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amx mod x verilen hata [ Acil yardım ]

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loneylwolfrd
Mesajlar: 46
Kayıt: Cmt Kas 25, 2017 3:14 pm
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amx mod x verilen hata [ Acil yardım ]

Mesaj gönderen loneylwolfrd »

Beyler şu modla oynama yapamıyorum amx mod x den de bi halt anlamıyorum.Pluginin hata vermeyen halinide atıyorum.Bi yardımcı olun Babanızın hayrına.
Bu arada beyler cod mod biliyorsunuzdur bunda 8 kere ölünce item otomatik atması gibi bir özellik ekliye bilen olursa güzel olur uğraşmam diyorsanız yinede eyvallah yeterki şu istedigim gibi olsun

Compile edince verilen hatalar :
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(415) : error 017: undefined symbol "WczytajDane"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(422) : error 017: undefined symbol "WybierzKlase"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(441) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(455) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(456) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(457) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(463) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(508) : error 017: undefined symbol "ResetujPunkty"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(514) : error 017: undefined symbol "PrzydzielPunkty"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(519) : error 017: undefined symbol "ZmienUbranie"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(667) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(680) : warning 217: loose indentation
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(680) : error 029: invalid expression, assumed zero
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(680) : error 017: undefined symbol "Damage"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(682) : error 017: undefined symbol "id"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(684) : error 017: undefined symbol "id"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(687) : error 017: undefined symbol "id"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : error 017: undefined symbol "id"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : warning 215: expression has no effect
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : warning 215: expression has no effect
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : warning 215: expression has no effect
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : warning 215: expression has no effect
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : warning 215: expression has no effect
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : warning 215: expression has no effect
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : warning 215: expression has no effect
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : error 001: expected token: ";", but found ")"
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : error 029: invalid expression, assumed zero
//cstrike/addons/amxmodx/scripting/denemecodmmod.sma(688) : fatal error 107: too many error messages on one line

Compilation aborted.
14 Errors.

Sma nın normal çalışan ama istedigim gibi olmayan hali :

Kod: Tümünü seç

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <nvault>


#define PLUGIN "Call of Duty: MW Mod"
#define VERSION "1.0"
#define AUTHOR "QTM_Peyote,johnC,GranTorino"

#define STANDARD_FAST 250.0

#define TASK_SHOW_INFORMATION 672
#define TASK_RAISE 704
#define TASK_TRAINING_SANITARY 736
#define TASK_SHOW_ADVERTISEMENT 768
#define TASK_SET_FAST 832

//#define BOT 1

new SyncHudObj;
new SyncHudObj2;
new SyncHudObj3;
new g_msg_screenfade;

new sprite_white;
new sprite_blast;

new g_vault;

new podkladajacy;
new disarming;

new experience_for_murder;
new experience_for_bomb;

new Clothing_CT[4][]=
{
	"sas","gsg9","urban","gign"
}
;
new Clothing_Terro[4][]=
{
	"arctic","leet","guerilla","terror"
}
;

new const maxAmmo[31]=
{
	0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100
}
;
new const maxClip[31] =
{
	-1, 13, -1, 10,  1,  7,  1,  30, 30,  1,  30,  20,  25, 30, 35, 25,  12,  20,
	10,  30, 100,  8, 30,  30, 20,  2,  7, 30, 30, -1,  50
}
;

new information_item_player[33][2];
new const names_objects[][] =
{
	"Bos",
	"Saldiri Botu", //1
	"Cift Yelek", //2
	"Takviyeli Yelek", //3
	"Kidemli Bicak", //4
	"Supriz Dusman", //5
	"Ninja Pelerini", //6
	"Morfin", //7
	"Komando Bicagi", //8
	"Casus Gozlugu",
	"Gizemli Bomba",
	"Ninja Ayaklar", //11
	"Gizli Ordu", //12
	"AWP Sniper",//13
	"Adrenalin",//14
	"Gizemli Rambo",//15
	"Gusul Al Dostum",//16
	"NASA Yelek",//17
	"Egitimli Tecrubeli Asker",//18
	"Ilk Yardim kiti",//19
	"Sekme engelliyici",//20
	"Titanyum Kartuslar",//21
	"Albay Kartuslar",//22
	"Sinirli Geri Tepme",//23
	"SWAT Kalkani",//24
	"Egitimli Acemi Asker",//25
	"Yansimali Zirh",//26
	"Kaptanin Notlari",//27
	"Jet Modulu"
	
}
;

new const descriptions_objects[][] =
{
	"Herhangi Bir Item Almak Icin Birisini Oldurmelisin",
	"Sessiz Bir Sekilde Kosar",
	"Daha Az Hasar Alirsin",
	"Daha Az Hasar Alirsin",
	"Bicagin Vurus Gucu Cok Fazla Olur",
	"Birisini Arkasindan Vurursan 2 Kat Fazla Hasar Alir",
	"Cok Zor Gorunursun, Nerdeyse Gorunmezsin",
	"Oldugunde 1/3 Ihtimalde tekrar Dogarsin",
	"Aniden Bicakla Adam Oldurursun",
	"Bombayla Adam Oldurme Ihtimalin 1/3 Tur. Dusman gibi gozukursun",
	"Bombayla Adamlari Oldurebilirsin",
	"Havada cift Zipla Ozelligin Var",
	"Hasarin 1/3 Azalir. 1/3 Ihtimalle Dusmanin Kor Olur",
	"Her El Bir Awpye Sahip Olursun",
	"Her Adam Oldurdugunde +50HP Artar",
	"Her Adam Oldurdugunde Sarjorun Fullenir Ve +20HP Artar",
	"3 saniyede bir +10 hp alirsin",
	"+500 Zirhin olur",
	"Her el +100HP Fazla Baslarsin Fakat Yavas Kosarsin",
	"E Tusuna Basarak HP Alabilirsin",
	"Mermilerin Hic Sekmez",
	"+15 Damage Fazla Vurursun",
	"+25 Damage Fazla Vurursun",
	"Geri Tepmen Dusuktur",
	"+500 zirh verir.Bicakla Tek Yemezsin",
	"Her El +50HP Fazla Baslarsin Fakat Yavas Kosarsin",
	"1/3 Ihtimalle Sana Gelen Saldirilar Dusmana Yansir",
	"Her turda dusmanin sana vurdugu 3 vurusu etkisiz olur",
	"CTRL ve SPACE Tuslarina Basarak Modulu Kullanirsin, Modul 4 saniyede 1 yenilenir"
}
;

new g_szAuthID[33][34];
new class_player[33];
new level_player[33] = 1;
new experience_player[33];

new nowa_class_player[33];

new const experience_level[] =
{
	0,35,140,315,560,875,1260,1715,2240,2835,3500,4235,5040,5915,6860,7875,8960,10115,11340,12635,14000,15435,16940,18515,20160,21875,23660,25515,27440,29435,31500,33635,35840,38115,40460,42875,45360,47915,50540,53235,56000,58835,61740,64715,67760,70875,
	74060,77315,80640,84035,87500,95000,97000,100000,140000,180000,220000,260000,300000,340000,380000,400000,134540,138915,143360,147875,152460,157115,161840,166635,171500,176435,181440,186515,191660,196875,202160,207515,212940,218435,224000,229635,235340,241115,246960,252875,258860,
	264915,271040,277235,283500,289835,296240,302715,309260,315875,322560,329315,336140,343035,350000,500000,600000
}
;

new punkty_player[33];
new zdrowie_player[33];
new inteligencja_player[33];
new wytrzymalosc_player[33];
new Float:redukcja_obrazen_player[33];
new kondycja_player[33];
new maksymalne_zdrowie_player[33];
new Float:fast_player[33];

new bool:gracz_resetuje[33];

enum
{
	NONE = 0, Sniper, Commando, Sharpshooter, Protector, Medic, FireSupport, Sapper, Demolitions, Rusher, Rambo
}
;
new const zdrowie_klasy[] =
{
	0, 120, 130, 110, 250, 150, 100, 100, 130, 100, 130
}
;
new const Float:fast_klasy[] =
{
	0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.45 , 1.15
}
;
new const pancerz_klasy[] =
{
	0, 100, 100, 100, 200, 100, 0, 100, 100, 0, 150
}
;
new const names_klas[][] =
{
	"Bos",
	"Nisanci",
	"Rambo",
	"Biksici",
	"Koruyucu",
	"Sihhiye",
	"Destek Ekibi",
	"Mayinci",
	"Yikimci",
	"Hizli Asker",
	"Komando"
}
;

new const descriptions_klas[][] =
{
	"Bos",
	"Kazanilanlar : AWP, Deagle, +120 Can, 1/3 Sansla Bicak Adami Direk Oldurur, +110 Hiz, +100 Zirh",
	"Kazanilanlar : Deagle,Famas Verilir +130 Can, Sag Tik Ile Bicakla Adami Direk Oldurur, +135 Hiz, +100 Zirh",
	"Kazanilanlar : M249,+110 Can, +80 Hiz, +100 Zirh",
	"Kazanilanlar : MP5,UMP45,P90,Bomba,+250 Can,Mayinlardan Etkilenmez, +200 Zirh",
	"Kazanilanlar : UMP45, +150HP,2 Adet Ilk Yardim Kiti, +100 Zirh",
	"Kazanilanlar : MP5, +100HP, Iki Roket Verilir,Dusmana verdigin hasar daha fazladir",
	"Kazanilanlar : P90, +100HP, 3 mayin, +100 Zirh",
	"Kazanilanlar : AUG, +130HP, Bomba, Dinamit Alir E ile kullanilir, +100 Zirh",
	"Kazanilanlar : M3,MP5 +100HP, +145 Hiz",
	"Kazanilanlar : Deagle,M4A1,AK47 +130HP, +120 Hiz, Her Oldurmede +20HP, Ardarda Iki Kez Ziplama, +100 Zirh"
}
;

new ilosc_apteczek_player[33];
new ilosc_rakiet_player[33];
new Float:poprzednia_rakieta_player[33];
new ilosc_min_player[33];
new ilosc_dynamitow_player[33];
new ilosc_skokow_player[33];

new bool:freezetime = true;

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	g_vault = nvault_open("CodMod");
	
	register_think("FirstAidKit","FirstAidKitThink");
	
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
	RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
	
	
	register_forward(FM_CmdStart, "CmdStart");
	register_forward(FM_EmitSound, "EmitSound");
	
	register_logevent("PoczatekRundy", 2, "1=Round_Start");
	register_logevent("BombaPodlozona", 3, "2=Planted_The_Bomb");
	
	register_event("SendAudio", "BombaRozbrojona", "a", "2&%!MRAD_BOMBDEF");
	register_event("BarTime", "RozbrajaBomb", "be", "1=10", "1=5");
	register_event("DeathMsg", "Death", "ade");
	register_event("Damage", "Damage", "b", "2!=0");
	register_event("CurWeapon","CurWeapon","be", "1=1");
	register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");
	
	register_touch("Rocket", "*" , "DotykRakiety");
	register_touch("Mine", "player",  "DotykMiny");
	
	register_cvar("cod_killxp", "10");
	register_cvar("cod_bombxp", "30");
	
	register_clcmd("say /sinif", "WybierzKlase");
	register_clcmd("say /sinifbilgisi", "DescriptionKlasy");
	register_clcmd("say /item", "DescriptionItem");
	register_clcmd("say /birak", "WyrzucPrzedmiot");
	register_clcmd("say /sifirla", "KomendaResetujPunkty");
	register_clcmd("say /yardim", "userhelp", 0, " - Help Motd ");
	register_clcmd("say /save","ZapiszDane")
	register_clcmd("fullupdate", "CommandBlock");
	register_clcmd("cl_autobuy", "CommandBlock");
	register_clcmd("cl_rebuy", "CommandBlock");
	register_clcmd("cl_setautobuy","CommandBlock");
	register_clcmd("rebuy", "CommandBlock");
	register_clcmd("autobuy", "CommandBlock");
	register_clcmd("glock", "CommandBlock");
	register_clcmd("usp", "CommandBlock");
	register_clcmd("p228", "CommandBlock");
	register_clcmd("deagle", "CommandBlock");
	register_clcmd("elites", "CommandBlock");
	register_clcmd("fn57", "CommandBlock");
	register_clcmd("m3", "CommandBlock");
	register_clcmd("autoshotgun", "CommandBlock");
	register_clcmd("mac10", "CommandBlock");
	register_clcmd("tmp", "CommandBlock");
	register_clcmd("mp5", "CommandBlock");
	register_clcmd("ump45", "CommandBlock");
	register_clcmd("p90", "CommandBlock");
	register_clcmd("galil", "CommandBlock");
	register_clcmd("ak47", "CommandBlock");
	register_clcmd("scout", "CommandBlock");
	register_clcmd("sg552", "CommandBlock");
	register_clcmd("awp", "CommandBlock");
	register_clcmd("g3sg1", "CommandBlock");
	register_clcmd("famas", "CommandBlock");
	register_clcmd("m4a1", "CommandBlock");
	register_clcmd("bullpup", "CommandBlock");
	register_clcmd("sg550", "CommandBlock");
	register_clcmd("m249", "CommandBlock");
	register_clcmd("shield", "CommandBlock");
	register_clcmd("hegren", "CommandBlock");
	register_clcmd("sgren", "CommandBlock");
	register_clcmd("flash", "CommandBlock");
	register_concmd("codddd_lvl", "cmd_setlvl", ADMIN_KICK, "<name> <level>");
	
	g_msg_screenfade = get_user_msgid("ScreenFade");
	SyncHudObj = CreateHudSyncObj();
	SyncHudObj2 = CreateHudSyncObj();
	SyncHudObj3 = CreateHudSyncObj();
	experience_for_murder = get_cvar_num("cod_killxp");
	experience_for_bomb = get_cvar_num("cod_bombxp");
	
	set_task(60.0, "Pomoc");
}

public plugin_cfg()
{
	
	server_cmd("sv_maxspeed 1600");
}

public plugin_precache()
{
	sprite_white = precache_model("sprites/white.spr") ;
	sprite_blast = precache_model("sprites/dexplo.spr");
	
	precache_sound("MW/select.wav");
	precache_sound("MW/start.wav");
	precache_sound("MW/start2.wav");
	precache_sound("MW/levelup.wav");
	
	precache_model("models/w_medkit.mdl");
	precache_model("models/rpgrocket.mdl");
	precache_model("models/mine.mdl");
}

public CmdStart(id, uc_handle)
{
	if(!is_user_alive(id))
	return FMRES_IGNORED;
	
	new button = get_uc(uc_handle, UC_Buttons);
	new oldbutton = get_user_oldbutton(id);
	new flags = get_entity_flags(id);
	
	if(information_item_player[id][0] == 11 || class_player[id] == Rambo)
	
