Jack Hammer Editorden Map Yaptım ve Gayet Güzel Oldu , Ancak mapı deneme amaçlı botlarla girdiğimde oyun hiç olmadığından fazla fazla kasmaya başladı.
ışıklandırmalarda vs. hata yapmış olabilirmiyim ?nolur cevap verin
Map Yaptım Ama Aşırı Donuyor
Moderatör: Moderatörler
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Konu Sahibi - Mesajlar: 7
- Kayıt: Çrş Ara 30, 2020 1:38 pm
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- Mesajlar: 1625
- Kayıt: Cmt Eyl 30, 2017 12:44 pm
- Konum: Samsun
Map Yaptım Ama Aşırı Donuyor
Haritanın etrafını sky ile çevirmeniz gerekmekte.
Haritanın en üstüne, skyın üstünde olmayacak şekilde "Light_Environment" koymanız gerekiyor.
Haritanın en üstüne, skyın üstünde olmayacak şekilde "Light_Environment" koymanız gerekiyor.
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Map Yaptım Ama Aşırı Donuyor
Arkadaşın dediği gibi , map ında ışık sızması var , şimdilik komple mapin etrafini bir kutu icine al ve sağ tık diyip hollow secip 5 yap , sky texturesiyle kapla sorunun çözülür.
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Konu Sahibi - Mesajlar: 7
- Kayıt: Çrş Ara 30, 2020 1:38 pm
Map Yaptım Ama Aşırı Donuyor
Dediklerinizi Yaptım ancak oyunda doğunca su sesi geliyor ve galiba bir boşlukta yüzüyorum.
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Map Yaptım Ama Aşırı Donuyor
Haritayı render attığınız konumda mapismi.err yada .log dosyaları olur onları buraya dosya olarak ekleyiniz.
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Konu Sahibi - Mesajlar: 7
- Kayıt: Çrş Ara 30, 2020 1:38 pm
Map Yaptım Ama Aşırı Donuyor
Kod: Tümünü seç
hlcsg 3.4 SSE 2 V2.0 (Oct 31 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\YUSUFN~1\Desktop\ZHLT\hlcsg.exe c:\users\yusufnergis\desktop\de_freteam\de_freteam -wadinclude Kazma.wad
Entering c:\users\yusufnergis\desktop\de_freteam\de_freteam.map
Error: Entity 56, Brush 0: SKY brushes not allowed in entity
Error: Brush type not allowed in entity
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 56, Brush 1: SKY brushes not allowed in entity
Error: Entity 56, Brush 2: SKY brushes not allowed in entity
Error: Entity 56, Brush 3: SKY brushes not allowed in entity
Error: Entity 56, Brush 4: SKY brushes not allowed in entity
Error: Entity 56, Brush 5: SKY brushes not allowed in entity
----- END hlcsg -----
hlbsp 3.4 SSE 2 V2.0 (Oct 31 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\YUSUFN~1\Desktop\ZHLT\hlbsp.exe c:\users\yusufnergis\desktop\de_freteam\de_freteam
>> There was a problem compiling the map.
>> Check the file c:\users\yusufnergis\desktop\de_freteam\de_freteam.log for the cause.
----- END hlbsp -----
hlvis 3.4 SSE 2 V2.0 (Oct 31 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\YUSUFN~1\Desktop\ZHLT\hlvis.exe c:\users\yusufnergis\desktop\de_freteam\de_freteam
>> There was a problem compiling the map.
>> Check the file c:\users\yusufnergis\desktop\de_freteam\de_freteam.log for the cause.
----- END hlvis -----
hlrad 3.4 SSE 2 V2.0 (Oct 31 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\YUSUFN~1\Desktop\ZHLT\hlrad.exe c:\users\yusufnergis\desktop\de_freteam\de_freteam -sparse
>> There was a problem compiling the map.
>> Check the file c:\users\yusufnergis\desktop\de_freteam\de_freteam.log for the cause.
----- END hlrad -----
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Map Yaptım Ama Aşırı Donuyor
SKY da bir hata göstermiş. SKYI silip tekrar çizin.
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Konu Sahibi - Mesajlar: 7
- Kayıt: Çrş Ara 30, 2020 1:38 pm
Map Yaptım Ama Aşırı Donuyor
Sağol Reis çok sağol oldu ama şimdide Melek Parlaması gibi mübarek map çok parlak
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Map Yaptım Ama Aşırı Donuyor
Tekrar log dosyası yollayın.
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Konu Sahibi - Mesajlar: 7
- Kayıt: Çrş Ara 30, 2020 1:38 pm
Map Yaptım Ama Aşırı Donuyor
Serhat Öndeş yazdı: ↑Cmt May 15, 2021 4:36 pmTekrar log dosyası yollayın.
Kod: Tümünü seç
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\J.A.C.K.\halflife\hlcsg.exe" C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam
Arguments: C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam -low -wadautodetect
Entering C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.99 seconds)
CSGBrush:
(2.20 seconds)
added 2 additional animating textures.
Including Wadfile: \Program Files\J.A.C.K\halflife\zhlt.wad
- Contains 1 used texture, 5.56 percent of map (19 textures in wad)
Using Wadfile: \Users\YusufNergis\Documents\cs16v2017oyt\cstrike\cs_dust.wad
- Contains 17 used textures, 94.44 percent of map (28 textures in wad)
Wad files required to run the map: "cs_dust.wad;"
Texture usage is at 0.48 mb (of 32.00 mb MAX)
3.69 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\J.A.C.K.\halflife\hlbsp.exe" C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam
Arguments: C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...1690 (0.77 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (1257, 588, 882)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1479 (0.71 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ (1257, 588, 882)
SolidBSP [hull 2] 500...1000...1432 (0.61 seconds)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (1257, 588, 882)
SolidBSP [hull 3] 500...1000...1500...1544 (0.68 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (1257, 588, 882)
Reduced 4575 clipnodes to 4127
Reduced 369 texinfos to 305
Reduced 18 texdatas to 18 (1908 bytes to 1908)
Reduced 7940 planes to 2238
FixBrinks:
Increased 4127 clipnodes to 4134.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/512 384/32768 ( 1.2%)
planes 2238/32768 44760/655360 ( 6.8%)
vertexes 6661/65535 79932/786420 (10.2%)
nodes 1718/32767 41232/786408 ( 5.2%)
texinfos 305/32767 12200/1310680 ( 0.9%)
faces 4971/65535 99420/1310700 ( 7.6%)
* worldfaces 4893/32768 0/0 (14.9%)
clipnodes 4134/32767 33072/262136 (12.6%)
leaves 1143/32760 32004/917280 ( 3.5%)
* worldleaves 1113/8192 0/0 (13.6%)
marksurfaces 6358/65535 12716/131070 ( 9.7%)
surfedges 24996/512000 99984/2048000 ( 4.9%)
edges 12733/256000 50932/1024000 ( 5.0%)
texdata [variable] 1908/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 7773/2097152 ( 0.4%)
* AllocBlock 21/64 0/0 (32.8%)
18 textures referenced
=== Total BSP file data space used: 516317 bytes ===
Wad files required to run the map: "cs_dust.wad;"
6.46 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\J.A.C.K.\halflife\hlvis.exe" C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam
Arguments: C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam -low
>> There was a problem compiling the map.
>> Check the file C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam.log for the cause.
----- END hlvis -----
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\J.A.C.K.\halflife\hlrad.exe" C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam
Arguments: C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam -low
>> There was a problem compiling the map.
>> Check the file C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam.log for the cause.
----- END hlrad -----
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