Knife (mp freeztime ) engelini kaldırma
Moderatör: Moderatörler
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Yasuo
Konu Sahibi - Mesajlar: 19
- Kayıt: Çrş Oca 09, 2019 5:28 pm
Knife (mp freeztime ) engelini kaldırma
cünkü adminlere özel başka bir bicak eklentisi kullanıyorumda 2 sini aktif edince otomatik olarak bu eklentideki
1.seçenekteki combat model ile çakışıyor
1.seçenekteki combat model ile çakışıyor
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By.King ►EmrullaH◄
Yasaklı Üye
- Mesajlar: 4297
- Kayıt: Cmt Şub 24, 2018 6:05 pm
- Konum: İstanbul
- İletişim:
Knife (mp freeztime ) engelini kaldırma
ADMIN_USER
Dener misin sana zahmet
Kod: Tümünü seç
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "ZP knife menu"
#define VERSION "1.0"
#define AUTHOR "DOPER"
#define VIP ADMIN_LEVEL_H
#define ADMIN_FLAG ADMIN_BAN
#define SVIP ADMIN_LEVEL_G
#define BOSS ADMIN_PASSWORD
#define MAXPLAYERS 32
#define ID_FBURN1 (taskid - 100)
#define ID_FBURN2 (taskid - 100)
#define ID_FBURN3 (taskid - 100)
#define ID_FBURN4 (taskid - 100)
#define ID_FBURN5 (taskid - 100)
#define ID_FBURN6 (taskid - 100)
#define ID_FBURN7 (taskid - 100)
new g_burning1[33],
g_burning2[33],
g_burning3[33],
g_burning4[33],
g_burning5[33],
g_burning6[33],
g_burning7[33],
g_sprite1,
g_sprite2,
g_sprite3,
g_sprite4,
g_sprite5,
g_sprite6,
g_sprite7
new combat_v_model[] = "models/zp_knife_menu/v_combat_knife.mdl"
new combat_p_model[] = "models/zp_knife_menu/p_combat_knife.mdl"
new strong_v_model[] = "models/zp_knife_menu/v_strong_knife.mdl"
new strong_p_model[] = "models/zp_knife_menu/p_strong_knife.mdl"
new axe_v_model[] = "models/zp_knife_menu/v_axe_knife.mdl"
new axe_p_model[] = "models/zp_knife_menu/p_axe_knife.mdl"
new katana_v_model[] = "models/zp_knife_menu/v_warhammer.mdl"
new katana_p_model[] = "models/zp_knife_menu/p_warhammer.mdl"
new hammer_v_model[] = "models/zp_knife_menu/v_warhammer_storm.mdl"
new hammer_p_model[] = "models/zp_knife_menu/p_warhammer_storm.mdl"
new thanatos_v_model[] = "models/zp_knife_menu/v_warhammer_ice.mdl"
new thanatos_p_model[] = "models/zp_knife_menu/p_warhammer_ice.mdl"
new boss_v_model[] = "models/zp_knife_menu/v_boss_hammer.mdl"
new boss_p_model[] = "models/zp_knife_menu/p_boss_hammer.mdl"
new sur_v_model[] = "models/zp_knife_menu/v_sur_hammer.mdl"
new sur_p_model[] = "models/zp_knife_menu/p_sur_hammer.mdl"
const m_pPlayer = 41
const m_flNextPrimaryAttack = 46
const m_flNextSecondaryAttack = 47
const m_flTimeWeaponIdle = 48
new SayText
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2
new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2
new g_knife_thanatos[33], cvar_knife_thanatos_jump, cvar_knife_thanatos_spd, cvar_knife_thanatos_dmg, cvar_knife_thanatos_knock, cvar_thanatos_spd_attack2
new g_knife_boss[33], cvar_knife_boss_jump, cvar_knife_boss_spd, cvar_knife_boss_dmg, cvar_knife_boss_knock, cvar_boss_spd_attack2
new g_knife_sur[33], cvar_knife_sur_jump, cvar_knife_sur_spd, cvar_knife_sur_dmg, cvar_knife_sur_knock, cvar_sur_spd_attack2
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const combat_sounds[][] =
{
"zp_knife_menu/cabret_deploy.wav",
"zp_knife_menu/cabret_hit.wav" ,
"zp_knife_menu/cabret_hit.wav" ,
"zp_knife_menu/cabret_hitwall.wav",
"zp_knife_menu/cabret_slash.wav",
"zp_knife_menu/cabret_stab.wav"
}
new const strong_sounds[][] =
{
"zp_knife_menu/katana_deploy.wav",
"zp_knife_menu/katana_hit.wav",
"zp_knife_menu/katana_hit.wav",
"zp_knife_menu/katana_hitwall.wav",
"zp_knife_menu/katana_slash.wav",
"zp_knife_menu/katana_stab.wav"
}
new const axe_sounds[][] =
{
"zp_knife_menu/thanatos_deploy.wav",
"zp_knife_menu/thanatos_hit.wav",
"zp_knife_menu/thanatos_hit.wav",
"zp_knife_menu/thanatos_hitwall.wav",
"zp_knife_menu/thanatos_slash.wav",
"zp_knife_menu/thanatos_stab.wav"
}
new const katana_sounds[][] =
{
"zp_knife_menu/hammer_deploy.wav",
"zp_knife_menu/hammer_hit.wav",
"zp_knife_menu/hammer_hit.wav",
"zp_knife_menu/hammer_hitwall.wav",
"zp_knife_menu/hammer_slash.wav",
"zp_knife_menu/hammer_stab.wav"
}
new const hammer_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const thanatos_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const boss_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const sur_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
SayText = get_user_msgid("SayText")
register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("combat", "give_combat")
register_clcmd("strong", "give_strong")
register_clcmd("axe", "give_axe")
register_clcmd("katana", "give_katana")
register_clcmd("hammer", "give_hammer")
register_clcmd("thanatos", "give_thanatos")
register_clcmd("boss", "give_boss")
register_clcmd("sur", "give_sur")
register_event("CurWeapon","checkWeapon","be","1=1");
register_event("Damage" , "event_Damage" , "b" , "2>0");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1)
cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");
cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0");
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");
cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");
cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");
cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0");
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0");
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0");
cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");
cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0");
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0");
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0");
cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");
cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");
cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0");
cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0");
cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0");
cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");
cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");
cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0");
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0");
cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");
cvar_knife_thanatos_jump= register_cvar("zp_knife_thanatos_jump", "385.0");
cvar_knife_thanatos_spd= register_cvar("zp_knife_thanatos_spd", "320.0");
cvar_knife_thanatos_dmg = register_cvar("zp_knife_thanatos_dmg" , "17.0");
cvar_knife_thanatos_knock = register_cvar("zp_knife_thanatos_knock" , "17.0");
cvar_thanatos_spd_attack2 = register_cvar("zp_knife_thanatos_spd_attack2" , "1.8");
cvar_knife_boss_jump= register_cvar("zp_knife_boss_jump", "400.0");
cvar_knife_boss_spd= register_cvar("zp_knife_boss_spd", "350.0");
cvar_knife_boss_dmg = register_cvar("zp_knife_boss_dmg" , "20.0");
cvar_knife_boss_knock = register_cvar("zp_knife_boss_knock" , "120.0");
cvar_boss_spd_attack2 = register_cvar("zp_knife_boss_spd_attack2" , "2.0");
cvar_knife_sur_jump= register_cvar("zp_knife_sur_jump", "380.0");
cvar_knife_sur_spd= register_cvar("zp_knife_sur_spd", "370.0");
cvar_knife_sur_dmg = register_cvar("zp_knife_sur_dmg" , "22.0");
cvar_knife_sur_knock = register_cvar("zp_knife_sur_knock" , "100.0");
cvar_sur_spd_attack2 = register_cvar("zp_knife_sur_spd_attack2" , "2.2");
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}
public zp_round_started()
{
for(new id = 1; id <=get_maxplayers(); id++)
{
if(zp_get_user_survivor(id))
set_task(1.0, "task_give", id+45634)
}
}
public task_give(id)
{
id -= 45634
if(zp_get_user_survivor(id) && is_user_alive(id))
{
give_sur(id)
}
}
public zp_round_ended()
{
for(new id = 1; id <=get_maxplayers(); id++)
{
if(zp_get_user_survivor(id))
set_task(1.0, "task_remove", id-45634)
}
}
public task_remove(id)
{
id -= -45634
if(zp_get_user_survivor(id))
{
remove_sur(id)
}
}
public client_connect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
}
public client_disconnect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
}
public plugin_precache()
{
precache_model(combat_v_model)
precache_model(combat_p_model)
precache_model(strong_v_model)
precache_model(strong_p_model)
precache_model(axe_v_model)
precache_model(axe_p_model)
precache_model(katana_v_model)
precache_model(katana_p_model)
precache_model(hammer_v_model)
precache_model(hammer_p_model)
precache_model(thanatos_p_model)
precache_model(thanatos_v_model)
precache_model(boss_p_model)
precache_model(boss_v_model)
precache_model(sur_p_model)
precache_model(sur_v_model)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
for(new i = 0; i < sizeof thanatos_sounds; i++)
precache_sound(thanatos_sounds[i])
for(new i = 0; i < sizeof boss_sounds; i++)
precache_sound(boss_sounds[i])
for(new i = 0; i < sizeof sur_sounds; i++)
precache_sound(sur_sounds[i])
g_sprite1 = precache_model("sprites/zp_knife_menu/1.spr")
g_sprite2 = precache_model("sprites/zp_knife_menu/2.spr")
g_sprite3 = precache_model("sprites/zp_knife_menu/3.spr")
g_sprite4 = precache_model("sprites/zp_knife_menu/4.spr")
g_sprite5 = precache_model("sprites/zp_knife_menu/5.spr")
g_sprite6 = precache_model("sprites/zp_knife_menu/6.spr")
g_sprite7 = precache_model("sprites/zp_knife_menu/7.spr")
}
public event_round_start(id)
{
for (new i; i < MAXPLAYERS + 1; i++)
g_WasShowed[i] = false
}
public knife_menu(id)
{
if(is_user_alive(id) && !zp_get_user_zombie(id) && !zp_get_user_survivor(id))
{
my_menu(id)
}
return PLUGIN_HANDLED
}
public my_menu(id)
{
new menu = menu_create("\w|\r**\w[ZP] \rNEW Knife \yMenu\r**\w|^n\w|\r**\wBy \yDoper :D\r**\w|^n", "menu_handler");
menu_additem(menu, "\r|\wCombat \dKnife\r| \w[\wSpeed]", "1", 0);
menu_additem(menu, "\r|\wStrong \dKnife\r| \w[\wDamage]", "2", 0);
menu_additem(menu, "\r|\wAxe \dKnife\r| \w[\wJump]^n", "3", 0);
if(get_user_flags(id) & VIP)
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVip \yx2\r]", "4", 0);
else
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVIP \yCost - 2 boost\r]", "4", 0);
if(get_user_flags(id) & SVIP)
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSvip \yx4\r]", "5", 0);
else
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSVIP \yCost - 4 boost\r]", "5", 0);
if(get_user_flags(id) & ADMIN_FLAG)
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wADMIN \yx6\r]^n", "6", 0);
else
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wAdmin \yCost - 6 boost\r]", "6", 0);
if(get_user_flags(id) & BOSS)
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOwner \yFull Skill xXx\r]", "7", 0);
else
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOWNER \yCost - 20 Euro\r]", "7", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[7], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
give_combat(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 2:
{
give_strong(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 3:
{
give_axe(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 4:
{
give_katana(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 5:
{
give_hammer(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 6:
{
give_thanatos(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 7:
{
give_boss(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
return PLUGIN_HANDLED
}
public give_combat(id)
{
if(get_user_flags(id) & ADMIN_USER)
{
g_knife_combat[id] = true
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public give_strong(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = true
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_axe(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = true
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_sur[id] = false
g_knife_boss[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_katana(id)
if (get_user_flags(id) & VIP)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = true
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_hammer(id)
if (get_user_flags(id) & SVIP)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = true
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_thanatos(id)
if (get_user_flags(id) & ADMIN_FLAG)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = true
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_boss(id)
if (get_user_flags(id) & BOSS)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = true
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_sur(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public remove_sur(id)
{
g_knife_combat[id] = true
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = false
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]|| g_knife_thanatos[id] || g_knife_boss[id] || g_knife_sur[id]))
{
checkModel(id)
}
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED
if (g_knife_combat[id])
{
set_pev(id, pev_viewmodel2, combat_v_model)
set_pev(id, pev_weaponmodel2, combat_p_model)
}
if (g_knife_strong[id])
{
set_pev(id, pev_viewmodel2, strong_v_model)
set_pev(id, pev_weaponmodel2, strong_p_model)
}
if (g_knife_axe[id])
{
set_pev(id, pev_viewmodel2, axe_v_model)
set_pev(id, pev_weaponmodel2, axe_p_model)
}
if (g_knife_katana[id])
{
set_pev(id, pev_viewmodel2, katana_v_model)
set_pev(id, pev_weaponmodel2, katana_p_model)
}
if (g_knife_hammer[id])
{
set_pev(id, pev_viewmodel2, hammer_v_model)
set_pev(id, pev_weaponmodel2, hammer_p_model)
}
if (g_knife_thanatos[id])
{
set_pev(id, pev_viewmodel2, thanatos_v_model)
set_pev(id, pev_weaponmodel2, thanatos_p_model)
