Class Native Error
Moderatör: Moderatörler
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Konu Sahibi - Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
Class Native Error
L 08/20/2017 - 20:11:47: [ENGINE] Invalid entity 202
L 08/20/2017 - 20:11:47: [AMXX] Displaying debug trace (plugin "zp_zclass_revenant_ice_1.8.amxx", version "1.0")
L 08/20/2017 - 20:11:47: [AMXX] Run time error 10: native error (native "entity_set_float")
L 08/20/2017 - 20:11:47: [AMXX] [0] zp_zclass_revenant_ice_1.8.sma::ball_think (line 242)
Hataları düzeltebilir misiniz ?
@PaZee
@emirakpinar
L 08/20/2017 - 20:11:47: [AMXX] Displaying debug trace (plugin "zp_zclass_revenant_ice_1.8.amxx", version "1.0")
L 08/20/2017 - 20:11:47: [AMXX] Run time error 10: native error (native "entity_set_float")
L 08/20/2017 - 20:11:47: [AMXX] [0] zp_zclass_revenant_ice_1.8.sma::ball_think (line 242)
Hataları düzeltebilir misiniz ?
@PaZee
@emirakpinar
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
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- Mesajlar: 1958
- Kayıt: Sal Tem 05, 2016 2:27 pm
- Server Ip/DNS: -
- Clan İsmi: -
- İletişim:
Class Native Error
Dene.
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
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Konu Sahibi - Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
Class Native Error
Error logları devam ediyor.
L 08/20/2017 - 20:54:36: [ENGINE] Invalid entity 213
L 08/20/2017 - 20:54:36: [AMXX] Displaying debug trace (plugin "zp_zclass_revenant_ice_1.9.amxx", version "1.0")
L 08/20/2017 - 20:54:36: [AMXX] Run time error 10: native error (native "entity_set_float")
L 08/20/2017 - 20:54:36: [AMXX] [0] zp_zclass_revenant_ice_1.9.sma::ball_think (line 244)
L 08/20/2017 - 20:54:36: [ENGINE] Invalid entity 213
L 08/20/2017 - 20:54:36: [AMXX] Displaying debug trace (plugin "zp_zclass_revenant_ice_1.9.amxx", version "1.0")
L 08/20/2017 - 20:54:36: [AMXX] Run time error 10: native error (native "entity_set_float")
L 08/20/2017 - 20:54:36: [AMXX] [0] zp_zclass_revenant_ice_1.9.sma::ball_think (line 244)
Link: | |
Linklerini gizle |
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- Mesajlar: 1761
- Kayıt: Çrş Şub 22, 2017 11:28 pm
- Konum: Istanbul
- Server Ip/DNS: Cs.teknoklan.com
- Clan İsmi: TeknoKlan
- İletişim:
Class Native Error
Kod: Tümünü seç
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#include <cstrike>
#include <xs>
new const ball_name[] = "paralize_ball"
new const ball_model[] = "models/w_hiddentail2.mdl"
new const ball_soundtouch[] = { "warcraft3/frostnova.wav" }
new const zclass_name[] = { "Revenant Frost" } // name
new const zclass_info[] = { "'G' Tusu Ile Donduran Buz Toplari Atar" } // description
new const zclass_model[] = { "revenant_ice" } // model
new const zclass_clawmodel[] = { "v_revenant_ice.mdl" } // claw model
const zclass_health = 5000 // health
const zclass_speed = 245 // speed
const Float:zclass_gravity = 0.7 // gravity
const Float:zclass_knockback = 1.0 // knockback
new const v_zombie_bomb_model[64] = "revenant_ice"
new g_CurWeapon[33], g_bombmodelwpn[64]
#define OFFSET_MODELINDEX 491
#define OFFSET_LINUX 5
new index, defaultindex
new g_zclassparalize
new cvar_paralizedelay , cvar_paralizevelocity , cvar_paralizeballhealth , cvar_paralizeballparalizetime
new sTrail , g_touchs[512] , g_can[33] , g_paralizen[33]
new const WeaponNames[][] =
{
"", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90"
}
public plugin_init()
{
register_plugin("[ZP] Zombie Class: Revenant Ice", "1.0", "=), LARS-BLOODLIKER")
cvar_paralizedelay = register_cvar("zp_classparalize_delay","15")
cvar_paralizevelocity = register_cvar("zp_classparalizeball_velocity","1400")
cvar_paralizeballhealth = register_cvar("zp_classparalizeball_health","5")
cvar_paralizeballparalizetime = register_cvar ( "zp_dondurma_suresi", "3.0" )
register_touch(ball_name, "worldspawn", "touchWorld")
register_touch(ball_name, "func_wall", "touchWorld")
register_touch(ball_name, "func_door", "touchWorld")
register_touch(ball_name, "func_door_rotating", "touchWorld")
register_touch(ball_name, "func_wall_toggle", "touchWorld")
