Discord sunucumuz açılmıştır, hepinizi bekleriz

https://discord.gg/43gGDQe6tS

Map Yaptım Ama Aşırı Donuyor

Harita , model yapım dersleri , araç gereçleri.

Moderatör: Moderatörler


Konu Sahibi
yusfnrgs
Mesajlar: 7
Kayıt: Çrş Ara 30, 2020 1:38 pm

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen yusfnrgs »

Jack Hammer Editorden Map Yaptım ve Gayet Güzel Oldu , Ancak mapı deneme amaçlı botlarla girdiğimde oyun hiç olmadığından fazla fazla kasmaya başladı.
ışıklandırmalarda vs. hata yapmış olabilirmiyim ?nolur cevap verin

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

bestcore
Mesajlar: 1625
Kayıt: Cmt Eyl 30, 2017 12:44 pm
Konum: Samsun

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen bestcore »

Haritanın etrafını sky ile çevirmeniz gerekmekte.
Haritanın en üstüne, skyın üstünde olmayacak şekilde "Light_Environment" koymanız gerekiyor.

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

mr1mr2
Mesajlar: 519
Kayıt: Çrş Oca 24, 2018 1:04 pm
Konum: Ankara
İletişim:

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen mr1mr2 »

Arkadaşın dediği gibi , map ında ışık sızması var , şimdilik komple mapin etrafini bir kutu icine al ve sağ tık diyip hollow secip 5 yap , sky texturesiyle kapla sorunun çözülür.

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
yusfnrgs
Mesajlar: 7
Kayıt: Çrş Ara 30, 2020 1:38 pm

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen yusfnrgs »

Dediklerinizi Yaptım ancak oyunda doğunca su sesi geliyor ve galiba bir boşlukta yüzüyorum.

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen Serhat Öndeş »

Haritayı render attığınız konumda mapismi.err yada .log dosyaları olur onları buraya dosya olarak ekleyiniz.

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
yusfnrgs
Mesajlar: 7
Kayıt: Çrş Ara 30, 2020 1:38 pm

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen yusfnrgs »

Kod: Tümünü seç

hlcsg 3.4 SSE 2 V2.0 (Oct 31 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\YUSUFN~1\Desktop\ZHLT\hlcsg.exe c:\users\yusufnergis\desktop\de_freteam\de_freteam -wadinclude Kazma.wad 
Entering c:\users\yusufnergis\desktop\de_freteam\de_freteam.map
Error: Entity 56, Brush 0: SKY brushes not allowed in entity
Error: Brush type not allowed in entity
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 56, Brush 1: SKY brushes not allowed in entity
Error: Entity 56, Brush 2: SKY brushes not allowed in entity
Error: Entity 56, Brush 3: SKY brushes not allowed in entity
Error: Entity 56, Brush 4: SKY brushes not allowed in entity
Error: Entity 56, Brush 5: SKY brushes not allowed in entity

-----   END   hlcsg -----



hlbsp 3.4 SSE 2 V2.0 (Oct 31 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\YUSUFN~1\Desktop\ZHLT\hlbsp.exe c:\users\yusufnergis\desktop\de_freteam\de_freteam 
>> There was a problem compiling the map.
>> Check the file c:\users\yusufnergis\desktop\de_freteam\de_freteam.log for the cause.

-----   END   hlbsp -----



hlvis 3.4 SSE 2 V2.0 (Oct 31 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\YUSUFN~1\Desktop\ZHLT\hlvis.exe c:\users\yusufnergis\desktop\de_freteam\de_freteam 
>> There was a problem compiling the map.
>> Check the file c:\users\yusufnergis\desktop\de_freteam\de_freteam.log for the cause.

-----   END   hlvis -----



hlrad 3.4 SSE 2 V2.0 (Oct 31 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\Users\YUSUFN~1\Desktop\ZHLT\hlrad.exe c:\users\yusufnergis\desktop\de_freteam\de_freteam -sparse 
>> There was a problem compiling the map.
>> Check the file c:\users\yusufnergis\desktop\de_freteam\de_freteam.log for the cause.

-----   END   hlrad -----



Log Dosyası

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen Serhat Öndeş »

SKY da bir hata göstermiş. SKYI silip tekrar çizin.