}
if (g_knife_boss[id])
{
set_pev(id, pev_viewmodel2, boss_v_model)
set_pev(id, pev_weaponmodel2, boss_p_model)
}
if (g_knife_sur[id])
{
set_pev(id, pev_viewmodel2, sur_v_model)
set_pev(id, pev_weaponmodel2, sur_p_model)
}
return PLUGIN_HANDLED
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[0], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[0], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
if(g_knife_katana[id] )
emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[3], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[3], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[4], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[4], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_knife_strong[id] )
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_knife_axe[id] )
emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[5], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[5], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_combat[iattacker])
set_msg_arg_string(4, "Combat knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_strong[iattacker])
set_msg_arg_string(4, "Strong knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_axe[iattacker])
set_msg_arg_string(4, "Axe knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_katana[iattacker])
set_msg_arg_string(4, "Katana knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_hammer[iattacker])
set_msg_arg_string(4, "Ice knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_thanatos[iattacker])
set_msg_arg_string(4, "Scythe knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_boss[iattacker])
set_msg_arg_string(4, "Fire knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_sur[iattacker])
set_msg_arg_string(4, "Sur knife")
}
}
return PLUGIN_CONTINUE
}
stock print_col_chat(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Green Color
replace_all(msg, 190, "!y", "^1"); // Default Color
replace_all(msg, 190, "!t", "^3"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for ( new i = 0; i < count; i++ )
{
if ( is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_knife_combat[id])
{
set_pev(id, get_pcvar_float(cvar_knife_combat_spd))
}
if(weapon == CSW_KNIFE && g_knife_combat[id])
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
if (weapon == CSW_KNIFE && g_knife_strong[id])
{
set_pev(id, get_pcvar_float(cvar_knife_strong_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_axe[id])
{
set_pev(id, get_pcvar_float(cvar_knife_axe_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_katana[id])
{
set_pev(id, get_pcvar_float(cvar_knife_katana_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[id])
{
set_pev(id, get_pcvar_float(cvar_knife_hammer_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_thanatos[id])
{
set_pev(id, get_pcvar_float(cvar_knife_thanatos_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_thanatos_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_boss[id])
{
set_pev(id, get_pcvar_float(cvar_knife_boss_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_boss_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_sur[id])
{
set_pev(id, get_pcvar_float(cvar_knife_sur_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_sur_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))
}
if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
}
if (weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_thanatos_dmg))
}
if (weapon == CSW_KNIFE && g_knife_boss[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_boss_dmg))
}
if (weapon == CSW_KNIFE && g_knife_sur[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_sur_dmg))
}
if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
if(!task_exists(victim + 100))
{
g_burning1[victim] += 5
set_task(0.1, "Burning1", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
if(!task_exists(victim + 100))
{
g_burning2[victim] += 6
set_task(0.1, "Burning2", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
if(!task_exists(victim + 100))
{
g_burning3[victim] += 4
set_task(0.1, "Burning3", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{
if(!task_exists(victim + 100))
{
g_burning4[victim] += 7
set_task(0.1, "Burning4", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
if(!task_exists(victim + 100))
{
g_burning5[victim] += 8
set_task(0.1, "Burning5", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
if(!task_exists(victim + 100))
{
g_burning6[victim] += 9
set_task(0.1, "Burning6", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_boss[attacker])
{
if(!task_exists(victim + 100))
{
g_burning7[victim] += 11
set_task(0.1, "Burning7", victim + 100, _, _, "b")
}
}
return HAM_IGNORED
}
public fw_Knife_SecondaryAttack_Post(knife)
{
static id
id = get_pdata_cbase(knife, m_pPlayer, 4)
if(zp_get_user_zombie(id))
return HAM_IGNORED
if(is_user_connected(id) && g_knife_combat[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_combat_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_strong[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_strong_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_axe[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_axe_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_katana[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_katana_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_hammer[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_hammer_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_thanatos[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_thanatos_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_boss[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_boss_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_sur[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_sur_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
return HAM_IGNORED
}
public Burning1(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN1, origin)
flags = pev(ID_FBURN1, pev_flags)
if ((flags & FL_INWATER) || g_burning1[ID_FBURN1] < 1 || !is_user_alive(ID_FBURN1))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite1)
write_byte(2)
write_byte(200)
message_end()
g_burning1[ID_FBURN1]--
}
public Burning2(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN2, origin)
flags = pev(ID_FBURN2, pev_flags)
if ((flags & FL_INWATER) || g_burning2[ID_FBURN2] < 1 || !is_user_alive(ID_FBURN2))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite2)
write_byte(2)
write_byte(200)
message_end()
g_burning2[ID_FBURN2]--
}
public Burning3(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN3, origin)
flags = pev(ID_FBURN3, pev_flags)
if ((flags & FL_INWATER) || g_burning3[ID_FBURN3] < 1 || !is_user_alive(ID_FBURN3))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite3)
write_byte(2)
write_byte(200)
message_end()
g_burning3[ID_FBURN3]--
}
public Burning4(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN4, origin)
flags = pev(ID_FBURN1, pev_flags)
if ((flags & FL_INWATER) || g_burning4[ID_FBURN4] < 1 || !is_user_alive(ID_FBURN4))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite4)
write_byte(2)
write_byte(200)
message_end()
g_burning4[ID_FBURN1]--
}
public Burning5(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN5, origin)
flags = pev(ID_FBURN5, pev_flags)
if ((flags & FL_INWATER) || g_burning5[ID_FBURN5] < 1 || !is_user_alive(ID_FBURN5))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite5)
write_byte(2)
write_byte(200)
message_end()
g_burning5[ID_FBURN5]--
}
public Burning6(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN6, origin)
flags = pev(ID_FBURN6, pev_flags)
if ((flags & FL_INWATER) || g_burning6[ID_FBURN6] < 1 || !is_user_alive(ID_FBURN6))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite6)
write_byte(2)
write_byte(200)
message_end()
g_burning6[ID_FBURN6]--
}
public Burning7(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN7, origin)
flags = pev(ID_FBURN7, pev_flags)
if ((flags & FL_INWATER) || g_burning7[ID_FBURN7] < 1 || !is_user_alive(ID_FBURN7))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite7)
write_byte(2)
write_byte(200)
message_end()
g_burning7[ID_FBURN7]--
}
public event_Damage(id)
{
new weapon , attacker = get_user_attacker(id , weapon);
if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;
if(weapon == CSW_KNIFE && g_knife_combat[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_strong[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_axe[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_katana[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_boss[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_sur[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
return PLUGIN_CONTINUE;
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_knife_combat[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_strong[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_axe[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_katana[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_hammer[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_thanatos[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_boss[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_sur[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
public client_putinserver(id)
{
switch(random_num(0, 0))
{
case 0:
{
g_knife_combat[id] = true
}
}
}
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| Linklerini gizle |
-
Yasuo
Konu Sahibi - Mesajlar: 19
- Kayıt: Çrş Oca 09, 2019 5:28 pm
Knife (mp freeztime ) engelini kaldırma
malesef olmadı :/By.King ►EmrullaH◄ yazdı: Cum Oca 11, 2019 9:55 pm ADMIN_USER
Dener misin sana zahmetKod: Tümünü seç
#include <amxmodx> #include <fakemeta> #include <fun> #include <engine> #include <hamsandwich> #include <zombieplague> #define PLUGIN "ZP knife menu" #define VERSION "1.0" #define AUTHOR "DOPER" #define VIP ADMIN_LEVEL_H #define ADMIN_FLAG ADMIN_BAN #define SVIP ADMIN_LEVEL_G #define BOSS ADMIN_PASSWORD #define MAXPLAYERS 32 #define ID_FBURN1 (taskid - 100) #define ID_FBURN2 (taskid - 100) #define ID_FBURN3 (taskid - 100) #define ID_FBURN4 (taskid - 100) #define ID_FBURN5 (taskid - 100) #define ID_FBURN6 (taskid - 100) #define ID_FBURN7 (taskid - 100) new g_burning1[33], g_burning2[33], g_burning3[33], g_burning4[33], g_burning5[33], g_burning6[33], g_burning7[33], g_sprite1, g_sprite2, g_sprite3, g_sprite4, g_sprite5, g_sprite6, g_sprite7 new combat_v_model[] = "models/zp_knife_menu/v_combat_knife.mdl" new combat_p_model[] = "models/zp_knife_menu/p_combat_knife.mdl" new strong_v_model[] = "models/zp_knife_menu/v_strong_knife.mdl" new strong_p_model[] = "models/zp_knife_menu/p_strong_knife.mdl" new axe_v_model[] = "models/zp_knife_menu/v_axe_knife.mdl" new axe_p_model[] = "models/zp_knife_menu/p_axe_knife.mdl" new katana_v_model[] = "models/zp_knife_menu/v_warhammer.mdl" new katana_p_model[] = "models/zp_knife_menu/p_warhammer.mdl" new hammer_v_model[] = "models/zp_knife_menu/v_warhammer_storm.mdl" new hammer_p_model[] = "models/zp_knife_menu/p_warhammer_storm.mdl" new thanatos_v_model[] = "models/zp_knife_menu/v_warhammer_ice.mdl" new thanatos_p_model[] = "models/zp_knife_menu/p_warhammer_ice.mdl" new boss_v_model[] = "models/zp_knife_menu/v_boss_hammer.mdl" new boss_p_model[] = "models/zp_knife_menu/p_boss_hammer.mdl" new sur_v_model[] = "models/zp_knife_menu/v_sur_hammer.mdl" new sur_p_model[] = "models/zp_knife_menu/p_sur_hammer.mdl" const m_pPlayer = 41 const m_flNextPrimaryAttack = 46 const m_flNextSecondaryAttack = 47 const m_flTimeWeaponIdle = 48 new SayText new bool:g_WasShowed[MAXPLAYERS + 1] new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2 new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2 new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2 new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2 new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2 new g_knife_thanatos[33], cvar_knife_thanatos_jump, cvar_knife_thanatos_spd, cvar_knife_thanatos_dmg, cvar_knife_thanatos_knock, cvar_thanatos_spd_attack2 new g_knife_boss[33], cvar_knife_boss_jump, cvar_knife_boss_spd, cvar_knife_boss_dmg, cvar_knife_boss_knock, cvar_boss_spd_attack2 new g_knife_sur[33], cvar_knife_sur_jump, cvar_knife_sur_spd, cvar_knife_sur_dmg, cvar_knife_sur_knock, cvar_sur_spd_attack2 new const g_sound_knife[] = { "items/gunpickup2.wav" } new const combat_sounds[][] = { "zp_knife_menu/cabret_deploy.wav", "zp_knife_menu/cabret_hit.wav" , "zp_knife_menu/cabret_hit.wav" , "zp_knife_menu/cabret_hitwall.wav", "zp_knife_menu/cabret_slash.wav", "zp_knife_menu/cabret_stab.wav" } new const strong_sounds[][] = { "zp_knife_menu/katana_deploy.wav", "zp_knife_menu/katana_hit.wav", "zp_knife_menu/katana_hit.wav", "zp_knife_menu/katana_hitwall.wav", "zp_knife_menu/katana_slash.wav", "zp_knife_menu/katana_stab.wav" } new const axe_sounds[][] = { "zp_knife_menu/thanatos_deploy.wav", "zp_knife_menu/thanatos_hit.wav", "zp_knife_menu/thanatos_hit.wav", "zp_knife_menu/thanatos_hitwall.wav", "zp_knife_menu/thanatos_slash.wav", "zp_knife_menu/thanatos_stab.wav" } new const katana_sounds[][] = { "zp_knife_menu/hammer_deploy.wav", "zp_knife_menu/hammer_hit.wav", "zp_knife_menu/hammer_hit.wav", "zp_knife_menu/hammer_hitwall.wav", "zp_knife_menu/hammer_slash.wav", "zp_knife_menu/hammer_stab.wav" } new const hammer_sounds[][] = { "zp_knife_menu/warhammer_deploy.