register_touch(ball_name, "func_breakable", "touchWorld")
register_touch(ball_name, "player", "touchPlayer")
register_think(ball_name,"ball_think")
register_clcmd("drop","paralize_cmd")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_forward(FM_PlayerPreThink, "fw_PreThink")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1")
for(new i = 1; i < sizeof WeaponNames; i++)
if(WeaponNames[i][0]) RegisterHam(Ham_Item_Deploy, WeaponNames[i], "fw_Weapon_Deploy_Post", 1)
RegisterHam(Ham_Player_Duck, "player", "Player_Duck", 1)
}
public plugin_precache()
{
precache_model(ball_model)
sTrail = precache_model("sprites/laserbeam.spr")
g_zclassparalize = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
formatex(g_bombmodelwpn, charsmax(g_bombmodelwpn), "models/zombie_plague/v_bomb_%s.mdl", v_zombie_bomb_model)
engfunc(EngFunc_PrecacheModel, g_bombmodelwpn)
index = precache_model("models/player/revenant_ice/revenant_ice.mdl")
defaultindex = precache_model("models/player.mdl")
}
public paralize_cmd( id )
{
if( !is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclassparalize || zp_get_user_nemesis(id) )
return PLUGIN_CONTINUE;
if(g_can[id])
{
client_print(id,print_center,"Donduran Buz Toplari Ozelligini %d Sonra Kullanabilirsin.",g_can[id])
return PLUGIN_HANDLED;
}
static Float:origin[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
static Float:OriginX[3]
pev(id, pev_v_angle, angles);
pev(id, pev_origin, OriginX);
engfunc(EngFunc_MakeVectors, angles);
global_get(glb_v_forward, v_forward);
global_get(glb_v_right, v_right);
global_get(glb_v_up, v_up);
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin);
pev(id, pev_view_ofs, player_view_offset);
xs_vec_add(player_origin, player_view_offset, gun_position);
xs_vec_mul_scalar(v_forward, 13.0, v_forward);
xs_vec_mul_scalar(v_right, 0.0, v_right);
xs_vec_mul_scalar(v_up, 5.0, v_up);
xs_vec_add(gun_position, v_forward, origin);
xs_vec_add(origin, v_right, origin);
xs_vec_add(origin, v_up, origin);
new Float:StartOrigin[3]
StartOrigin[0] = origin[0];
StartOrigin[1] = origin[1];
StartOrigin[2] = origin[2];
new Float:fVelocity[3] , Float:flOrigin[3] , Float:flAngle[3]
pev(id,pev_origin,flOrigin)
pev(id,pev_angles,flAngle)
new ball = create_entity("info_target")
if (!ball) return PLUGIN_HANDLED
g_touchs[ball] = 0
entity_set_string(ball, EV_SZ_classname, ball_name)
entity_set_model(ball, ball_model)
entity_set_origin(ball, StartOrigin)
entity_set_vector(ball, EV_VEC_angles, flAngle)
new Float:MinBox[3] = {-1.0, -1.0, -1.0}
new Float:MaxBox[3] = {1.0, 1.0, 1.0}
entity_set_vector(ball, EV_VEC_mins, MinBox)
entity_set_vector(ball, EV_VEC_maxs, MaxBox)
entity_set_int(ball, EV_INT_solid, SOLID_SLIDEBOX)
entity_set_int(ball, EV_INT_movetype, MOVETYPE_BOUNCEMISSILE)
entity_set_edict(ball, EV_ENT_owner, id)
entity_set_int(ball, EV_INT_effects, EF_BRIGHTLIGHT)
VelocityByAim(id, get_pcvar_num(cvar_paralizevelocity ), fVelocity)
entity_set_vector(ball , EV_VEC_velocity, fVelocity)
fm_set_rendering(ball, kRenderFxGlowShell,255, 255, 255, kRenderNormal, 16)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // Temporary entity ID
write_short(ball) // Entity
write_short(sTrail) // Sprite index
write_byte(10) // Life
write_byte(3) // Line width
write_byte(100) // Red
write_byte(255) // Green
write_byte(255) // Blue
write_byte(255) // Alpha
message_end()
UTIL_PlayPlayerAnimation(id,10)
UTIL_PlayWeaponAnimation(id,8)
g_can[id] = get_pcvar_num(cvar_paralizedelay)
set_task(1.0,"ability_zero",id)
entity_set_float(ball, EV_FL_health , get_pcvar_float(cvar_paralizeballhealth))
entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1)
return PLUGIN_HANDLED;
}
public touchWorld(ball, world) {
emit_sound(ball, CHAN_WEAPON, ball_soundtouch, 1.0, ATTN_NORM, 0, PITCH_NORM)
g_touchs[ball] += 1
if(g_touchs[ball] == get_pcvar_num(cvar_paralizeballhealth)) remove_entity(ball)
return PLUGIN_HANDLED
}
public touchPlayer(ball, player) {
remove_task(player)
paralize(player)
//set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",player)
return PLUGIN_HANDLED
}
public event_round_start()
{
new iEnt = FM_NULLENT;
while( (iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ball_name)) > 0 )
