İstek Rank Sİstemi
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[font size=20] DİKKAT [/font]
Silinmiş konu içerikleri hiçbir şekilde kontrol edlimemektedir. İndirdiğiniz dosyaların sorumluluğu tamamiyle size aittir.
Mutlaka indirdiğiniz dosyaları antivirüs ile taratınız.
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Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 19, 2018 3:14 pm
İstek Rank Sİstemi
zaten forumda var rank sıstemı ama ben soyle bır sey ıstıyorum veya boyle duzenleyebılırmısını :
Ranklar Boyle
Sılver I 15 Kıll Alınca Rank Atlıcak
Silver II +15 Kıll Alınca Rank Atlıcak ( yani toplam 30 kille ulasınca oyle )
Silver III +15 Kıll Alınca Rank Atlıcak buda 45 kıle ulasınca .. ustlerıne ekleyerek yanı
Sİlver Elite 35 Kıll Alınca Rank Atlıcak
Nova 1 +40 Kıll Alınca Rank Atlıcak
nova 2 +40 Kıll Alınca Rank Atlıcak
Nova 3 +40 Kıll Alınca Rank Atlıcak
Nova Elite +40 Kıll Alınca Rank Atlıcak
Master Guardian I +60 Kıll Alınca Rank Atlıcak
Master Guardian II +60 Kıll Alınca Rank Atlıcak
Master Guardian Elte 200 Kıll Alınca Rank Atlıcak
GLOBAL
Isım Baslarında [ SILVER I ] DIye Yazıcak... Rank Atlayınca Saydan XXXX SILVER 2 RANKINA ULASTI DIYE FLOOD ATICAK 3 5 KERE ... VE TIN SESI FILAN BI SES CIKICAK...
Radar Altındada Yazıcak
[--------------------]
NICK
Toplam [ x ]
Rankin : [Silver II]
Silver III Olabilmen Icin Toplam [30] Kill Alman Lazim
Global Ol 1 Aylik Adminlik KAZAN !
[--------------------]
yanı adamın ıp sı uzerıne olacak sw den cıktıgında 30 kılı vadı gırdıgındede 30 dan baslıyack.. ranklar o kıller ustune ekleyerek olacak .... biraz uzun oldu ama yapan olursa allah razı olsun
Ranklar Boyle
Sılver I 15 Kıll Alınca Rank Atlıcak
Silver II +15 Kıll Alınca Rank Atlıcak ( yani toplam 30 kille ulasınca oyle )
Silver III +15 Kıll Alınca Rank Atlıcak buda 45 kıle ulasınca .. ustlerıne ekleyerek yanı
Sİlver Elite 35 Kıll Alınca Rank Atlıcak
Nova 1 +40 Kıll Alınca Rank Atlıcak
nova 2 +40 Kıll Alınca Rank Atlıcak
Nova 3 +40 Kıll Alınca Rank Atlıcak
Nova Elite +40 Kıll Alınca Rank Atlıcak
Master Guardian I +60 Kıll Alınca Rank Atlıcak
Master Guardian II +60 Kıll Alınca Rank Atlıcak
Master Guardian Elte 200 Kıll Alınca Rank Atlıcak
GLOBAL
Isım Baslarında [ SILVER I ] DIye Yazıcak... Rank Atlayınca Saydan XXXX SILVER 2 RANKINA ULASTI DIYE FLOOD ATICAK 3 5 KERE ... VE TIN SESI FILAN BI SES CIKICAK...
Radar Altındada Yazıcak
[--------------------]
NICK
Toplam [ x ]
Rankin : [Silver II]
Silver III Olabilmen Icin Toplam [30] Kill Alman Lazim
Global Ol 1 Aylik Adminlik KAZAN !
[--------------------]
yanı adamın ıp sı uzerıne olacak sw den cıktıgında 30 kılı vadı gırdıgındede 30 dan baslıyack.. ranklar o kıller ustune ekleyerek olacak .... biraz uzun oldu ama yapan olursa allah razı olsun
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- İletişim:
İstek Rank Sİstemi
Yarın akşama kadar bakan olmazsa beni akşam tekrar etiketle istediğin gibi bir rank sistemini sana yapabilirim.