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hitwall.wav", "zp_knife_menu/warhammer_slash.wav", "zp_knife_menu/warhammer_stab.wav" } new const thanatos_sounds[][] = { "zp_knife_menu/warhammer_deploy.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hitwall.wav", "zp_knife_menu/warhammer_slash.wav", "zp_knife_menu/warhammer_stab.wav" } new const boss_sounds[][] = { "zp_knife_menu/warhammer_deploy.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hitwall.wav", "zp_knife_menu/warhammer_slash.wav", "zp_knife_menu/warhammer_stab.wav" } new const sur_sounds[][] = { "zp_knife_menu/warhammer_deploy.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hitwall.wav", "zp_knife_menu/warhammer_slash.wav", "zp_knife_menu/warhammer_stab.wav" } public plugin_init() { register_plugin(PLUGIN , VERSION , AUTHOR); register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER); SayText = get_user_msgid("SayText") register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu") register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu") register_clcmd("combat", "give_combat") register_clcmd("strong", "give_strong") register_clcmd("axe", "give_axe") register_clcmd("katana", "give_katana") register_clcmd("hammer", "give_hammer") register_clcmd("thanatos", "give_thanatos") register_clcmd("boss", "give_boss") register_clcmd("sur", "give_sur") register_event("CurWeapon","checkWeapon","be","1=1"); register_event("Damage" , "event_Damage" , "b" , "2>0"); register_forward(FM_PlayerPreThink, "fw_PlayerPreThink"); register_forward(FM_EmitSound, "CEntity__EmitSound"); register_message(get_user_msgid("DeathMsg"), "message_DeathMsg"); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0"); cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0"); cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0"); cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0"); cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2"); cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0"); cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0"); cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0"); cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0"); cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6"); cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0"); cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0"); cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0"); cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0"); cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4"); cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0"); cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0"); cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0"); cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0"); cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2"); cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0"); cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0"); cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0"); cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0"); cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8"); cvar_knife_thanatos_jump= register_cvar("zp_knife_thanatos_jump", "385.0"); cvar_knife_thanatos_spd= register_cvar("zp_knife_thanatos_spd", "320.0"); cvar_knife_thanatos_dmg = register_cvar("zp_knife_thanatos_dmg" , "17.0"); cvar_knife_thanatos_knock = register_cvar("zp_knife_thanatos_knock" , "17.0"); cvar_thanatos_spd_attack2 = register_cvar("zp_knife_thanatos_spd_attack2" , "1.8"); cvar_knife_boss_jump= register_cvar("zp_knife_boss_jump", "400.0"); cvar_knife_boss_spd= register_cvar("zp_knife_boss_spd", "350.0"); cvar_knife_boss_dmg = register_cvar("zp_knife_boss_dmg" , "20.0"); cvar_knife_boss_knock = register_cvar("zp_knife_boss_knock" , "120.0"); cvar_boss_spd_attack2 = register_cvar("zp_knife_boss_spd_attack2" , "2.0"); cvar_knife_sur_jump= register_cvar("zp_knife_sur_jump", "380.0"); cvar_knife_sur_spd= register_cvar("zp_knife_sur_spd", "370.0"); cvar_knife_sur_dmg = register_cvar("zp_knife_sur_dmg" , "22.0"); cvar_knife_sur_knock = register_cvar("zp_knife_sur_knock" , "100.0"); cvar_sur_spd_attack2 = register_cvar("zp_knife_sur_spd_attack2" , "2.2"); register_event("HLTV", "event_round_start", "a", "1=0", "2=0") } public zp_round_started() { for(new id = 1; id <=get_maxplayers(); id++) { if(zp_get_user_survivor(id)) set_task(1.0, "task_give", id+45634) } } public task_give(id) { id -= 45634 if(zp_get_user_survivor(id) && is_user_alive(id)) { give_sur(id) } } public zp_round_ended() { for(new id = 1; id <=get_maxplayers(); id++) { if(zp_get_user_survivor(id)) set_task(1.0, "task_remove", id-45634) } } public task_remove(id) { id -= -45634 if(zp_get_user_survivor(id)) { remove_sur(id) } } public client_connect(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false } public client_disconnect(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false } public plugin_precache() { precache_model(combat_v_model) precache_model(combat_p_model) precache_model(strong_v_model) precache_model(strong_p_model) precache_model(axe_v_model) precache_model(axe_p_model) precache_model(katana_v_model) precache_model(katana_p_model) precache_model(hammer_v_model) precache_model(hammer_p_model) precache_model(thanatos_p_model) precache_model(thanatos_v_model) precache_model(boss_p_model) precache_model(boss_v_model) precache_model(sur_p_model) precache_model(sur_v_model) precache_sound(g_sound_knife) for(new i = 0; i < sizeof combat_sounds; i++) precache_sound(combat_sounds[i]) for(new i = 0; i < sizeof strong_sounds; i++) precache_sound(strong_sounds[i]) for(new i = 0; i < sizeof axe_sounds; i++) precache_sound(axe_sounds[i]) for(new i = 0; i < sizeof katana_sounds; i++) precache_sound(katana_sounds[i]) for(new i = 0; i < sizeof hammer_sounds; i++) precache_sound(hammer_sounds[i]) for(new i = 0; i < sizeof thanatos_sounds; i++) precache_sound(thanatos_sounds[i]) for(new i = 0; i < sizeof boss_sounds; i++) precache_sound(boss_sounds[i]) for(new i = 0; i < sizeof sur_sounds; i++) precache_sound(sur_sounds[i]) g_sprite1 = precache_model("sprites/zp_knife_menu/1.spr") g_sprite2 = precache_model("sprites/zp_knife_menu/2.spr") g_sprite3 = precache_model("sprites/zp_knife_menu/3.spr") g_sprite4 = precache_model("sprites/zp_knife_menu/4.spr") g_sprite5 = precache_model("sprites/zp_knife_menu/5.spr") g_sprite6 = precache_model("sprites/zp_knife_menu/6.spr") g_sprite7 = precache_model("sprites/zp_knife_menu/7.spr") } public event_round_start(id) { for (new i; i < MAXPLAYERS + 1; i++) g_WasShowed[i] = false } public knife_menu(id) { if(is_user_alive(id) && !zp_get_user_zombie(id) && !zp_get_user_survivor(id)) { my_menu(id) } return PLUGIN_HANDLED } public my_menu(id) { new menu = menu_create("\w|\r**\w[ZP] \rNEW Knife \yMenu\r**\w|^n\w|\r**\wBy \yDoper :D\r**\w|^n", "menu_handler"); menu_additem(menu, "\r|\wCombat \dKnife\r| \w[\wSpeed]", "1", 0); menu_additem(menu, "\r|\wStrong \dKnife\r| \w[\wDamage]", "2", 0); menu_additem(menu, "\r|\wAxe \dKnife\r| \w[\wJump]^n", "3", 0); if(get_user_flags(id) & VIP) menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVip \yx2\r]", "4", 0); else menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVIP \yCost - 2 boost\r]", "4", 0); if(get_user_flags(id) & SVIP) menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSvip \yx4\r]", "5", 0); else menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSVIP \yCost - 4 boost\r]", "5", 0); if(get_user_flags(id) & ADMIN_FLAG) menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wADMIN \yx6\r]^n", "6", 0); else menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wAdmin \yCost - 6 boost\r]", "6", 0); if(get_user_flags(id) & BOSS) menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOwner \yFull Skill xXx\r]", "7", 0); else menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOWNER \yCost - 20 Euro\r]", "7", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public menu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[7], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { give_combat(id) menu_destroy(menu); return PLUGIN_HANDLED } case 2: { give_strong(id) menu_destroy(menu); return PLUGIN_HANDLED } case 3: { give_axe(id) menu_destroy(menu); return PLUGIN_HANDLED } case 4: { give_katana(id) menu_destroy(menu); return PLUGIN_HANDLED } case 5: { give_hammer(id) menu_destroy(menu); return PLUGIN_HANDLED } case 6: { give_thanatos(id) menu_destroy(menu); return PLUGIN_HANDLED } case 7: { give_boss(id) menu_destroy(menu); return PLUGIN_HANDLED } } menu_destroy(menu); return PLUGIN_HANDLED } public give_combat(id) { if(get_user_flags(id) & ADMIN_USER) { g_knife_combat[id] = true g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } } public give_strong(id) { g_knife_combat[id] = false g_knife_strong[id] = true g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_axe(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = true g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_sur[id] = false g_knife_boss[id] = false g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_katana(id) if (get_user_flags(id) & VIP) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = true g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_hammer(id) if (get_user_flags(id) & SVIP) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = true g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_thanatos(id) if (get_user_flags(id) & ADMIN_FLAG) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = true g_knife_boss[id] = false g_knife_sur[id] = false g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_boss(id) if (get_user_flags(id) & BOSS) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = true g_knife_sur[id] = false g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_sur(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public remove_sur(id) { g_knife_combat[id] = true g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_WasShowed[id] = false engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public checkWeapon(id) { new plrWeapId plrWeapId = get_user_weapon(id) if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]|| g_knife_thanatos[id] || g_knife_boss[id] || g_knife_sur[id])) { checkModel(id) } } public checkModel(id) { if (zp_get_user_zombie(id)) return PLUGIN_HANDLED if (g_knife_combat[id]) { set_pev(id, pev_viewmodel2, combat_v_model) set_pev(id, pev_weaponmodel2, combat_p_model) } if (g_knife_strong[id]) { set_pev(id, pev_viewmodel2, strong_v_model) set_pev(id, pev_weaponmodel2, strong_p_model) } if (g_knife_axe[id]) { set_pev(id, pev_viewmodel2, axe_v_model) set_pev(id, pev_weaponmodel2, axe_p_model) } if (g_knife_katana[id]) { set_pev(id, pev_viewmodel2, katana_v_model) set_pev(id, pev_weaponmodel2, katana_p_model) } if (g_knife_hammer[id]) { set_pev(id, pev_viewmodel2, hammer_v_model) set_pev(id, pev_weaponmodel2, hammer_p_model) } if (g_knife_thanatos[id]) { set_pev(id, pev_viewmodel2, thanatos_v_model) set_pev(id, pev_weaponmodel2, thanatos_p_model) } if (g_knife_boss[id]) { set_pev(id, pev_viewmodel2, boss_v_model) set_pev(id, pev_weaponmodel2, boss_p_model) } if (g_knife_sur[id]) { set_pev(id, pev_viewmodel2, sur_v_model) set_pev(id, pev_weaponmodel2, sur_p_model) } return PLUGIN_HANDLED } public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch) { if (!is_user_connected(id)) return HAM_IGNORED if (zp_get_user_zombie(id)) return HAM_IGNORED if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i') { if (sample[14] == 'd') { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch) if(g_knife_strong[id]) emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch) if(g_knife_axe[id]) emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch) if(g_knife_katana[id]) emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[0], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[0], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[0], volume, attn, flags, pitch) } else if (sample[14] == 'h') { if (sample[17] == 'w') { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch) if(g_knife_strong[id]) emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch) if(g_knife_axe[id]) emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch) if(g_knife_katana[id] ) emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[3], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[3], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[3], volume, attn, flags, pitch) } else { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_strong[id]) emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_axe[id]) emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_katana[id]) emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[random_num(1,2)], volume, attn, flags, pitch) } } else { if (sample[15] == 'l') { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch) if(g_knife_strong[id]) emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch) if(g_knife_axe[id]) emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch) if(g_knife_katana[id]) emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[4], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[4], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[4], volume, attn, flags, pitch) } else { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch) if(g_knife_strong[id] ) emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch) if(g_knife_axe[id] ) emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch) if(g_knife_katana[id]) emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[5], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[5], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[5], volume, attn, flags, pitch) } } return HAM_SUPERCEDE } return HAM_IGNORED } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iattacker, ivictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iattacker = get_msg_arg_int(1) ivictim = get_msg_arg_int(2) if(!is_user_connected(iattacker) || iattacker == ivictim) return PLUGIN_CONTINUE if (!zp_get_user_zombie(iattacker)) { if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_combat[iattacker]) set_msg_arg_string(4, "Combat knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_strong[iattacker]) set_msg_arg_string(4, "Strong knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_axe[iattacker]) set_msg_arg_string(4, "Axe knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_katana[iattacker]) set_msg_arg_string(4, "Katana knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_hammer[iattacker]) set_msg_arg_string(4, "Ice knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_thanatos[iattacker]) set_msg_arg_string(4, "Scythe knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_boss[iattacker]) set_msg_arg_string(4, "Fire knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_sur[iattacker]) set_msg_arg_string(4, "Sur knife") } } return PLUGIN_CONTINUE } stock print_col_chat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); // Green Color replace_all(msg, 190, "!y", "^1"); // Default Color replace_all(msg, 190, "!t", "^3"); // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); { for ( new i = 0; i < count; i++ ) { if ( is_user_connected(players[i]) ) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } } public fw_PlayerPreThink(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED new temp[2], weapon = get_user_weapon(id, temp[0], temp[1]) if (weapon == CSW_KNIFE && g_knife_combat[id]) { set_pev(id, get_pcvar_float(cvar_knife_combat_spd)) } if(weapon == CSW_KNIFE && g_knife_combat[id]) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } if (weapon == CSW_KNIFE && g_knife_strong[id]) { set_pev(id, get_pcvar_float(cvar_knife_strong_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_axe[id]) { set_pev(id, get_pcvar_float(cvar_knife_axe_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_katana[id]) { set_pev(id, get_pcvar_float(cvar_knife_katana_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_hammer[id]) { set_pev(id, get_pcvar_float(cvar_knife_hammer_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_thanatos[id]) { set_pev(id, get_pcvar_float(cvar_knife_thanatos_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_thanatos_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_boss[id]) { set_pev(id, get_pcvar_float(cvar_knife_boss_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_boss_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_sur[id]) { set_pev(id, get_pcvar_float(cvar_knife_sur_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_sur_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } return FMRES_IGNORED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if(!is_user_connected(attacker)) return HAM_IGNORED if(zp_get_user_zombie(attacker)) return HAM_IGNORED new weapon = get_user_weapon(attacker) if (weapon == CSW_KNIFE && g_knife_combat[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg)) } if (weapon == CSW_KNIFE && g_knife_strong[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg)) } if (weapon == CSW_KNIFE && g_knife_axe[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg)) } if (weapon == CSW_KNIFE && g_knife_katana[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg)) } if (weapon == CSW_KNIFE && g_knife_hammer[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg)) } if (weapon == CSW_KNIFE && g_knife_thanatos[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_thanatos_dmg)) } if (weapon == CSW_KNIFE && g_knife_boss[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_boss_dmg)) } if (weapon == CSW_KNIFE && g_knife_sur[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_sur_dmg)) } if (weapon == CSW_KNIFE && g_knife_combat[attacker]) { if(!task_exists(victim + 100)) { g_burning1[victim] += 5 set_task(0.1, "Burning1", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_strong[attacker]) { if(!task_exists(victim + 100)) { g_burning2[victim] += 6 set_task(0.1, "Burning2", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_axe[attacker]) { if(!task_exists(victim + 100)) { g_burning3[victim] += 4 set_task(0.1, "Burning3", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_katana[attacker]) { if(!task_exists(victim + 100)) { g_burning4[victim] += 7 set_task(0.1, "Burning4", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_hammer[attacker]) { if(!task_exists(victim + 100)) { g_burning5[victim] += 8 set_task(0.1, "Burning5", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_thanatos[attacker]) { if(!task_exists(victim + 100)) { g_burning6[victim] += 9 set_task(0.1, "Burning6", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_boss[attacker]) { if(!task_exists(victim + 100)) { g_burning7[victim] += 11 set_task(0.1, "Burning7", victim + 100, _, _, "b") } } return HAM_IGNORED } public fw_Knife_SecondaryAttack_Post(knife) { static id id = get_pdata_cbase(knife, m_pPlayer, 4) if(zp_get_user_zombie(id)) return HAM_IGNORED if(is_user_connected(id) && g_knife_combat[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_combat_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_strong[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_strong_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_axe[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_axe_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_katana[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_katana_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_hammer[id]) { static Float:flRate flRate = get_pcvar_float(cvar_hammer_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_thanatos[id]) { static Float:flRate flRate = get_pcvar_float(cvar_thanatos_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_boss[id]) { static Float:flRate flRate = get_pcvar_float(cvar_boss_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_sur[id]) { static Float:flRate flRate = get_pcvar_float(cvar_sur_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } return HAM_IGNORED } public Burning1(taskid) { static origin[3], flags get_user_origin(ID_FBURN1, origin) flags = pev(ID_FBURN1, pev_flags) if ((flags & FL_INWATER) || g_burning1[ID_FBURN1] < 1 || !is_user_alive(ID_FBURN1)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite1) write_byte(2) write_byte(200) message_end() g_burning1[ID_FBURN1]-- } public Burning2(taskid) { static origin[3], flags get_user_origin(ID_FBURN2, origin) flags = pev(ID_FBURN2, pev_flags) if ((flags & FL_INWATER) || g_burning2[ID_FBURN2] < 1 || !is_user_alive(ID_FBURN2)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite2) write_byte(2) write_byte(200) message_end() g_burning2[ID_FBURN2]-- } public Burning3(taskid) { static origin[3], flags get_user_origin(ID_FBURN3, origin) flags = pev(ID_FBURN3, pev_flags) if ((flags & FL_INWATER) || g_burning3[ID_FBURN3] < 1 || !is_user_alive(ID_FBURN3)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite3) write_byte(2) write_byte(200) message_end() g_burning3[ID_FBURN3]-- } public Burning4(taskid) { static origin[3], flags get_user_origin(ID_FBURN4, origin) flags = pev(ID_FBURN1, pev_flags) if ((flags & FL_INWATER) || g_burning4[ID_FBURN4] < 1 || !is_user_alive(ID_FBURN4)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite4) write_byte(2) write_byte(200) message_end() g_burning4[ID_FBURN1]-- } public Burning5(taskid) { static origin[3], flags get_user_origin(ID_FBURN5, origin) flags = pev(ID_FBURN5, pev_flags) if ((flags & FL_INWATER) || g_burning5[ID_FBURN5] < 1 || !is_user_alive(ID_FBURN5)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite5) write_byte(2) write_byte(200) message_end() g_burning5[ID_FBURN5]-- } public Burning6(taskid) { static origin[3], flags get_user_origin(ID_FBURN6, origin) flags = pev(ID_FBURN6, pev_flags) if ((flags & FL_INWATER) || g_burning6[ID_FBURN6] < 1 || !is_user_alive(ID_FBURN6)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite6) write_byte(2) write_byte(200) message_end() g_burning6[ID_FBURN6]-- } public Burning7(taskid) { static origin[3], flags get_user_origin(ID_FBURN7, origin) flags = pev(ID_FBURN7, pev_flags) if ((flags & FL_INWATER) || g_burning7[ID_FBURN7] < 1 || !is_user_alive(ID_FBURN7)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite7) write_byte(2) write_byte(200) message_end() g_burning7[ID_FBURN7]-- } public event_Damage(id) { new weapon , attacker = get_user_attacker(id , weapon); if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if(weapon == CSW_KNIFE && g_knife_combat[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_strong[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_axe[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_katana[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_hammer[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_thanatos[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_boss[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_sur[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return PLUGIN_CONTINUE; } stock create_velocity_vector(victim,attacker,Float:velocity[3]) { if(!zp_get_user_zombie(victim) || !is_user_alive(attacker)) return 0; new Float:vicorigin[3]; new Float:attorigin[3]; entity_get_vector(victim , EV_VEC_origin , vicorigin); entity_get_vector(attacker , EV_VEC_origin , attorigin); new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1]; new Float:largestnum = 0.0; if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]); origin2[0] /= largestnum; origin2[1] /= largestnum; if (g_knife_combat[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_strong[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_axe[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_katana[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_hammer[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_thanatos[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_boss[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_sur[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker); } if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0); return 1; } public client_putinserver(id) { switch(random_num(0, 0)) { case 0: { g_knife_combat[id] = true } } }
| Link: | |
| Linklerini gizle |
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By.King ►EmrullaH◄
Yasaklı Üye
- Mesajlar: 4297
- Kayıt: Cmt Şub 24, 2018 6:05 pm
- Konum: İstanbul
- İletişim:
Knife (mp freeztime ) engelini kaldırma
Bunu dene bakam
Kod: Tümünü seç
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "ZP knife menu"
#define VERSION "1.0"
#define AUTHOR "DOPER"
#define VIP ADMIN_LEVEL_H
#define ADMIN_FLAG ADMIN_BAN
#define SVIP ADMIN_LEVEL_G
#define BOSS ADMIN_PASSWORD
#define MAXPLAYERS 32
#define ID_FBURN1 (taskid - 100)
#define ID_FBURN2 (taskid - 100)
#define ID_FBURN3 (taskid - 100)
#define ID_FBURN4 (taskid - 100)
#define ID_FBURN5 (taskid - 100)
#define ID_FBURN6 (taskid - 100)
#define ID_FBURN7 (taskid - 100)
new g_burning1[33],
g_burning2[33],
g_burning3[33],
g_burning4[33],
g_burning5[33],
g_burning6[33],
g_burning7[33],
g_sprite1,
g_sprite2,
g_sprite3,
g_sprite4,
g_sprite5,
g_sprite6,
g_sprite7
new combat_v_model[] = "models/zp_knife_menu/v_combat_knife.mdl"
new combat_p_model[] = "models/zp_knife_menu/p_combat_knife.mdl"
new strong_v_model[] = "models/zp_knife_menu/v_strong_knife.mdl"
new strong_p_model[] = "models/zp_knife_menu/p_strong_knife.mdl"
new axe_v_model[] = "models/zp_knife_menu/v_axe_knife.mdl"
new axe_p_model[] = "models/zp_knife_menu/p_axe_knife.mdl"
new katana_v_model[] = "models/zp_knife_menu/v_warhammer.mdl"
new katana_p_model[] = "models/zp_knife_menu/p_warhammer.mdl"
new hammer_v_model[] = "models/zp_knife_menu/v_warhammer_storm.mdl"
new hammer_p_model[] = "models/zp_knife_menu/p_warhammer_storm.mdl"
new thanatos_v_model[] = "models/zp_knife_menu/v_warhammer_ice.mdl"
new thanatos_p_model[] = "models/zp_knife_menu/p_warhammer_ice.mdl"
new boss_v_model[] = "models/zp_knife_menu/v_boss_hammer.mdl"
new boss_p_model[] = "models/zp_knife_menu/p_boss_hammer.mdl"
new sur_v_model[] = "models/zp_knife_menu/v_sur_hammer.mdl"
new sur_p_model[] = "models/zp_knife_menu/p_sur_hammer.mdl"
const m_pPlayer = 41
const m_flNextPrimaryAttack = 46
const m_flNextSecondaryAttack = 47
const m_flTimeWeaponIdle = 48
new SayText
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2
new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2
new g_knife_thanatos[33], cvar_knife_thanatos_jump, cvar_knife_thanatos_spd, cvar_knife_thanatos_dmg, cvar_knife_thanatos_knock, cvar_thanatos_spd_attack2