{
engfunc(EngFunc_RemoveEntity,iEnt)
}
for(new i;i<=32;i++)
{
if(g_paralizen[i]) fm_set_rendering(i)
g_can[i] = 0
g_paralizen[i] = 0
remove_task(i)
}
}
public ball_think(ball)
{
if(!is_valid_ent(ball))
return;
new Float:oldangles[3],Float:angles[3]
pev(ball,pev_angles,oldangles)
angles[0] = oldangles[0] + random_float(20.0,100.0)
angles[1] = oldangles[1] + random_float(10.0,80.0)
angles[2] = oldangles[2] + random_float(10.0,80.0)
set_pev(ball,pev_angles,angles)
new Float:Velocity[3]
pev(ball,pev_velocity,Velocity)
if(Velocity[0] < 1.0 && Velocity[2] < 1.0 && Velocity[1] < 1.0) remove_entity(ball)
new Float:trzaman = get_gametime()
entity_set_float(ball, EV_FL_nextthink, trzaman)
}
public paralize(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return;
g_paralizen[id] = 1
set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",id)
}
public unparalize_player(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return;
g_paralizen[id] = 0
fm_set_rendering(id)
}
public remove_values(id)
{
remove_task(id)
g_can[id] = 0
}
public ability_zero(id)
{
g_can[id] -= 1
if(g_can[id]) set_task(1.0,"ability_zero",id)
}
public fw_PreThink(id)
{
if( !is_user_alive(id) || zp_get_user_zombie(id) || !g_paralizen[id])
return PLUGIN_CONTINUE;
set_pev( id, pev_button, pev(id,pev_button) & ~IN_ATTACK );
set_pev(id, pev_maxspeed, 0.0)
new Float:vel[3]
set_pev(id,pev_velocity,vel)
return PLUGIN_HANDLED
}
public zp_user_humanized_post(id)
{
fm_set_user_model_index(id, defaultindex)
remove_values(id)
}
public fw_PlayerKilled(id, attacker, shouldgib) remove_values(id)
public client_connect(id) remove_values(id)
public zp_user_infected_post(id)
{
set_wpnmodel(id)
if((zp_get_user_zombie_class(id) == g_zclassparalize) && (zp_get_user_zombie(id)))
{
fm_set_user_model_index(id, index)
}
remove_values(id)
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:color[3]
color[0] = float(r)
color[1] = float(g)
color[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, color)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock UTIL_PlayPlayerAnimation(const id, const Sequence , Float:frame = 1.0 , Float:framerate = 1.0)
{
entity_set_int(id, EV_INT_sequence, Sequence)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, frame)
entity_set_float(id, EV_FL_framerate, framerate)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1
}
stock fm_cs_set_user_deaths(id, value)
{
set_pdata_int(id, 444, value, 5)
}
stock fm_cs_get_user_team(id)
{
return get_pdata_int(id, 114, 5);
}
public Event_CurrentWeapon(id) g_CurWeapon[id] = read_data(2)
public fw_Weapon_Deploy_Post(weapon_ent)
{
static id; id = get_pdata_cbase(weapon_ent, 41, 4)
static weaponid; weaponid = cs_get_weapon_id(weapon_ent)
g_CurWeapon[id] = weaponid
replace_weapon_models(id, weaponid)
}
public Player_Duck(id)
{
if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id))
{
static button, ducking
button = pev(id, pev_button)
ducking = pev(id, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND)
if(button & IN_DUCK || ducking)
{
set_pev(id, pev_view_ofs, {0.0, 0.0, 20.0})
}
}
}
set_wpnmodel(id)
{
if(!is_user_alive(id)) return
new wpn = get_user_weapon(id)
if(wpn == CSW_HEGRENADE || wpn == CSW_FLASHBANG || wpn == CSW_SMOKEGRENADE)
{
set_pev(id, pev_viewmodel2, g_bombmodelwpn)
}
}
replace_weapon_models(id, weaponid)
{
if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id))
{
switch(weaponid)
{
case CSW_HEGRENADE:
{
set_pev(id, pev_viewmodel2, g_bombmodelwpn)
}
case CSW_SMOKEGRENADE:
{
set_pev(id, pev_viewmodel2, g_bombmodelwpn)
}
case CSW_FLASHBANG:
{
set_pev(id, pev_viewmodel2, g_bombmodelwpn)
}
}
}
}
stock fm_set_user_model_index(id, value)
{
set_pdata_int(id, OFFSET_MODELINDEX, value, OFFSET_LINUX)
}
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
Class Native Error
L 08/20/2017 - 22:11:20: [ENGINE] Invalid entity 158
L 08/20/2017 - 22:11:20: [AMXX] Displaying debug trace (plugin "zp_zclass_revenant_ice_2.3.amxx", version "1.0")
L 08/20/2017 - 22:11:20: [AMXX] Run time error 10: native error (native "entity_set_float")
L 08/20/2017 - 22:11:20: [AMXX] [0] zp_zclass_revenant_ice_2.3.sma::ball_think (line 244)
Devam...
