İyi forumlar CSD.
Bana round sonunda yani saniye 00:00 oldugunda tüm ctler oto slay plugini yapmanız mümkünmüdür.Çok aradım ancak bulamadım elinde olan bilen varmıdır?
Round Sonu -CT Slay
Moderatör: Moderatörler
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Konu Sahibi
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- Mesajlar: 1393
- Kayıt: Prş Şub 08, 2018 7:48 am
- Konum: İstanbul
- Clan İsmi: IMMORTAL Gaming
- İletişim:
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Konu Sahibi
Round Sonu -CT Slay
@ShooTeR yapma imkanin varmo yabanci forumlarda bile hunlerdir arıyorum
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- Mesajlar: 4489
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
Round Sonu -CT Slay
Yapmasına yapıcam ancak roundtime bilgisini ceken kodu bulamıyorum bende...
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Konu Sahibi
Round Sonu -CT Slay
Tamam biraderim valla aramadığım yer kalmadi forum.allied de bile yok yapan olmamış
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Yasaklı Üye
- Mesajlar: 2191
- Kayıt: Pzr May 28, 2017 6:08 pm
- Konum: İzmir
Round Sonu -CT Slay
Ben yapmıştım geçen gün birisi istedi diye ama nereye koydum hatırlamıyorum gece yapıp sabah atarım diye koymuştum. @ShooTeR
T görev yapmazsa slaydan çevirme yapmıştım.
T görev yapmazsa slaydan çevirme yapmıştım.
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- Mesajlar: 4489
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
Round Sonu -CT Slay
Kod: Tümünü seç
/* AMXMOD script.
* This file is provided as is with no warranty.
*
* Presenting: Slay Losers
*
* Effect: Losing the objective results in a random orgy of GFX destruction
* for the losing team (everyone on the losing team DIES).
*
* NOTE: The slaying will NOT remove frags.
*
* CVAR: Set mp_slaylosers to 0 if you want to turn it off.
*
* Written by: Denkkar Seffyd, now in a seperate WC3 independent package (no XP removal though)
*
* Install: compile then add slaylosers.amx to addons/amx/plugin.ini
*
*/
#include <amxmodx>
#include <amxmisc>
new white
new lightning
new g_sModelIndexSmoke
public plugin_init(){
register_plugin("AMX Slay Losers","1.0","d3n14@yahoo.com")
register_event("SendAudio","end_round","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
register_cvar("mp_slaylosers","1",FCVAR_SERVER)
return PLUGIN_CONTINUE
}
public end_round(){
// Only active if CVAR is not equal to 0
if( get_cvar_num("mp_slaylosers") ){
new parm[32]
new len = read_data(2,parm,31)
set_task(1.0,"slay_those_losers",0,parm, len + 1)
}
return PLUGIN_CONTINUE
}
// Slays each player who failed to stop the other team from completing the objective.
// A random slay method is chosen for each player.
public slay_those_losers(parm[]) {
new origin[3], srco[3]
new player[32], playersnum
new id
get_players(player,playersnum,"a",(parm[7] == 'ct')
for(new i = 0; i < playersnum; ++i){
id = player[i]
get_user_origin(id,origin)
origin[2] -= 26
srco[0]=origin[0]+150
srco[1]=origin[1]+150
srco[2]=origin[2]+800
switch(random_num(1,3)){
case 1:{
slay_lightning(srco,origin)
emit_sound(id,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 2:{
slay_blood(origin)
emit_sound(id,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 3: {
slay_explode(origin)
emit_sound(id,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
client_print(0,print_chat,"* Objective completion FAILED! Punishment = DEATH!" );
user_kill(id,1)
set_user_frags(id, get_user_frags(id)+1)
}
}
slay_explode(vec1[3]) {
// blast circles
message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 21 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2] + 16)
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2] + 1936)
write_short( white )
write_byte( 0 ) // startframe
write_byte( 0 ) // framerate
write_byte( 2 ) // life
write_byte( 16 ) // width
write_byte( 0 ) // noise
write_byte( 188 ) // r
write_byte( 220 ) // g
write_byte( 255 ) // b
write_byte( 255 ) //brightness
write_byte( 0 ) // speed
message_end()
//Explosion2
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 12 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_byte( 188 ) // byte (scale in 0.1's)
write_byte( 10 ) // byte (framerate)
message_end()
//Smoke
message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( 5 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_short( g_sModelIndexSmoke )
write_byte( 2 )
write_byte( 10 )
message_end()
}
slay_blood(vec1[3]) {
//LAVASPLASH
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 10 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
message_end()
}
slay_lightning(vec1[3],vec2[3]) {
//Lightning
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( 0 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( lightning )
write_byte( 1 ) // framestart
write_byte( 5 ) // framerate
write_byte( 2 ) // life
write_byte( 20 ) // width
write_byte( 30 ) // noise
write_byte( 200 ) // r, g, b
write_byte( 200 ) // r, g, b
write_byte( 200 ) // r, g, b
write_byte( 200 ) // brightness
write_byte( 200 ) // speed
message_end()
//Sparks
message_begin( MSG_PVS, SVC_TEMPENTITY,vec2)
write_byte( 9 )
write_coord( vec2[0] )
write_coord( vec2[1] )
write_coord( vec2[2] )
message_end()
//Smoke
message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec2)
write_byte( 5 )
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( g_sModelIndexSmoke )
write_byte( 10 )
write_byte( 10 )
message_end()
}
public plugin_precache() {
g_sModelIndexSmoke = precache_model("sprites/steam1.spr")
lightning = precache_model("sprites/lgtning.spr")
white = precache_model("sprites/white.spr")
precache_sound( "ambience/thunder_clap.wav")
precache_sound( "weapons/headshot2.wav")
precache_sound( "weapons/explode3.wav")
return PLUGIN_CONTINUE
}
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- Mesajlar: 4489
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
Round Sonu -CT Slay
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
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Konu Sahibi
Round Sonu -CT Slay
Henuz deniyemedim deneyince geri bildirim aticam tesekkurler.
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- Mesajlar: 1
- Kayıt: Sal Nis 26, 2022 9:05 am