Aşağıda verdiğim eklenti, 45 saniye afk kalan oyuncuyu ve admini otomatik kickleme yapmaktadır.
Rica etsem sadece 45 saniye afk kalan oyuncuyu kickleme yapabilecek yani admine afk kalma izni sağlayabilecek şekilde düzenleyebilir misiniz ?
Kod: Tümünü seç
/*
*
* Author: Cheesy Peteza
* Date: 18-Mar-2004
*
*
* Description: A generic AFK Kicker that should work with nearly all Half-Life mods.
* Tested with Natural-Selection v3.0 beta 3, Counter-Strike 1.6 and Day of Defeat.
*
* Cvars:
* mp_afktime 90 Time a player is allowed to be AFK in seconds before they are kicked. (minimum 30 sec)
* They time is only accumulated while they are alive.
* mp_afkminplayers 8 Minimum number of players required to be on the server before the plugin starts kicking.
*
*
* Requirements: AMXModX
*
*
*/
#include <amxmodx>
#define MIN_AFK_TIME 30 // I use this incase stupid admins accidentally set mp_afktime to something silly.
#define WARNING_TIME 15 // Start warning the user this many seconds before they are about to be kicked.
#define CHECK_FREQ 5 // This is also the warning message frequency.
new g_oldangles[33][3]
new g_afktime[33]
new bool:g_spawned[33] = {true, ...}
public plugin_init() {
register_plugin("AFKOyundanAtma","1.0b","Cheesy")
register_cvar("afk_version", "1.0b", FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY)
register_cvar("mp_afktime", "45") // Kick people AFK longer than this time
register_cvar("mp_afkminplayers", "8") // Only kick AFKs when there is atleast this many players on the server
set_task(float(CHECK_FREQ),"checkPlayers",_,_,_,"b")
register_event("ResetHUD", "playerSpawned", "be")
}
public checkPlayers() {
for (new i = 1; i <= get_maxplayers(); i++) {
if (is_user_alive(i) && is_user_connected(i) && !is_user_bot(i) && !is_user_hltv(i) && g_spawned[i]) {
new newangle[3]
get_user_origin(i, newangle)
if ( newangle[0] == g_oldangles[i][0] && newangle[1] == g_oldangles[i][1] && newangle[2] == g_oldangles[i][2] ) {
g_afktime[i] += CHECK_FREQ
check_afktime(i)
} else {
g_oldangles[i][0] = newangle[0]
g_oldangles[i][1] = newangle[1]
g_oldangles[i][2] = newangle[2]
g_afktime[i] = 0
}
}
}
return PLUGIN_HANDLED
}
check_afktime(id) {
new numplayers = get_playersnum()
new minplayers = get_cvar_num("mp_afkminplayers")
if (numplayers >= minplayers) {
new maxafktime = get_cvar_num("mp_afktime")
if (maxafktime < MIN_AFK_TIME) {
log_amx("cvar mp_afktime %i is too low. Minimum value is %i.", maxafktime, MIN_AFK_TIME)
maxafktime = MIN_AFK_TIME
set_cvar_num("mp_afktime", MIN_AFK_TIME)
}
if ( maxafktime-WARNING_TIME <= g_afktime[id] < maxafktime) {
new timeleft = maxafktime - g_afktime[id]
renkli_yazi(id, "!g[Oldies Gaming] :!n Hey !t%i!n saniye icinde hareket etmezsen !tAFK oldugun icin!n oyundan atilacaksin", timeleft)
} else if (g_afktime[id] > maxafktime) {
new name[32]
get_user_name(id, name, 31)
renkli_yazi(0, "!g[Oldies Gaming] : !t%s!n isimli oyuncu !t%i!n saniye hareket etmedigi icin oyundan atildi", name, maxafktime)
log_amx("%s isimli oyuncu %i saniye hareket etmedigi icin oyundan atildi", name, maxafktime)
server_cmd("kick #%d ^"%i saniye hareket etmedigin icin oyundan atildin^"", get_user_userid(id), maxafktime)
}
}
}
public client_connect(id) {
g_afktime[id] = 0
return PLUGIN_HANDLED
}
public client_putinserver(id) {
g_afktime[id] = 0
return PLUGIN_HANDLED
}
public playerSpawned(id) {
g_spawned[id] = false
new sid[1]
sid[0] = id
set_task(0.75, "delayedSpawn",_, sid, 1) // Give the player time to drop to the floor when spawning
return PLUGIN_HANDLED
}
public delayedSpawn(sid[]) {
get_user_origin(sid[0], g_oldangles[sid[0]])
g_spawned[sid[0]] = true
return PLUGIN_HANDLED
}
stock renkli_yazi(const id, const input[], any:...) {
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!n", "^x01");
replace_all(msg, 190, "!g", "^x04");
replace_all(msg, 190, "!t", "^x03");
if (id) players[0] = id; else get_players(players, count, "ch"); {
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}