L 08/20/2017 - 22:11:20: [AMXX] Displaying debug trace (plugin "zp_zclass_revenant_ice_2.3.amxx", version "1.0")
L 08/20/2017 - 22:11:20: [AMXX] Run time error 10: native error (native "entity_set_float")
L 08/20/2017 - 22:11:20: [AMXX] [0] zp_zclass_revenant_ice_2.3.sma::ball_think (line 244)
Devam...
PaZee yazdı:Kod: Tümünü seç
#include <amxmodx> #include <engine> #include <fakemeta> #include <hamsandwich> #include <zombieplague> #include <cstrike> #include <xs> new const ball_name[] = "paralize_ball" new const ball_model[] = "models/w_hiddentail2.mdl" new const ball_soundtouch[] = { "warcraft3/frostnova.wav" } new const zclass_name[] = { "Revenant Frost" } // name new const zclass_info[] = { "'G' Tusu Ile Donduran Buz Toplari Atar" } // description new const zclass_model[] = { "revenant_ice" } // model new const zclass_clawmodel[] = { "v_revenant_ice.mdl" } // claw model const zclass_health = 5000 // health const zclass_speed = 245 // speed const Float:zclass_gravity = 0.7 // gravity const Float:zclass_knockback = 1.0 // knockback new const v_zombie_bomb_model[64] = "revenant_ice" new g_CurWeapon[33], g_bombmodelwpn[64] #define OFFSET_MODELINDEX 491 #define OFFSET_LINUX 5 new index, defaultindex new g_zclassparalize new cvar_paralizedelay , cvar_paralizevelocity , cvar_paralizeballhealth , cvar_paralizeballparalizetime new sTrail , g_touchs[512] , g_can[33] , g_paralizen[33] new const WeaponNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } public plugin_init() { register_plugin("[ZP] Zombie Class: Revenant Ice", "1.0", "=), LARS-BLOODLIKER") cvar_paralizedelay = register_cvar("zp_classparalize_delay","15") cvar_paralizevelocity = register_cvar("zp_classparalizeball_velocity","1400") cvar_paralizeballhealth = register_cvar("zp_classparalizeball_health","5") cvar_paralizeballparalizetime = register_cvar ( "zp_dondurma_suresi", "3.0" ) register_touch(ball_name, "worldspawn", "touchWorld") register_touch(ball_name, "func_wall", "touchWorld") register_touch(ball_name, "func_door", "touchWorld") register_touch(ball_name, "func_door_rotating", "touchWorld") register_touch(ball_name, "func_wall_toggle", "touchWorld") register_touch(ball_name, "func_breakable", "touchWorld") register_touch(ball_name, "player", "touchPlayer") register_think(ball_name,"ball_think") register_clcmd("drop","paralize_cmd") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_forward(FM_PlayerPreThink, "fw_PreThink") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1") for(new i = 1; i < sizeof WeaponNames; i++) if(WeaponNames[i][0]) RegisterHam(Ham_Item_Deploy, WeaponNames[i], "fw_Weapon_Deploy_Post", 1) RegisterHam(Ham_Player_Duck, "player", "Player_Duck", 1) } public plugin_precache() { precache_model(ball_model) sTrail = precache_model("sprites/laserbeam.spr") g_zclassparalize = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) formatex(g_bombmodelwpn, charsmax(g_bombmodelwpn), "models/zombie_plague/v_bomb_%s.mdl", v_zombie_bomb_model) engfunc(EngFunc_PrecacheModel, g_bombmodelwpn) index = precache_model("models/player/revenant_ice/revenant_ice.mdl") defaultindex = precache_model("models/player.mdl") } public paralize_cmd( id ) { if( !is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclassparalize || zp_get_user_nemesis(id) ) return PLUGIN_CONTINUE; if(g_can[id]) { client_print(id,print_center,"Donduran Buz Toplari Ozelligini %d Sonra Kullanabilirsin.",g_can[id]) return PLUGIN_HANDLED; } static Float:origin[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]; static Float:OriginX[3] pev(id, pev_v_angle, angles); pev(id, pev_origin, OriginX); engfunc(EngFunc_MakeVectors, angles); global_get(glb_v_forward, v_forward); global_get(glb_v_right, v_right); global_get(glb_v_up, v_up); //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs pev(id, pev_origin, player_origin); pev(id, pev_view_ofs, player_view_offset); xs_vec_add(player_origin, player_view_offset, gun_position); xs_vec_mul_scalar(v_forward, 13.0, v_forward); xs_vec_mul_scalar(v_right, 0.0, v_right); xs_vec_mul_scalar(v_up, 5.0, v_up); xs_vec_add(gun_position, v_forward, origin); xs_vec_add(origin, v_right, origin); xs_vec_add(origin, v_up, origin); new Float:StartOrigin[3] StartOrigin[0] = origin[0]; StartOrigin[1] = origin[1]; StartOrigin[2] = origin[2]; new