Valve Hammer Editor Sorunu
Moderatör: Moderatörler
-
Konu Sahibi - Mesajlar: 30
- Kayıt: Pzt Ara 25, 2017 7:27 pm
- Server Ip/DNS: cs203.csduragi.net
- Clan İsmi: Sauron
Valve Hammer Editor Sorunu
Arkadaşlar bugün valve hammer editor ile bir jailbreak mapi yapmaya başladım oyunda test etmek için F9 Basıp girecektim fakat böyle bir hata ile karşılaştım CONSOL da lütfen yardımcı olabilirmisiniz
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life"
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlcsg.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -wadinclud quaken.wad scarty.wad
Unknown option "-wadinclud"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe c:\users\samsung\desktop\partipatlarx2
Error: Can't open c:\users\samsung\desktop\partipatlarx2.p0
----- END hlbsp -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe c:\users\samsung\desktop\partipatlarx2
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -sparse
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe c:\users\samsung\desktop\partipatlarx2 -sparse
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.bsp"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.pts" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.pts"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parameters: +map "partipatlarx2" -game cstrike -dev -console +deathmatch 1
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life"
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlcsg.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -wadinclud quaken.wad scarty.wad
Unknown option "-wadinclud"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe c:\users\samsung\desktop\partipatlarx2
Error: Can't open c:\users\samsung\desktop\partipatlarx2.p0
----- END hlbsp -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe c:\users\samsung\desktop\partipatlarx2
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -sparse
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe c:\users\samsung\desktop\partipatlarx2 -sparse
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.bsp"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.pts" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.pts"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parameters: +map "partipatlarx2" -game cstrike -dev -console +deathmatch 1
Link: | |
Linklerini gizle |
Valve Hammer Editor Sorunu
Yanlış => -wadinclud
Doğru => -wadinclude
Yani wad dosyasını gömmek istediğin derleme komutunda e harfi eksik yazmışın ... Onun dışında bi hata göremedim düzelitip geri dönüş yap.
Doğru => -wadinclude
Yani wad dosyasını gömmek istediğin derleme komutunda e harfi eksik yazmışın ... Onun dışında bi hata göremedim düzelitip geri dönüş yap.
En son mr1mr2 tarafından Sal Tem 03, 2018 3:57 pm tarihinde düzenlendi, toplamda 1 kere düzenlendi.
Link: | |
Linklerini gizle |
Valve Hammer Editor Sorunu
Ve hatta iki adet wad gömme yapılamaz sadece birisini mapa gömebilirsin.
-wadinclude quaken.wad scarty.wad ( Burdan birisini sil derleme ekranından )
-wadinclude quaken.wad scarty.wad ( Burdan birisini sil derleme ekranından )
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 30
- Kayıt: Pzt Ara 25, 2017 7:27 pm
- Server Ip/DNS: cs203.csduragi.net
- Clan İsmi: Sauron
Valve Hammer Editor Sorunu
Bu seferde böyle bir sorun aldımmr1mr2 yazdı: Sal Tem 03, 2018 3:50 pm Yanlış => -wadinclud
Doğru => -wadinclude
Yani wad dosyasını gömmek istediğin derleme komutunda e harfi eksik yazmışın ... Onun dışında bi hata göremedim düzelitip geri dönüş yap.