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
yusfnrgs
Mesajlar: 7
Kayıt: Çrş Ara 30, 2020 1:38 pm

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen yusfnrgs »

Serhat Öndeş yazdı: Cmt May 15, 2021 4:21 pm SKY da bir hata göstermiş. SKYI silip tekrar çizin.
Sağol Reis çok sağol oldu ama şimdide Melek Parlaması gibi mübarek map çok parlak :D

Link:
Linklerini gizle
Linki Kopyala
Kullanıcı avatarı

Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen Serhat Öndeş »

yusfnrgs yazdı: Cmt May 15, 2021 4:30 pm
Serhat Öndeş yazdı: Cmt May 15, 2021 4:21 pm SKY da bir hata göstermiş. SKYI silip tekrar çizin.
Sağol Reis çok sağol oldu ama şimdide Melek Parlaması gibi mübarek map çok parlak :D
Tekrar log dosyası yollayın.

Link:
Linklerini gizle
Linki Kopyala

Konu Sahibi
yusfnrgs
Mesajlar: 7
Kayıt: Çrş Ara 30, 2020 1:38 pm

Map Yaptım Ama Aşırı Donuyor

Mesaj gönderen yusfnrgs »

Serhat Öndeş yazdı: Cmt May 15, 2021 4:36 pm
yusfnrgs yazdı: Cmt May 15, 2021 4:30 pm
Serhat Öndeş yazdı: Cmt May 15, 2021 4:21 pm SKY da bir hata göstermiş. SKYI silip tekrar çizin.
Sağol Reis çok sağol oldu ama şimdide Melek Parlaması gibi mübarek map çok parlak :D
Tekrar log dosyası yollayın.

Kod: Tümünü seç

hlcsg v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files\J.A.C.K.\halflife\hlcsg.exe" C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam 
Arguments: C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam -low -wadautodetect 
Entering C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.99 seconds)
CSGBrush:
 (2.20 seconds)

added 2 additional animating textures.
Including Wadfile: \Program Files\J.A.C.K\halflife\zhlt.wad
 - Contains 1 used texture, 5.56 percent of map (19 textures in wad)
Using Wadfile: \Users\YusufNergis\Documents\cs16v2017oyt\cstrike\cs_dust.wad
 - Contains 17 used textures, 94.44 percent of map (28 textures in wad)

Wad files required to run the map: "cs_dust.wad;"
Texture usage is at 0.48 mb (of 32.00 mb MAX)
3.69 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Program Files\J.A.C.K.\halflife\hlbsp.exe" C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam 
Arguments: C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...1500...1690 (0.77 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (1257, 588, 882)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1479 (0.71 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ (1257, 588, 882)
SolidBSP [hull 2] 500...1000...1432 (0.61 seconds)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (1257, 588, 882)
SolidBSP [hull 3] 500...1000...1500...1544 (0.68 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (1257, 588, 882)
Reduced 4575 clipnodes to 4127
Reduced 369 texinfos to 305
Reduced 18 texdatas to 18 (1908 bytes to 1908)
Reduced 7940 planes to 2238
FixBrinks:
Increased 4127 clipnodes to 4134.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              6/512          384/32768    ( 1.2%)
planes           2238/32768      44760/655360   ( 6.8%)
vertexes         6661/65535      79932/786420   (10.2%)
nodes            1718/32767      41232/786408   ( 5.2%)
texinfos          305/32767      12200/1310680  ( 0.9%)
faces            4971/65535      99420/1310700  ( 7.6%)
* worldfaces     4893/32768          0/0        (14.9%)
clipnodes        4134/32767      33072/262136   (12.6%)
leaves           1143/32760      32004/917280   ( 3.5%)
* worldleaves    1113/8192           0/0        (13.6%)
marksurfaces     6358/65535      12716/131070   ( 9.7%)
surfedges       24996/512000     99984/2048000  ( 4.9%)
edges           12733/256000     50932/1024000  ( 5.0%)
texdata          [variable]       1908/33554432 ( 0.0%)
lightdata        [variable]          0/50331648 ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]       7773/2097152  ( 0.4%)
* AllocBlock       21/64             0/0        (32.8%)
18 textures referenced
=== Total BSP file data space used: 516317 bytes ===
Wad files required to run the map: "cs_dust.wad;"
6.46 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlvis -----
Command line: "C:\Program Files\J.A.C.K.\halflife\hlvis.exe" C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam 
Arguments: C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam -low 
>> There was a problem compiling the map.
>> Check the file C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam.log for the cause.

-----   END   hlvis -----



hlrad v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-----  BEGIN  hlrad -----
Command line: "C:\Program Files\J.A.C.K.\halflife\hlrad.exe" C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam 
Arguments: C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam -low 
>> There was a problem compiling the map.
>> Check the file C:\Users\YusufNergis\Documents\cs16v2017oyt\valve\maps\de_freteam.log for the cause.

-----   END   hlrad -----



Buyrun.

Link:
Linklerini gizle
Linki Kopyala
Cevapla