new g_knife_boss[33], cvar_knife_boss_jump, cvar_knife_boss_spd, cvar_knife_boss_dmg, cvar_knife_boss_knock, cvar_boss_spd_attack2
new g_knife_sur[33], cvar_knife_sur_jump, cvar_knife_sur_spd, cvar_knife_sur_dmg, cvar_knife_sur_knock, cvar_sur_spd_attack2
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const combat_sounds[][] =
{
"zp_knife_menu/cabret_deploy.wav",
"zp_knife_menu/cabret_hit.wav" ,
"zp_knife_menu/cabret_hit.wav" ,
"zp_knife_menu/cabret_hitwall.wav",
"zp_knife_menu/cabret_slash.wav",
"zp_knife_menu/cabret_stab.wav"
}
new const strong_sounds[][] =
{
"zp_knife_menu/katana_deploy.wav",
"zp_knife_menu/katana_hit.wav",
"zp_knife_menu/katana_hit.wav",
"zp_knife_menu/katana_hitwall.wav",
"zp_knife_menu/katana_slash.wav",
"zp_knife_menu/katana_stab.wav"
}
new const axe_sounds[][] =
{
"zp_knife_menu/thanatos_deploy.wav",
"zp_knife_menu/thanatos_hit.wav",
"zp_knife_menu/thanatos_hit.wav",
"zp_knife_menu/thanatos_hitwall.wav",
"zp_knife_menu/thanatos_slash.wav",
"zp_knife_menu/thanatos_stab.wav"
}
new const katana_sounds[][] =
{
"zp_knife_menu/hammer_deploy.wav",
"zp_knife_menu/hammer_hit.wav",
"zp_knife_menu/hammer_hit.wav",
"zp_knife_menu/hammer_hitwall.wav",
"zp_knife_menu/hammer_slash.wav",
"zp_knife_menu/hammer_stab.wav"
}
new const hammer_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const thanatos_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const boss_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
new const sur_sounds[][] =
{
"zp_knife_menu/warhammer_deploy.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hit.wav",
"zp_knife_menu/warhammer_hitwall.wav",
"zp_knife_menu/warhammer_slash.wav",
"zp_knife_menu/warhammer_stab.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
SayText = get_user_msgid("SayText")
register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("combat", "give_combat")
register_clcmd("strong", "give_strong")
register_clcmd("axe", "give_axe")
register_clcmd("katana", "give_katana")
register_clcmd("hammer", "give_hammer")
register_clcmd("thanatos", "give_thanatos")
register_clcmd("boss", "give_boss")
register_clcmd("sur", "give_sur")
register_event("CurWeapon","checkWeapon","be","1=1");
register_event("Damage" , "event_Damage" , "b" , "2>0");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1)
cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");
cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0");
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");
cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");
cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");
cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0");
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0");
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0");
cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");
cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0");
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0");
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0");
cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");
cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");
cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0");
cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0");
cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0");
cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");
cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");
cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0");
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0");
cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");
cvar_knife_thanatos_jump= register_cvar("zp_knife_thanatos_jump", "385.0");
cvar_knife_thanatos_spd= register_cvar("zp_knife_thanatos_spd", "320.0");
cvar_knife_thanatos_dmg = register_cvar("zp_knife_thanatos_dmg" , "17.0");
cvar_knife_thanatos_knock = register_cvar("zp_knife_thanatos_knock" , "17.0");
cvar_thanatos_spd_attack2 = register_cvar("zp_knife_thanatos_spd_attack2" , "1.8");
cvar_knife_boss_jump= register_cvar("zp_knife_boss_jump", "400.0");
cvar_knife_boss_spd= register_cvar("zp_knife_boss_spd", "350.0");
cvar_knife_boss_dmg = register_cvar("zp_knife_boss_dmg" , "20.0");
cvar_knife_boss_knock = register_cvar("zp_knife_boss_knock" , "120.0");
cvar_boss_spd_attack2 = register_cvar("zp_knife_boss_spd_attack2" , "2.0");
cvar_knife_sur_jump= register_cvar("zp_knife_sur_jump", "380.0");
cvar_knife_sur_spd= register_cvar("zp_knife_sur_spd", "370.0");
cvar_knife_sur_dmg = register_cvar("zp_knife_sur_dmg" , "22.0");
cvar_knife_sur_knock = register_cvar("zp_knife_sur_knock" , "100.0");
cvar_sur_spd_attack2 = register_cvar("zp_knife_sur_spd_attack2" , "2.2");
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}
public zp_round_started()
{
for(new id = 1; id <=get_maxplayers(); id++)
{
if(zp_get_user_survivor(id))
set_task(1.0, "task_give", id+45634)
}
}
public task_give(id)
{
id -= 45634
if(zp_get_user_survivor(id) && is_user_alive(id))
{
give_sur(id)
}
}
public zp_round_ended()
{
for(new id = 1; id <=get_maxplayers(); id++)
{
if(zp_get_user_survivor(id))
set_task(1.0, "task_remove", id-45634)
}
}
public task_remove(id)
{
id -= -45634
if(zp_get_user_survivor(id))
{
remove_sur(id)
}
}
public client_connect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
}
public client_disconnect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
}
public plugin_precache()
{
precache_model(combat_v_model)
precache_model(combat_p_model)
precache_model(strong_v_model)
precache_model(strong_p_model)
precache_model(axe_v_model)
precache_model(axe_p_model)
precache_model(katana_v_model)
precache_model(katana_p_model)
precache_model(hammer_v_model)
precache_model(hammer_p_model)
precache_model(thanatos_p_model)
precache_model(thanatos_v_model)
precache_model(boss_p_model)
precache_model(boss_v_model)
precache_model(sur_p_model)
precache_model(sur_v_model)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
for(new i = 0; i < sizeof thanatos_sounds; i++)
precache_sound(thanatos_sounds[i])
for(new i = 0; i < sizeof boss_sounds; i++)
precache_sound(boss_sounds[i])
for(new i = 0; i < sizeof sur_sounds; i++)
precache_sound(sur_sounds[i])
g_sprite1 = precache_model("sprites/zp_knife_menu/1.spr")
g_sprite2 = precache_model("sprites/zp_knife_menu/2.spr")
g_sprite3 = precache_model("sprites/zp_knife_menu/3.spr")
g_sprite4 = precache_model("sprites/zp_knife_menu/4.spr")
g_sprite5 = precache_model("sprites/zp_knife_menu/5.spr")
g_sprite6 = precache_model("sprites/zp_knife_menu/6.spr")
g_sprite7 = precache_model("sprites/zp_knife_menu/7.spr")
}
public event_round_start(id)
{
for (new i; i < MAXPLAYERS + 1; i++)
g_WasShowed[i] = false
}
public knife_menu(id)
{
if(is_user_alive(id) && !zp_get_user_zombie(id) && !zp_get_user_survivor(id))
{
my_menu(id)
}
return PLUGIN_HANDLED
}
public my_menu(id)
{
new menu = menu_create("\w|\r**\w[ZP] \rNEW Knife \yMenu\r**\w|^n\w|\r**\wBy \yDoper :D\r**\w|^n", "menu_handler");
menu_additem(menu, "\r|\wCombat \dKnife\r| \w[\wSpeed]", "1", 0);
menu_additem(menu, "\r|\wStrong \dKnife\r| \w[\wDamage]", "2", 0);
menu_additem(menu, "\r|\wAxe \dKnife\r| \w[\wJump]^n", "3", 0);
if(get_user_flags(id) & VIP)
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVip \yx2\r]", "4", 0);
else
menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVIP \yCost - 2 boost\r]", "4", 0);
if(get_user_flags(id) & SVIP)
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSvip \yx4\r]", "5", 0);
else
menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSVIP \yCost - 4 boost\r]", "5", 0);
if(get_user_flags(id) & ADMIN_FLAG)
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wADMIN \yx6\r]^n", "6", 0);
else
menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wAdmin \yCost - 6 boost\r]", "6", 0);
if(get_user_flags(id) & BOSS)
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOwner \yFull Skill xXx\r]", "7", 0);
else
menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOWNER \yCost - 20 Euro\r]", "7", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[7], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
if(get_user_flags(id) & ADMIN_USER)
{
give_combat(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
}
case 2:
{
give_strong(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 3:
{
give_axe(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 4:
{
give_katana(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 5:
{
give_hammer(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 6:
{
give_thanatos(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 7:
{
give_boss(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
return PLUGIN_HANDLED
}
public give_combat(id)
{
if(get_user_flags(id) & ADMIN_USER)
{
g_knife_combat[id] = true
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public give_strong(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = true
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_axe(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = true
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_sur[id] = false
g_knife_boss[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_katana(id)
if (get_user_flags(id) & VIP)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = true
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_hammer(id)
if (get_user_flags(id) & SVIP)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = true
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_thanatos(id)
if (get_user_flags(id) & ADMIN_FLAG)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = true
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_boss(id)
if (get_user_flags(id) & BOSS)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = true
g_knife_sur[id] = false
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_sur(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public remove_sur(id)
{
g_knife_combat[id] = true
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_knife_thanatos[id] = false
g_knife_boss[id] = false
g_knife_sur[id] = false
g_WasShowed[id] = false
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]|| g_knife_thanatos[id] || g_knife_boss[id] || g_knife_sur[id]))
{
checkModel(id)
}
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED
if (g_knife_combat[id])
{
set_pev(id, pev_viewmodel2, combat_v_model)
set_pev(id, pev_weaponmodel2, combat_p_model)
}
if (g_knife_strong[id])
{
set_pev(id, pev_viewmodel2, strong_v_model)
set_pev(id, pev_weaponmodel2, strong_p_model)
}
if (g_knife_axe[id])
{
set_pev(id, pev_viewmodel2, axe_v_model)
set_pev(id, pev_weaponmodel2, axe_p_model)
}
if (g_knife_katana[id])
{
set_pev(id, pev_viewmodel2, katana_v_model)
set_pev(id, pev_weaponmodel2, katana_p_model)
}
if (g_knife_hammer[id])
{
set_pev(id, pev_viewmodel2, hammer_v_model)
set_pev(id, pev_weaponmodel2, hammer_p_model)
}
if (g_knife_thanatos[id])
{
set_pev(id, pev_viewmodel2, thanatos_v_model)
set_pev(id, pev_weaponmodel2, thanatos_p_model)
}
if (g_knife_boss[id])
{
set_pev(id, pev_viewmodel2, boss_v_model)
set_pev(id, pev_weaponmodel2, boss_p_model)
}
if (g_knife_sur[id])
{
set_pev(id, pev_viewmodel2, sur_v_model)
set_pev(id, pev_weaponmodel2, sur_p_model)
}
return PLUGIN_HANDLED
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[0], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[0], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
if(g_knife_katana[id] )
emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[3], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[3], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_knife_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_knife_axe[id])
emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[4], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[4], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_knife_combat[id])
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_knife_strong[id] )
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_knife_axe[id] )
emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
if(g_knife_katana[id])
emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)
if(g_knife_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_knife_thanatos[id])
emit_sound(id, channel, thanatos_sounds[5], volume, attn, flags, pitch)
if(g_knife_boss[id])
emit_sound(id, channel, boss_sounds[5], volume, attn, flags, pitch)
if(g_knife_sur[id])
emit_sound(id, channel, sur_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_combat[iattacker])
set_msg_arg_string(4, "Combat knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_strong[iattacker])
set_msg_arg_string(4, "Strong knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_axe[iattacker])
set_msg_arg_string(4, "Axe knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_katana[iattacker])
set_msg_arg_string(4, "Katana knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_hammer[iattacker])
set_msg_arg_string(4, "Ice knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_thanatos[iattacker])
set_msg_arg_string(4, "Scythe knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_boss[iattacker])
set_msg_arg_string(4, "Fire knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_sur[iattacker])
set_msg_arg_string(4, "Sur knife")
}
}
return PLUGIN_CONTINUE