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- Mesajlar: 4496
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
İstek Rank Sİstemi
Ip uzerine olmasi sıkıntı yaratir TRde herkes statik ip kullanmiyor vaulta baglayip nick uzerine yaparim bu aksam musait olursam
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Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 19, 2018 3:14 pm
İstek Rank Sİstemi
Beyler eyvallah. yok onun gıbı deıl anlattıgım gıbı... @ShooTeR yapabılırsen cok tesekkur ederım ... rank atlama mesela sılver 2 olmak ıcın 15 kıll sılver 3 olmak ıcın toplam 30 kıl olacak .. yanı o yazdıgım gıbı 15 kıll derken + 15 kıll ..
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-
Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 19, 2018 3:14 pm
-
- Mesajlar: 4496
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
İstek Rank Sİstemi
atilla1234 yazdı: Cum May 25, 2018 1:00 am zaten forumda var rank sıstemı ama ben soyle bır sey ıstıyorum veya boyle duzenleyebılırmısını :
Ranklar Boyle
Sılver I 15 Kıll Alınca Rank Atlıcak
Silver II +15 Kıll Alınca Rank Atlıcak ( yani toplam 30 kille ulasınca oyle )
Silver III +15 Kıll Alınca Rank Atlıcak buda 45 kıle ulasınca .. ustlerıne ekleyerek yanı
Sİlver Elite 35 Kıll Alınca Rank Atlıcak
Nova 1 +40 Kıll Alınca Rank Atlıcak
nova 2 +40 Kıll Alınca Rank Atlıcak
Nova 3 +40 Kıll Alınca Rank Atlıcak
Nova Elite +40 Kıll Alınca Rank Atlıcak
Master Guardian I +60 Kıll Alınca Rank Atlıcak
Master Guardian II +60 Kıll Alınca Rank Atlıcak
Master Guardian Elte 200 Kıll Alınca Rank Atlıcak
GLOBAL
Isım Baslarında [ SILVER I ] DIye Yazıcak... Rank Atlayınca Saydan XXXX SILVER 2 RANKINA ULASTI DIYE FLOOD ATICAK 3 5 KERE ... VE TIN SESI FILAN BI SES CIKICAK...
Radar Altındada Yazıcak
[--------------------]
NICK
Toplam [ x ]
Rankin : [Silver II]
Silver III Olabilmen Icin Toplam [30] Kill Alman Lazim
Global Ol 1 Aylik Adminlik KAZAN !
[--------------------]
yanı adamın ıp sı uzerıne olacak sw den cıktıgında 30 kılı vadı gırdıgındede 30 dan baslıyack.. ranklar o kıller ustune ekleyerek olacak .... biraz uzun oldu ama yapan olursa allah razı olsun
Kod: Tümünü seç
#include <amxmodx>
#include <amxmisc>
#include <csstats>
#define HUD_INTERVAL 1.0
#define RANK_NOTHING 0
#define RANK_PRIVATE 1
#define RANK_PRIVATE_FIRST_CLASS 2
#define RANK_CORPORAL 3
#define RANK_SERGEANT 4
#define RANK_STAFF_SERGEANT 5
#define RANK_GUNNERY_SERGEANT 6
#define RANK_MASTER_SERGEANT 7
#define RANK_COMMAND_SERGEANT 8
#define RANK_SECOND_LIEUTENANT 9
#define RANK_FIRST_LIEUTENANT 10
#define RANK_COLONEL 11
#define RANK_BRIGADIER_GENERAL 12
#define RANK_MAJOR_GENERAL 13
#define RANK_LIEUTENANT_GENERAL 14
#define RANK_GENERAL 15
#define RANK_GENERAL_OF_THE_ARMY 16
#define MAXRANKS 12
#define ACCESS_LEVEL ADMIN_RESERVATION
#define ADMIN_LISTEN ADMIN_ALL
new PlayerRank[33]
new message[192]
new sayText
new teamInfo
new maxPlayers
new g_MessageColor
new g_NameColor
new g_AdminListen
new strName[191]
new strText[191]
new alive[11]
new const rankNames[MAXRANKS][] =
{
"SILVER I",
"SILVER II",
"SILVER III",
"SILVER ELITE",
"GOLD NOVA I",
"GOLD NOVA II",
"GOLD NOVA III",
"GOLD NOVA MASTER",
"MASTER GUARDIAN I",
"MASTER GUARDIAN II",
"MASTER GUARDIAN ELITE",
"THE GLOBAL ELITE"
}
new const rankXP[MAXRANKS] =
{
0, 15, 30, 45, 80, 120, 160, 200, 240, 300, 360, 560
}
public plugin_init()
{
register_plugin("Rank Display", "0.1","gaben")
g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only)
sayText = get_user_msgid ("SayText")
teamInfo = get_user_msgid ("TeamInfo")
maxPlayers = get_maxplayers()
register_message (sayText, "avoid_duplicated")
register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
register_clcmd ("say", "hook_say")
register_clcmd ("say_team", "hook_teamsay")
}
public client_putinserver(id)
{
set_task(HUD_INTERVAL, "ShowHUD", id)
return PLUGIN_HANDLED
}
public ShowHUD(id)
{
if(!is_user_connected(id))
return 0
static stats[8], hits[8], name[33]
get_user_stats(id, stats, hits)
