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Plugini Editlermisiniz

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Revenqe
Mesajlar: 333
Kayıt: Pzt Ağu 08, 2016 2:09 am

Plugini Editlermisiniz

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Merhaba Arkadaslar Bu Plugin metkit plugini fakat can paketini kullandıktan sonra c4 geliyor ele ben can kullanınca eldeki c4 gitsin istiyorum veya yere düşünce kaybolsun yoksa herkez yere c4 atıyor

Kod: Tümünü seç

/*AMXPRO http://amxpro.do.am*/

#include <amxmodx>
#include <fakemeta_util>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <cstrike>
#include <hamsandwich>
#include <Vexd_Utilities>

#define PLUGIN "medkit"
#define VERSION "3.0"
#define AUTHOR "MaHu"

const Wep_c4 = ((1<<CSW_C4))
//icon
#define ICON_HIDE 0
#define ICON_SHOW 1
#define ICON_FLASH 2
//models/sound
#define V_MODEL "models/vmedkit.mdl"
#define P_MODEL "models/pmedkit.mdl"
#define W_MODEL "models/wmedkit.mdl"
#define HEALING "medkit/healing.wav"

new  cvar_hp, cvar_cost,g_healspr,gmsgIcon,bool:g_HasMedkit[32]
new const  sprite_heal[] = "sprites/heal.spr"

public  plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	//commands
	register_clcmd( "say /can" , "medkit")
	register_clcmd( "say_team /can" , "medkit")
	register_concmd("amx_medkit", "CmdGivemedkit", ADMIN_BAN, "<name>")
	//cvars
	cvar_hp = register_cvar("medkit_hp", "50")
	cvar_cost = register_cvar("medkit_cost","15000")
	
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	RegisterHam(Ham_Spawn, "player", "Spawn", 1)
	register_touch("medkit", "player", "touch_medkit")
	register_event("DeathMsg", "Death", "a")
	register_event("CurWeapon","checkWeapon","be","1=1")
	register_clcmd("drop","drop_medkit")
	gmsgIcon = get_user_msgid("StatusIcon")
}

public plugin_precache( ){
	precache_sound(HEALING)
	precache_model(V_MODEL)
	precache_model(P_MODEL)
	precache_model(W_MODEL)
	precache_model("models/rpgrocket.mdl")
	g_healspr = engfunc(EngFunc_PrecacheModel, sprite_heal)
}

public touch_medkit(ent, id)
{
	if(!is_valid_ent(ent) || !is_user_alive(id)) 
		return PLUGIN_CONTINUE
	client_cmd(id, "spk items/ammopickup2")
	give_item(id,"weapon_c4");
	g_HasMedkit[id] = true;
	remove_entity(ent)
	message_begin( MSG_ONE, gmsgIcon, {0,0,0}, id )
	write_byte(ICON_SHOW)
	write_string("plus")
	write_byte(222)
	write_byte(255)
	write_byte(0)
	message_end()
	
	return PLUGIN_CONTINUE
}

public medkit(id){
	
	if(g_HasMedkit[id]){
	client_print(id,print_chat,"[RBP CAN] Zaten Can Paketin Var")
	return PLUGIN_HANDLED
}
	if(cs_get_user_money(id)< get_pcvar_num(cvar_cost)){
	client_print(id,print_chat,"[RBP CAN] Can Paketi Alman icin$ %d Para Lazim",get_pcvar_num(cvar_cost))
	return PLUGIN_HANDLED
}
	else{
	cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(cvar_cost))
	give_item(id,"weapon_c4")
	g_HasMedkit[id] = true
	client_print(id, print_chat, "[RBP CAN] Can Paketi Satin Aldin")
	message_begin( MSG_ONE, gmsgIcon, {0,0,0}, id )
	write_byte( ICON_SHOW )
	write_string("plus")
	write_byte(222)
	write_byte(255)
	write_byte(0)
	message_end()

	return PLUGIN_HANDLED
	
	}
	return PLUGIN_HANDLED
}

public client_PreThink(id)
{    
	new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
	if( get_user_button( id ) & IN_ATTACK  && weapon == CSW_C4 && g_HasMedkit[id]){
	if( get_user_oldbutton( id ) & IN_ATTACK )
{  
	g_HasMedkit[id] = false
	SetView(id, 1)
	set_user_maxspeed(id,1.0);
	static Float:originF[3]
	pev(id, pev_origin, originF)
	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
	write_byte(TE_SPRITE)
	engfunc(EngFunc_WriteCoord, originF[0]+random_float(-5.0, 5.0))
	engfunc(EngFunc_WriteCoord, originF[1]+random_float(-5.0, 5.0))
	engfunc(EngFunc_WriteCoord, originF[2]+random_float(-10.0, 10.0))
	write_short(g_healspr)
	write_byte(random_num(5, 10))
	write_byte(200)
	message_end()
	set_task(2.0,"heal",id)
	emit_sound(id, CHAN_ITEM, HEALING, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}
}

