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vhe run hata

Harita , model yapım dersleri , araç gereçleri.

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serhat2110
Mesajlar: 317
Kayıt: Pzr Şub 19, 2017 2:10 pm

vhe run hata

Mesaj gönderen serhat2110 »

Masaüstünü toplarken yanlışlıkla ayarlı dosyaların yeri değişti hepsini baştan ayarladım fakat run yapınca şunu alıyorum ve map .bsp dönüşmüyor

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: D:\cs16v2017_oyunyoneticisi\cstrike


** Executing...
** Command: Copy File
** Parameters: "D:\serhat\sj_bbj.map" "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj.map"


** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlcsg.exe
** Parameters: "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj"

Unknown option "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlcsg Options =-

    -nowadtextures   : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -noclipeconomy   : turn clipnode economy mode off
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file   : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip       : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file   : Reads in custom collision hull dimensions
    -texdata #       : Alter maximum texture memory limit (in kb)
    -lightdata #     : Alter maximum lighting memory limit (in kb)
    -chart           : display bsp statitics
    -low | -high     : run program an altered priority level
    -nolog           : don't generate the compile logfiles
    -threads #       : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose         : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex       : Turns off null texture stripping
    -dev #           : compile with developer message

    -wadconfig name  : Specify a configuration to use from wad.cfg
    -wadcfgfile path : Manually specify a path to the wad.cfg file
    -wadautodetect   : Force auto-detection of wadfiles
    mapfile          : The mapfile to compile


** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlbsp.exe
** Parameters: "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj"

Unknown option "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
	 -noopt         : Don't optimize planes on BSP write   (not for final runs)

    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

vhe run hata

Mesaj gönderen Serhat Öndeş »

F9’a basıp resim yollayın.

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Konu Sahibi
serhat2110
Mesajlar: 317
Kayıt: Pzr Şub 19, 2017 2:10 pm

vhe run hata

Mesaj gönderen serhat2110 »

ss.png
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

vhe run hata

Mesaj gönderen Serhat Öndeş »

Haritayı expert kısmından rendeleyip denermisin.

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Konu Sahibi
serhat2110
Mesajlar: 317
Kayıt: Pzr Şub 19, 2017 2:10 pm

vhe run hata

Mesaj gönderen serhat2110 »

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: "exedir" 

The command failed. Windows reported the error:
  "No such file or directory"

** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlcsg.exe
** Parameters: "d:\serhat\sj_bbj" -wadinclude bbj.wad

Unknown option "d:\serhat\sj_bbj"
hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlcsg Options =-

    -nowadtextures   : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip          : don't create clipping hull
    -noclipeconomy   : turn clipnode economy mode off
    -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
    -nullfile file   : specify list of entities to retexture with NULL
    -onlyents        : do an entity update from .map to .bsp
    -noskyclip       : disable automatic clipping of SKY brushes
    -tiny #          : minmum brush face surface area before it is discarded
    -brushunion #    : threshold to warn about overlapping brushes

    -hullfile file   : Reads in custom collision hull dimensions
    -texdata #       : Alter maximum texture memory limit (in kb)
    -lightdata #     : Alter maximum lighting memory limit (in kb)
    -chart           : display bsp statitics
    -low | -high     : run program an altered priority level
    -nolog           : don't generate the compile logfiles
    -threads #       : manually specify the number of threads to run
    -estimate        : display estimated time during compile
    -verbose         : compile with verbose messages
    -noinfo          : Do not show tool configuration information
    -nonulltex       : Turns off null texture stripping
    -dev #           : compile with developer message

    -wadconfig name  : Specify a configuration to use from wad.cfg
    -wadcfgfile path : Manually specify a path to the wad.cfg file
    -wadautodetect   : Force auto-detection of wadfiles
    mapfile          : The mapfile to compile


** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlbsp.exe
** Parameters: "d:\serhat\sj_bbj"

Unknown option "d:\serhat\sj_bbj"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
	 -noopt         : Don't optimize planes on BSP write   (not for final runs)

    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile


** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlvis.exe
** Parameters: "d:\serhat\sj_bbj"

Unknown option "d:\serhat\sj_bbj"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlvis Options =-