get_user_name(id, name, 32)
new currentPlayerRank = 0;
while
(currentPlayerRank < (MAXRANKS - 1))
{
if(stats[0] >= rankXP[currentPlayerRank + 1])
++currentPlayerRank;
else
break;
}
new leftkills = stats[0];
new right = rankXP[currentPlayerRank + 1]
//I have no idea why you are storing the rank here, maybe you're planning to use it later
PlayerRank[id] = currentPlayerRank;
set_hudmessage(0, 255, 0, -0.1, 0.25, 0, 6.0, 12.0)
show_hudmessage(id, "[------------------------------------------] ^n%s ^nFragin [%i] ^nRankin: %s ^nBir Sonraki Rank Icin Gereken Frag [%i] ^n[------------------------------------------]", name, leftkills, rankNames[currentPlayerRank], right)
set_task(HUD_INTERVAL, "ShowHUD", id)
return PLUGIN_HANDLED
}
public avoid_duplicated (msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}
public hook_say(id)
{
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
// Gungame commands and empty messages
return PLUGIN_CONTINUE
new name[32]
get_user_name (id, name, 31)
new bool:admin = false
if (get_user_flags(id) & ACCESS_LEVEL)
admin = true
new isAlive
if (is_user_alive (id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*OLU* "
}
static color[10]
static stats[8], hits[8]
get_user_stats(id, stats, hits)
new currentPlayerRank = 0;
while(currentPlayerRank < (MAXRANKS - 1))
{
if(stats[0] >= rankXP[currentPlayerRank + 1])
++currentPlayerRank;
else
break;
}
PlayerRank[id] = currentPlayerRank;
if (admin)
{
// Name
switch (get_pcvar_num (g_NameColor))
{
case 1:
format (strName, 191, "^x04%s %s%s", rankNames[currentPlayerRank], alive, name)
case 2:
format (strName, 191, "^x04%s %s^x04%s", rankNames[currentPlayerRank], alive, name)
case 3:
{
color = "SPECTATOR"
format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
}
case 4:
{
color = "CT"
format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
}
case 5:
{
color = "TERRORIST"
format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
}
case 6:
{
get_user_team (id, color, 9)
format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
}
}
// Message
switch (get_pcvar_num (g_MessageColor))
{
case 1: // Yellow
format (strText, 191, "%s", message)
case 2: // Green
format (strText, 191, "^x04%s", message)
case 3: // White
{
copy (color, 9, "SPECTATOR")
format (strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy (color, 9, "CT")
format (strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy (color, 9, "TERRORIST")
format (strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team (id, color, 9)
format (strName, 191, "^x04%s %s^x03%s", rankNames[currentPlayerRank], alive, name)
format (strText, 191, "%s", message)
}
format (message, 191, "%s^x01 : %s", strName, strText)
sendMessage (color, isAlive) // Sends the colored message
return PLUGIN_CONTINUE
}
public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch (playerTeam) // Team names which appear on team-only messages
{
case 1:
copy (playerTeamName, 11, "TERORIST")
case 2:
copy (playerTeamName, 18, "POLIS")
default:
copy (playerTeamName, 9, "IZLEYICI")
}
read_args (message, 191)
remove_quotes (message)
if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
// Gungame commands and empty messages
return PLUGIN_CONTINUE
new name[32]
get_user_name (id, name, 31)
new bool:admin = false
if (get_user_flags(id) & ACCESS_LEVEL)
admin = true
new isAlive
if (is_user_alive (id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*OLU* "
}
static color[10]
static stats[8], hits[8]
get_user_stats(id, stats, hits)
new currentPlayerRank = 0;
while(currentPlayerRank < (MAXRANKS - 1))
{
if(stats[0] >= rankXP[currentPlayerRank + 1])
++currentPlayerRank;
else
break;
}
PlayerRank[id] = currentPlayerRank;
if (admin)
{
// Name
switch (get_pcvar_num (g_NameColor))
{
case 1:
format (strName, 191, "^x04%s %s(%s) %s", rankNames[currentPlayerRank], alive, playerTeamName, name)
case 2:
format (strName, 191, "^x04%s %s(%s) ^x04%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
case 3:
{
color = "SPECTATOR"
