Abi mapin ışıkları bozuldu hangi eşyanın bozduğunuda bilmiyom map tamamen aydınlık kasma yapıyo koyduğum hiç bir ışık çalışmıyor nasıl çözebilirim derleme ekranındaki her şeye normal tiki attım
@Serhat Öndeş
Map ışığı bozuldu
Moderatör: Moderatörler
-
Konu Sahibi - Mesajlar: 183
- Kayıt: Cum Şub 02, 2018 7:46 pm
- Konum: Sakarya
-
Konu Sahibi - Mesajlar: 183
- Kayıt: Cum Şub 02, 2018 7:46 pm
- Konum: Sakarya
Map ışığı bozuldu
Abi bu expert moddaki derleme ekranı
Kod: Tümünü seç
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\csduragics16\cstrike"
** Executing...
** Command: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlcsg.exe
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlcsg.exe g:\umut\bspviever\hammer\zhlt\jail_umut
Entering g:\umut\bspviever\hammer\zhlt\jail_umut.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 48 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
Using Wadfile: \program files (x86)\csduragics16\cstrike\cstrike.wad
- Contains 2 used textures, 2.02 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\csduragics16\valve\halflife.wad
- Contains 72 used textures, 72.73 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\csduragics16\cstrike\anarchyclan.wad
- Warning: Larger than expected texture (213312 bytes): 'LEQEND'
- Contains 24 used textures, 24.24 percent of map (205 textures in wad)
added 19 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 2.11 mb (of 4.00 mb MAX)
0.56 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlbsp.exe
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlbsp.exe g:\umut\bspviever\hammer\zhlt\jail_umut
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2801 (0.05 seconds)
BSP generation successful, writing portal file 'g:\umut\bspviever\hammer\zhlt\jail_umut.prt'
SolidBSP [hull 1] 500...1000...1500...1892 (0.02 seconds)
SolidBSP [hull 2] 500...1000...1500...1847 (0.02 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2394 (0.03 seconds)
0.69 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlvis.exe
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlvis.exe g:\umut\bspviever\hammer\zhlt\jail_umut
1706 portalleafs
5443 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.37 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.93 seconds)
average leafs visible: 156
g_visdatasize:152587 compressed from 365084
7.40 seconds elapsed
----- END hlvis -----
** Executing...
** Command: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlrad.exe
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlrad.exe g:\umut\bspviever\hammer\zhlt\jail_umut
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'g:\umut\bspviever\hammer\zhlt\lights.rad']
[59 texlights parsed from 'g:\umut\bspviever\hammer\zhlt\lights.rad']
10397 faces
Create Patches : 66741 base patches
0 opaque faces
814846 square feet [117337840.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut.bsp" "C:\Users\USER\Desktop\jail_umut.bsp"
** Executing...
** Command: Copy File
** Parameters: "g:\umut\bspviever\hammer\zhlt\jail_umut.pts" "C:\Users\USER\Desktop\jail_umut.pts"
** Executing...
** Command: C:\PROGRA~2\CSDURA~1\hl.exe
** Parameters: +map "jail_umut" -dev -console
Kod: Tümünü seç
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlcsg.exe C:\Users\USER\Desktop\jail_umut
Entering C:\Users\USER\Desktop\jail_umut.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 48 sides) discarded from clipping hulls
CreateBrush:
(0.10 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.15 seconds)
Warning: Wad file '\program files (x86)\csduragics16\cstrike\cstrike.wad' not found
Warning: Wad file '\program files (x86)\csduragics16\valve\halflife.wad' not found
Warning: Wad file '\program files (x86)\csduragics16\cstrike\anarchyclan.wad' not found
Error: Could not open wad file \program files (x86)\csduragics16\cstrike\cstrike.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \program files (x86)\csduragics16\valve\halflife.wad
Error: Could not open wad file \program files (x86)\csduragics16\cstrike\anarchyclan.wad
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlbsp.exe C:\Users\USER\Desktop\jail_umut
>> There was a problem compiling the map.
>> Check the file C:\Users\USER\Desktop\jail_umut.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlvis.exe C:\Users\USER\Desktop\jail_umut
>> There was a problem compiling the map.
>> Check the file C:\Users\USER\Desktop\jail_umut.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlrad.exe C:\Users\USER\Desktop\jail_umut
>> There was a problem compiling the map.