}
stock print_col_chat(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Green Color
replace_all(msg, 190, "!y", "^1"); // Default Color
replace_all(msg, 190, "!t", "^3"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for ( new i = 0; i < count; i++ )
{
if ( is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_knife_combat[id])
{
set_pev(id, get_pcvar_float(cvar_knife_combat_spd))
}
if(weapon == CSW_KNIFE && g_knife_combat[id])
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
if (weapon == CSW_KNIFE && g_knife_strong[id])
{
set_pev(id, get_pcvar_float(cvar_knife_strong_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_axe[id])
{
set_pev(id, get_pcvar_float(cvar_knife_axe_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_katana[id])
{
set_pev(id, get_pcvar_float(cvar_knife_katana_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[id])
{
set_pev(id, get_pcvar_float(cvar_knife_hammer_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_thanatos[id])
{
set_pev(id, get_pcvar_float(cvar_knife_thanatos_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_thanatos_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_boss[id])
{
set_pev(id, get_pcvar_float(cvar_knife_boss_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_boss_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
if (weapon == CSW_KNIFE && g_knife_sur[id])
{
set_pev(id, get_pcvar_float(cvar_knife_sur_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_sur_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 7)
}
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))
}
if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
}
if (weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_thanatos_dmg))
}
if (weapon == CSW_KNIFE && g_knife_boss[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_boss_dmg))
}
if (weapon == CSW_KNIFE && g_knife_sur[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_sur_dmg))
}
if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
if(!task_exists(victim + 100))
{
g_burning1[victim] += 5
set_task(0.1, "Burning1", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
if(!task_exists(victim + 100))
{
g_burning2[victim] += 6
set_task(0.1, "Burning2", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
if(!task_exists(victim + 100))
{
g_burning3[victim] += 4
set_task(0.1, "Burning3", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{
if(!task_exists(victim + 100))
{
g_burning4[victim] += 7
set_task(0.1, "Burning4", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
if(!task_exists(victim + 100))
{
g_burning5[victim] += 8
set_task(0.1, "Burning5", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
if(!task_exists(victim + 100))
{
g_burning6[victim] += 9
set_task(0.1, "Burning6", victim + 100, _, _, "b")
}
}
if (weapon == CSW_KNIFE && g_knife_boss[attacker])
{
if(!task_exists(victim + 100))
{
g_burning7[victim] += 11
set_task(0.1, "Burning7", victim + 100, _, _, "b")
}
}
return HAM_IGNORED
}
public fw_Knife_SecondaryAttack_Post(knife)
{
static id
id = get_pdata_cbase(knife, m_pPlayer, 4)
if(zp_get_user_zombie(id))
return HAM_IGNORED
if(is_user_connected(id) && g_knife_combat[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_combat_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_strong[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_strong_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_axe[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_axe_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_katana[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_katana_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_hammer[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_hammer_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_thanatos[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_thanatos_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_boss[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_boss_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_sur[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_sur_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
return HAM_IGNORED
}
public Burning1(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN1, origin)
flags = pev(ID_FBURN1, pev_flags)
if ((flags & FL_INWATER) || g_burning1[ID_FBURN1] < 1 || !is_user_alive(ID_FBURN1))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite1)
write_byte(2)
write_byte(200)
message_end()
g_burning1[ID_FBURN1]--
}
public Burning2(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN2, origin)
flags = pev(ID_FBURN2, pev_flags)
if ((flags & FL_INWATER) || g_burning2[ID_FBURN2] < 1 || !is_user_alive(ID_FBURN2))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite2)
write_byte(2)
write_byte(200)
message_end()
g_burning2[ID_FBURN2]--
}
public Burning3(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN3, origin)
flags = pev(ID_FBURN3, pev_flags)
if ((flags & FL_INWATER) || g_burning3[ID_FBURN3] < 1 || !is_user_alive(ID_FBURN3))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite3)
write_byte(2)
write_byte(200)
message_end()
g_burning3[ID_FBURN3]--
}
public Burning4(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN4, origin)
flags = pev(ID_FBURN1, pev_flags)
if ((flags & FL_INWATER) || g_burning4[ID_FBURN4] < 1 || !is_user_alive(ID_FBURN4))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite4)
write_byte(2)
write_byte(200)
message_end()
g_burning4[ID_FBURN1]--
}
public Burning5(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN5, origin)
flags = pev(ID_FBURN5, pev_flags)
if ((flags & FL_INWATER) || g_burning5[ID_FBURN5] < 1 || !is_user_alive(ID_FBURN5))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite5)
write_byte(2)
write_byte(200)
message_end()
g_burning5[ID_FBURN5]--
}
public Burning6(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN6, origin)
flags = pev(ID_FBURN6, pev_flags)
if ((flags & FL_INWATER) || g_burning6[ID_FBURN6] < 1 || !is_user_alive(ID_FBURN6))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite6)
write_byte(2)
write_byte(200)
message_end()
g_burning6[ID_FBURN6]--
}
public Burning7(taskid)
{
static origin[3], flags
get_user_origin(ID_FBURN7, origin)
flags = pev(ID_FBURN7, pev_flags)
if ((flags & FL_INWATER) || g_burning7[ID_FBURN7] < 1 || !is_user_alive(ID_FBURN7))
{
remove_task(taskid)
return
}
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE)
write_coord(origin[0]+random_num(-5, 5))
write_coord(origin[1]+random_num(-5, 5))
write_coord(origin[2]+random_num(-10, 10))
write_short(g_sprite7)
write_byte(2)
write_byte(200)
message_end()
g_burning7[ID_FBURN7]--
}
public event_Damage(id)
{
new weapon , attacker = get_user_attacker(id , weapon);
if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;
if(weapon == CSW_KNIFE && g_knife_combat[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_strong[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_axe[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_katana[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_thanatos[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_boss[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_sur[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
return PLUGIN_CONTINUE;
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_knife_combat[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_strong[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_axe[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_katana[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_hammer[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_thanatos[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_boss[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_sur[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
public client_putinserver(id)
{
switch(random_num(0, 0))
{
case 0:
{
g_knife_combat[id] = true
}
}
}
| Link: | |
| Linklerini gizle |
-
Yasuo
Konu Sahibi - Mesajlar: 19
- Kayıt: Çrş Oca 09, 2019 5:28 pm
-
By.King ►EmrullaH◄
Yasaklı Üye
- Mesajlar: 4297
- Kayıt: Cmt Şub 24, 2018 6:05 pm
- Konum: İstanbul
- İletişim:
Knife (mp freeztime ) engelini kaldırma
O zaman benden bu kadar ne diyim aklıma gelmiyor bir şey
| Link: | |
| Linklerini gizle |
-
Yasuo
Konu Sahibi - Mesajlar: 19
- Kayıt: Çrş Oca 09, 2019 5:28 pm
Knife (mp freeztime ) engelini kaldırma
arkadaş birşeyler yaptı oldu ama diğer kullandıgım zp_guillotine adminlere ozel olan bicak plugini ittirme özelliğini kaybettti 2 eklentidede ittirme kodları var çakışıor galiba vermiş oldugum zp_guillotine eklentisindeki ittirme kodlarını değiştirebilirmisin sonuna yada başına v2 v3 ekliyebilirmisin eklenirmi bilmiyorum amaBy.King ►EmrullaH◄ yazdı: Cum Oca 11, 2019 10:31 pm O zaman benden bu kadar ne diyim aklıma gelmiyor bir şey
Kod: Tümünü seç
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <zombieplague>
#define PLUGIN "Guillotine"
#define VERSION "1.3"
#define AUTHOR "m4m3ts/Edit:BengisuChase"
#define CSW_BDRIPPER CSW_KNIFE
#define weapon_guillotine "weapon_knife"
#define old_event "events/mac10.sc"
#define old_w_model "models/w_mac10.mdl"
#define WEAPON_SECRETCODE 1329419
const pev_catchedspeed = pev_iuser4
#define DEFAULT_AMMO 10
#define RELOAD_TIME 0.435
#define DAMAGE 30
#define BDRIP_CLASSNAME "Blood Dripper"
#define WEAPON_ANIMEXT "knife"
#define Get_Ent_Data(%1,%2) get_pdata_int(%1,%2,4)
#define Set_Ent_Data(%1,%2,%3) set_pdata_int(%1,%2,%3,4)
const PDATA_SAFE = 2
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_WEAPONOWNER = 41
const m_flNextAttack = 83
const m_szAnimExtention = 492
new const v_model[] = "models/v_guillotine.mdl"
new const p_model[] = "models/p_guillotine.mdl"
new const w_model[] = "models/w_guillotine.mdl"
new const KNIFE_MODEL[] = "models/guillotine_projectile.mdl"
new const PECAH_MODEL[] = "models/gibs_guilotine.mdl"
new const hit_wall[] = "weapons/janus9_stone1.wav"
new const hit_wall2[] = "weapons/janus9_stone2.wav"
new const weapon_sound[6][] =
{
"weapons/guillotine_catch2.wav",
"weapons/guillotine_draw.wav",
"weapons/guillotine_draw_empty.wav",
"weapons/guillotine_explode.wav",
"weapons/guillotine_red.wav",
"weapons/guillotine-1.wav"
}
new const WeaponResource[3][] =
{
"sprites/weapon_guillotine.txt",
"sprites/640hud120.spr",
"sprites/guillotine_lost.spr"
}
enum
{
ANIM_IDLE = 0,
ANIM_IDLE_EMPTY,
ANIM_SHOOT,
ANIM_DRAW,
ANIM_DRAW_EMPTY,
ANIM_IDLE_SHOOT,
ANIM_IDLE_SHOOT2,
ANIM_CATCH,
ANIM_LOST
}
new g_MsgDeathMsg, g_endround
new g_had_guillotine[33], g_guillotine_ammo[33], shoot_mode[33], shoot_ent_mode[33], g_pecah, headshot_mode[33], ent_sentuh[33], ent_sentuh_balik[33]
new g_old_weapon[33], g_smokepuff_id, m_iBlood[2], guillotine_korban[33], headshot_korban[33], gmsgScoreInfo
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
//new TargetOrigin[3]
new g_gui
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Sg")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_think(BDRIP_CLASSNAME, "fw_Think")
/*register_clcmd("say /gui","item_selected")
register_clcmd("say .gui","item_selected")
register_clcmd("say_team /gui","item_selected")
register_clcmd("say_team .gui","item_selected")*/
register_event("HLTV", "EventHLTV", "a", "1=0", "2=0")
register_touch(BDRIP_CLASSNAME, "*", "fw_touch")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_TraceLine, "fw_traceline", 1)
register_forward(FM_AddToFullPack, "fm_addtofullpack_post", 1)
RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_guillotine, "fw_guillotineidleanim", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHam(Ham_Item_AddToPlayer, weapon_guillotine, "fw_AddToPlayer_Post", 1)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_clcmd("weapon_guillotine", "hook_weapon")
g_MsgDeathMsg = get_user_msgid("DeathMsg")
gmsgScoreInfo = get_user_msgid("ScoreInfo")
register_logevent("logevent_round_end", 2, "1=Round_End")
g_endround = 1
}
public plugin_precache()
{
precache_model(v_model)
precache_model(p_model)
precache_model(w_model)
precache_model(KNIFE_MODEL)
g_pecah = precache_model(PECAH_MODEL)
precache_sound(hit_wall)
precache_sound(hit_wall2)
for(new i = 0; i < sizeof(weapon_sound); i++)
precache_sound(weapon_sound[i])
for(new i = 1; i < sizeof(WeaponResource); i++)
precache_model(WeaponResource[i])
g_smokepuff_id = engfunc(EngFunc_PrecacheModel, WeaponResource[2])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
}
public zp_user_infected_post(id)
{
remove_guillotine(id)
g_gui = 0
}
public EventHLTV()
{
g_endround = 0
g_gui = 1
}
public logevent_round_end() g_endround = 1
public Player_Spawn(id)
{
remove_guillotine(id)
if(g_gui)
{
if(get_user_flags(id) & ADMIN_KICK)get_blood(id)
}
}
public fw_PlayerKilled(id)
{
remove_guillotine(id)
}
public hook_weapon(id)
{
engclient_cmd(id, weapon_guillotine)
return
}
new g_itemid
public item_selected(id, itemid)
{
if (!is_user_alive(id)){
client_print(id, print_chat, "[ZE]: Kafa Kopartan Alamabilmek Icin Hayatta Olmaniz Gereklidir.!")
return
}
if (zp_get_user_zombie(id)){
client_print(id, print_chat, "[ZE]: Kafa Kopartan Silahini Alamabilmek Icin Zombi Olmamaniz Gereklidir.!")
return
}
if(itemid==g_itemid){
new para = cs_get_user_money(id)
if (para >= 16000){
cs_set_user_money(id, para - 16000)
get_blood(id)
client_print(id, print_chat, "[ZE]: Kafa Kopartan Silahini Satin Aldiniz.!")