Float:fVelocity[3] , Float:flOrigin[3] , Float:flAngle[3] pev(id,pev_origin,flOrigin) pev(id,pev_angles,flAngle) new ball = create_entity("info_target") if (!ball) return PLUGIN_HANDLED g_touchs[ball] = 0 entity_set_string(ball, EV_SZ_classname, ball_name) entity_set_model(ball, ball_model) entity_set_origin(ball, StartOrigin) entity_set_vector(ball, EV_VEC_angles, flAngle) new Float:MinBox[3] = {-1.0, -1.0, -1.0} new Float:MaxBox[3] = {1.0, 1.0, 1.0} entity_set_vector(ball, EV_VEC_mins, MinBox) entity_set_vector(ball, EV_VEC_maxs, MaxBox) entity_set_int(ball, EV_INT_solid, SOLID_SLIDEBOX) entity_set_int(ball, EV_INT_movetype, MOVETYPE_BOUNCEMISSILE) entity_set_edict(ball, EV_ENT_owner, id) entity_set_int(ball, EV_INT_effects, EF_BRIGHTLIGHT) VelocityByAim(id, get_pcvar_num(cvar_paralizevelocity ), fVelocity) entity_set_vector(ball , EV_VEC_velocity, fVelocity) fm_set_rendering(ball, kRenderFxGlowShell,255, 255, 255, kRenderNormal, 16) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) // Temporary entity ID write_short(ball) // Entity write_short(sTrail) // Sprite index write_byte(10) // Life write_byte(3) // Line width write_byte(100) // Red write_byte(255) // Green write_byte(255) // Blue write_byte(255) // Alpha message_end() UTIL_PlayPlayerAnimation(id,10) UTIL_PlayWeaponAnimation(id,8) g_can[id] = get_pcvar_num(cvar_paralizedelay) set_task(1.0,"ability_zero",id) entity_set_float(ball, EV_FL_health , get_pcvar_float(cvar_paralizeballhealth)) entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1) return PLUGIN_HANDLED; } public touchWorld(ball, world) { emit_sound(ball, CHAN_WEAPON, ball_soundtouch, 1.0, ATTN_NORM, 0, PITCH_NORM) g_touchs[ball] += 1 if(g_touchs[ball] == get_pcvar_num(cvar_paralizeballhealth)) remove_entity(ball) return PLUGIN_HANDLED } public touchPlayer(ball, player) { remove_task(player) paralize(player) //set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",player) return PLUGIN_HANDLED } public event_round_start() { new iEnt = FM_NULLENT; while( (iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ball_name)) > 0 ) { engfunc(EngFunc_RemoveEntity,iEnt) } for(new i;i<=32;i++) { if(g_paralizen[i]) fm_set_rendering(i) g_can[i] = 0 g_paralizen[i] = 0 remove_task(i) } } public ball_think(ball) { if(!is_valid_ent(ball)) return; new Float:oldangles[3],Float:angles[3] pev(ball,pev_angles,oldangles) angles[0] = oldangles[0] + random_float(20.0,100.0) angles[1] = oldangles[1] + random_float(10.0,80.0) angles[2] = oldangles[2] + random_float(10.0,80.0) set_pev(ball,pev_angles,angles) new Float:Velocity[3] pev(ball,pev_velocity,Velocity) if(Velocity[0] < 1.0 && Velocity[2] < 1.0 && Velocity[1] < 1.0) remove_entity(ball) new Float:trzaman = get_gametime() entity_set_float(ball, EV_FL_nextthink, trzaman) } public paralize(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return; g_paralizen[id] = 1 set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",id) } public unparalize_player(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return; g_paralizen[id] = 0 fm_set_rendering(id) } public remove_values(id) { remove_task(id) g_can[id] = 0 } public ability_zero(id) { g_can[id] -= 1 if(g_can[id]) set_task(1.0,"ability_zero",id) } public fw_PreThink(id) { if( !is_user_alive(id) || zp_get_user_zombie(id) || !g_paralizen[id]) return PLUGIN_CONTINUE; set_pev( id, pev_button, pev(id,pev_button) & ~IN_ATTACK ); set_pev(id, pev_maxspeed, 0.0) new Float:vel[3] set_pev(id,pev_velocity,vel) return PLUGIN_HANDLED } public zp_user_humanized_post(id) { fm_set_user_model_index(id, defaultindex) remove_values(id) } public fw_PlayerKilled(id, attacker, shouldgib) remove_values(id) public client_connect(id) remove_values(id) public zp_user_infected_post(id) { set_wpnmodel(id) if((zp_get_user_zombie_class(id) == g_zclassparalize) && (zp_get_user_zombie(id))) { fm_set_user_model_index(id, index) } remove_values(id) } stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:color[3] color[0] = float(r) color[1] = float(g) color[2] = float(b) set_pev(entity, pev_renderfx, fx) set_pev(entity, pev_rendercolor, color) set_pev(entity, pev_rendermode, render) set_pev(entity, pev_renderamt, float(amount)) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock UTIL_PlayPlayerAnimation(const id, const Sequence , Float:frame = 1.0 , Float:framerate = 1.0) { entity_set_int(id, EV_INT_sequence, Sequence) entity_set_int(id, EV_INT_gaitsequence, 1) entity_set_float(id, EV_FL_frame, frame) entity_set_float(id, EV_FL_framerate, framerate) } stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1 } stock fm_cs_set_user_deaths(id, value) { set_pdata_int(id, 444, value, 5) } stock fm_cs_get_user_team(id) { return get_pdata_int(id, 114, 5); } public Event_CurrentWeapon(id) g_CurWeapon[id] = read_data(2) public fw_Weapon_Deploy_Post(weapon_ent) { static id; id = get_pdata_cbase(weapon_ent, 41, 4) static weaponid; weaponid = cs_get_weapon_id(weapon_ent) g_CurWeapon[id] = weaponid replace_weapon_models(id, weaponid) } public Player_Duck(id) { if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id)) { static button, ducking button = pev(id, pev_button) ducking = pev(id, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND) if(button & IN_DUCK || ducking) { set_pev(id, pev_view_ofs, {0.0, 0.0, 20.0}) } } } set_wpnmodel(id) { if(!is_user_alive(id)) return new wpn = get_user_weapon(id) if(wpn == CSW_HEGRENADE || wpn == CSW_FLASHBANG || wpn == CSW_SMOKEGRENADE) { set_pev(id, pev_viewmodel2, g_bombmodelwpn) } } replace_weapon_models(id, weaponid) { if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id)) { switch(weaponid) { case CSW_HEGRENADE: { set_pev(id, pev_viewmodel2, g_bombmodelwpn) } case CSW_SMOKEGRENADE: { set_pev(id, pev_viewmodel2, g_bombmodelwpn) } case CSW_FLASHBANG: { set_pev(id, pev_viewmodel2, g_bombmodelwpn) } } } } stock fm_set_user_model_index(id, value) { set_pdata_int(id, OFFSET_MODELINDEX, value, OFFSET_LINUX) }
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Konu Sahibi - Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
Class Native Error
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holigan yazdı:L 08/20/2017 - 22:11:20: [ENGINE] Invalid entity 158
L 08/20/2017 - 22:11:20: [AMXX] Displaying debug trace (plugin "zp_zclass_revenant_ice_2.3.amxx", version "1.0")
L 08/20/2017 - 22:11:20: [AMXX] Run time error 10: native error (native "entity_set_float")
L 08/20/2017 - 22:11:20: [AMXX] [0] zp_zclass_revenant_ice_2.3.sma::ball_think (line 244)
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PaZee yazdı:Kod: Tümünü seç
#include <amxmodx> #include <engine> #include <fakemeta> #include <hamsandwich> #include <zombieplague> #include <cstrike> #include <xs> new const ball_name[] = "paralize_ball" new const ball_model[] = "models/w_hiddentail2.mdl" new const ball_soundtouch[] = { "warcraft3/frostnova.wav" } new const zclass_name[] = { "Revenant Frost" } // name new const zclass_info[] = { "'G' Tusu Ile Donduran Buz Toplari Atar" } // description new const zclass_model[] = { "revenant_ice" } // model new const zclass_clawmodel[] = { "v_revenant_ice.mdl" } // claw model const zclass_health = 5000 // health const zclass_speed = 245 // speed const Float:zclass_gravity = 0.7 // gravity const Float:zclass_knockback = 1.0 // knockback new const v_zombie_bomb_model[64] = "revenant_ice" new g_CurWeapon[33], g_bombmodelwpn[64] #define OFFSET_MODELINDEX 491 #define OFFSET_LINUX 5 new index, defaultindex new g_zclassparalize new cvar_paralizedelay , cvar_paralizevelocity , cvar_paralizeballhealth , cvar_paralizeballparalizetime new sTrail , g_touchs[512] , g_can[33] , g_paralizen[33] new const WeaponNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } public plugin_init() { register_plugin("[ZP] Zombie Class: Revenant Ice", "1.0", "=), LARS-BLOODLIKER") cvar_paralizedelay = register_cvar("zp_classparalize_delay","15") cvar_paralizevelocity = register_cvar("zp_classparalizeball_velocity","1400") cvar_paralizeballhealth = register_cvar("zp_classparalizeball_health","5") cvar_paralizeballparalizetime = register_cvar ( "zp_dondurma_suresi", "3.0" ) register_touch(ball_name, "worldspawn", "touchWorld") register_touch(ball_name, "func_wall", "touchWorld") register_touch(ball_name, "func_door", "touchWorld") register_touch(ball_name, "func_door_rotating", "touchWorld") register_touch(ball_name, "func_wall_toggle", "touchWorld") register_touch(ball_name, "func_breakable", "touchWorld") register_touch(ball_name, "player", "touchPlayer") register_think(ball_name,"ball_think") register_clcmd("drop","paralize_cmd") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_forward(FM_PlayerPreThink, "fw_PreThink") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1") for(new