>> Check the file C:\Users\USER\Desktop\jail_umut.log for the cause.
----- END hlrad -----
Link: | |
Linklerini gizle |
Map ışığı bozuldu
Ayarların bozuk rmf cstrike/maps dizninde olmalı + wad ise cstrike dizininde olmalı
Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin -full yerine -fast ekranını deneyin ilk önce.
Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin -full yerine -fast ekranını deneyin ilk önce.
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 183
- Kayıt: Cum Şub 02, 2018 7:46 pm
- Konum: Sakarya
Map ışığı bozuldu
Böyle oldu kodları yazıncaSerhat Öndeş yazdı: ↑Pzt Haz 17, 2019 7:31 pm Ayarların bozuk rmf cstrike/maps dizninde olmalı + wad ise cstrike dizininde olmalı
Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin
Screenshot_9.png
-full yerine -fast ekranını deneyin ilk önce.
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
Map ışığı bozuldu
umutycel54 yazdı: ↑Pzt Haz 17, 2019 7:35 pmBöyle oldu kodları yazıncaSerhat Öndeş yazdı: ↑Pzt Haz 17, 2019 7:31 pm Ayarların bozuk rmf cstrike/maps dizninde olmalı + wad ise cstrike dizininde olmalı
Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin
Screenshot_9.png
-full yerine -fast ekranını deneyin ilk önce.
Evet evet yapıp oluşan log yada err dosyasını gönderin.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 183
- Kayıt: Cum Şub 02, 2018 7:46 pm
- Konum: Sakarya
Map ışığı bozuldu
Bu err dosyasıSerhat Öndeş yazdı: ↑Pzt Haz 17, 2019 7:36 pmumutycel54 yazdı: ↑Pzt Haz 17, 2019 7:35 pmBöyle oldu kodları yazıncaSerhat Öndeş yazdı: ↑Pzt Haz 17, 2019 7:31 pm Ayarların bozuk rmf cstrike/maps dizninde olmalı + wad ise cstrike dizininde olmalı
Ayrıca derleme ekranını expert ile bu kodlamalar ile derleyip deneyin
Screenshot_9.png
-full yerine -fast ekranını deneyin ilk önce.
Evet evet yapıp oluşan log yada err dosyasını gönderin.
Kod: Tümünü seç
hlvis: Error: Error opening C:\Users\USER\Desktop\jail_umut.bsp: No such file or directory
Kod: Tümünü seç
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlvis.exe C:\Users\USER\Desktop\jail_umut
Error: Error opening C:\Users\USER\Desktop\jail_umut.bsp: No such file or directory
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: G:\Umut\BSPVIE~1\Hammer\Zhlt\hlrad.exe -sparse -extra C:\Users\USER\Desktop\jail_umut
>> There was a problem compiling the map.
>> Check the file C:\Users\USER\Desktop\jail_umut.log for the cause.
----- END hlrad -----
Link: | |
Linklerini gizle |
Map ışığı bozuldu
Tamam hata basit hammer ayarlarınız bozuk.
Ayarlarınızı bu şekilde güncelleyin oyun steam değil ise cliente göre yapın.
Jack adlı programa göre attım tüm programlarda ayarlar aynıdır sadece menü değişiktir.
Ayarlarınızı bu şekilde güncelleyin oyun steam değil ise cliente göre yapın.
Jack adlı programa göre attım tüm programlarda ayarlar aynıdır sadece menü değişiktir.
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 183
- Kayıt: Cum Şub 02, 2018 7:46 pm
- Konum: Sakarya
Map ışığı bozuldu
Abi derleme hatası düzeldi ama ışık hatası halla devam ediyorSerhat Öndeş yazdı: ↑Pzt Haz 17, 2019 7:43 pm Tamam hata basit hammer ayarlarınız bozuk.
Ayarlarınızı bu şekilde güncelleyin oyun steam değil ise cliente göre yapın.
Link: | |
Linklerini gizle |
-
- Mesajlar: 13
- Kayıt: Cum Nis 26, 2019 6:26 pm
Map ışığı bozuldu
Serhat in dediklerini yapman lazim birde max_patches hatasi var derleme ekraninda light.exe. bolumune -sparse komutunu ekle
Link: | |
Linklerini gizle |