	{
		if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && ilosc_skokow_player[id] > 0)
		
		{
			ilosc_skokow_player[id]--;
			new Float:velocity[3];
			entity_get_vector(id,EV_VEC_velocity,velocity);
			velocity[2] = random_float(265.0,285.0);
			entity_set_vector(id,EV_VEC_velocity,velocity);
			
		}
		else if(flags & FL_ONGROUND)
		
		{
			
			ilosc_skokow_player[id] = 0;
			if(information_item_player[id][0] == 11)
			ilosc_skokow_player[id]++;
			if(class_player[id] == Rambo)
			ilosc_skokow_player[id]++;
			
		}
		
	}
	
	if(button & IN_ATTACK)
	
	{
		new Float:punchangle[3];
		
		if(information_item_player[id][0] == 20)
		entity_set_vector(id, EV_VEC_punchangle, punchangle);
		if(information_item_player[id][0] == 23)
		
		{
			entity_get_vector(id, EV_VEC_punchangle, punchangle);
			for(new i=0; i<3;i++)
			punchangle[i]*=0.9;
			entity_set_vector(id, EV_VEC_punchangle, punchangle);
			
		}
		
	}
	
	if(information_item_player[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > information_item_player[id][1]+4.0)
	
	{
		information_item_player[id][1] = floatround(get_gametime());
		new Float:velocity[3];
		VelocityByAim(id, 700, velocity);
		velocity[2] = random_float(265.0,285.0);
		entity_set_vector(id, EV_VEC_velocity, velocity);
		
	}
	
	
	return FMRES_IGNORED;
}

public Odrodzenie(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
	return PLUGIN_CONTINUE;
	
	if(nowa_class_player[id])
	
	{
		class_player[id] = nowa_class_player[id];
		nowa_class_player[id] = 0;
		strip_user_weapons(id);
		give_item(id, "weapon_knife");
		switch(get_user_team(id))
		
		{
			case 1: give_item(id, "weapon_glock18");
			case 2: give_item(id, "weapon_usp");
			
		}
		WczytajDane(id, class_player[id]);
		
	}
	
	if(!class_player[id])
	
	{
		WybierzKlase(id);
		return PLUGIN_CONTINUE;
		
	}
	
	switch(class_player[id])
	
	{
		case Sniper:
		
		{
			give_item(id, "weapon_awp");
			give_item(id, "weapon_deagle");
			
		}
		case Commando:
		
		{
			give_item(id, "weapon_deagle");
                        give_item(id, "weapon_famas");
			
		}
		case Sharpshooter:
		
		{
			give_item(id, "weapon_m249");
			give_item(id, "weapon_deagle");
			
		}
		case Protector:
		
		{
			give_item(id, "weapon_p90");
                        give_item(id, "weapon_ump45");
			give_item(id, "weapon_hegrenade");
                        give_item(id, "weapon_deagle");
		}
		case Medic:
		
		{
			give_item(id, "weapon_ump45");
			ilosc_apteczek_player[id] = 2;
			
		}
		
		case FireSupport:
		
		{
			give_item(id, "weapon_mp5navy");
			ilosc_rakiet_player[id] = 2;
			
		}
		case Sapper:
		
		{
			give_item(id, "weapon_p90");
			ilosc_min_player[id] = 3;
			
		}
		case Demolitions:
		
		{
			give_item(id, "weapon_aug");
			give_item(id, "weapon_hegrenade");
			ilosc_dynamitow_player[id] = 1;
			
		}
		case Rusher:
		
		{
			give_item(id, "weapon_m3");
                        give_item(id, "weapon_mp5navy");
			
		}
		case Rambo:
		
		{
			give_item(id, "weapon_m4a1");
                        give_item(id, "weapon_deagle");
                        give_item(id, "weapon_ak47");
		}
		
	}
	
	if(gracz_resetuje[id])
	
	{
		ResetujPunkty(id);
		gracz_resetuje[id] = false;
		
	}
	
	if(punkty_player[id]>0)
	PrzydzielPunkty(id);
	
	if(information_item_player[id][0] == 10 || information_item_player[id][0] == 9)
	give_item(id, "weapon_hegrenade");
	
	if(information_item_player[id][0] == 9)
	ZmienUbranie(id, 0);
	
	if(information_item_player[id][0] == 1)
	set_user_footsteps(id, 1);
	else
	set_user_footsteps(id, 0);
	
	if(information_item_player[id][0] == 13)
	give_item(id, "weapon_awp");
	
	if(information_item_player[id][0] == 19)
	information_item_player[id][1] = 1;
	
	if(information_item_player[id][0] == 27)
	information_item_player[id][1] = 3;
	
	new weapons[32];
	new weaponsnum;
	get_user_weapons(id, weapons, weaponsnum);
	for(new i=0; i<weaponsnum; i++)
	if(is_user_alive(id))
	if(maxAmmo[weapons[i]] > 0)
	cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
	
	redukcja_obrazen_player[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(wytrzymalosc_player[id])))/100);
	maksymalne_zdrowie_player[id] = zdrowie_klasy[class_player[id]]+zdrowie_player[id]*2;
	fast_player[id] = STANDARD_FAST*fast_klasy[class_player[id]]+floatround(kondycja_player[id]*1.3);
	
	if(information_item_player[id][0] == 18)
	
	{
		maksymalne_zdrowie_player[id] += 100;
		fast_player[id] -= 0.4;
		
	}
	
	if(information_item_player[id][0] == 25)
	
	{
		maksymalne_zdrowie_player[id] += 50;
		fast_player[id] -= 0.3;
		
	}
	
	set_user_armor(id, pancerz_klasy[class_player[id]]);
	set_user_health(id, maksymalne_zdrowie_player[id]);
	if(information_item_player[id][0] == 17)
	set_user_armor(id, 500);
	
	return PLUGIN_CONTINUE;
}

public PoczatekRundy()
{
	freezetime = false;
	for(new id=0;id<=32;id++)
	
	{
		if(!is_user_alive(id))
		continue;
		
		set_task(0.1, "SetFast", id+TASK_SET_FAST);
		
		switch(get_user_team(id))
		
		{
			case 1: client_cmd(id, "spk MW/start");
			case 2: client_cmd(id, "spk MW/start2");
			
		}
		
	}
}

public NowaRunda()
{
	freezetime = true;
	new iEnt = find_ent_by_class(-1, "Mine");
	while(iEnt > 0)
	
	{
		remove_entity(iEnt);
		iEnt = find_ent_by_class(iEnt, "Mine");
		
	}
}

public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_alive(this) || !is_user_connected(this) || information_item_player[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !class_player[idattacker])
	return HAM_IGNORED;
	
	new health = get_user_health(this);
	new weapon = get_user_weapon(idattacker);
	
	if(health < 2)
	return HAM_IGNORED;
	
	if(information_item_player[this][0] == 27 && information_item_player[this][1]>0)
	
	{
		information_item_player[this][1]--;
		return HAM_SUPERCEDE;
		
	}
	
	if(wytrzymalosc_player[this]>0)
	damage -= redukcja_obrazen_player[this]*damage;
	
	if(information_item_player[this][0] == 2 || information_item_player[this][0] == 3)
	damage-=(float(information_item_player[this][1])<damage)? float(information_item_player[this][1]): damage;
	
	if(information_item_player[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
	damage*=2.0;
	
	if(information_item_player[idattacker][0] == 10)
	damage+=information_item_player[idattacker][1];
	
	if(information_item_player[this][0] == 12)
	damage-=(5.0<damage)? 5.0: damage;
	
	if(weapon == CSW_AWP && information_item_player[idattacker][0] == 13)
	damage=float(health);
	
	if(information_item_player[idattacker][0] == 21)
	damage+=15;
	
	if(information_item_player[idattacker][0] == 22)
	damage+=25;
	
	if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
	
	{
		if((information_item_player[idattacker][0] == 9 && random_num(1, information_item_player[idattacker][1]) == 1) || information_item_player[idattacker][0] == 10)
		damage = float(health);
		
	}
	
	if(weapon == CSW_KNIFE)
	
	{
		if(information_item_player[this][0] == 4)
		damage=damage*1.4+inteligencja_player[idattacker];
		if(information_item_player[idattacker][0] == 8 || (class_player[idattacker] == Sniper && random(2) == 2) || class_player[idattacker] == Commando && !(get_user_button(idattacker) & IN_ATTACK))
		damage = float(health);
		
	}
	
	if(information_item_player[this][0] == 26 && random_num(1, information_item_player[this][1]) == 1)
	
	{
		SetHamParamEntity(3, this);
		SetHamParamEntity(1, idattacker);
		
	}
	
	
	SetHamParamFloat(4, damage);
	return HAM_IGNORED;
}

public Damage(id)
{
	new attacker = get_user_attacker(id);
	new damage = read_data(2);
	if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !class_player[attacker])
	return PLUGIN_CONTINUE;
	
	if(information_item_player[attacker][0] == 12 && random_num(1, information_item_player[id][1]) == 1)
	Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
	
	if(get_user_team(id) != get_user_team(attacker))
	
	{
		while(damage>20)
		
		{
			damage-=20;
			experience_player[attacker]++;
			
		}
		
	}
	SprawdzLevel(attacker);
	return PLUGIN_CONTINUE;
}

public Death()
{
	new id = read_data(2);
	new attacker = read_data(1);
	
	if(!is_user_alive(attacker) || !is_user_connected(attacker))
	return PLUGIN_CONTINUE;
	
	new weapon = get_user_weapon(attacker);
	new zdrowie = get_user_health(attacker);
	
	if(get_user_team(id) != get_user_team(attacker) && class_player[attacker])
	
	{
		new nowe_experience = 0;
		
		nowe_experience += experience_for_murder;
		
		if(class_player[id] == Rambo && class_player[attacker] != Rambo)
		nowe_experience += experience_for_murder*2;
		
		if(level_player[id] > level_player[attacker])
		nowe_experience += level_player[id] - level_player[attacker];
		
		if(class_player[attacker] == Rambo || information_item_player[attacker][0] == 15 && maxClip[weapon] != -1)
		
		{
			
			new nowe_zdrowie = (zdrowie+20<maksymalne_zdrowie_player[attacker])? zdrowie+20: maksymalne_zdrowie_player[attacker];
			set_user_clip(attacker, maxClip[weapon]);
			set_user_health(attacker, nowe_zdrowie);
			
		}
		#if defined BOT
		if(is_user_bot2(attacker) && random(9) == 0)
		WyrzucPrzedmiot(id);
		#endif
		if(!information_item_player[attacker][0])
		DajPrzedmiot(attacker, random_num(1, sizeof names_objects-1));
		
		if(information_item_player[attacker][0] == 14)
		
		{
			new nowe_zdrowie = (zdrowie+50<maksymalne_zdrowie_player[attacker])? zdrowie+50: maksymalne_zdrowie_player[attacker];
			set_user_health(attacker, nowe_zdrowie);
			
		}
		
		set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0);
		ShowSyncHudMsg(attacker, SyncHudObj2, "+%i", nowe_experience);
		
		experience_player[attacker] += nowe_experience;
		
	}
	
	SprawdzLevel(attacker);
	
	if(information_item_player[id][0] == 7 && random_num(1, information_item_player[id][1]) == 1)
	set_task(0.1, "Raise", id+TASK_RAISE);
	
	return PLUGIN_CONTINUE;
}

public client_connect(id)
{
	//resetuje umiejetnosci
	class_player[id] = 0;
	level_player[id] = 0;
	experience_player[id] = 0;
	punkty_player[id] = 0;
	zdrowie_player[id] = 0;
	inteligencja_player[id] = 0;
	wytrzymalosc_player[id] = 0;
	kondycja_player[id] = 0;
	maksymalne_zdrowie_player[id] = 0;
	fast_player[id] = 0.0;
	
	get_user_authid(id, g_szAuthID[id], charsmax(g_szAuthID[] ));
	
	remove_task(id+TASK_SHOW_INFORMATION);
	remove_task(id+TASK_SHOW_ADVERTISEMENT);
	remove_task(id+TASK_SET_FAST);
	remove_task(id+TASK_RAISE);
	remove_task(id+TASK_TRAINING_SANITARY);
	
	set_task(10.0, "ShowAdvertisement", id+TASK_SHOW_ADVERTISEMENT);
	set_task(3.0, "ShowInformation", id+TASK_SHOW_INFORMATION);
	
	//resetuje przedmioty
	UsunPrzedmiot(id);
}

public client_disconnect(id)
{
	remove_task(id+TASK_SHOW_INFORMATION);
	remove_task(id+TASK_SHOW_ADVERTISEMENT);
	remove_task(id+TASK_SET_FAST);
	remove_task(id+TASK_RAISE);
	remove_task(id+TASK_TRAINING_SANITARY);
	
	ZapiszDane(id);
	UsunPrzedmiot(id);
}

public RozbrajaBomb(id)
if(class_player[id])
disarming = id;

public BombaPodlozona()
{
	new Players[32], playerCount, id;
	get_players(Players, playerCount, "aeh", "TERRORIST");
	
	if(get_playersnum() > 1)
	
	{
		experience_player[podkladajacy] += experience_for_bomb;
		for (new i=0; i<playerCount; i++)
		
		{
			id = Players[i];
			if(!class_player[id])
			continue;
			
			if(id != podkladajacy)
			