format (strName, 191, "^x04%s %s(%s) ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
}
case 4:
{
color = "CT"
format (strName, 191, "^x04%s %s(%s) ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
}
case 5:
{
color = "TERRORIST"
format (strName, 191, "^x04%s %s(%s) ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
}
case 6:
{
get_user_team (id, color, 9)
format (strName, 191, "^x04%s %s(%s) ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
}
}
// Message
switch (get_pcvar_num (g_MessageColor))
{
case 1: // Yellow
format (strText, 191, "%s", message)
case 2: // Green
format (strText, 191, "^x04%s", message)
case 3: // White
{
copy (color, 9, "SPECTATOR")
format (strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy (color, 9, "CT")
format (strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy (color, 9, "TERRORIST")
format (strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team (id, color, 9)
format (strName, 191, "^x04%s %s(%s) ^x03%s", rankNames[currentPlayerRank], alive, playerTeamName, name)
format (strText, 191, "%s", message)
}
format (message, 191, "%s ^x01: %s", strName, strText)
sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message
return PLUGIN_CONTINUE
}
public set_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv (1, arg, 1)
newColor = str_to_num (arg)
if (newColor >= 1 && newColor <= 5)
{
set_cvar_num ("amx_color", newColor)
set_pcvar_num (g_MessageColor, newColor)
if (get_pcvar_num (g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num (g_NameColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_NameColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_NameColor) != 5)))
{
set_cvar_num ("amx_namecolor", 2)
set_pcvar_num (g_NameColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_name_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv (1, arg, 1)
newColor = str_to_num (arg)
if (newColor >= 1 && newColor <= 6)
{
set_cvar_num ("amx_namecolor", newColor)
set_pcvar_num (g_NameColor, newColor)
if ((get_pcvar_num (g_MessageColor) != 1
&& ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_MessageColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_MessageColor) != 5)))
|| get_pcvar_num (g_NameColor) == 6)
{
set_cvar_num ("amx_color", 2)
set_pcvar_num (g_MessageColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_listen (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newListen
read_argv(1, arg, 1)
newListen = str_to_num (arg)
set_cvar_num ("amx_listen", newListen)
set_pcvar_num (g_AdminListen, newListen)
return PLUGIN_HANDLED
}
public sendMessage (color[], alive)
{
new teamName[10]
for (new player = 1; player < maxPlayers; player++)
{
if (!is_user_connected(player))
continue
if(is_user_alive(player))
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
else
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}
public sendTeamMessage (color[], alive, playerTeam)
{
new teamName[10]
for (new player = 1; player < maxPlayers; player++)
{
if (!is_user_connected(player))
continue
if (get_user_team(player) == playerTeam)
{
if (is_user_alive(player))
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
else
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo (player, color) // Changes user's team according to color choosen
writeMessage (player, message) // Writes the message on player's chat
changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}
}
public changeTeamInfo (player, team[])
{
message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is)
write_byte (player) // Write byte needed
write_string (team) // Changes player's team
message_end() // Also Needed
}
public writeMessage (player, message[])
{
message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages)
write_byte (player) // Write byte needed
write_string (message) // Effectively write the message, finally, afterall
message_end () // Needed as always
}
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Konu Sahibi - Mesajlar: 19
- Kayıt: Cmt May 19, 2018 3:14 pm