public drop_medkit(id)
{
	new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
	if(!(weapon == CSW_C4 && g_HasMedkit[id]))
	return PLUGIN_CONTINUE
	else{
	fm_strip_user_gun(id,0,"weapon_c4")
	g_HasMedkit[id] = false
	icon_hide(id)
	new Float:fVelocity[3], Float:fOrigin[3]
	entity_get_vector(id, EV_VEC_origin, fOrigin)
	VelocityByAim(id, 34, fVelocity)
	
	fOrigin[0] += fVelocity[0]
	fOrigin[1] += fVelocity[1]

	VelocityByAim(id, 300, fVelocity)
	
	new ent = create_entity("info_target")
	entity_set_string(ent, EV_SZ_classname, "medkit")
	entity_set_model(ent, W_MODEL)
	entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
	entity_set_int(ent, EV_INT_solid, SOLID_TRIGGER)
	entity_set_vector(ent, EV_VEC_origin, fOrigin)
	entity_set_vector(ent, EV_VEC_velocity, fVelocity)
	entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.01)
}
	return PLUGIN_HANDLED
}

public CmdGivemedkit(id,level,cid)
{
	if (!cmd_access(id,level,cid,2))
		return PLUGIN_HANDLED;
	new arg[32];
	read_argv(1,arg,31);
	
	new player = cmd_target(id,arg,7)
	if (!player) 
		return PLUGIN_HANDLED;
	new name[32];
	get_user_name(player,name,31)
	g_HasMedkit[player] = true
	give_item(player, "weapon_c4")
	message_begin( MSG_ONE, gmsgIcon, {0,0,0}, player )
	write_byte(ICON_SHOW)
	write_string("plus")
	write_byte(222)
	write_byte(255)
	write_byte( 0 )
	message_end()
	
	return PLUGIN_HANDLED
}

public client_connect(id)
{
	g_HasMedkit[id] = false
}

public client_disconnect(id)
{
	g_HasMedkit[id] = false
}

public Death()
{
	new id = read_data(2)
	g_HasMedkit[id] = false
	g_HasMedkit[id] = false
	icon_hide(id)
	new Float:fVelocity[3], Float:fOrigin[3]
	entity_get_vector(id, EV_VEC_origin, fOrigin)
	VelocityByAim(id, 34, fVelocity)
	
	fOrigin[0] += fVelocity[0]
	fOrigin[1] += fVelocity[1]

	VelocityByAim(id, 300, fVelocity)
	
	new ent = create_entity("info_target")
	entity_set_string(ent, EV_SZ_classname, "medkit")
	entity_set_model(ent, W_MODEL)
	entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
	entity_set_int(ent, EV_INT_solid, SOLID_TRIGGER)
	entity_set_vector(ent, EV_VEC_origin, fOrigin)
	entity_set_vector(ent, EV_VEC_velocity, fVelocity)
	entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.01)
}

public checkWeapon(id)
{
	
	new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
	if(weapon == CSW_C4 && g_HasMedkit[id]){
	entity_set_string(id, EV_SZ_viewmodel, V_MODEL)
	set_pev(id, pev_weaponmodel2, P_MODEL)
	message_begin( MSG_ONE, gmsgIcon, {0,0,0}, id)
	write_byte(ICON_FLASH)
	write_string("plus")
	write_byte(222)
	write_byte(255)
	write_byte( 0 )
	message_end()
	}
	
	if(!(weapon == CSW_C4) && g_HasMedkit[id]){
	message_begin( MSG_ONE, gmsgIcon, {0,0,0}, id)
	write_byte(ICON_SHOW)
	write_string("plus")
	write_byte(222)
	write_byte(255)
	write_byte( 0 )
	message_end()
}

}

public fwHamPlayerSpawnPost(id)
{
	g_HasMedkit[id] = false
}

public Spawn(id)
{
	if(is_user_alive(id))
	g_HasMedkit[id] = false
	return HAM_HANDLED
}

public heal(id){
	new hp = get_user_health(id)
	set_user_health(id, hp+ get_pcvar_num(cvar_hp))
	fm_strip_user_gun(id,0,"weapon_c4")
	set_user_maxspeed(id,250.0)
	SetView(id, 0)
	icon_hide(id)
}
public icon_hide(id){
	message_begin( MSG_ONE, gmsgIcon, {0,0,0}, id )
	write_byte(ICON_HIDE)
	write_string("plus")
	write_byte(222)
	write_byte(255)
	write_byte(0)
	message_end()
}
@Taha Demirbaş
@ShooTeR

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