			{
				experience_player[id] += experience_for_murder;
				client_print(id, print_chat, "[Suskunlar Gaming // COD] Kazandin **%i** Bomba Kuruldugu Icin Tecrube Puani", experience_for_murder);
				
			}
			else
			
			{
				client_print(id, print_chat, "[Suskunlar Gaming // COD] Kazandin **%i** Bomba Kuruldugu Icin Tecrube Puani", experience_for_bomb);
				
			}
			SprawdzLevel(id);
			
		}
		
	}
}

public BombaRozbrojona()
{
	new Players[32], playerCount, id;
	get_players(Players, playerCount, "aeh", "CT");
	
	experience_player[disarming] += experience_for_bomb;
	for (new i=0; i<playerCount; i++)
	
	{
		id = Players[i];
		if(!class_player[id])
		continue;
		if(id != disarming)
		
		{
			experience_player[id]+= experience_for_murder;
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Kazandin **%i** Bomba Imha Oldugu Icin Tecrube Puani", experience_for_murder);
			
		}
		else
		client_print(id, print_chat, "[Suskunlar Gaming // COD] Kazandin **%i** Bomba Imha Oldugu Icin Tecrube Puani",experience_for_bomb);
		SprawdzLevel(id);
		
	}
}

public DescriptionKlasy(id)
{
	new menu = menu_create("Select Class:", "DescriptionKlasy_Handle");
	for(new i=1; i<sizeof names_klas; i++)
	menu_additem(menu, names_klas[i]);
	menu_setprop(menu, MPROP_EXITNAME, "Cikis");
	menu_setprop(menu, MPROP_BACKNAME, "Geri");
	menu_setprop(menu, MPROP_NEXTNAME, "Ileri");
	menu_display(id, menu);
	
	client_cmd(id, "spk MW/select");
}

public DescriptionKlasy_Handle(id, menu, item)
{
	client_cmd(id, "spk MW/select");
	
	if(item == MENU_EXIT)
	
	{
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
		
	}
	client_print(id, print_chat, "[Suskunlar Gaming // COD] %s: %s", names_klas[item+1], descriptions_klas[item+1]);
	menu_display(id, menu);
	
	return PLUGIN_CONTINUE;
}

public WybierzKlase(id)
{
	new menu = menu_create("Sinif Sec :", "WybierzKlase_Handle");
	new class[50];
	for(new i=1; i<sizeof names_klas; i++)
	
	{
		WczytajDane(id, i);
		format(class, 49, "%s \yLevel : %i", names_klas[i], level_player[id]);
		menu_additem(menu, class);
		
	}
	
	WczytajDane(id, class_player[id]);
	
	menu_setprop(menu, MPROP_EXITNAME, "Cikis");
	menu_setprop(menu, MPROP_BACKNAME, "Geri");
	menu_setprop(menu, MPROP_NEXTNAME, "Ileri");
	menu_display(id, menu);
	
	client_cmd(id, "spk MW/select");
	#if defined BOT
	if(is_user_bot2(id))
	WybierzKlase_Handle(id, menu, random(sizeof names_klas-1));
	#endif
}

public WybierzKlase_Handle(id, menu, item)
{
	client_cmd(id, "spk MW/select");
	
	if(item == MENU_EXIT)
	
	{
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
		
	}
	
	
	item++;
	
	if(item == class_player[id])
	return PLUGIN_CONTINUE;
	
	if(class_player[id])
	
	{
		nowa_class_player[id] = item;
		client_print(id, print_chat, "[Suskunlar Gaming // COD] Sinifin Diger El Degisecektir :)");
		
	}
	else
	
	{
		class_player[id] = item;
		WczytajDane(id, class_player[id]);
		Odrodzenie(id);
		
	}
	return PLUGIN_CONTINUE;
}

public PrzydzielPunkty(id)
{
	new inteligencja[65];
	new zdrowie[60];
	new wytrzymalosc[60];
	new kondycja[60];
	new tytul[25];
	format(inteligencja, 64, "Zeka: \r%i \y(Mayinci,Roketci Gibi Siniflarin Ozellikleri Guclendirir)", inteligencja_player[id]);
	format(zdrowie, 59, "Yasam: \r%i \y(Caninizi Arttirir)", zdrowie_player[id]);
	format(wytrzymalosc, 59, "Guc: \r%i \y(Dusmandan Aldiginiz Hasari Azaltir)", wytrzymalosc_player[id]);
	format(kondycja, 59, "Hiz: \r%i \y(Yurume Hizinizi Arttirir)", kondycja_player[id]);
	format(tytul, 24, "Assign Points(%i):", punkty_player[id]);
	new menu = menu_create(tytul, "PrzydzielPunkty_Handler");
	menu_additem(menu, inteligencja);
	menu_additem(menu, zdrowie);
	menu_additem(menu, wytrzymalosc);
	menu_additem(menu, kondycja);
	menu_display(id, menu);
	#if defined BOT
	if(is_user_bot2(id))
	PrzydzielPunkty_Handler(id, menu, random(4));
	#endif
}

public PrzydzielPunkty_Handler(id, menu, item)
{
	client_cmd(id, "spk MW/select");
	
	if(item == MENU_EXIT)
	
	{
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
		
	}
	
	switch(item)
	
	{
		
		case 0:
		
		{
			
			if(inteligencja_player[id]<100)
			inteligencja_player[id]++;
			else
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Maksimum Zeka Seviyesindesin. Akilli Bidik :)");
			
			
		}
		case 1:
		
		{
			
			if(zdrowie_player[id]<100)
			zdrowie_player[id]++;
			else
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Maksimum Guc Seviyesindesin. Kasli Adam :)");
			
		}
		case 2:
		
		{
			
			if(wytrzymalosc_player[id]<100)
			wytrzymalosc_player[id]++;
			else
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Maksimum Beceri Seviyesidesin. Yetenekli Kardesim :)");
			
			
		}
		case 3:
		
		{
			
			if(kondycja_player[id]<100)
			kondycja_player[id]++;
			else
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Maksimum Ceviklik Seviyesindesin :)");
			
		}
		
	}
	
	punkty_player[id]--;
	
	if(punkty_player[id]>0)
	PrzydzielPunkty(id);
	
	return PLUGIN_CONTINUE;
}

public ResetujPunkty(id)
{
	
	punkty_player[id] = level_player[id]*2-2;
	inteligencja_player[id] = 0;
	zdrowie_player[id] = 0;
	kondycja_player[id] = 0;
	wytrzymalosc_player[id] = 0;
}

public KomendaResetujPunkty(id)
{
	
	client_print(id, print_chat, "[Suskunlar Gaming // COD] Gelecek Elde Yetenekler Sifirlancaktir.");
	client_cmd(id, "spk MW/select");
	gracz_resetuje[id] = true;
}

public TrainingSanitary(id)
{
	id -= TASK_TRAINING_SANITARY;
	if(information_item_player[id][0] != 16)
	return PLUGIN_CONTINUE;
	set_task(3.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
	if(!is_user_alive(id))
	return PLUGIN_CONTINUE;
	new health = get_user_health(id);
	new new_health = (health+10<maksymalne_zdrowie_player[id])?health+10:maksymalne_zdrowie_player[id];
	set_user_health(id, new_health);
	return PLUGIN_CONTINUE;
}

public StworzApteczke(id)
{
	if (!ilosc_apteczek_player[id])
	
	{
		client_print(id, print_center, "Raund Basi 2 Saglik Kitin Var.");
		return PLUGIN_CONTINUE;
		
	}
	
	if(inteligencja_player[id] < 1)
	client_print(id, print_center, "Ilk Yardim Kitinin Guclenmesi Icin, Zekayi Gelistirmelisin. Tembel Teneke !");
	
	ilosc_apteczek_player[id]--;
	
	new Float:origin[3];
	entity_get_vector(id, EV_VEC_origin, origin);
	
	new ent = create_entity("info_target");
	entity_set_string(ent, EV_SZ_classname, "FirstAidKit");
	entity_set_edict(ent, EV_ENT_owner, id);
	entity_set_int(ent, EV_INT_solid, SOLID_NOT);
	entity_set_vector(ent, EV_VEC_origin, origin);
	entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
	
	
	entity_set_model(ent, "models/w_medkit.mdl");
	set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 )     ;
	drop_to_floor(ent);
	
	entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
	
	return PLUGIN_CONTINUE;
}

public FirstAirKitThink(ent)
{
	new id = entity_get_edict(ent, EV_ENT_owner);
	new totem_dist = 300;
	new totem_heal = 5+floatround(inteligencja_player[id]*0.5);
	if (entity_get_edict(ent, EV_ENT_euser2) == 1)
	
	{
		
		new Float:forigin[3], origin[3];
		entity_get_vector(ent, EV_VEC_origin, forigin);
		FVecIVec(forigin,origin);
		
		new entlist[33];
		new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
		
		for (new i=0; i < numfound; i++)
		
		{
			
			new pid = entlist[i];
			
			if (get_user_team(pid) != get_user_team(id))
			continue;
			
			new zdrowie = get_user_health(pid);
			new nowe_zdrowie = (zdrowie+totem_heal<maksymalne_zdrowie_player[pid])?zdrowie+totem_heal:maksymalne_zdrowie_player[pid];
			if (is_user_alive(pid)) set_user_health(pid, nowe_zdrowie);
			
		}
		
		entity_set_edict(ent, EV_ENT_euser2, 0);
		entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
		
		return PLUGIN_CONTINUE;
		
	}
	
	if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
	
	{
		remove_entity(ent);
		return PLUGIN_CONTINUE;
		
	}
	
	if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
	set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
	
	new Float:forigin[3], origin[3];
	entity_get_vector(ent, EV_VEC_origin, forigin);
	FVecIVec(forigin,origin);
	
	//Find people near and give them health
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[0] );
	write_coord( origin[1] );
	write_coord( origin[2] );
	write_coord( origin[0] );
	write_coord( origin[1] + totem_dist );
	write_coord( origin[2] + totem_dist );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 255 ); // r, g, b
	write_byte( 100 );// r, g, b
	write_byte( 100 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 5 ); // speed
	message_end();
	
	entity_set_edict(ent, EV_ENT_euser2 ,1);
	entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
	
	
	return PLUGIN_CONTINUE;
	
}

public StworzRakiete(id)
{
	if (!ilosc_rakiet_player[id])
	
	{
		client_print(id, print_center, "Sen Butun Roketleri Kullanbilirsin !");
		return PLUGIN_CONTINUE;
		
	}
	
	if(poprzednia_rakieta_player[id] + 2.0 > get_gametime())
	
	{
		client_print(id, print_center, "Her 2 Saniyede bir Roketleri Kullanabilirsin !");
		return PLUGIN_CONTINUE;
		
	}
	
	if (is_user_alive(id))
	
	{
		
		if(inteligencja_player[id] < 1)
		client_print(id, print_center, "Roketleri Guclendirmek Icin, Zekayi Gelistirmelisin !");
		
		poprzednia_rakieta_player[id] = get_gametime();
		ilosc_rakiet_player[id]--;
		
		new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
		
		entity_get_vector(id, EV_VEC_v_angle, vAngle);
		entity_get_vector(id, EV_VEC_origin , Origin);
		
		new Ent = create_entity("info_target");
		
		entity_set_string(Ent, EV_SZ_classname, "Rocket");
		entity_set_model(Ent, "models/rpgrocket.mdl");
		
		vAngle[0] *= -1.0;
		
		entity_set_origin(Ent, Origin);
		entity_set_vector(Ent, EV_VEC_angles, vAngle);
		
		entity_set_int(Ent, EV_INT_effects, 2);
		entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
		entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
		entity_set_edict(Ent, EV_ENT_owner, id);
		
		VelocityByAim(id, 1000 , Velocity);
		entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
		
	}
	
	return PLUGIN_CONTINUE;
}

public PolozDynamit(id)
{
	if(!ilosc_dynamitow_player[id])
	
	{
		client_print(id, print_center, "Tum Dinamitlerini Kullandin. Idareli Kullanmiyorsun !");
		return PLUGIN_CONTINUE;
		
	}
	
	if(inteligencja_player[id] < 1)
	client_print(id, print_center, "Dinamitleri Guclenirmek Icin, Zekayi Gelistirmelisin!");
	
	ilosc_dynamitow_player[id]--;
	new Float:fOrigin[3], iOrigin[3];
	entity_get_vector( id, EV_VEC_origin, fOrigin);
	iOrigin[0] = floatround(fOrigin[0]);
	iOrigin[1] = floatround(fOrigin[1]);
	iOrigin[2] = floatround(fOrigin[2]);
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
	write_byte(TE_EXPLOSION);
	write_coord(iOrigin[0]);
	write_coord(iOrigin[1]);
	write_coord(iOrigin[2]);
	write_short(sprite_blast);
	write_byte(32);
	write_byte(20);
	write_byte(0);
	message_end();
	
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( iOrigin[0] );
	write_coord( iOrigin[1] );
	write_coord( iOrigin[2] );
	write_coord( iOrigin[0] );
	write_coord( iOrigin[1] + 300 );
	write_coord( iOrigin[2] + 300 );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 255 ); // r, g, b
	write_byte( 100 );// r, g, b
	write_byte( 100 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 8 ); // speed
	message_end();
	
	new entlist[33];
	new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
	
	for (new i=0; i < numfound; i++)
	
	{
		
		new pid = entlist[i];
		
		if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || information_item_player[pid][0] == 24)
		continue;
		ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencja_player[id]) , 1);
		
	}
	return PLUGIN_CONTINUE;
}

public PostawMine(id)
{
	if (!ilosc_min_player[id])
	
	{
		client_print(id, print_center, "Butun Mayinlarini Kullandin !");
		return PLUGIN_CONTINUE;
		