}
else{
client_print(id, print_chat, "[ZE]: Kafa Kopartan Silahini Satin Almak Icin Yeterli Paraniz Yok. Silahin Degeri: 16000 TL")
}
}
}
public get_blood(id)
{
if(!is_user_alive(id))
return
drop_weapons(id, 1)
g_had_guillotine[id] = 1
g_guillotine_ammo[id] = DEFAULT_AMMO
give_item(id, weapon_guillotine)
update_ammo(id)
//static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_guillotine, id)
//if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
}
public remove_guillotine(id)
{
g_had_guillotine[id] = 0
static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
ancur(Ent)
}
public refill_guillotine(id)
{
if(g_had_guillotine[id]) g_guillotine_ammo[id] = 15
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id]) update_ammo(id)
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE
if(get_user_weapon(iAttacker) == CSW_BDRIPPER)
{
if(g_had_guillotine[iAttacker])
set_msg_arg_string(4, "knife")
}
return PLUGIN_CONTINUE
}
public fw_TraceAttack_Sg(Victim, Attacker, Float:Damage, Float:Direction[3], TraceHandle, DamageBit, ptr)
{
return HAM_IGNORED
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
{
set_pev(id, pev_viewmodel2, v_model)
set_pev(id, pev_weaponmodel2, p_model)
set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
if(g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] >= 1) set_weapon_anim(id, ANIM_DRAW)
if(g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] == 0 && headshot_mode[id] == 0) set_weapon_anim(id, ANIM_DRAW_EMPTY)
else if(g_old_weapon[id] != CSW_BDRIPPER && shoot_mode[id] == 1) set_weapon_anim(id, ANIM_DRAW_EMPTY)
update_ammo(id)
}
g_old_weapon[id] = get_user_weapon(id)
}
public fw_guillotineidleanim(Weapon)
{
new id = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_had_guillotine[id] || get_user_weapon(id) != CSW_BDRIPPER)
return HAM_IGNORED;
if(shoot_mode[id] == 0 && g_guillotine_ammo[id] >= 1)
return HAM_SUPERCEDE;
if(headshot_mode[id] == 0 && shoot_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
set_weapon_anim(id, ANIM_IDLE_SHOOT)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
if(headshot_mode[id] == 1 && shoot_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
set_weapon_anim(id, ANIM_IDLE_SHOOT2)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
if(g_guillotine_ammo[id] == 0 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
set_weapon_anim(id, ANIM_IDLE_EMPTY)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
return
static ent; ent = fm_get_user_weapon_entity(id, CSW_BDRIPPER)
//if(!pev_valid(ent))
// return
if(get_pdata_float(ent, 46, OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent, 47, OFFSET_LINUX_WEAPONS) > 0.0)
return
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK)
{
CurButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, CurButton)
//if(g_guillotine_ammo[id] == 0)
// return
if(shoot_mode[id] == 0 && get_pdata_float(id, 83, 5) <= 0.0)
{
//g_guillotine_ammo[id]--
//update_ammo(id)
shoot_mode[id] = 1
set_task(0.2, "FireKnife", id)
set_weapon_anim(id, ANIM_SHOOT)
emit_sound(id, CHAN_WEAPON, weapon_sound[5], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_weapons_timeidle(id, CSW_BDRIPPER, 0.7)
set_player_nextattackx(id, 0.7)
}
}
}
public FireKnife(id)
{
static Float:StartOrigin[3], Float:velocity[3], Float:angles[3], Float:anglestrue[3], Float:jarak_max[3]
static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(!pev_valid(Ent)) return
get_position(id, 10.0, 0.0, -2.0, StartOrigin)
get_position(id, 900.0, 0.0, 0.0, jarak_max)
//static ent; ent = fm_get_user_weapon_entity(id, CSW_BDRIPPER)
pev(id,pev_v_angle,angles)
anglestrue[0] = 360.0 - angles[0]
anglestrue[1] = angles[1]
anglestrue[2] = angles[2]
// Set info for ent
set_pev(Ent, pev_movetype, MOVETYPE_FLY)
set_pev(Ent, pev_owner, id)
set_pev(Ent, pev_iuser1, id)
set_pev(Ent, pev_fuser1, get_gametime() + 4.0)
set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
entity_set_string(Ent, EV_SZ_classname, BDRIP_CLASSNAME)
engfunc(EngFunc_SetModel, Ent, KNIFE_MODEL)
set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(Ent, pev_origin, StartOrigin)
set_pev(Ent, pev_angles, anglestrue)
set_pev(Ent, pev_gravity, 0.01)
set_pev(Ent, pev_solid, SOLID_BBOX)
set_pev(Ent, pev_frame, 1.0)
set_pev(Ent, pev_framerate, 1.0)
set_pev(Ent, pev_sequence, 0)
//ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
set_pev(Ent, pev_catchedspeed, 1100)
velocity_by_aim( id, 1400, velocity )
set_pev( Ent, pev_velocity, velocity )
set_pev(Ent, pev_vuser1, velocity)
set_pev(Ent, pev_vuser2, jarak_max)
shoot_ent_mode[id] = 0
set_pev(Ent, pev_iuser4, 0)
ent_sentuh[id] = 1
ent_sentuh_balik[id] = 0
}
public fm_addtofullpack_post(es, e, user, host, host_flags, player, p_set)
{
if(!player)
return FMRES_IGNORED
if(!is_user_connected(host) || !is_user_alive(user))
return FMRES_IGNORED
if(!zp_get_user_zombie(user) || headshot_korban[user] != 1)
return FMRES_IGNORED
if(host == user)
return FMRES_IGNORED
new Float:PlayerOrigin[3]//, Float:anglesss[3]
pev(user, pev_origin, PlayerOrigin)
PlayerOrigin[2] += 25.0
//engfunc(EngFunc_GetBonePosition, user, 8, PlayerOrigin, anglesss)
engfunc(EngFunc_SetOrigin, guillotine_korban[user], PlayerOrigin)
return FMRES_HANDLED
}
public fw_Think(Ent)
{
if(!pev_valid(Ent))
return
//new id; id = pev(Ent, pev_owner)
static Float:pulang[3], Float:StartOriginz[3], pemilix, Float:brangkat[3], Float:jarak_max[3], Float:origin_asli[3], korban
pemilix = pev(Ent, pev_iuser1)
pev(Ent, pev_origin, StartOriginz)
korban = pev(Ent, pev_iuser2)
if(headshot_korban[korban] == 1)
{
action_thanatos(Ent, korban, pemilix)
if(get_gametime() - 0.15 > pev(Ent, pev_fuser3))
{
set_pev(Ent, pev_sequence, 1)
Damage_guillotine(Ent, korban)
new Float:fOrigin[3]
pev(Ent, pev_origin, fOrigin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DLIGHT)
engfunc(EngFunc_WriteCoord, fOrigin[0])
engfunc(EngFunc_WriteCoord, fOrigin[1])
engfunc(EngFunc_WriteCoord, fOrigin[2])
write_byte(6) // radius
write_byte(200) // r
write_byte(200) // g
write_byte(0) // b
write_byte(2) // life in 10's
write_byte(1) // decay rate in 10's
message_end()
set_pev(Ent, pev_framerate, 0.5)
set_pev(Ent, pev_fuser3, get_gametime())
}
}
if(ent_sentuh_balik[pemilix] == 0 && shoot_ent_mode[pemilix] == 1)
{
ent_sentuh_balik[pemilix] = 1
pev(pemilix, pev_origin, origin_asli)
origin_asli[2] += 0.1
}
if(ent_sentuh[pemilix] == 1)
{
ent_sentuh[pemilix] = 0
pev(Ent, pev_vuser2, jarak_max)
pev(Ent, pev_vuser1, brangkat)
get_speed_vector(StartOriginz, origin_asli, 1400.0, pulang)
if(shoot_ent_mode[pemilix] == 1)
{
set_pev(Ent, pev_velocity, pulang)
}
else set_pev(Ent, pev_velocity, brangkat)
}
if(shoot_ent_mode[pemilix] == 0 && get_distance_f(StartOriginz, jarak_max) <= 40.0)
{
shoot_ent_mode[pemilix] = 1
ent_sentuh[pemilix] = 1
set_pev(Ent, pev_owner, 0)
}
if(shoot_ent_mode[pemilix] == 1 && get_distance_f(StartOriginz, origin_asli) <= 40.0)
{
if(is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
else ancur(Ent)
//balik(Ent)
}
else if(headshot_korban[korban] == 1) set_pev(Ent, pev_nextthink, get_gametime() + 0.2)
else set_pev(Ent, pev_nextthink, halflife_time() + 0.001)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock hook_ent(victim, attacker, Float:speed)
{
if(!pev_valid(victim) || !pev_valid(attacker))
return
static Float:fl_Velocity[3]
static Float:EntOrigin[3], Float:VicOrigin[3]
pev(victim, pev_origin, EntOrigin)
pev(attacker, pev_origin, VicOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
if (distance_f > 60.0)
{
new Float:fl_Time = distance_f / speed
fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else {
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}
entity_set_vector(victim, EV_VEC_velocity, fl_Velocity)
}
stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type)
{
static Float:fl_Velocity[3]
static Float:EntOrigin[3]
static Float:EntVelocity[3]
pev(ent, pev_velocity, EntVelocity)
pev(ent, pev_origin, EntOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
static Float:fl_Time; fl_Time = distance_f / speed
if(type == 1)
{
fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time)
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else if(type == 2) {
fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time)
fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
}
xs_vec_add(EntVelocity, fl_Velocity, fl_Velocity)
set_pev(ent, pev_velocity, fl_Velocity)
}
public fw_touch(Ent, Id)
{
// If ent is valid
if(!pev_valid(Ent))
return
if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
return
static classnameptd[32]
pev(Id, pev_classname, classnameptd, 31)
if (equali(classnameptd, "func_breakable")) ExecuteHamB( Ham_TakeDamage, Id, 0, 0, 80.0, DMG_GENERIC )
//static korban
//korban = pev(Ent, pev_iuser2)
// Get it's origin
new Float:originF[3], pemilix
//static id2
//id2 = pev(Ent, pev_owner)
pemilix = pev(Ent, pev_iuser1)
pev(Ent, pev_origin, originF)
// Alive...
