Kod: Tümünü seç
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
new bool:auto[33];
new last_primary[33][32];
new last_secondary[33][32];
new grenades[33];
new const g_weapons[] =
{
CSW_P228,
CSW_SCOUT,
CSW_XM1014,
CSW_MAC10,
CSW_AUG,
CSW_ELITE,
CSW_FIVESEVEN,
CSW_UMP45,
CSW_SG550,
CSW_GALIL,
CSW_FAMAS,
CSW_USP,
CSW_GLOCK18,
CSW_AWP,
CSW_MP5NAVY,
CSW_M249,
CSW_M3,
CSW_M4A1,
CSW_TMP,
CSW_G3SG1,
CSW_DEAGLE,
CSW_SG552,
CSW_AK47,
CSW_P90
}
new const g_max_bp[] =
{
52,
90,
32,
100,
90,
120,
100,
100,
90,
90,
90,
100,
120,
30,
120,
200,
32,
90,
120,
90,
35,
90,
90,
100
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam( Ham_Spawn, "player", "SpawnPost",1)
}
public SpawnPost(id) {
strip_user_weapons(id)
give_item(id,"weapon_knife")
if(auto[id]) {
give_item(id,last_primary[id])
give_item(id,last_secondary[id])
}
else {
ShowGunsMenu(id)
}
if(grenades[id] == 2) {
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
}
refill_weapons(id)
}
public ShowGunsMenu(id) {
new menu = menu_create("\rSilah Menusu","menu_handler")
menu_additem(menu,"\wYeni Silahlar","1")
if(last_primary[id][0] == 0 && last_secondary[id][0] == 0) {
menu_additem(menu,"\dOnceki Elde Alinan Silahlari Al","9")
menu_additem(menu,"\dHer Zaman Onceki Eldeki Silahlari Al","9")
}
else {
menu_additem(menu,"\wOnceki Elde Alinan Silahlari Al","2")
menu_additem(menu,"\wHer Zaman Onceki Eldeki Silahlari Al","3")
}
menu_setprop(menu,MPROP_EXIT,MEXIT_NEVER)
menu_display(id,menu,0)
}
public menu_handler(id,menu,item) {
new data[6],name[64];
new access,callback;
menu_item_getinfo(menu, item, access, data, 5, name, 63, callback)
switch(str_to_num(data)) {
case 1:{
ShowNewGunsMenu(id);
}
case 2:{
give_item(id,last_primary[id])
give_item(id,last_secondary[id])
if(grenades[id] == 2) {
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
}
refill_weapons(id)
}
case 3:{
give_item(id,last_primary[id])
give_item(id,last_secondary[id])
if(grenades[id] == 2) {
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
}
refill_weapons(id)
auto[id] = true;
}
case 9: {
ShowGunsMenu(id)
}
}
menu_destroy(menu)
}
public ShowNewGunsMenu(id) {
new menu = menu_create("\rBirincil Silah Secimi","menu_handler2")
menu_additem(menu,"M4A1","weapon_m4a1")
menu_additem(menu,"AK47","weapon_ak47")
menu_additem(menu,"AWP","weapon_awp")
menu_additem(menu,"MP5","weapon_mp5navy")
menu_additem(menu,"AUG","weapon_aug")
menu_additem(menu,"SG552","weapon_sg552")
menu_additem(menu,"G3SG1","weapon_g3sg1")
menu_additem(menu,"SG550","weapon_sg550")
menu_additem(menu,"GALIL","weapon_galil")
menu_additem(menu,"FAMAS","weapon_famas")
menu_setprop(menu,MPROP_EXIT,MEXIT_NEVER)
menu_display(id,menu,0)
}
public menu_handler2(id,menu,item) {
new data[32],name[64];
new access,callback;
menu_item_getinfo(menu, item, access, data, 31, name, 63, callback)
give_item(id,data)
copy(last_primary[id],31,data)
ShowSecondaryMenu(id)
menu_destroy(menu)
}
public ShowSecondaryMenu(id) {
new menu = menu_create("\rIkincil Silah Secimi","menu_handler3")
menu_additem(menu,"USP","weapon_usp")
menu_additem(menu,"P228","weapon_p228")
menu_additem(menu,"ELITE","weapon_elite")
menu_additem(menu,"FIVESEVEN","weapon_fiveseven")
menu_additem(menu,"DEAGLE","weapon_deagle")
menu_setprop(menu,MPROP_EXIT,MEXIT_NEVER)
menu_display(id,menu,0)
}
public menu_handler3(id,menu,item) {
new data[32],name[64];
new access,callback;
menu_item_getinfo(menu, item, access, data, 31, name, 63, callback)
give_item(id,data)
copy(last_secondary[id],31,data)
if(!grenades[id]) {
ShowGrenadeMenu(id)
}
if(grenades[id] == 2) {
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
}
refill_weapons(id)
menu_destroy(menu)
}
public ShowGrenadeMenu(id) {
new menu = menu_create("\rHer El Bomba Almak Ister misiniz ?","menu_handler4")
menu_additem(menu,"Evet, Her El Bomba Istiyorum","1")
menu_additem(menu,"Hayir, Hic Bomba Istemiyorum","2")
menu_setprop(menu,MPROP_EXIT,MEXIT_NEVER)
menu_display(id,menu,0)
}
public menu_handler4(id,menu,item) {
new data[6],name[64];
new access,callback;
menu_item_getinfo(menu, item, access, data, 5, name, 63, callback)
switch(str_to_num(data)) {
case 1:{
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
grenades[id] = 2
}
case 2:{
grenades[id] = 1
}
}
menu_destroy(menu)
}
stock refill_weapons(id) {
new weapons[32],inum;
get_user_weapons(id,weapons,inum)
for(new i;i<inum;i++) {
for(new a;a < sizeof(g_weapons); a++) {
if(weapons[i] == g_weapons[a]) {
cs_set_user_bpammo(id,weapons[i],g_max_bp[a])
}
}
}
}