	}
	
	if(inteligencja_player[id] < 1)
	client_print(id, print_center, "Mayinlarini Guclendirmek Icin, Zekayi Gelistirmelisin !");
	
	ilosc_min_player[id]--;
	
	new Float:origin[3];
	entity_get_vector(id, EV_VEC_origin, origin);
	
	new ent = create_entity("info_target");
	entity_set_string(ent ,EV_SZ_classname, "Mine");
	entity_set_edict(ent ,EV_ENT_owner, id);
	entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
	entity_set_origin(ent, origin);
	entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
	
	entity_set_model(ent, "models/mine.mdl");
	entity_set_size(ent,Float:
	{
		-16.0,-16.0,0.0
	}
	,Float:
	{
		16.0,16.0,2.0
	}
	);
	
	drop_to_floor(ent);
	
	entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
	
	set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,20)    ;
	
	
	return PLUGIN_CONTINUE;
}

public DotykMiny(ent, id)
{
	new attacker = entity_get_edict(ent, EV_ENT_owner);
	if (get_user_team(attacker) != get_user_team(id))
	
	{
		new Float:fOrigin[3], iOrigin[3];
		entity_get_vector( ent, EV_VEC_origin, fOrigin);
		iOrigin[0] = floatround(fOrigin[0]);
		iOrigin[1] = floatround(fOrigin[1]);
		iOrigin[2] = floatround(fOrigin[2]);
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
		write_byte(TE_EXPLOSION);
		write_coord(iOrigin[0]);
		write_coord(iOrigin[1]);
		write_coord(iOrigin[2]);
		write_short(sprite_blast);
		write_byte(32); // scale
		write_byte(20); // framerate
		write_byte(0);// flags
		message_end();
		new entlist[33];
		new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
		
		for (new i=0; i < numfound; i++)
		
		{
			
			new pid = entlist[i];
			
			if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24 || class_player[id] == Protector)
			continue;
			
			ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencja_player[attacker]) , 1);
			
		}
		remove_entity(ent);
		
	}
}

public DotykRakiety(ent)
{
	if ( !is_valid_ent(ent))
	return;
	
	new attacker = entity_get_edict(ent, EV_ENT_owner);
	
	new Float:fOrigin[3], iOrigin[3];
	entity_get_vector( ent, EV_VEC_origin, fOrigin);
	iOrigin[0] = floatround(fOrigin[0]);
	iOrigin[1] = floatround(fOrigin[1]);
	iOrigin[2] = floatround(fOrigin[2]);
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
	write_byte(TE_EXPLOSION);
	write_coord(iOrigin[0]);
	write_coord(iOrigin[1]);
	write_coord(iOrigin[2]);
	write_short(sprite_blast);
	write_byte(32); // scale
	write_byte(20); // framerate
	write_byte(0);// flags
	message_end();
	
	new entlist[33];
	new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
	
	for (new i=0; i < numfound; i++)
	
	{
		
		new pid = entlist[i];
		
		if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24)
		continue;
		ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencja_player[attacker]) , 1);
		
	}
	remove_entity(ent);
}


public CurWeapon(id)
{
	if(freezetime || !class_player[id])
	return PLUGIN_CONTINUE;
	
	new weapon = read_data(2);
	
	SetFast(id);
	
	if(weapon == CSW_C4)
	podkladajacy = id;
	return PLUGIN_CONTINUE;
}

public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
{
	if(equal(szSound, "common/wpn_denyselect.wav"))
	
	{
		UzyjItem(id);
		return FMRES_SUPERCEDE;
		
	}
	
	return FMRES_IGNORED;
}

public UzyjItem(id)
{
	if(information_item_player[id][0] == 19 && information_item_player[id][1]>0)
	
	{
		set_user_health(id, maksymalne_zdrowie_player[id]);
		information_item_player[id][1]--;
		
	}
	
	if(ilosc_apteczek_player[id]>0)
	StworzApteczke(id);
	if(ilosc_rakiet_player[id]>0)
	StworzRakiete(id);
	if(ilosc_min_player[id]>0)
	PostawMine(id);
	if(ilosc_dynamitow_player[id]>0)
	PolozDynamit(id);
	
	return PLUGIN_HANDLED;
}

public ZapiszDane(id)
{
	new vaultkey[64],vaultdata[256];
	format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class_player[id]);
	format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
	nvault_set(g_vault,vaultkey,vaultdata);
}

public WczytajDane(id, class)
{
	new vaultkey[64],vaultdata[256];
	format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class);
	format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
	nvault_get(g_vault,vaultkey,vaultdata,255);
	
	replace_all(vaultdata, 255, "#", " ");
	
	new experienceplayer[32], levelplayer[32], inteligencjaplayer[32], silaplayer[32], zrecznoscplayer[32], zwinnoscplayer[32];
	
	parse(vaultdata, experienceplayer, 31, levelplayer, 31, inteligencjaplayer, 31, silaplayer, 31, zrecznoscplayer, 31, zwinnoscplayer, 31);
	
	experience_player[id] = str_to_num(experienceplayer);
	level_player[id] = str_to_num(levelplayer)>0?str_to_num(levelplayer):1;
	inteligencja_player[id] = str_to_num(inteligencjaplayer);
	zdrowie_player[id] = str_to_num(silaplayer);
	wytrzymalosc_player[id] = str_to_num(zrecznoscplayer);
	kondycja_player[id] = str_to_num(zwinnoscplayer);
	punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
}


public WyrzucPrzedmiot(id)
{
	if(information_item_player[id][0])
	
	{
		client_print(id, print_chat, "[Suskunlar Gaming // COD] Esyani Biraktin %s.", names_objects[information_item_player[id][0]]);
		UsunPrzedmiot(id);
		
	}
	else
	client_print(id, print_chat, "[Suskunlar Gaming // COD] Birakacak Bir Esyan Yok.", names_objects[information_item_player[id][0]]);
}

public UsunPrzedmiot(id)
{
	information_item_player[id][0] = 0;
	information_item_player[id][1] = 0;
	if(is_user_alive(id))
	set_user_footsteps(id, 0);
	set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
	ZmienUbranie(id, 1);
}

public DajPrzedmiot(id, przedmiot)
{
	UsunPrzedmiot(id);
	information_item_player[id][0] = przedmiot;
	client_print(id, print_chat, "[Suskunlar Gaming // COD] Aldin a %s.", names_objects[information_item_player[id][0]]);
	
	switch(przedmiot)
	
	{
		case 1:
		
		{
			set_user_footsteps(id, 1);
			
		}
		case 2:
		
		{
			information_item_player[id][1] = random_num(3,6);
			
		}
		case 3:
		
		{
			information_item_player[id][1] = random_num(6, 11);
			
		}
		case 5:
		
		{
			information_item_player[id][1] = random_num(6, 9);
			
		}
		case 6:
		
		{
			information_item_player[id][1] = random_num(100, 150);
			set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 40);
			
		}
		case 7:
		
		{
			information_item_player[id][1] = random_num(2, 4);
			
		}
		case 8:
		
		{
			if(class_player[id] == Commando)
			DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
			
		}
		case 9:
		
		{
			information_item_player[id][1] = random_num(1, 3);
			ZmienUbranie(id, 0);
			give_item(id, "weapon_hegrenade");
			
		}
		case 10:
		
		{
			information_item_player[id][1] = random_num(4, 98);
			give_item(id, "weapon_hegrenade");
			
		}
		case 12:
		
		{
			information_item_player[id][1] = random_num(1, 99);
			
		}
		case 13:
		
		{
			give_item(id, "weapon_awp");
			
		}
		case 15:
		
		{
			if(class_player[id] == Rambo)
			DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
			
		}
		case 16:
		
		{
			set_task(5.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
			
		}
		case 19:
		
		{
			information_item_player[id][1] = 1;
			
		}
		case 26:
		
		{
			information_item_player[id][1] = random_num(3, 6);
			
		}
		case 27:
		
		{
			information_item_player[id][1] = 3;
			
		}
		
	}
}

public DescriptionItem(id)
{
	new description_item[128];
	new losowa_wartosc[3];
	num_to_str(information_item_player[id][1], losowa_wartosc, 2);
	format(description_item, 127, descriptions_objects[information_item_player[id][0]]);
	replace_all(description_item, 127, "LW", losowa_wartosc);
	
	client_print(id, print_chat, "Esya: %s.", names_objects[information_item_player[id][0]]);
	client_print(id, print_chat, "Bilgilendirme: %s.", description_item);
}

public Raise(id)
{
	id-=TASK_RAISE;
	ExecuteHamB(Ham_CS_RoundRespawn, id);
}

public SprawdzLevel(id)
{
	
	if(level_player[id] < 201)
	
	{
		while(experience_player[id] >= experience_level[level_player[id]])
		
		{
			level_player[id]++;
			set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
			ShowSyncHudMsg(id, SyncHudObj3, "Tebrikler 1 seviye yukslediniz.!");
			client_cmd(id, "spk MW/levelup");
			
		}
		
		punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
		
	}
	ZapiszDane(id);
}

public ShowInformation(id)
{
	id -= TASK_SHOW_INFORMATION;
	
	set_task(0.1, "ShowInformation", id+TASK_SHOW_INFORMATION);
	
	if(!is_user_alive(id))
	
	{
		new target = entity_get_int(id, EV_INT_iuser2);
		
		if(target == 0)
		return PLUGIN_CONTINUE;
		
		set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
		ShowSyncHudMsg(id, SyncHudObj, "Sinif : %s^nTecrube : %i / %i^nSeviye : %i^nEsya : %s", names_klas[class_player[target]], experience_player[target], experience_level[level_player[target]], level_player[target], names_objects[information_item_player[target][0]]);
		
		return PLUGIN_CONTINUE;
		
	}
	set_hudmessage(255, 0, 0, 0.04, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
	ShowSyncHudMsg(id, SyncHudObj, "[Sinif : %s]^n[Tecrube : %i / %i]^n[Seviye : %i]^n[Esya : %s]^n[Server ip :cs175.csduragi.com]^n[Suskunlar Gaming]^n", names_klas[class_player[id]], experience_player[id], experience_level[level_player[id]], level_player[id], names_objects[information_item_player[id][0]]);
	return PLUGIN_CONTINUE;
}


public ShowAdvertisement(id)
{
	id-=TASK_SHOW_ADVERTISEMENT;
	client_print(id, print_chat, "[Suskunlar Gaming // COD] Bu modu Turkcelestiren LONELY WOLF 'DUR");
}

public SetFast(id)
{
	id -= id>32? TASK_SET_FAST: 0;
	
	if(class_player[id])
	set_user_maxspeed(id, fast_player[id]);
}

public ZmienUbranie(id,reset)
{
	if (id<1 || id>32 || !is_user_connected(id))
	return PLUGIN_CONTINUE;
	
	if (reset)
	cs_reset_user_model(id);
	else
	
	{
		new num = random_num(0,3);
		switch(get_user_team(id))
		
		{
			case 1: cs_set_user_model(id, Clothing_CT[num]);
			case 2:cs_set_user_model(id, Clothing_Terro[num]);
			
		}
		
	}
	
	return PLUGIN_CONTINUE;
}

public Pomoc()
{
	switch(random(3))
	
	{
		case 0: client_print(0, print_chat, "[Suskunlar Gaming // COD] Cod mod oynamayi ogrenmek icin /nasiloynanir yaziniz");

		
	}
	set_task(60.0, "Pomoc");
}

public cmd_setlvl(id, level, cid)
{
	if(!cmd_access(id,level,cid,3))
	return PLUGIN_HANDLED;
	new arg1[33];
	new arg2[6];
	read_argv(1, arg1, 32);
	read_argv(2, arg2, 5);
	new player = cmd_target(id, arg1);
	new value = str_to_num(arg2)-1;
	
	experience_player[player] = experience_level[value];
	level_player[player] = 0;
	SprawdzLevel(player);
	return PLUGIN_HANDLED;
}

public CommandBlock()
return PLUGIN_HANDLED;

stock bool:UTIL_In_FOV(id,target)
{
	if (Find_Angle(id,target,9999.9) > 0.0)
	return true;
	
	return false;
}
#if defined BOT
public is_user_bot2(id)
{
	new ping, loss
	get_user_ping(id, ping, loss)
	if(ping > 0 && loss > 0)
	return false
	return true
}
#endif

stock Float:Find_Angle(Core,Target,Float:dist)
{
	new Float:vec2LOS[2];
	new Float:flDot;
	new Float:CoreOrigin[3];
	new Float:TargetOrigin[3];
	new Float:CoreAngles[3];
	
	pev(Core,pev_origin,CoreOrigin);
	pev(Target,pev_origin,TargetOrigin);
	
	if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
	return 0.0;
	
	pev(Core,pev_angles, CoreAngles);
	
	for ( new i = 0; i < 2; i++ )
	vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
	
	new Float:veclength = Vec2DLength(vec2LOS);
	
	//Normalize V2LOS
	if (veclength <= 0.0)
	
	{
		vec2LOS[0] = 0.0;
		vec2LOS[1] = 0.0;
		
	}
	else
	
	{
		new Float:flLen = 1.0 / veclength;
		vec2LOS[0] = vec2LOS[0]*flLen;
		vec2LOS[1] = vec2LOS[1]*flLen;
		
	}
	
	//Do a makevector to make v_forward right
	engfunc(EngFunc_MakeVectors,CoreAngles);
	
	new Float:v_forward[3];
	new Float:v_forward2D[2];
	get_global_vector(GL_v_forward, v_forward);
	
	v_forward2D[0] = v_forward[0];
	v_forward2D[1] = v_forward[1];
	
	flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
	
	if ( flDot > 0.5 )
	
	{
		return flDot;
		
	}
	
	return 0.0;
}

stock Float:Vec2DLength( Float:Vec[2] )
{
	
	return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
}

stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
	message_begin( MSG_ONE, g_msg_screenfade,
	{
		0,0,0
	}
	,id );
	write_short( duration );    // Duration of fadeout
	write_short( holdtime );    // Hold time of color
	write_short( fadetype );    // Fade type
	write_byte ( red );        // Red
	write_byte ( green );        // Green
	write_byte ( blue );        // Blue
	write_byte ( alpha );    // Alpha
	message_end();
}

stock set_user_clip(id, ammo)
{
	new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
	get_weaponname(weapon, weaponname, 31);
	while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
	if(entity_get_edict(weaponid, EV_ENT_owner) == id)
	