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life"
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlcsg.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -wadinclude scarty.wad
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlcsg.exe c:\users\samsung\desktop\partipatlarx2 -wadinclude scarty.wad
Entering c:\users\samsung\desktop\partipatlarx2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[scarty.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...Error: Entity 0, Brush 64, Side 0: plane with no normal
Error: Entity 0, Brush 66, Side 0: plane with no normal
50%...Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 66, Side 1: plane with no normal
Error: Entity 0, Brush 64, Side 1: plane with no normal
Error: Entity 0, Brush 64, Side 1: has a coplanar plane at (-471, 3086, -225), texture BABTECH_DR4C
Error: Entity 0, Brush 66, Side 1: has a coplanar plane at (-457, 3086, -225), texture BABTECH_DR4C
60%...Error: Entity 0, Brush 64, Side 2: plane with no normal
Error: Entity 0, Brush 64, Side 2: has a coplanar plane at (-471, 3098, -225), texture BABTECH_DR4C
Error: Entity 0, Brush 66, Side 2: plane with no normal
Error: Entity 0, Brush 66, Side 2: has a coplanar plane at (-457, 3098, -225), texture BABTECH_DR4C
Error: Entity 0, Brush 64, Side 2: has a coplanar plane at (-471, 3098, -225), texture BABTECH_DR4C
Error: Entity 0, Brush 64, Side 3: plane with no normal
Error: Entity 0, Brush 66, Side 2: has a coplanar plane at (-457, 3098, -225), texture BABTECH_DR4C
70%...Error: Entity 0, Brush 94, Side 1: plane with no normal
Error: Entity 0, Brush 94, Side 3: plane with no normal
Error: Entity 0, Brush 66, Side 3: plane with no normal
Error: Entity 0, Brush 64, Side 3: has a coplanar plane at (-471, 3086, -222), texture BABTECH_DR4C
Error: Entity 0, Brush 94, Side 3: has a coplanar plane at (611, 2558, 297), texture BLACK_WALL5
Error: Entity 0, Brush 66, Side 3: has a coplanar plane at (-457, 3086, -222), texture BABTECH_DR4C
Error: Entity 0, Brush 64, Side 3: has a coplanar plane at (-471, 3086, -222), texture BABTECH_DR4C
Error: Entity 0, Brush 66, Side 3: has a coplanar plane at (-457, 3086, -222), texture BABTECH_DR4C
Error: Entity 0, Brush 64, Side 3: has a coplanar plane at (-471, 3086, -222), texture BABTECH_DR4C
Error: Entity 0, Brush 64, Side 5: has a coplanar plane at (-471, 3086, -222), texture BABTECH_DR4C
Error: Entity 0, Brush 64: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 66, Side 3: has a coplanar plane at (-457, 3086, -222), texture BABTECH_DR4C
Error: Entity 0, Brush 94: outside world(+/-4096): (-10000,-7806,-3589)-(10000,9481,6468)
Error: Entity 0, Brush 66, Side 5: has a coplanar plane at (-457, 3086, -222), texture BABTECH_DR4C
Error: Entity 0, Brush 64: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
80%...90%...Error: Entity 0, Brush 94: outside world(+/-4096): (-10000,-7806,-3589)-(10000,9481,6468)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 64: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10000,-7806,-3589)-(10000,9481,6468)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 64: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 64: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 64: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10016,-7822,-3625)-(10016,9497,6504)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 64: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10016,-7822,-3625)-(10016,9497,6504)
Error: Entity 0, Brush 64: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10016,-7822,-3625)-(10016,9497,6504)
Error: Entity 0, Brush 64: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10032,-7838,-3621)-(10032,9513,6500)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10032,-7838,-3621)-(10032,9513,6500)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10032,-7838,-3621)-(10032,9513,6500)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10016,-7822,-3607)-(10016,9497,6486)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10016,-7822,-3607)-(10016,9497,6486)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 94: outside world(+/-4096): (-10016,-7822,-3607)-(10016,9497,6486)
Error: Entity 0, Brush 66: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
(0.96 seconds)
----- END hlcsg -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlbsp.exe c:\users\samsung\desktop\partipatlarx2
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlbsp -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlvis.exe c:\users\samsung\desktop\partipatlarx2
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe
** Parameters: "c:\users\samsung\desktop\partipatlarx2" -sparse
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Samsung\Desktop\VH20FF~1.ESE\ZHLT\hlrad.exe c:\users\samsung\desktop\partipatlarx2 -sparse
>> There was a problem compiling the map.
>> Check the file c:\users\samsung\desktop\partipatlarx2.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.bsp"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: Copy File
** Parameters: "c:\users\samsung\desktop\partipatlarx2.pts" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\partipatlarx2.pts"
The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."
** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parameters: +map "partipatlarx2" -game cstrike -dev -console +deathmatch 1
Link: | |
Linklerini gizle |
Valve Hammer Editor Sorunu
programda "shift + g" bas ve brush yazan kısmına yukarda veren "64" "94" yazan brush sayılarını yaz tek tek yaz enterle bul sil.
Bu hata nesneyi yanlış kestin demektir.
Bu hata nesneyi yanlış kestin demektir.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 30
- Kayıt: Pzt Ara 25, 2017 7:27 pm
- Server Ip/DNS: cs203.csduragi.net
- Clan İsmi: Sauron
Valve Hammer Editor Sorunu
Dediğini Yaptım Artık Konsolda Hata Almıyorum Fakat Oyuna Girerken "Warning Couldn't Open quaken.wad" diye bir hata alıyorum :/mr1mr2 yazdı: Sal Tem 03, 2018 4:44 pm programda "shift + g" bas ve brush yazan kısmına yukarda veren "64" "94" yazan brush sayılarını yaz tek tek yaz enterle bul sil.
Bu hata nesneyi yanlış kestin demektir.
Link: | |
Linklerini gizle |
Valve Hammer Editor Sorunu
csnin dosya konumua gir cstrike içine quaken.wad dosyasını at atmamışın ..
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 30
- Kayıt: Pzt Ara 25, 2017 7:27 pm
- Server Ip/DNS: cs203.csduragi.net
- Clan İsmi: Sauron
Valve Hammer Editor Sorunu
Allahım sen sabır ver şimdide Bad surface extens 224/19120 at position (446,2625,-192) diye bir hata alıyorum
Link: | |
Linklerini gizle |
Valve Hammer Editor Sorunu
hammer ayarlarında eksiklik mevcut onları düzgün şekilde klasörlendirmen gerekiyor genelde hep aynı hataları yapıyorsunuz .
.wad dosyasını ayarlarda masaüstüne okutmuşsun bu map sağlıksız ve çabuk derlenir buda hata oranını yükselir zhlt dosyaları , rmf ve wad her zaman cs nin klasöründe olmalı ve ayarlarıda csnin klasörüne göre yapmalısınız bu şekilde yapar iseniz haritalardan daha sağlıklı verim alırsınız
en aşağıda attığın hata yüksek ihtimal ince bir nesneyi fit ayar vermenden kaynaklı sadece 1 ön yüzünü fitlemen gerekiyor ince nesneler fitlenmez ve brush yada bad secture hatası verir csg.exe -nowadtexture yazmanız sizin için daha sağlıklı olur wadinclude kullanabilrisin fakat map 4 mb wad 8 mb toplam panelde upload 12 mb indirme yaşar oyuncular
.wad dosyasını ayarlarda masaüstüne okutmuşsun bu map sağlıksız ve çabuk derlenir buda hata oranını yükselir zhlt dosyaları , rmf ve wad her zaman cs nin klasöründe olmalı ve ayarlarıda csnin klasörüne göre yapmalısınız bu şekilde yapar iseniz haritalardan daha sağlıklı verim alırsınız
en aşağıda attığın hata yüksek ihtimal ince bir nesneyi fit ayar vermenden kaynaklı sadece 1 ön yüzünü fitlemen gerekiyor ince nesneler fitlenmez ve brush yada bad secture hatası verir csg.exe -nowadtexture yazmanız sizin için daha sağlıklı olur wadinclude kullanabilrisin fakat map 4 mb wad 8 mb toplam panelde upload 12 mb indirme yaşar oyuncular
En son Serhat Öndeş tarafından Pzr Tem 08, 2018 3:30 pm tarihinde düzenlendi, toplamda 1 kere düzenlendi.
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- Mesajlar: 4525
- Kayıt: Cum Ara 16, 2016 2:14 pm
- Konum: İzmir
Valve Hammer Editor Sorunu
Merhabalar,
böyle uzun yazılı şeyleri kod bloğu içerisinde yükleyiniz göz zevki denen bir şey var.
böyle uzun yazılı şeyleri kod bloğu içerisinde yükleyiniz göz zevki denen bir şey var.
Link: | |
Linklerini gizle |