i = 1; i < sizeof WeaponNames; i++) if(WeaponNames[i][0]) RegisterHam(Ham_Item_Deploy, WeaponNames[i], "fw_Weapon_Deploy_Post", 1) RegisterHam(Ham_Player_Duck, "player", "Player_Duck", 1) } public plugin_precache() { precache_model(ball_model) sTrail = precache_model("sprites/laserbeam.spr") g_zclassparalize = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) formatex(g_bombmodelwpn, charsmax(g_bombmodelwpn), "models/zombie_plague/v_bomb_%s.mdl", v_zombie_bomb_model) engfunc(EngFunc_PrecacheModel, g_bombmodelwpn) index = precache_model("models/player/revenant_ice/revenant_ice.mdl") defaultindex = precache_model("models/player.mdl") } public paralize_cmd( id ) { if( !is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_zclassparalize || zp_get_user_nemesis(id) ) return PLUGIN_CONTINUE; if(g_can[id]) { client_print(id,print_center,"Donduran Buz Toplari Ozelligini %d Sonra Kullanabilirsin.",g_can[id]) return PLUGIN_HANDLED; } static Float:origin[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]; static Float:OriginX[3] pev(id, pev_v_angle, angles); pev(id, pev_origin, OriginX); engfunc(EngFunc_MakeVectors, angles); global_get(glb_v_forward, v_forward); global_get(glb_v_right, v_right); global_get(glb_v_up, v_up); //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs pev(id, pev_origin, player_origin); pev(id, pev_view_ofs, player_view_offset); xs_vec_add(player_origin, player_view_offset, gun_position); xs_vec_mul_scalar(v_forward, 13.0, v_forward); xs_vec_mul_scalar(v_right, 0.0, v_right); xs_vec_mul_scalar(v_up, 5.0, v_up); xs_vec_add(gun_position, v_forward, origin); xs_vec_add(origin, v_right, origin); xs_vec_add(origin, v_up, origin); new Float:StartOrigin[3] StartOrigin[0] = origin[0]; StartOrigin[1] = origin[1]; StartOrigin[2] = origin[2]; new Float:fVelocity[3] , Float:flOrigin[3] , Float:flAngle[3] pev(id,pev_origin,flOrigin) pev(id,pev_angles,flAngle) new ball = create_entity("info_target") if (!ball) return PLUGIN_HANDLED g_touchs[ball] = 0 entity_set_string(ball, EV_SZ_classname, ball_name) entity_set_model(ball, ball_model) entity_set_origin(ball, StartOrigin) entity_set_vector(ball, EV_VEC_angles, flAngle) new Float:MinBox[3] = {-1.0, -1.0, -1.0} new Float:MaxBox[3] = {1.0, 1.0, 1.0} entity_set_vector(ball, EV_VEC_mins, MinBox) entity_set_vector(ball, EV_VEC_maxs, MaxBox) entity_set_int(ball, EV_INT_solid, SOLID_SLIDEBOX) entity_set_int(ball, EV_INT_movetype, MOVETYPE_BOUNCEMISSILE) entity_set_edict(ball, EV_ENT_owner, id) entity_set_int(ball, EV_INT_effects, EF_BRIGHTLIGHT) VelocityByAim(id, get_pcvar_num(cvar_paralizevelocity ), fVelocity) entity_set_vector(ball , EV_VEC_velocity, fVelocity) fm_set_rendering(ball, kRenderFxGlowShell,255, 255, 255, kRenderNormal, 16) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) // Temporary entity ID write_short(ball) // Entity write_short(sTrail) // Sprite index write_byte(10) // Life write_byte(3) // Line width write_byte(100) // Red write_byte(255) // Green write_byte(255) // Blue write_byte(255) // Alpha message_end() UTIL_PlayPlayerAnimation(id,10) UTIL_PlayWeaponAnimation(id,8) g_can[id] = get_pcvar_num(cvar_paralizedelay) set_task(1.0,"ability_zero",id) entity_set_float(ball, EV_FL_health , get_pcvar_float(cvar_paralizeballhealth)) entity_set_float(ball, EV_FL_nextthink, get_gametime() + 0.1) return PLUGIN_HANDLED; } public touchWorld(ball, world) { emit_sound(ball, CHAN_WEAPON, ball_soundtouch, 1.0, ATTN_NORM, 0, PITCH_NORM) g_touchs[ball] += 1 if(g_touchs[ball] == get_pcvar_num(cvar_paralizeballhealth)) remove_entity(ball) return PLUGIN_HANDLED } public touchPlayer(ball, player) { remove_task(player) paralize(player) //set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",player) return PLUGIN_HANDLED } public event_round_start() { new iEnt = FM_NULLENT; while( (iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ball_name)) > 0 ) { engfunc(EngFunc_RemoveEntity,iEnt) } for(new i;i<=32;i++) { if(g_paralizen[i]) fm_set_rendering(i) g_can[i] = 0 g_paralizen[i] = 0 remove_task(i) } } public ball_think(ball) { if(!is_valid_ent(ball)) return; new