	{
		set_pdata_int(weaponid, 51, ammo, 4);
		return weaponid;
		
	}
	return 0;
}
public userhelp(id)
{
	//create info/help.txt in your mod folder and put your info there as you add in motd
	show_motd(id, "help.txt", "Help Motd")
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*
{
	\\ rtf1\\ ansi\\ deff0
	{
		\\ fonttbl
		{
			\\ f0\\ fnil Tahoma;
		}
	}
	\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par
}
*/  
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1254\\ deff0\\ deflang1055{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/

Plugini getirmek istedigim hali ama hata veren sma sı :

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Konu Sahibi
loneylwolfrd
Mesajlar: 46
Kayıt: Cmt Kas 25, 2017 3:14 pm
Server Ip/DNS: cs242.csduragi.com
Clan İsmi: Ready2Die ~
İletişim:

amx mod x verilen hata [ Acil yardım ]

Mesaj gönderen loneylwolfrd »

Plugini getirmek istedim hali ama hata veren sması :

Kod: Tümünü seç

[code]#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <nvault>


#define PLUGIN "COD MOD MW 2"
#define VERSION "1.0"
#define AUTHOR "Lonely WOLF"

#define STANDARD_FAST 250.0

#define TASK_SHOW_INFORMATION 672
#define TASK_RAISE 704
#define TASK_TRAINING_SANITARY 736
#define TASK_SHOW_ADVERTISEMENT 768
#define TASK_SET_FAST 832

//#define BOT 1

new SyncHudObj;
new SyncHudObj2;
new SyncHudObj3;
new g_msg_screenfade;

new sprite_white;
new sprite_blast;

new g_vault;

new podkladajacy;
new disarming;

new experience_for_murder;
new experience_for_bomb;

new Clothing_CT[4][]=
{
	"sas","gsg9","urban","gign"
}
;
new Clothing_Terro[4][]=
{
	"arctic","leet","guerilla","terror"
}
;

new const maxAmmo[31]=
{
	0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100
}
;
new const maxClip[31] =
{
	-1, 13, -1, 10,  1,  7,  1,  30, 30,  1,  30,  20,  25, 30, 35, 25,  12,  20,
	10,  30, 100,  8, 30,  30, 20,  2,  7, 30, 30, -1,  50
}
;

new information_item_player[33][2];
new const names_objects[][] =
{
	"Bos",
	"Saldiri Botu", //1
	"Cift Yelek", //2
	"Takviyeli Yelek", //3
	"Kidemli Bicak", //4
	"Supriz Dusman", //5
	"Ninja Pelerini", //6
	"Morfin", //7
	"Komando Bicagi", //8
	"Casus Gozlugu",
	"Gizemli Bomba",
	"Ninja Ayaklar", //11
	"Gizli Ordu", //12
	"AWP Sniper",//13
	"Adrenalin",//14
	"Gizemli Rambo",//15
	"Gusul Al Dostum",//16
	"NASA Yelek",//17
	"Egitimli Tecrubeli Asker",//18
	"Ilk Yardim kiti",//19
	"Sekme engelliyici",//20
	"Titanyum Kartuslar",//21
	"Albay Kartuslar",//22
	"Sinirli Geri Tepme",//23
	"SWAT Kalkani",//24
	"Egitimli Acemi Asker",//25
	"Yansimali Zirh",//26
	"Kaptanin Notlari",//27
	"Jet Modulu"
	
}
;

new const descriptions_objects[][] =
{
	"Herhangi Bir Item Almak Icin Birisini Oldurmelisin",
	"Sessiz Bir Sekilde Kosar",
	"Daha Az Hasar Alirsin",
	"Daha Az Hasar Alirsin",
	"Bicagin Vurus Gucu Cok Fazla Olur",
	"Birisini Arkasindan Vurursan 2 Kat Fazla Hasar Alir",
	"Cok Zor Gorunursun, Nerdeyse Gorunmezsin",
	"Oldugunde 1/3 Ihtimalde tekrar Dogarsin",
	"Aniden Bicakla Adam Oldurursun",
	"Bombayla Adam Oldurme Ihtimalin 1/3 Tur. Dusman gibi gozukursun",
	"Bombayla Adamlari Oldurebilirsin",
	"Havada cift Zipla Ozelligin Var",
	"Hasarin 1/3 Azalir. 1/3 Ihtimalle Dusmanin Kor Olur",
	"Her El Bir Awpye Sahip Olursun",
	"Her Adam Oldurdugunde +50HP Artar",
	"Her Adam Oldurdugunde Sarjorun Fullenir Ve +20HP Artar",
	"3 saniyede bir +10 hp alirsin",
	"+500 Zirhin olur",
	"Her el +100HP Fazla Baslarsin Fakat Yavas Kosarsin",
	"E Tusuna Basarak HP Alabilirsin",
	"Mermilerin Hic Sekmez",
	"+15 Damage Fazla Vurursun",
	"+25 Damage Fazla Vurursun",
	"Geri Tepmen Dusuktur",
	"+500 zirh verir.Bicakla Tek Yemezsin",
	"Her El +50HP Fazla Baslarsin Fakat Yavas Kosarsin",
	"1/3 Ihtimalle Sana Gelen Saldirilar Dusmana Yansir",
	"Her turda dusmanin sana vurdugu 3 vurusu etkisiz olur",
	"CTRL ve SPACE Tuslarina Basarak Modulu Kullanirsin, Modul 4 saniyede 1 yenilenir"
}
;

new g_szAuthID[33][34];
new class_player[33];
new level_player[33] = 1;
new experience_player[33];

new nowa_class_player[33];

new const experience_level[] =
{
	0,35,140,315,560,875,1260,1715,2240,2835,3500,4235,5040,5915,6860,7875,8960,10115,11340,12635,14000,15435,16940,18515,20160,21875,23660,25515,27440,29435,31500,33635,35840,38115,40460,42875,45360,47915,50540,53235,56000,58835,61740,64715,67760,70875,
	74060,77315,80640,84035,87500,95000,97000,100000,140000,180000,220000,260000,300000,340000,380000,400000,134540,138915,143360,147875,152460,157115,161840,166635,171500,176435,181440,186515,191660,196875,202160,207515,212940,218435,224000,229635,235340,241115,246960,252875,258860,
	264915,271040,277235,283500,289835,296240,302715,309260,315875,322560,329315,336140,343035,350000,500000,600000
}
;

new punkty_player[33];
new zdrowie_player[33];
new inteligencja_player[33];
new wytrzymalosc_player[33];
new Float:redukcja_obrazen_player[33];
new kondycja_player[33];
new maksymalne_zdrowie_player[33];
new Float:fast_player[33];

new bool:gracz_resetuje[33];

enum
{
	NONE = 0, Nisanci, Rambo, Biksici, Koruyucu, Komando, DestekEkibi, Mayinci, Yikimci, HizliAsker, Sihhiye
}
;
new const zdrowie_klasy[] =
{
	0, 120, 130, 110, 250, 150, 100, 100, 130, 100, 130
}
;
new const Float:fast_klasy[] =
{
	0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.45 , 1.15
}
;
new const pancerz_klasy[] =
{
	0, 100, 100, 100, 200, 100, 0, 100, 100, 0, 150
}
;
new const names_klas[][] =
{
	"Bos",
	"Nisanci",
	"Rambo",
	"Biksici",
	"Koruyucu",
	"Komando",
	"Destek Ekibi",
	"Mayinci",
	"Yikimci",
	"HizliAsker",
	"Sihhiye"
}
;

new const descriptions_klas[][] =
{
	"Bos",
	"Kazanilanlar : AWP, Deagle, +120 Can, 1/3 Sansla Bicak Adami Direk Oldurur, +110 Hiz, +100 Zirh",
	"Kazanilanlar : Deagle,AK-47 Verilir +130 Can, Sag Tik Ile Bicakla Adami Direk Oldurur, +135 Hiz, +100 Zirh",
	"Kazanilanlar : M249,+110 Can, +80 Hiz, +100 Zirh",
	"Kazanilanlar : MP5,UMP45,P90,Bomba,+250 Can,Mayinlardan Etkilenmez, +200 Zirh",
	"Kazanilanlar : Deagle,M4A1,AK47 +130HP, +120 Hiz, Her Oldurmede +20HP, Ardarda Iki Kez Ziplama, +100 Zirh",
	"Kazanilanlar : MP5, +100HP, Iki Roket Verilir,Dusmana verdigin hasar daha fazladir",
	"Kazanilanlar : P90, +100HP, 3 mayin, +100 Zirh",
	"Kazanilanlar : AUG, +130HP, Bomba, Dinamit Alir E ile kullanilir, +100 Zirh",
	"Kazanilanlar : M3,MP5 +100HP, +145 Hiz",
	"Kazanilanlar : UMP45, +150HP,2 Adet Ilk Yardim Kiti, +100 Zirh"
}
;

new ilosc_apteczek_player[33];
new ilosc_rakiet_player[33];
new Float:poprzednia_rakieta_player[33];
new ilosc_min_player[33];
new ilosc_dynamitow_player[33];
new ilosc_skokow_player[33];

new bool:freezetime = true;

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	g_vault = nvault_open("CodMod");
	
	register_think("FirstAidKit","FirstAidKitThink");
	
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
	RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
	
	
	register_forward(FM_CmdStart, "CmdStart");
	register_forward(FM_EmitSound, "EmitSound");
	
	register_logevent("PoczatekRundy", 2, "1=Round_Start");
	register_logevent("BombaPodlozona", 3, "2=Planted_The_Bomb");
	
	register_event("SendAudio", "BombaRozbrojona", "a", "2&%!MRAD_BOMBDEF");
	register_event("BarTime", "RozbrajaBomb", "be", "1=10", "1=5");
	register_event("DeathMsg", "Death", "ade");
	register_event("Damage", "Damage", "b", "2!=0");
	register_event("CurWeapon","CurWeapon","be", "1=1");
	register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");
	
	register_touch("Rocket", "*" , "DotykRakiety");
	register_touch("Mine", "player",  "DotykMiny");
	
	register_cvar("cod_killxp", "10");
	register_cvar("cod_bombxp", "30");
	
	register_clcmd("say /sinif", "WybierzKlase");
	register_clcmd("say /sinifbilgisi", "DescriptionKlasy");
	register_clcmd("say /item", "DescriptionItem");
	register_clcmd("say /birak", "WyrzucPrzedmiot");
	register_clcmd("say /sifirla", "KomendaResetujPunkty");
	register_clcmd("say /yardim", "yardim", 0, "nasiloynanir");
	register_clcmd("say /save","ZapiszDane")
	register_clcmd("fullupdate", "CommandBlock");
	register_clcmd("cl_autobuy", "CommandBlock");
	register_clcmd("cl_rebuy", "CommandBlock");
	register_clcmd("cl_setautobuy","CommandBlock");
	register_clcmd("rebuy", "CommandBlock");
	register_clcmd("autobuy", "CommandBlock");
	register_clcmd("glock", "CommandBlock");
	register_clcmd("usp", "CommandBlock");
	register_clcmd("p228", "CommandBlock");
	register_clcmd("deagle", "CommandBlock");
	register_clcmd("elites", "CommandBlock");
	register_clcmd("fn57", "CommandBlock");
	register_clcmd("m3", "CommandBlock");
	register_clcmd("autoshotgun", "CommandBlock");
	register_clcmd("mac10", "CommandBlock");
	register_clcmd("tmp", "CommandBlock");
	register_clcmd("mp5", "CommandBlock");
	register_clcmd("ump45", "CommandBlock");
	register_clcmd("p90", "CommandBlock");
	register_clcmd("galil", "CommandBlock");
	register_clcmd("ak47", "CommandBlock");
	register_clcmd("scout", "CommandBlock");
	register_clcmd("sg552", "CommandBlock");
	register_clcmd("awp", "CommandBlock");
	register_clcmd("g3sg1", "CommandBlock");
	register_clcmd("famas", "CommandBlock");
	register_clcmd("m4a1", "CommandBlock");
	register_clcmd("bullpup", "CommandBlock");
	register_clcmd("sg550", "CommandBlock");
	register_clcmd("m249", "CommandBlock");
	register_clcmd("shield", "CommandBlock");
	register_clcmd("hegren", "CommandBlock");
	register_clcmd("sgren", "CommandBlock");
	register_clcmd("flash", "CommandBlock");
	register_concmd("codddd_lvl", "cmd_setlvl", ADMIN_KICK, "<name> <level>");
	
	g_msg_screenfade = get_user_msgid("ScreenFade");
	SyncHudObj = CreateHudSyncObj();
	SyncHudObj2 = CreateHudSyncObj();
	SyncHudObj3 = CreateHudSyncObj();
	experience_for_murder = get_cvar_num("cod_killxp");
	experience_for_bomb = get_cvar_num("cod_bombxp");
	
	set_task(60.0, "Pomoc");
}

public plugin_cfg()
{
	
	server_cmd("sv_maxspeed 1600");
}

public plugin_precache()
{
	sprite_white = precache_model("sprites/white.spr") ;
	sprite_blast = precache_model("sprites/dexplo.spr");
	
	precache_sound("MW/select.wav");
	precache_sound("MW/start.wav");
	precache_sound("MW/start2.wav");
	precache_sound("MW/levelup.wav");
	
	precache_model("models/w_medkit.mdl");
	precache_model("models/rpgrocket.mdl");
	precache_model("models/mine.mdl");
}

public CmdStart(id, uc_handle)
{
	if(!is_user_alive(id))
	return FMRES_IGNORED;
	
	new button = get_uc(uc_handle, UC_Buttons);
	new oldbutton = get_user_oldbutton(id);
	new flags = get_entity_flags(id);
	
	if(information_item_player[id][0] == 11 || class_player[id] == Rambo)
	
	{
		if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && ilosc_skokow_player[id] > 0)
		
