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random doğma hatası

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selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

random doğma hatası

Mesaj gönderen selcuk52 »

Merhaba serhat abi bu konuya bitek sen yardımcı olabilirsin galiba.
Hata şu ben ct spawn yaptım fakat bazen başka bi yerde doğuyor fakat oraya info_player_start koymadığım halde bunun çözümü nedir? nasıl yapılır

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

random doğma hatası

Mesaj gönderen Serhat Öndeş »

Err yada log dosyası atman lazım.

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selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

random doğma hatası

Mesaj gönderen selcuk52 »

hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -nowadtextures
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -nowadtextures -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.09 seconds)
CSGBrush:
(0.11 seconds)

added 9 additional animating textures.
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 10 used textures, 23.26 percent of map (3116 textures in wad)
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\lightdevice.wad
- Contains 33 used textures, 76.74 percent of map (1817 textures in wad)

Wad files required to run the map: (None)
Texture usage is at 1.80 mb (of 32.00 mb MAX)
0.44 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...857 (0.07 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba.prt'
SolidBSP [hull 1] 500...915 (0.07 seconds)
SolidBSP [hull 2] 500...916 (0.07 seconds)
SolidBSP [hull 3] 500...951 (0.07 seconds)
Reduced 8034 clipnodes to 7825
Reduced 1187 texinfos to 1091
Reduced 43 texdatas to 43 (1882652 bytes to 1882652)
Reduced 7702 planes to 2996
FixBrinks:
Increased 7825 clipnodes to 7827.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 279/512 17856/32768 (54.5%)
planes 2996/32768 59920/655360 ( 9.1%)
vertexes 7615/65535 91380/786420 (11.6%)
nodes 2782/32767 66768/786408 ( 8.5%)
texinfos 1091/32767 43640/1310680 ( 3.3%)
faces 5533/65535 110660/1310700 ( 8.4%)
* worldfaces 2428/32768 0/0 ( 7.4%)
clipnodes 7827/32767 62616/262136 (23.9%)
leaves 2245/32760 62860/917280 ( 6.9%)
* worldleaves 285/8192 0/0 ( 3.5%)
marksurfaces 6081/65535 12162/131070 ( 9.3%)
surfedges 25542/512000 102168/2048000 ( 5.0%)
edges 12837/256000 51348/1024000 ( 5.0%)
texdata [variable] 1882652/33554432 ( 5.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 50655/2097152 ( 2.4%)
* AllocBlock 28/64 0/0 (43.8%)
43 textures referenced
=== Total BSP file data space used: 2614685 bytes ===
Wad files required to run the map: (None)
1.07 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -low
285 portalleafs
625 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.01 seconds)
LeafThread:
(0.13 seconds)
average leafs visible: 75
g_visdatasize:8687 compressed from 10260
0.16 seconds elapsed

----- END hlvis -----



hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_zorba -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
43 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
5533 faces
Create Patches : 28531 base patches
424474 square feet [61124272.00 square inches]
30 direct lights and 16386 fast direct lights
1 light styles

FindFacePositions:
(1.19 seconds)
BuildFacelights:
(27.03 seconds)
BuildVisLeafs:
(10.44 seconds)
visibility matrix : 34.4 megs
MakeScales:
(11.55 seconds)
Transfer Lists : 84835371 : 84.84M transfers
Indices : 32616704 : 31.11M bytes
Data : 169755201 : 161.89M bytes
Bounce 1 GatherLight:
(0.73 seconds)
Bounce 2 GatherLight:
(0.74 seconds)
Bounce 3 GatherLight:
(0.70 seconds)
Bounce 4 GatherLight:
(0.71 seconds)
Bounce 5 GatherLight:
(0.72 seconds)
Bounce 6 GatherLight:
(0.76 seconds)
Bounce 7 GatherLight:
(0.70 seconds)
Bounce 8 GatherLight:
(0.70 seconds)
CreateTriangulations:
(0.14 seconds)
AddPatchLights:
(2.79 seconds)
FinalLightFace:
(0.02 seconds)
59.45 seconds elapsed

----- END hlrad -----

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

random doğma hatası

Mesaj gönderen Serhat Öndeş »

Log temiz görünüyor. Muhtemelen JACK ile alakalıdır. Haritayı render atınca bsyi otomatik açıp, herhangi bir yerde doğuyorsanız bu gayet normal bir durum. Eğer yok diğer oyuncularda da bu sorun var ise yukarda sol tarafta. Map-enty report kısmı olur tüm entyleri alacak şekilde resimlemdirip buraya ekleyin bir bakalım.

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selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

random doğma hatası

Mesaj gönderen selcuk52 »


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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

random doğma hatası

Mesaj gönderen Serhat Öndeş »

Sıralama gayet doğru herhangi bir sorun yok. Tam olarak ne yapmak istiyorsunuz?

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selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

random doğma hatası

Mesaj gönderen selcuk52 »

abi mesela bu alan dışında başka bi yerde daha spawn oluyor bazen ctler ama 20 kişi varsa 1 tane veya 2 tane o alanda doğuyor

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

random doğma hatası

Mesaj gönderen Serhat Öndeş »

İlginç normal de öyle olmaması lazım haritanın rmf ve bsp özel mesaj ile yollarsanız yardımcı olurum.

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