//new id = read_data(2)
if(is_user_alive(Id) && zp_get_user_zombie(Id))
{
fakedamage(Id, "Guillotine", 1.0, 256)
Damage_guillotine(Ent, Id)
geri_tepme(pemilix, Id)
set_pev(Ent, pev_owner, Id)
ent_sentuh[pemilix] = 1
create_blood(originF)
//create_blood(originF)
}
else if(shoot_ent_mode[pemilix] == 1 && Id == pemilix)
{
if(is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
else ancur(Ent)
//balik(Ent)
}
else if(is_user_alive(Id) && !zp_get_user_zombie(Id))
{
set_pev(Ent, pev_owner, Id)
ent_sentuh[pemilix] = 1
}
else
{
set_pev(Ent, pev_owner, 0)
if(shoot_ent_mode[pemilix] == 0)
{
shoot_ent_mode[pemilix] = 1
engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, hit_wall, 1.0, ATTN_STATIC, 0, PITCH_NORM)
ent_sentuh[pemilix] = 1
}
else ancur(Ent)
}
}
public ancur(Ent)
{
if(!pev_valid(Ent))
return
static Float:origin2[3], pemilix, Float:origin3[3]
pemilix = pev(Ent, pev_iuser1)
entity_get_vector(Ent, EV_VEC_origin, origin2)
pev(Ent, pev_origin, origin3)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin2, 0)
write_byte(TE_BREAKMODEL)
engfunc(EngFunc_WriteCoord, origin2[0])
engfunc(EngFunc_WriteCoord, origin2[1])
engfunc(EngFunc_WriteCoord, origin2[2])
engfunc(EngFunc_WriteCoord, 25)
engfunc(EngFunc_WriteCoord, 25)
engfunc(EngFunc_WriteCoord, 25)
engfunc(EngFunc_WriteCoord, random_num(-25, 25))
engfunc(EngFunc_WriteCoord, random_num(-25, 25))
engfunc(EngFunc_WriteCoord, 5)
write_byte(5)
write_short(g_pecah)
write_byte(10)
write_byte(17)
write_byte(0x00)
message_end()
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin2, 0)
write_byte(TE_BREAKMODEL)
engfunc(EngFunc_WriteCoord, origin2[0])
engfunc(EngFunc_WriteCoord, origin2[1])
engfunc(EngFunc_WriteCoord, origin2[2])
engfunc(EngFunc_WriteCoord, 25)
engfunc(EngFunc_WriteCoord, 25)
engfunc(EngFunc_WriteCoord, 25)
engfunc(EngFunc_WriteCoord, random_num(-25, 25))
engfunc(EngFunc_WriteCoord, random_num(-25, 25))
engfunc(EngFunc_WriteCoord, 5)
write_byte(5)
write_short(g_pecah)
write_byte(10)
write_byte(17)
write_byte(0x00)
message_end()
//fake_smokes(origin3)
engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, hit_wall2, 1.0, ATTN_STATIC, 0, PITCH_NORM)
shoot_mode[pemilix] = 0
remove_entity(Ent)
if(!is_user_alive(pemilix) || !is_user_connected(pemilix) || get_user_weapon(pemilix) != CSW_BDRIPPER || !g_had_guillotine[pemilix])
return
set_weapon_anim(pemilix, ANIM_LOST)
set_weapons_timeidle(pemilix, CSW_BDRIPPER, 2.5)
set_player_nextattackx(pemilix, 2.5)
set_task(1.3, "reload2", pemilix)
set_task(1.4, "reload", pemilix)
}
public geri_tepme2(Owner, Id)
{
static Float:StartOrigin[3], Float:TargetOrigin[3]
get_position(Owner, 0.0, 0.0, 0.0, StartOrigin)
static Float:Velocity[3]
fm_get_aim_origin(Owner, TargetOrigin)
get_speed_vector(StartOrigin, TargetOrigin, 2000.0, Velocity)
set_pev(Id, pev_velocity, Velocity)
}
public action_thanatos(Ent, victim, id)
{
if(!pev_valid(Ent))
return
if(headshot_mode[id] == 1)
{
geri_tepme2(id, victim)
set_task(0.01, "action_thanatos", Ent)
}
}
public reload(id)
{
if(!is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
return
set_weapon_anim(id, ANIM_DRAW)
}
public reload2(id)
{
if(!is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
return
set_weapon_anim(id, ANIM_IDLE_SHOOT2)
}
public balik(Ent)
{
if(!pev_valid(Ent))
return
static id
id = pev(Ent, pev_iuser1)
set_weapons_timeidle(id, CSW_BDRIPPER, 1.0)
set_player_nextattackx(id, 1.0)
shoot_mode[id] = 0
g_guillotine_ammo[id]++
update_ammo(id)
set_weapon_anim(id, ANIM_CATCH)
emit_sound(id, CHAN_WEAPON, weapon_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
remove_entity(Ent)
}
/*new Float:g_fDamageMulti[] =
{
1.0,
1.1,
1.2,
1.3,
1.4,
1.5,
1.6,
1.7,
1.8,
1.9,
2.0,
2.1,
2.2,
2.3
}*/
public geri_tepme(Owner, Id)
{
static Float:StartOrigin[3], Float:TargetOrigin[3]
get_position(Owner, 0.0, 0.0, 0.0, StartOrigin)
static Float:Velocity[3]
fm_get_aim_origin(Owner, TargetOrigin)
get_speed_vector(StartOrigin, TargetOrigin, 2000.0, Velocity)
set_pev(Id, pev_velocity, Velocity)
}
public Damage_guillotine(Ent, Id)
{
static Owner; Owner = pev(Ent, pev_iuser1)
static Attacker;
if(!is_user_alive(Owner))
{
Attacker = 0
return
} else Attacker = Owner
if(g_endround)
return
new bool:bIsHeadShot; // never make that one static
new Float:flAdjustedDamage, bool:death
switch( Get_MissileWeaponHitGroup(Ent) )
{
case HIT_GENERIC: flAdjustedDamage = DAMAGE * 1.0
case HIT_STOMACH: flAdjustedDamage = DAMAGE * 1.5
case HIT_LEFTLEG, HIT_RIGHTLEG: flAdjustedDamage = DAMAGE * 1.0
case HIT_LEFTARM, HIT_RIGHTARM: flAdjustedDamage = DAMAGE * 1.0
case HIT_HEAD, HIT_CHEST:
{
flAdjustedDamage = DAMAGE * 2.5
bIsHeadShot = true;
if(headshot_mode[Owner] == 0) set_task(2.0, "balik_bro", Ent+1858941 )
headshot_mode[Owner] = 1
headshot_korban[Id] = 1
guillotine_korban[Id] = Ent
set_pev(Ent, pev_iuser2, Id)
fakedamage(Id, "Guillotine", 1.0, 256)
set_pev(Ent, pev_renderamt, 255)
set_pev(Ent, pev_solid, SOLID_NOT)
set_pev(Ent, pev_fuser3, 0.0)
}
}
if(pev(Id, pev_health) <= flAdjustedDamage) death = true
if(is_user_alive(Id))
{
if( bIsHeadShot && death)
{
if(task_exists( Ent+1858941 )) remove_task( Ent + 1858941 )
set_pev(Ent, pev_sequence, 0)
headshot_korban[pev(Ent, pev_iuser2)] = 0
headshot_mode[Owner] = 0
shoot_ent_mode[Owner] = 1
ent_sentuh[Owner] = 1
ent_sentuh_balik[Owner] = 0
set_pev(Ent, pev_solid, SOLID_BBOX)
set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
kill(Attacker, Id, 1)
death = false
}
if(death)
{
kill(Attacker, Id, 0)
death = false
}
else ExecuteHamB(Ham_TakeDamage, Id, Ent, Attacker, flAdjustedDamage, DMG_CLUB)
}
}
stock turn_to_target(ent, Float:Ent_Origin[3], target, Float:Vic_Origin[3])
{
if(target)
{
new Float:newAngle[3]
entity_get_vector(ent, EV_VEC_angles, newAngle)
new Float:x = Vic_Origin[0] - Ent_Origin[0]
new Float:z = Vic_Origin[1] - Ent_Origin[1]
new Float:radians = floatatan(z/x, radian)
newAngle[1] = radians * (180 / 3.14)
if (Vic_Origin[0] < Ent_Origin[0])
newAngle[1] -= 180.0
entity_set_vector(ent, EV_VEC_angles, newAngle)
}
}
public balik_bro(Ent)
{
Ent -= 1858941
if(!pev_valid(Ent))
return
static pemilix; pemilix = pev(Ent, pev_iuser1)
set_pev(Ent, pev_sequence, 0)
headshot_korban[pev(Ent, pev_iuser2)] = 0
headshot_mode[pemilix] = 0
shoot_ent_mode[pemilix] = 1
ent_sentuh[pemilix] = 1
ent_sentuh_balik[pemilix] = 0
set_pev(Ent, pev_solid, SOLID_BBOX)
set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[64]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, old_w_model))
{
static weapon
weapon = fm_get_user_weapon_entity(entity, CSW_BDRIPPER)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(g_had_guillotine[id])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
set_pev(weapon, pev_iuser4, g_guillotine_ammo[id])
engfunc(EngFunc_SetModel, entity, w_model)
g_had_guillotine[id] = 0
g_guillotine_ammo[id] = 0
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_AddToPlayer_Post(ent, id)
{
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
g_had_guillotine[id] = 1
g_guillotine_ammo[id] = pev(ent, pev_iuser4)
set_pev(ent, pev_impulse, 0)
}
/*
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
write_string((g_had_guillotine[id] == 1 ? "weapon_guillotine" : "weapon_mac10"))
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_BDRIPPER)
write_byte(0)*/
}
public update_ammo(id)
{
if(!is_user_alive(id))
return
static weapon_ent; weapon_ent = fm_get_user_weapon_entity(id, CSW_BDRIPPER)
if(!pev_valid(weapon_ent)) return
cs_set_weapon_ammo(weapon_ent, g_guillotine_ammo[id])
//cs_set_user_bpammo(id, CSW_BDRIPPER, g_guillotine_ammo[id])
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_BDRIPPER)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(1)
write_byte(g_guillotine_ammo[id])
message_end()
}
public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
if(!is_user_alive(id))
return HAM_IGNORED
if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
return HAM_IGNORED
// get crosshair aim
static Float:aim[3];
get_aim(id,v1,aim);
// do another trace to this spot
new trace = create_tr2();
engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
// copy ints
set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));
// copy floats
get_tr2(trace,TR_flFraction,aim[0]);
set_tr2(ptr,TR_flFraction,aim[0]);
get_tr2(trace,TR_flPlaneDist,aim[0]);
set_tr2(ptr,TR_flPlaneDist,aim[0]);
// copy vecs
get_tr2(trace,TR_vecEndPos,aim);
set_tr2(ptr,TR_vecEndPos,aim);
get_tr2(trace,TR_vecPlaneNormal,aim);
set_tr2(ptr,TR_vecPlaneNormal,aim);
// get rid of new trace
free_tr2(trace);
return FMRES_IGNORED;
}
get_aim(id,Float:source[3],Float:ret[3])
{
static Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];
// get aiming direction from forward global based on view angle and punch angle
pev(id,pev_v_angle,vAngle);
pev(id,pev_punchangle,pAngle);
xs_vec_add(vAngle,pAngle,temp);
engfunc(EngFunc_MakeVectors,temp);
global_get(glb_v_forward,dir);
/* vecEnd = vecSrc + vecDir * flDistance; */
xs_vec_mul_scalar(dir,8192.0,temp);
xs_vec_add(source,temp,ret);
}
public fake_smokes(Float:Origin[3])
{
static TE_FLAG
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, Origin, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_smokepuff_id)
write_byte(6)
write_byte(25)
write_byte(TE_FLAG)
message_end()
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock kill(k, v, headshot)
{
//cs_set_user_money(k, cs_get_user_money(k) + 500)
set_user_frags(k, get_user_frags(k) + 1)
set_msg_block(g_MsgDeathMsg,BLOCK_ONCE)
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
user_kill(v,1)
new kteam = get_user_team(k);
new vteam = get_user_team(v);
new kfrags = get_user_frags(k);
new kdeaths = get_user_deaths(k);
new vfrags = get_user_frags(v);
new vdeaths = get_user_deaths(v);
emessage_begin(MSG_ALL, gmsgScoreInfo);
ewrite_byte(k);
ewrite_short(kfrags);
ewrite_short(kdeaths);
ewrite_short(0);
ewrite_short(kteam);
emessage_end();
emessage_begin(MSG_ALL, gmsgScoreInfo);
ewrite_byte(v);
ewrite_short(vfrags);
ewrite_short(vdeaths);
ewrite_short(0);
ewrite_short(vteam);
emessage_end();
emessage_begin(MSG_BROADCAST, g_MsgDeathMsg)
ewrite_byte(k)
ewrite_byte(v)
ewrite_byte(headshot)
ewrite_string("guillotine")
emessage_end()
}
stock create_blood(const Float:origin[3])
{
// Show some blood :)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_short(m_iBlood[1])
write_short(m_iBlood[0])
write_byte(75)
write_byte(12)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_short(m_iBlood[1])
write_short(m_iBlood[0])
write_byte(75)
write_byte(12)
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock Get_MissileWeaponHitGroup( iEnt )
{
new Float:flStart[ 3 ], Float:flEnd[ 3 ];
pev( iEnt, pev_origin, flStart );
pev( iEnt, pev_velocity, flEnd );
xs_vec_add( flStart, flEnd, flEnd );
new ptr = create_tr2();
engfunc( EngFunc_TraceLine, flStart, flEnd, 0, iEnt, ptr );
new iHitGroup, Owner, nOhead, head
Owner = pev(iEnt, pev_iuser1)
nOhead = get_tr2( ptr, TR_iHitgroup )
head = set_tr2( ptr, TR_iHitgroup, HIT_HEAD )
iHitGroup = headshot_mode[Owner] ? head : nOhead
free_tr2( ptr );
return iHitGroup;
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, vUp) //for player
xs_vec_add(vOrigin, vUp, vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 48, TimeIdle + 0.2, OFFSET_LINUX_WEAPONS)
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
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-
By.King ►EmrullaH◄
Yasaklı Üye
- Mesajlar: 4297
- Kayıt: Cmt Şub 24, 2018 6:05 pm
- Konum: İstanbul
- İletişim:
Knife (mp freeztime ) engelini kaldırma
Gui eklentisini ben kullanmıyorum
Nedeni ise bozuk ve çok fazla ayar yapılması lazım illaki bir sıkıntı çıkarıyor o yüzden bi yardımım dokunamaz bunda
Nedeni ise bozuk ve çok fazla ayar yapılması lazım illaki bir sıkıntı çıkarıyor o yüzden bi yardımım dokunamaz bunda
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