		{
			ilosc_skokow_player[id]--;
			new Float:velocity[3];
			entity_get_vector(id,EV_VEC_velocity,velocity);
			velocity[2] = random_float(265.0,285.0);
			entity_set_vector(id,EV_VEC_velocity,velocity);
			
		}
		else if(flags & FL_ONGROUND)
		
		{
			
			ilosc_skokow_player[id] = 0;
			if(information_item_player[id][0] == 11)
			ilosc_skokow_player[id]++;
			if(class_player[id] == Rambo)
			ilosc_skokow_player[id]++;
			
		}
		
	}
	
	if(button & IN_ATTACK)
	
	{
		new Float:punchangle[3];
		
		if(information_item_player[id][0] == 20)
		entity_set_vector(id, EV_VEC_punchangle, punchangle);
		if(information_item_player[id][0] == 23)
		
		{
			entity_get_vector(id, EV_VEC_punchangle, punchangle);
			for(new i=0; i<3;i++)
			punchangle[i]*=0.9;
			entity_set_vector(id, EV_VEC_punchangle, punchangle);
			
		}
		
	}
	
	if(information_item_player[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > information_item_player[id][1]+4.0)
	
	{
		information_item_player[id][1] = floatround(get_gametime());
		new Float:velocity[3];
		VelocityByAim(id, 700, velocity);
		velocity[2] = random_float(265.0,285.0);
		entity_set_vector(id, EV_VEC_velocity, velocity);
		
	}
	
	
	return FMRES_IGNORED;
}

public Odrodzenie(id)
{
	if(!is_user_alive(id) || !is_user_connected(id))
	return PLUGIN_CONTINUE;
	
	if(nowa_class_player[id])
	
	{
		class_player[id] = nowa_class_player[id];
		nowa_class_player[id] = 0;
		strip_user_weapons(id);
		give_item(id, "weapon_knife");
		switch(get_user_team(id))
		
		{
			case 1: give_item(id, "weapon_glock18");
			case 2: give_item(id, "weapon_usp");
			
		}
		WczytajDane(id, class_player[id]);
		
	}
	
	if(!class_player[id])
	
	{
		WybierzKlase(id);
		return PLUGIN_CONTINUE;
		
	}
	
	switch(class_player[id])
	
	{
		case Nisanci:
		
		{
			give_item(id, "weapon_awp");
			give_item(id, "weapon_deagle");
			
		}
		case Rambo:
		
		{
		      give_item(id, "weapon_deagle");
                        give_item(id, "weapon_ak47");
			
		}
		case Biksici:
		
		{
			give_item(id, "weapon_m249");
			give_item(id, "weapon_deagle");
			
		}
		case Koruyucu:
		
		{
		      give_item(id, "weapon_p90");
                        give_item(id, "weapon_ump45");
	               give_item(id, "weapon_hegrenade");
                        give_item(id, "weapon_deagle");
		}
		case Komando:
		
		{
		      give_item(id, "weapon_m4a1");
                        give_item(id, "weapon_deagle");
                        give_item(id, "weapon_ak47");
		}
		
		case DestekEkibi:
		
		{
			give_item(id, "weapon_mp5navy");
			ilosc_rakiet_player[id] = 2;
			
		}
		case Mayinci:
		
		{
			give_item(id, "weapon_p90");
			ilosc_min_player[id] = 3;
			
		}
		case Yikimci:
		
		{
			give_item(id, "weapon_aug");
			give_item(id, "weapon_hegrenade");
			ilosc_dynamitow_player[id] = 1;
			
		}
		case HizliAsker:
		
		{
			give_item(id, "weapon_m3");
                        give_item(id, "weapon_mp5navy");
			
		}
		case Sihhiye:
		
		{
			give_item(id, "weapon_ump45");
			ilosc_apteczek_player[id] = 2;
		}
		
	}
	
	if(gracz_resetuje[id])
	
	{
		ResetujPunkty(id);
		gracz_resetuje[id] = false;
		
	}
	
	if(punkty_player[id]>0)
	PrzydzielPunkty(id);
	if(information_item_player[id][0] == 10 || information_item_player[id][0] == 9)
	give_item(id, "weapon_hegrenade");
	
	if(information_item_player[id][0] == 9)
	ZmienUbranie(id, 0);
	
	if(information_item_player[id][0] == 1)
	set_user_footsteps(id, 1);
	else
	set_user_footsteps(id, 0);
	
	if(information_item_player[id][0] == 13)
	give_item(id, "weapon_awp");
	
	if(information_item_player[id][0] == 19)
	information_item_player[id][1] = 1;
	
	if(information_item_player[id][0] == 27)
	information_item_player[id][1] = 3;
	
	new weapons[32];
	new weaponsnum;
	get_user_weapons(id, weapons, weaponsnum);
	for(new i=0; i<weaponsnum; i++)
	if(is_user_alive(id))
	if(maxAmmo[weapons[i]] > 0)
	cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
	
	redukcja_obrazen_player[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(wytrzymalosc_player[id])))/100);
	maksymalne_zdrowie_player[id] = zdrowie_klasy[class_player[id]]+zdrowie_player[id]*2;
	fast_player[id] = STANDARD_FAST*fast_klasy[class_player[id]]+floatround(kondycja_player[id]*1.3);
	
	if(information_item_player[id][0] == 18)
	
	{
		maksymalne_zdrowie_player[id] += 100;
		fast_player[id] -= 0.4;
		
	}
	
	if(information_item_player[id][0] == 25)
	
	{
		maksymalne_zdrowie_player[id] += 50;
		fast_player[id] -= 0.3;
		
	}
	
	set_user_armor(id, pancerz_klasy[class_player[id]]);
	set_user_health(id, maksymalne_zdrowie_player[id]);
	if(information_item_player[id][0] == 17)
	set_user_armor(id, 500);
	
	return PLUGIN_CONTINUE;
}

public PoczatekRundy()
{
	freezetime = false;
	for(new id=0;id<=32;id++)
	
	{
		if(!is_user_alive(id))
		continue;
		
		set_task(0.1, "SetFast", id+TASK_SET_FAST);
		
		switch(get_user_team(id))
		
		{
			case 1: client_cmd(id, "spk MW/start");
			case 2: client_cmd(id, "spk MW/start2");
			
		}
		
	}
}

public NowaRunda()
{
	freezetime = true;
	new iEnt = find_ent_by_class(-1, "Mine");
	while(iEnt > 0)
	
	{
		remove_entity(iEnt);
		iEnt = find_ent_by_class(iEnt, "Mine");
		
	}
}

public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_alive(this) || !is_user_connected(this) || information_item_player[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !class_player[idattacker])
	return HAM_IGNORED;
	
	new health = get_user_health(this);
	new weapon = get_user_weapon(idattacker);
	
	if(health < 2)
	return HAM_IGNORED;
	
	if(information_item_player[this][0] == 27 && information_item_player[this][1]>0)
	
	{
		information_item_player[this][1]--;
		return HAM_SUPERCEDE;
		
	}
	
	if(wytrzymalosc_player[this]>0)
	damage -= redukcja_obrazen_player[this]*damage;
	
	if(information_item_player[this][0] == 2 || information_item_player[this][0] == 3)
	damage-=(float(information_item_player[this][1])<damage)? float(information_item_player[this][1]): damage;
	
	if(information_item_player[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
	damage*=2.0;
	
	if(information_item_player[idattacker][0] == 10)
	damage+=information_item_player[idattacker][1];
	
	if(information_item_player[this][0] == 12)
	damage-=(5.0<damage)? 5.0: damage;
	
	if(weapon == CSW_AWP && information_item_player[idattacker][0] == 13)
	damage=float(health);
	
	if(information_item_player[idattacker][0] == 21)
	damage+=15;
	
	if(information_item_player[idattacker][0] == 22)
	damage+=25;
	
	if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
	
	{
		if((information_item_player[idattacker][0] == 9 && random_num(1, information_item_player[idattacker][1]) == 1) || information_item_player[idattacker][0] == 10)
		damage = float(health);
		
	}
	
	if(weapon == CSW_KNIFE)
	
	{
		if(information_item_player[this][0] == 4)
		damage=damage*1.4+inteligencja_player[idattacker];
		if (information_item_player[idattacker][0] == 8 || (class_player[idattacker] == Nisanci && random(2) == 2) || class_player[idattacker] == Komando) {
		damage = float(health);
		
	}
	
	if(information_item_player[this][0] == 26 && random_num(1, information_item_player[this][1]) == 1)
	
	{
		SetHamParamEntity(3, this);
		SetHamParamEntity(1, idattacker);
		
	}
	
	
	SetHamParamFloat(4, damage);
	return HAM_IGNORED;
}

public Damage(id)
{
	new attacker = get_user_attacker(id);
	new damage = read_data(2);
	if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !class_player[attacker])
	return PLUGIN_CONTINUE;
	
	if(information_item_player[attacker][0] == 12 && random_num(1, information_item_player[id][1]) == 1)
	Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
	
	if(get_user_team(id) != get_user_team(attacker))
	
	{
		while(damage>20)
		
		{
			damage-=20;
			experience_player[attacker]++;
			
		}
		
	}
	SprawdzLevel(attacker);
	return PLUGIN_CONTINUE;
}

public Death()
{
	new id = read_data(2);
	new attacker = read_data(1);
	
	if(!is_user_alive(attacker) || !is_user_connected(attacker))
	return PLUGIN_CONTINUE;
	
	new weapon = get_user_weapon(attacker);
	new zdrowie = get_user_health(attacker);
	
	if(get_user_team(id) != get_user_team(attacker) && class_player[attacker])
	
	{
		new nowe_experience = 0;
		
		nowe_experience += experience_for_murder;
		
		if(class_player[id] == Rambo && class_player[attacker] != Rambo)
		nowe_experience += experience_for_murder*2;
		
		if(level_player[id] > level_player[attacker])
		nowe_experience += level_player[id] - level_player[attacker];
		
		if(class_player[attacker] == Rambo || information_item_player[attacker][0] == 15 && maxClip[weapon] != -1)
		
		{
			
			new nowe_zdrowie = (zdrowie+20<maksymalne_zdrowie_player[attacker])? zdrowie+20: maksymalne_zdrowie_player[attacker];
			set_user_clip(attacker, maxClip[weapon]);
			set_user_health(attacker, nowe_zdrowie);
			
		}
		#if defined BOT
		if(is_user_bot2(attacker) && random(9) == 0)
		WyrzucPrzedmiot(id);
		#endif
		if(!information_item_player[attacker][0])
		DajPrzedmiot(attacker, random_num(1, sizeof names_objects-1));
		
		if(information_item_player[attacker][0] == 14)
		
		{
			new nowe_zdrowie = (zdrowie+50<maksymalne_zdrowie_player[attacker])? zdrowie+50: maksymalne_zdrowie_player[attacker];
			set_user_health(attacker, nowe_zdrowie);
			
		}
		
		set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0);
		ShowSyncHudMsg(attacker, SyncHudObj2, "+%i", nowe_experience);
		
		experience_player[attacker] += nowe_experience;
		
	}
	
	SprawdzLevel(attacker);
	
	if(information_item_player[id][0] == 7 && random_num(1, information_item_player[id][1]) == 1)
	set_task(0.1, "Raise", id+TASK_RAISE);
	
	return PLUGIN_CONTINUE;
}

public client_connect(id)
{
	//resetuje umiejetnosci
	class_player[id] = 0;
	level_player[id] = 0;
	experience_player[id] = 0;
	punkty_player[id] = 0;
	zdrowie_player[id] = 0;
	inteligencja_player[id] = 0;
	wytrzymalosc_player[id] = 0;
	kondycja_player[id] = 0;
	maksymalne_zdrowie_player[id] = 0;
	fast_player[id] = 0.0;
	
	get_user_authid(id, g_szAuthID[id], charsmax(g_szAuthID[] ));
	
	remove_task(id+TASK_SHOW_INFORMATION);
	remove_task(id+TASK_SHOW_ADVERTISEMENT);
	remove_task(id+TASK_SET_FAST);
	remove_task(id+TASK_RAISE);
	remove_task(id+TASK_TRAINING_SANITARY);
	
	set_task(10.0, "ShowAdvertisement", id+TASK_SHOW_ADVERTISEMENT);
	set_task(3.0, "ShowInformation", id+TASK_SHOW_INFORMATION);
	
	//resetuje przedmioty
	UsunPrzedmiot(id);
}

public client_disconnect(id)
{
	remove_task(id+TASK_SHOW_INFORMATION);
	remove_task(id+TASK_SHOW_ADVERTISEMENT);
	remove_task(id+TASK_SET_FAST);
	remove_task(id+TASK_RAISE);
	remove_task(id+TASK_TRAINING_SANITARY);
	
	ZapiszDane(id);
	UsunPrzedmiot(id);
}

public RozbrajaBomb(id)
if(class_player[id])
disarming = id;

public BombaPodlozona()
{
	new Players[32], playerCount, id;
	get_players(Players, playerCount, "aeh", "TERRORIST");
	
	if(get_playersnum() > 1)
	
	{
		experience_player[podkladajacy] += experience_for_bomb;
		for (new i=0; i<playerCount; i++)
		
		{
			id = Players[i];
			if(!class_player[id])
			continue;
			
			if(id != podkladajacy)
			
			{
				experience_player[id] += experience_for_murder;
				client_print(id, print_chat, "[Suskunlar Gaming // COD] Kazandin **%i** Bomba Kuruldugu Icin Tecrube Puani", experience_for_murder);
				
			}
			else
			
			{
				client_print(id, print_chat, "[Suskunlar Gaming // COD] Kazandin **%i** Bomba Kuruldugu Icin Tecrube Puani", experience_for_bomb);
				
			}
			SprawdzLevel(id);
			
		}
		
	}
}

public BombaRozbrojona()
{
	new Players[32], playerCount, id;
	get_players(Players, playerCount, "aeh", "CT");
	
	experience_player[disarming] += experience_for_bomb;
	for (new i=0; i<playerCount; i++)
	