Float:oldangles[3],Float:angles[3] pev(ball,pev_angles,oldangles) angles[0] = oldangles[0] + random_float(20.0,100.0) angles[1] = oldangles[1] + random_float(10.0,80.0) angles[2] = oldangles[2] + random_float(10.0,80.0) set_pev(ball,pev_angles,angles) new Float:Velocity[3] pev(ball,pev_velocity,Velocity) if(Velocity[0] < 1.0 && Velocity[2] < 1.0 && Velocity[1] < 1.0) remove_entity(ball) new Float:trzaman = get_gametime() entity_set_float(ball, EV_FL_nextthink, trzaman) } public paralize(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return; g_paralizen[id] = 1 set_task(get_pcvar_float(cvar_paralizeballparalizetime),"unparalize_player",id) } public unparalize_player(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return; g_paralizen[id] = 0 fm_set_rendering(id) } public remove_values(id) { remove_task(id) g_can[id] = 0 } public ability_zero(id) { g_can[id] -= 1 if(g_can[id]) set_task(1.0,"ability_zero",id) } public fw_PreThink(id) { if( !is_user_alive(id) || zp_get_user_zombie(id) || !g_paralizen[id]) return PLUGIN_CONTINUE; set_pev( id, pev_button, pev(id,pev_button) & ~IN_ATTACK ); set_pev(id, pev_maxspeed, 0.0) new Float:vel[3] set_pev(id,pev_velocity,vel) return PLUGIN_HANDLED } public zp_user_humanized_post(id) { fm_set_user_model_index(id, defaultindex) remove_values(id) } public fw_PlayerKilled(id, attacker, shouldgib) remove_values(id) public client_connect(id) remove_values(id) public zp_user_infected_post(id) { set_wpnmodel(id) if((zp_get_user_zombie_class(id) == g_zclassparalize) && (zp_get_user_zombie(id))) { fm_set_user_model_index(id, index) } remove_values(id) } stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:color[3] color[0] = float(r) color[1] = float(g) color[2] = float(b) set_pev(entity, pev_renderfx, fx) set_pev(entity, pev_rendercolor, color) set_pev(entity, pev_rendermode, render) set_pev(entity, pev_renderamt, float(amount)) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock UTIL_PlayPlayerAnimation(const id, const Sequence , Float:frame = 1.0 , Float:framerate = 1.0) { entity_set_int(id, EV_INT_sequence, Sequence) entity_set_int(id, EV_INT_gaitsequence, 1) entity_set_float(id, EV_FL_frame, frame) entity_set_float(id, EV_FL_framerate, framerate) } stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1 } stock fm_cs_set_user_deaths(id, value) { set_pdata_int(id, 444, value, 5) } stock fm_cs_get_user_team(id) { return get_pdata_int(id, 114, 5); } public Event_CurrentWeapon(id) g_CurWeapon[id] = read_data(2) public fw_Weapon_Deploy_Post(weapon_ent) { static id; id = get_pdata_cbase(weapon_ent, 41, 4) static weaponid; weaponid = cs_get_weapon_id(weapon_ent) g_CurWeapon[id] = weaponid replace_weapon_models(id, weaponid) } public Player_Duck(id) { if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id)) { static button, ducking button = pev(id, pev_button) ducking = pev(id, pev_flags) & (FL_DUCKING | FL_ONGROUND) == (FL_DUCKING | FL_ONGROUND) if(button & IN_DUCK || ducking) { set_pev(id, pev_view_ofs, {0.0, 0.0, 20.0}) } } } set_wpnmodel(id) { if(!is_user_alive(id)) return new wpn = get_user_weapon(id) if(wpn == CSW_HEGRENADE || wpn == CSW_FLASHBANG || wpn == CSW_SMOKEGRENADE) { set_pev(id, pev_viewmodel2, g_bombmodelwpn) } } replace_weapon_models(id, weaponid) { if(zp_get_user_zombie_class(id) == g_zclassparalize && zp_get_user_zombie(id)) { switch(weaponid) { case CSW_HEGRENADE: { set_pev(id, pev_viewmodel2, g_bombmodelwpn) } case CSW_SMOKEGRENADE: { set_pev(id, pev_viewmodel2, g_bombmodelwpn) } case CSW_FLASHBANG: { set_pev(id, pev_viewmodel2, g_bombmodelwpn) } } } } stock fm_set_user_model_index(id, value) { set_pdata_int(id, OFFSET_MODELINDEX, value, OFFSET_LINUX) }
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Konu Sahibi - Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
-
Konu Sahibi - Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
-
Konu Sahibi - Mesajlar: 1531
- Kayıt: Sal May 10, 2016 12:21 pm
- Konum: İstanbul
- Server Ip/DNS: 213.238.173.117
- Clan İsmi: Holigan | Clan
Class Native Error
Ara sıra çökme problemi yaşıyorum eklentiyi kapattım şimdilik beklemedeyim.
Yapabilecek yok mu?
@redarmygaming
Yapabilecek yok mu?
@redarmygaming
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Class Native Error
invalid entity diyor. Gösterdiği satırda bir entity işlemesi vs varmı ?
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