRES_IGNORED
		
	if (g_restorevel[id])
	{
		g_restorevel[id] = false
		if (!(pev(id, pev_flags) & FL_ONTRAIN))
		{
			new groundent = pev(id, pev_groundentity)
			
			if (pev_valid(groundent) && (pev(groundent, pev_flags) & FL_CONVEYOR))
			{	
				static Float:vecTemp[3]
                
				pev(id, pev_basevelocity, vecTemp)
                
				g_velocity[id][0] += vecTemp[0]
				g_velocity[id][1] += vecTemp[1]
				g_velocity[id][2] += vecTemp[2]
			}                
			set_pev(id, pev_velocity, g_velocity[id])
            
			return FMRES_HANDLED
		}
	}
	return FMRES_IGNORED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1066\\ f0\\ fs16 \n\\ par }
*/
			
			
									
									
			admıne ozel yapma
Moderatör: Moderatörler
- 
				Beoujolf
Konu Sahibi - Mesajlar: 264
 - Kayıt: Pzt Eki 10, 2016 7:18 pm
 
- 
				Beoujolf
Konu Sahibi - Mesajlar: 264
 - Kayıt: Pzt Eki 10, 2016 7:18 pm