	{
		id = Players[i];
		if(!class_player[id])
		continue;
		if(id != disarming)
		
		{
			experience_player[id]+= experience_for_murder;
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Kazandin **%i** Bomba Imha Oldugu Icin Tecrube Puani", experience_for_murder);
			
		}
		else
		client_print(id, print_chat, "[Suskunlar Gaming // COD] Kazandin **%i** Bomba Imha Oldugu Icin Tecrube Puani",experience_for_bomb);
		SprawdzLevel(id);
		
	}
}

public DescriptionKlasy(id)
{
	new menu = menu_create("Select Class:", "DescriptionKlasy_Handle");
	for(new i=1; i<sizeof names_klas; i++)
	menu_additem(menu, names_klas[i]);
	menu_setprop(menu, MPROP_EXITNAME, "Cikis");
	menu_setprop(menu, MPROP_BACKNAME, "Geri");
	menu_setprop(menu, MPROP_NEXTNAME, "Ileri");
	menu_display(id, menu);
	
	client_cmd(id, "spk MW/select");
}

public DescriptionKlasy_Handle(id, menu, item)
{
	client_cmd(id, "spk MW/select");
	
	if(item == MENU_EXIT)
	
	{
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
		
	}
	client_print(id, print_chat, "[Suskunlar Gaming // COD] %s: %s", names_klas[item+1], descriptions_klas[item+1]);
	menu_display(id, menu);
	
	return PLUGIN_CONTINUE;
}

public WybierzKlase(id)
{
	new menu = menu_create("Sinif Sec :", "WybierzKlase_Handle");
	new class[50];
	for(new i=1; i<sizeof names_klas; i++)
	
	{
		WczytajDane(id, i);
		format(class, 49, "%s \yLevel : %i", names_klas[i], level_player[id]);
		menu_additem(menu, class);
		
	}
	
	WczytajDane(id, class_player[id]);
	
	menu_setprop(menu, MPROP_EXITNAME, "Cikis");
	menu_setprop(menu, MPROP_BACKNAME, "Geri");
	menu_setprop(menu, MPROP_NEXTNAME, "Ileri");
	menu_display(id, menu);
	
	client_cmd(id, "spk MW/select");
	#if defined BOT
	if(is_user_bot2(id))
	WybierzKlase_Handle(id, menu, random(sizeof names_klas-1));
	#endif
}

public WybierzKlase_Handle(id, menu, item)
{
	client_cmd(id, "spk MW/select");
	
	if(item == MENU_EXIT)
	
	{
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
		
	}
	
	
	item++;
	
	if(item == class_player[id])
	return PLUGIN_CONTINUE;
	
	if(class_player[id])
	
	{
		nowa_class_player[id] = item;
		client_print(id, print_chat, "[Suskunlar Gaming // COD] Sinifin Diger El Degisecektir :)");
		
	}
	else
	
	{
		class_player[id] = item;
		WczytajDane(id, class_player[id]);
		Odrodzenie(id);
		
	}
	return PLUGIN_CONTINUE;
}

public PrzydzielPunkty(id)
{
	new inteligencja[65];
	new zdrowie[60];
	new wytrzymalosc[60];
	new kondycja[60];
	new tytul[25];
	format(inteligencja, 64, "Zeka: \r%i \y(Mayinci,Roketci Gibi Siniflarin Ozellikleri Guclendirir)", inteligencja_player[id]);
	format(zdrowie, 59, "Yasam: \r%i \y(Caninizi Arttirir)", zdrowie_player[id]);
	format(wytrzymalosc, 59, "Guc: \r%i \y(Dusmandan Aldiginiz Hasari Azaltir)", wytrzymalosc_player[id]);
	format(kondycja, 59, "Hiz: \r%i \y(Yurume Hizinizi Arttirir)", kondycja_player[id]);
	format(tytul, 24, "Assign Points(%i):", punkty_player[id]);
	new menu = menu_create(tytul, "PrzydzielPunkty_Handler");
	menu_additem(menu, inteligencja);
	menu_additem(menu, zdrowie);
	menu_additem(menu, wytrzymalosc);
	menu_additem(menu, kondycja);
	menu_display(id, menu);
	#if defined BOT
	if(is_user_bot2(id))
	PrzydzielPunkty_Handler(id, menu, random(4));
	#endif
}

public PrzydzielPunkty_Handler(id, menu, item)
{
	client_cmd(id, "spk MW/select");
	
	if(item == MENU_EXIT)
	
	{
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
		
	}
	
	switch(item)
	
	{
		
		case 0:
		
		{
			
			if(inteligencja_player[id]<100)
			inteligencja_player[id]++;
			else
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Maksimum Zeka Seviyesindesin. Akilli Bidik :)");
			
			
		}
		case 1:
		
		{
			
			if(zdrowie_player[id]<100)
			zdrowie_player[id]++;
			else
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Maksimum Guc Seviyesindesin. Kasli Adam :)");
			
		}
		case 2:
		
		{
			
			if(wytrzymalosc_player[id]<100)
			wytrzymalosc_player[id]++;
			else
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Maksimum Beceri Seviyesidesin. Yetenekli Kardesim :)");
			
			
		}
		case 3:
		
		{
			
			if(kondycja_player[id]<100)
			kondycja_player[id]++;
			else
			client_print(id, print_chat, "[Suskunlar Gaming // COD] Maksimum Ceviklik Seviyesindesin :)");
			
		}
		
	}
	
	punkty_player[id]--;
	
	if(punkty_player[id]>0)
	PrzydzielPunkty(id);
	
	return PLUGIN_CONTINUE;
}

public ResetujPunkty(id)
{
	
	punkty_player[id] = level_player[id]*2-2;
	inteligencja_player[id] = 0;
	zdrowie_player[id] = 0;
	kondycja_player[id] = 0;
	wytrzymalosc_player[id] = 0;
}

public KomendaResetujPunkty(id)
{
	
	client_print(id, print_chat, "[Suskunlar Gaming // COD] Gelecek Elde Yetenekler Sifirlancaktir.");
	client_cmd(id, "spk MW/select");
	gracz_resetuje[id] = true;
}

public TrainingSanitary(id)
{
	id -= TASK_TRAINING_SANITARY;
	if(information_item_player[id][0] != 16)
	return PLUGIN_CONTINUE;
	set_task(3.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
	if(!is_user_alive(id))
	return PLUGIN_CONTINUE;
	new health = get_user_health(id);
	new new_health = (health+10<maksymalne_zdrowie_player[id])?health+10:maksymalne_zdrowie_player[id];
	set_user_health(id, new_health);
	return PLUGIN_CONTINUE;
}

public StworzApteczke(id)
{
	if (!ilosc_apteczek_player[id])
	
	{
		client_print(id, print_center, "Raund Basi 2 Saglik Kitin Var.");
		return PLUGIN_CONTINUE;
		
	}
	
	if(inteligencja_player[id] < 1)
	client_print(id, print_center, "Ilk Yardim Kitinin Guclenmesi Icin, Zekayi Gelistirmelisin. Tembel Teneke !");
	
	ilosc_apteczek_player[id]--;
	
	new Float:origin[3];
	entity_get_vector(id, EV_VEC_origin, origin);
	
	new ent = create_entity("info_target");
	entity_set_string(ent, EV_SZ_classname, "FirstAidKit");
	entity_set_edict(ent, EV_ENT_owner, id);
	entity_set_int(ent, EV_INT_solid, SOLID_NOT);
	entity_set_vector(ent, EV_VEC_origin, origin);
	entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
	
	
	entity_set_model(ent, "models/w_medkit.mdl");
	set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 )     ;
	drop_to_floor(ent);
	
	entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
	
	return PLUGIN_CONTINUE;
}

public FirstAirKitThink(ent)
{
	new id = entity_get_edict(ent, EV_ENT_owner);
	new totem_dist = 300;
	new totem_heal = 5+floatround(inteligencja_player[id]*0.5);
	if (entity_get_edict(ent, EV_ENT_euser2) == 1)
	
	{
		
		new Float:forigin[3], origin[3];
		entity_get_vector(ent, EV_VEC_origin, forigin);
		FVecIVec(forigin,origin);
		
		new entlist[33];
		new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
		
		for (new i=0; i < numfound; i++)
		
		{
			
			new pid = entlist[i];
			
			if (get_user_team(pid) != get_user_team(id))
			continue;
			
			new zdrowie = get_user_health(pid);
			new nowe_zdrowie = (zdrowie+totem_heal<maksymalne_zdrowie_player[pid])?zdrowie+totem_heal:maksymalne_zdrowie_player[pid];
			if (is_user_alive(pid)) set_user_health(pid, nowe_zdrowie);
			
		}
		
		entity_set_edict(ent, EV_ENT_euser2, 0);
		entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
		
		return PLUGIN_CONTINUE;
		
	}
	
	if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
	
	{
		remove_entity(ent);
		return PLUGIN_CONTINUE;
		
	}
	
	if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
	set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
	
	new Float:forigin[3], origin[3];
	entity_get_vector(ent, EV_VEC_origin, forigin);
	FVecIVec(forigin,origin);
	
	//Find people near and give them health
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[0] );
	write_coord( origin[1] );
	write_coord( origin[2] );
	write_coord( origin[0] );
	write_coord( origin[1] + totem_dist );
	write_coord( origin[2] + totem_dist );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 255 ); // r, g, b
	write_byte( 100 );// r, g, b
	write_byte( 100 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 5 ); // speed
	message_end();
	
	entity_set_edict(ent, EV_ENT_euser2 ,1);
	entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
	
	
	return PLUGIN_CONTINUE;
	
}

public StworzRakiete(id)
{
	if (!ilosc_rakiet_player[id])
	
	{
		client_print(id, print_center, "Sen Butun Roketleri Kullanbilirsin !");
		return PLUGIN_CONTINUE;
		
	}
	
	if(poprzednia_rakieta_player[id] + 2.0 > get_gametime())
	
	{
		client_print(id, print_center, "Her 2 Saniyede bir Roketleri Kullanabilirsin !");
		return PLUGIN_CONTINUE;
		
	}
	
	if (is_user_alive(id))
	
	{
		
		if(inteligencja_player[id] < 1)
		client_print(id, print_center, "Roketleri Guclendirmek Icin, Zekayi Gelistirmelisin !");
		
		poprzednia_rakieta_player[id] = get_gametime();
		ilosc_rakiet_player[id]--;
		
		new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
		
		entity_get_vector(id, EV_VEC_v_angle, vAngle);
		entity_get_vector(id, EV_VEC_origin , Origin);
		
		new Ent = create_entity("info_target");
		
		entity_set_string(Ent, EV_SZ_classname, "Rocket");
		entity_set_model(Ent, "models/rpgrocket.mdl");
		
		vAngle[0] *= -1.0;
		
		entity_set_origin(Ent, Origin);
		entity_set_vector(Ent, EV_VEC_angles, vAngle);
		
		entity_set_int(Ent, EV_INT_effects, 2);
		entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
		entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
		entity_set_edict(Ent, EV_ENT_owner, id);
		
		VelocityByAim(id, 1000 , Velocity);
		entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
		
	}
	
	return PLUGIN_CONTINUE;
}

public PolozDynamit(id)
{
	if(!ilosc_dynamitow_player[id])
	
	{
		client_print(id, print_center, "Tum Dinamitlerini Kullandin. Idareli Kullanmiyorsun !");
		return PLUGIN_CONTINUE;
		
	}
	
	if(inteligencja_player[id] < 1)
	client_print(id, print_center, "Dinamitleri Guclenirmek Icin, Zekayi Gelistirmelisin!");
	
	ilosc_dynamitow_player[id]--;
	new Float:fOrigin[3], iOrigin[3];
	entity_get_vector( id, EV_VEC_origin, fOrigin);
	iOrigin[0] = floatround(fOrigin[0]);
	iOrigin[1] = floatround(fOrigin[1]);
	iOrigin[2] = floatround(fOrigin[2]);
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
	write_byte(TE_EXPLOSION);
	write_coord(iOrigin[0]);
	write_coord(iOrigin[1]);
	write_coord(iOrigin[2]);
	write_short(sprite_blast);
	write_byte(32);
	write_byte(20);
	write_byte(0);
	message_end();
	
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( iOrigin[0] );
	write_coord( iOrigin[1] );
	write_coord( iOrigin[2] );
	write_coord( iOrigin[0] );
	write_coord( iOrigin[1] + 300 );
	write_coord( iOrigin[2] + 300 );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 255 ); // r, g, b
	write_byte( 100 );// r, g, b
	write_byte( 100 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 8 ); // speed
	message_end();
	
	new entlist[33];
	new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
	
	for (new i=0; i < numfound; i++)
	
	{
		
		new pid = entlist[i];
		
		if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || information_item_player[pid][0] == 24)
		continue;
		ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencja_player[id]) , 1);
		
	}
	return PLUGIN_CONTINUE;
}

public PostawMine(id)
{
	if (!ilosc_min_player[id])
	
	{
		client_print(id, print_center, "Butun Mayinlarini Kullandin !");
		return PLUGIN_CONTINUE;
		
	}
	
	if(inteligencja_player[id] < 1)
	client_print(id, print_center, "Mayinlarini Guclendirmek Icin, Zekayi Gelistirmelisin !");
	
	ilosc_min_player[id]--;
	
	new Float:origin[3];
	entity_get_vector(id, EV_VEC_origin, origin);
	
	new ent = create_entity("info_target");
	entity_set_string(ent ,EV_SZ_classname, "Mine");
	entity_set_edict(ent ,EV_ENT_owner, id);
	entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
	entity_set_origin(ent, origin);
	entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
	
	entity_set_model(ent, "models/mine.mdl");
	entity_set_size(ent,Float:
	{
		-16.0,-16.0,0.0
	}
	,Float:
	{
		16.0,16.0,2.0
	}
	);
	
	drop_to_floor(ent);
	
	entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
	
	set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,20)    ;
	
	
	return PLUGIN_CONTINUE;
}

public DotykMiny(ent, id)
{
	new attacker = entity_get_edict(ent, EV_ENT_owner);
	if (get_user_team(attacker) != get_user_team(id))
	