    -full           : Full vis
    -fast           : Fast vis

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #      : Alter maximum texture memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : don't generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -maxdistance #  : Alter the maximum distance for visibility
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

    mapfile         : The mapfile to compile


** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlrad.exe
** Parameters: "d:\serhat\sj_bbj" -sparse

Unknown option "d:\serhat\sj_bbj"
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlrad Options =-

    -sparse         : Enable low memory vismatrix algorithm
    -nomatrix       : Disable usage of vismatrix entirely

    -extra          : Improve lighting quality by doing 9 point oversampling
    -bounce #       : Set number of radiosity bounces
    -ambient r g b  : Set ambient world light (0.0 to 1.0, r g b)
    -maxlight #     : Set maximum light intensity value
    -circus         : Enable 'circus' mode for locating unlit lightmaps
    -nopaque        : Disable the opaque zhlt_lightflags for this compile

    -smooth #       : Set smoothing threshold for blending (in degrees)
    -chop #         : Set radiosity patch size for normal textures
    -texchop #      : Set radiosity patch size for texture light faces

    -notexscale #   : Do not scale radiosity patches with texture scale
    -coring #       : Set lighting threshold before blackness
    -dlight #       : Set direct lighting threshold
    -nolerp         : Disable radiosity interpolation, nearest point instead

    -fade #         : Set global fade (larger values = shorter lights)
    -falloff #      : Set global falloff mode (1 = inv linear, 2 = inv square)
    -scale #        : Set global light scaling value
    -gamma #        : Set global gamma value

    -sky #          : Set ambient sunlight contribution in the shade outside
    -lights file    : Manually specify a lights.rad file to use
    -noskyfix       : Disable light_environment being global
    -incremental    : Use or create an incremental transfer list file

    -dump           : Dumps light patches to a file for hlrad debugging info

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #    : Alter maximum lighting memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : Do not generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

   -colourgamma r g b  : Sets different gamma values for r, g, b
   -colourscale r g b  : Sets different lightscale values for r, g ,b
   -colourjitter r g b : Adds noise, independent colours, for dithering
   -jitter r g b       : Adds noise, monochromatic, for dithering
   -nodiffuse          : Disables light_environment diffuse hack
   -nospotpoints       : Disables light_spot spherical point sources
   -softlight r g b d  : Scaling values for backwards-light hack

   -customshadowwithbounce : Enables custom shadows with bounce light
   -rgbtransfers           : Enables RGB Transfers (for custom shadows)

    mapfile         : The mapfile to compile


** Executing...
** Command: Copy File
** Parameters: "d:\serhat\sj_bbj.bsp" "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\serhat\sj_bbj.pts" "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj.pts"


** Executing...
** Command: D:\cs16_oynucaz2017\cs16_oynucaz2017\hl.exe
** Parameters: +map "sj_bbj" -game cstrike -dev -console +deathmatch 1

Link:
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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

vhe run hata

Mesaj gönderen Serhat Öndeş »

Expert modda ilen csg_exe ye -nowadtextures yazıp rendeleyip deneyin.

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Konu Sahibi
serhat2110
Mesajlar: 317
Kayıt: Pzr Şub 19, 2017 2:10 pm

vhe run hata

Mesaj gönderen serhat2110 »

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: "exedir" 

The command failed. Windows reported the error:
  "No such file or directory"

** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlcsg.exe -nowadtextures
** Parameters: "d:\serhat\sj_bbj"

* Could not execute the command:
   D:\serhatinkiler\Yeni klasör\hlcsg.exe -nowadtextures "d:\serhat\sj_bbj"
* Windows gave the error message:
   "Erişim engellendi."

** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlbsp.exe
** Parameters: "d:\serhat\sj_bbj"

Unknown option "d:\serhat\sj_bbj"
hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

    -leakonly      : Run BSP only enough to check for LEAKs
    -subdivide #   : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc       : Don't break edges on t-junctions     (not for final runs)
    -noclip        : Don't process the clipping hull      (not for final runs)
    -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
	 -noopt         : Don't optimize planes on BSP write   (not for final runs)

    -texdata #     : Alter maximum texture memory limit (in kb)
    -lightdata #   : Alter maximum lighting memory limit (in kb)
    -chart         : display bsp statitics
    -low | -high   : run program an altered priority level
    -nolog         : don't generate the compile logfiles
    -threads #     : manually specify the number of threads to run
    -estimate      : display estimated time during compile
    -nonulltex     : Don't strip NULL faces
    -verbose       : compile with verbose messages
    -noinfo        : Do not show tool configuration information
    -dev #         : compile with developer message

    mapfile        : The mapfile to compile


** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlvis.exe
** Parameters: "d:\serhat\sj_bbj"

Unknown option "d:\serhat\sj_bbj"
hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlvis Options =-

    -full           : Full vis
    -fast           : Fast vis

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #      : Alter maximum texture memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : don't generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -maxdistance #  : Alter the maximum distance for visibility
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

    mapfile         : The mapfile to compile


** Executing...
** Command: D:\serhatinkiler\Yeni klasör\hlrad.exe
** Parameters: "d:\serhat\sj_bbj" -sparse

Unknown option "d:\serhat\sj_bbj"
hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlrad Options =-

    -sparse         : Enable low memory vismatrix algorithm
    -nomatrix       : Disable usage of vismatrix entirely

    -extra          : Improve lighting quality by doing 9 point oversampling
    -bounce #       : Set number of radiosity bounces
    -ambient r g b  : Set ambient world light (0.0 to 1.0, r g b)
    -maxlight #     : Set maximum light intensity value
    -circus         : Enable 'circus' mode for locating unlit lightmaps
    -nopaque        : Disable the opaque zhlt_lightflags for this compile

    -smooth #       : Set smoothing threshold for blending (in degrees)
    -chop #         : Set radiosity patch size for normal textures
    -texchop #      : Set radiosity patch size for texture light faces

    -notexscale #   : Do not scale radiosity patches with texture scale
    -coring #       : Set lighting threshold before blackness
    -dlight #       : Set direct lighting threshold
    -nolerp         : Disable radiosity interpolation, nearest point instead

    -fade #         : Set global fade (larger values = shorter lights)
    -falloff #      : Set global falloff mode (1 = inv linear, 2 = inv square)
    -scale #        : Set global light scaling value
    -gamma #        : Set global gamma value

    -sky #          : Set ambient sunlight contribution in the shade outside
    -lights file    : Manually specify a lights.rad file to use
    -noskyfix       : Disable light_environment being global
    -incremental    : Use or create an incremental transfer list file

    -dump           : Dumps light patches to a file for hlrad debugging info

    -texdata #      : Alter maximum texture memory limit (in kb)
    -lightdata #    : Alter maximum lighting memory limit (in kb)
    -chart          : display bsp statitics
    -low | -high    : run program an altered priority level
    -nolog          : Do not generate the compile logfiles
    -threads #      : manually specify the number of threads to run
    -estimate       : display estimated time during compile
    -verbose        : compile with verbose messages
    -noinfo         : Do not show tool configuration information
    -dev #          : compile with developer message

   -colourgamma r g b  : Sets different gamma values for r, g, b
   -colourscale r g b  : Sets different lightscale values for r, g ,b
   -colourjitter r g b : Adds noise, independent colours, for dithering
   -jitter r g b       : Adds noise, monochromatic, for dithering
   -nodiffuse          : Disables light_environment diffuse hack
   -nospotpoints       : Disables light_spot spherical point sources
   -softlight r g b d  : Scaling values for backwards-light hack

   -customshadowwithbounce : Enables custom shadows with bounce light
   -rgbtransfers           : Enables RGB Transfers (for custom shadows)

    mapfile         : The mapfile to compile


** Executing...
** Command: Copy File
** Parameters: "d:\serhat\sj_bbj.bsp" "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\serhat\sj_bbj.pts" "D:\cs16_oynucaz2017\cs16_oynucaz2017\cstrike\maps\sj_bbj.pts"


** Executing...
** Command: D:\cs16_oynucaz2017\cs16_oynucaz2017\hl.exe
** Parameters: +map "sj_bbj" -game cstrike -dev -console +deathmatch 1
bunu alıyorum şimdi de

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

vhe run hata

Mesaj gönderen Serhat Öndeş »

Rmf ve wadlar csnin içinde olması lazım. Klasörde Türkçe karakter var o yüzden okumuyor.

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