	{
		new Float:fOrigin[3], iOrigin[3];
		entity_get_vector( ent, EV_VEC_origin, fOrigin);
		iOrigin[0] = floatround(fOrigin[0]);
		iOrigin[1] = floatround(fOrigin[1]);
		iOrigin[2] = floatround(fOrigin[2]);
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
		write_byte(TE_EXPLOSION);
		write_coord(iOrigin[0]);
		write_coord(iOrigin[1]);
		write_coord(iOrigin[2]);
		write_short(sprite_blast);
		write_byte(32); // scale
		write_byte(20); // framerate
		write_byte(0);// flags
		message_end();
		new entlist[33];
		new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
		
		for (new i=0; i < numfound; i++)
		
		{
			
			new pid = entlist[i];
			
			if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24 || class_player[id] == Protector)
			continue;
			
			ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencja_player[attacker]) , 1);
			
		}
		remove_entity(ent);
		
	}
}

public DotykRakiety(ent)
{
	if ( !is_valid_ent(ent))
	return;
	
	new attacker = entity_get_edict(ent, EV_ENT_owner);
	
	new Float:fOrigin[3], iOrigin[3];
	entity_get_vector( ent, EV_VEC_origin, fOrigin);
	iOrigin[0] = floatround(fOrigin[0]);
	iOrigin[1] = floatround(fOrigin[1]);
	iOrigin[2] = floatround(fOrigin[2]);
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
	write_byte(TE_EXPLOSION);
	write_coord(iOrigin[0]);
	write_coord(iOrigin[1]);
	write_coord(iOrigin[2]);
	write_short(sprite_blast);
	write_byte(32); // scale
	write_byte(20); // framerate
	write_byte(0);// flags
	message_end();
	
	new entlist[33];
	new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
	
	for (new i=0; i < numfound; i++)
	
	{
		
		new pid = entlist[i];
		
		if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24)
		continue;
		ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencja_player[attacker]) , 1);
		
	}
	remove_entity(ent);
}


public CurWeapon(id)
{
	if(freezetime || !class_player[id])
	return PLUGIN_CONTINUE;
	
	new weapon = read_data(2);
	
	SetFast(id);
	
	if(weapon == CSW_C4)
	podkladajacy = id;
	return PLUGIN_CONTINUE;
}

public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
{
	if(equal(szSound, "common/wpn_denyselect.wav"))
	
	{
		UzyjItem(id);
		return FMRES_SUPERCEDE;
		
	}
	
	return FMRES_IGNORED;
}

public UzyjItem(id)
{
	if(information_item_player[id][0] == 19 && information_item_player[id][1]>0)
	
	{
		set_user_health(id, maksymalne_zdrowie_player[id]);
		information_item_player[id][1]--;
		
	}
	
	if(ilosc_apteczek_player[id]>0)
	StworzApteczke(id);
	if(ilosc_rakiet_player[id]>0)
	StworzRakiete(id);
	if(ilosc_min_player[id]>0)
	PostawMine(id);
	if(ilosc_dynamitow_player[id]>0)
	PolozDynamit(id);
	
	return PLUGIN_HANDLED;
}

public ZapiszDane(id)
{
	new vaultkey[64],vaultdata[256];
	format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class_player[id]);
	format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
	nvault_set(g_vault,vaultkey,vaultdata);
}

public WczytajDane(id, class)
{
	new vaultkey[64],vaultdata[256];
	format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class);
	format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
	nvault_get(g_vault,vaultkey,vaultdata,255);
	
	replace_all(vaultdata, 255, "#", " ");
	
	new experienceplayer[32], levelplayer[32], inteligencjaplayer[32], silaplayer[32], zrecznoscplayer[32], zwinnoscplayer[32];
	
	parse(vaultdata, experienceplayer, 31, levelplayer, 31, inteligencjaplayer, 31, silaplayer, 31, zrecznoscplayer, 31, zwinnoscplayer, 31);
	
	experience_player[id] = str_to_num(experienceplayer);
	level_player[id] = str_to_num(levelplayer)>0?str_to_num(levelplayer):1;
	inteligencja_player[id] = str_to_num(inteligencjaplayer);
	zdrowie_player[id] = str_to_num(silaplayer);
	wytrzymalosc_player[id] = str_to_num(zrecznoscplayer);
	kondycja_player[id] = str_to_num(zwinnoscplayer);
	punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
}


public WyrzucPrzedmiot(id)
{
	if(information_item_player[id][0])
	
	{
		client_print(id, print_chat, "[Suskunlar Gaming // COD] Esyani Biraktin %s.", names_objects[information_item_player[id][0]]);
		UsunPrzedmiot(id);
		
	}
	else
	client_print(id, print_chat, "[Suskunlar Gaming // COD] Birakacak Bir Esyan Yok.", names_objects[information_item_player[id][0]]);
}

public UsunPrzedmiot(id)
{
	information_item_player[id][0] = 0;
	information_item_player[id][1] = 0;
	if(is_user_alive(id))
	set_user_footsteps(id, 0);
	set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
	ZmienUbranie(id, 1);
}

public DajPrzedmiot(id, przedmiot)
{
	UsunPrzedmiot(id);
	information_item_player[id][0] = przedmiot;
	client_print(id, print_chat, "[Suskunlar Gaming // COD] Aldin a %s.", names_objects[information_item_player[id][0]]);
	
	switch(przedmiot)
	
	{
		case 1:
		
		{
			set_user_footsteps(id, 1);
			
		}
		case 2:
		
		{
			information_item_player[id][1] = random_num(3,6);
			
		}
		case 3:
		
		{
			information_item_player[id][1] = random_num(6, 11);
			
		}
		case 5:
		
		{
			information_item_player[id][1] = random_num(6, 9);
			
		}
		case 6:
		
		{
			information_item_player[id][1] = random_num(100, 150);
			set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 40);
			
		}
		case 7:
		
		{
			information_item_player[id][1] = random_num(2, 4);
			
		}
		case 8:
		
		{
			if(class_player[id] == Commando)
			DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
			
		}
		case 9:
		
		{
			information_item_player[id][1] = random_num(1, 3);
			ZmienUbranie(id, 0);
			give_item(id, "weapon_hegrenade");
			
		}
		case 10:
		
		{
			information_item_player[id][1] = random_num(4, 98);
			give_item(id, "weapon_hegrenade");
			
		}
		case 12:
		
		{
			information_item_player[id][1] = random_num(1, 99);
			
		}
		case 13:
		
		{
			give_item(id, "weapon_awp");
			
		}
		case 15:
		
		{
			if(class_player[id] == Rambo)
			DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
			
		}
		case 16:
		
		{
			set_task(5.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
			
		}
		case 19:
		
		{
			information_item_player[id][1] = 1;
			
		}
		case 26:
		
		{
			information_item_player[id][1] = random_num(3, 6);
			
		}
		case 27:
		
		{
			information_item_player[id][1] = 3;
			
		}
		
	}
}

public DescriptionItem(id)
{
	new description_item[128];
	new losowa_wartosc[3];
	num_to_str(information_item_player[id][1], losowa_wartosc, 2);
	format(description_item, 127, descriptions_objects[information_item_player[id][0]]);
	replace_all(description_item, 127, "LW", losowa_wartosc);
	
	client_print(id, print_chat, "Esya: %s.", names_objects[information_item_player[id][0]]);
	client_print(id, print_chat, "Bilgilendirme: %s.", description_item);
}

public Raise(id)
{
	id-=TASK_RAISE;
	ExecuteHamB(Ham_CS_RoundRespawn, id);
}

public SprawdzLevel(id)
{
	
	if(level_player[id] < 201)
	
	{
		while(experience_player[id] >= experience_level[level_player[id]])
		
		{
			level_player[id]++;
			set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
			ShowSyncHudMsg(id, SyncHudObj3, "Tebrikler 1 seviye yukslediniz.!");
			client_cmd(id, "spk MW/levelup");
			
		}
		
		punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
		
	}
	ZapiszDane(id);
}

public ShowInformation(id)
{
	id -= TASK_SHOW_INFORMATION;
	
	set_task(0.1, "ShowInformation", id+TASK_SHOW_INFORMATION);
	
	if(!is_user_alive(id))
	
	{
		new target = entity_get_int(id, EV_INT_iuser2);
		
		if(target == 0)
		return PLUGIN_CONTINUE;
		
		set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
		ShowSyncHudMsg(id, SyncHudObj, "Sinif : %s^nTecrube : %i / %i^nSeviye : %i^nEsya : %s", names_klas[class_player[target]], experience_player[target], experience_level[level_player[target]], level_player[target], names_objects[information_item_player[target][0]]);
		
		return PLUGIN_CONTINUE;
		
	}
	set_hudmessage(255, 0, 0, 0.04, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
	ShowSyncHudMsg(id, SyncHudObj, "[Sinif : %s]^n[Tecrube : %i / %i]^n[Seviye : %i]^n[Esya : %s]^n[CS175.csduargi.com]^n[Suskunlar Gaming]^n", names_klas[class_player[id]], experience_player[id], experience_level[level_player[id]], level_player[id], names_objects[information_item_player[id][0]]);
	return PLUGIN_CONTINUE;
}


public ShowAdvertisement(id)
{
	id-=TASK_SHOW_ADVERTISEMENT;
	client_print(id, print_chat, "[Suskunlar Gaming // COD] Bu modu Turkcelestiren LONELY WOLF 'DUR");
}

public SetFast(id)
{
	id -= id>32? TASK_SET_FAST: 0;
	
	if(class_player[id])
	set_user_maxspeed(id, fast_player[id]);
}

public ZmienUbranie(id,reset)
{
	if (id<1 || id>32 || !is_user_connected(id))
	return PLUGIN_CONTINUE;
	
	if (reset)
	cs_reset_user_model(id);
	else
	
	{
		new num = random_num(0,3);
		switch(get_user_team(id))
		
		{
			case 1: cs_set_user_model(id, Clothing_CT[num]);
			case 2:cs_set_user_model(id, Clothing_Terro[num]);
			
		}
		
	}
	
	return PLUGIN_CONTINUE;
}

public Pomoc()
{
	switch(random(3))
	
	{
		case 0: client_print(0, print_chat, "[Suskunlar Gaming // COD] Cod mod oynamayi ogrenmek icin /nasiloynanir yaziniz");

		
	}
	set_task(60.0, "Pomoc");
}

public cmd_setlvl(id, level, cid)
{
	if(!cmd_access(id,level,cid,3))
	return PLUGIN_HANDLED;
	new arg1[33];
	new arg2[6];
	read_argv(1, arg1, 32);
	read_argv(2, arg2, 5);
	new player = cmd_target(id, arg1);
	new value = str_to_num(arg2)-1;
	
	experience_player[player] = experience_level[value];
	level_player[player] = 0;
	SprawdzLevel(player);
	return PLUGIN_HANDLED;
}

public CommandBlock()
return PLUGIN_HANDLED;

stock bool:UTIL_In_FOV(id,target)
{
	if (Find_Angle(id,target,9999.9) > 0.0)
	return true;
	
	return false;
}
#if defined BOT
public is_user_bot2(id)
{
	new ping, loss
	get_user_ping(id, ping, loss)
	if(ping > 0 && loss > 0)
	return false
	return true
}
#endif

stock Float:Find_Angle(Core,Target,Float:dist)
{
	new Float:vec2LOS[2];
	new Float:flDot;
	new Float:CoreOrigin[3];
	new Float:TargetOrigin[3];
	new Float:CoreAngles[3];
	
	pev(Core,pev_origin,CoreOrigin);
	pev(Target,pev_origin,TargetOrigin);
	
	if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
	return 0.0;
	
	pev(Core,pev_angles, CoreAngles);
	
	for ( new i = 0; i < 2; i++ )
	vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
	
	new Float:veclength = Vec2DLength(vec2LOS);
	
	//Normalize V2LOS
	if (veclength <= 0.0)
	
	{
		vec2LOS[0] = 0.0;
		vec2LOS[1] = 0.0;
		
	}
	else
	
	{
		new Float:flLen = 1.0 / veclength;
		vec2LOS[0] = vec2LOS[0]*flLen;
		vec2LOS[1] = vec2LOS[1]*flLen;
		
	}
	
	//Do a makevector to make v_forward right
	engfunc(EngFunc_MakeVectors,CoreAngles);
	
	new Float:v_forward[3];
	new Float:v_forward2D[2];
	get_global_vector(GL_v_forward, v_forward);
	
	v_forward2D[0] = v_forward[0];
	v_forward2D[1] = v_forward[1];
	
	flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
	
	if ( flDot > 0.5 )
	
	{
		return flDot;
		
	}
	
	return 0.0;
}

stock Float:Vec2DLength( Float:Vec[2] )
{
	
	return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
}

stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
	message_begin( MSG_ONE, g_msg_screenfade,
	{
		0,0,0
	}
	,id );
	write_short( duration );    // Duration of fadeout
	write_short( holdtime );    // Hold time of color
	write_short( fadetype );    // Fade type
	write_byte ( red );        // Red
	write_byte ( green );        // Green
	write_byte ( blue );        // Blue
	write_byte ( alpha );    // Alpha
	message_end();
}

stock set_user_clip(id, ammo)
{
	new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
	get_weaponname(weapon, weaponname, 31);
	while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
	if(entity_get_edict(weaponid, EV_ENT_owner) == id)
	
	{
		set_pdata_int(weaponid, 51, ammo, 4);
		return weaponid;
		
	}
	return 0;
}
public userhelp(id)
{
	//create info/help.txt in your mod folder and put your info there as you add in motd
	show_motd(id, "nasiloynanir.txt", "nasiloynanir")
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*
{
	\\ rtf1\\ ansi\\ deff0
	{
		\\ fonttbl
		{
			\\ f0\\ fnil Tahoma;
		}
	}
	\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par
}
*/  
[/code]

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