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Map hatası

Harita , model yapım dersleri , araç gereçleri.

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selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

Map hatası

Mesaj gönderen selcuk52 »

Your map [maps mapadı.bsp] differs from the servers hatası alıyorum mapın adını değiştirip öyle ekledik panele öyle 25 oyuncuda 1 kişide veya 2 kişide hata veriyor bu sanırsam csduragi ile alakalı hertürlü yolu denedim wadinclude ile denesem düzelir mi acaba serhat abi

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Konu Sahibi
selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

Map hatası

Mesaj gönderen selcuk52 »

bi not daha bırakmak istiyorum mapi ilk defa panele ekledik map daha yeni çıktı panelde o map yoktu aynı mapten 2 tane hata var derseniz diye bıraktım mesajı

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Map hatası

Mesaj gönderen Serhat Öndeş »

Err ve log dosyası paylaşın.

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Konu Sahibi
selcuk52
Mesajlar: 19
Kayıt: Cmt May 22, 2021 12:55 am

Map hatası

Mesaj gönderen selcuk52 »

hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlcsg_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba -nowadtextures
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba -nowadtextures -low -wadautodetect
Entering D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 93

(0.08 seconds)
CSGBrush:
(0.07 seconds)

- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
- Warning: Larger than expected texture (918812 bytes): 'AJAN8'
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 7 used textures, 21.21 percent of map (3116 textures in wad)
Including Wadfile: \SteamLibrary\steamapps\common\Half-Life\cstrike\sinoplu.wad
- Contains 26 used textures, 78.79 percent of map (3693 textures in wad)

Wad files required to run the map: (None)
Texture usage is at 1.77 mb (of 32.00 mb MAX)
0.32 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlbsp_x64.exe" D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba
Arguments: D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...723 (0.05 seconds)
BSP generation successful, writing portal file 'D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba.prt'
SolidBSP [hull 1] 500...783 (0.06 seconds)
SolidBSP [hull 2] 500...803 (0.05 seconds)
SolidBSP [hull 3] 500...823 (0.05 seconds)
Reduced 7002 clipnodes to 6836
Reduced 861 texinfos to 798
Reduced 33 texdatas to 32 (1851032 bytes to 1849876)
Reduced 8564 planes to 3294
FixBrinks:
Increased 6836 clipnodes to 6838.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 259/512 16576/32768 (50.6%)
planes 3294/32768 65880/655360 (10.1%)
vertexes 7572/65535 90864/786420 (11.6%)
nodes 2398/32767 57552/786408 ( 7.3%)
texinfos 798/32767 31920/1310680 ( 2.4%)
faces 5767/65535 115340/1310700 ( 8.8%)
* worldfaces 3437/32768 0/0 (10.5%)
clipnodes 6838/32767 54704/262136 (20.9%)
leaves 1978/32760 55384/917280 ( 6.0%)
* worldleaves 362/8192 0/0 ( 4.4%)
marksurfaces 6366/65535 12732/131070 ( 9.7%)
surfedges 26006/512000 104024/2048000 ( 5.1%)
edges 13092/256000 52368/1024000 ( 5.1%)
texdata [variable] 1849876/33554432 ( 5.5%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 40353/2097152 ( 1.9%)
* AllocBlock 40/64 0/0 (62.5%)
32 textures referenced
=== Total BSP file data space used: 2547573 bytes ===
Wad files required to run the map: (None)
0.89 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlvis_x64.exe" -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba
Arguments: -full D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba -low
362 portalleafs
1135 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(1.96 seconds)
average leafs visible: 88
g_visdatasize:7889 compressed from 16652
2.00 seconds elapsed

----- END hlvis -----



hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\hlrad_x64.exe" -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba
Arguments: -extra D:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\bb_extazyzorba -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
32 textures referenced
Reading texlights from 'D:\Program Files (x86)\J.A.C.K\jackayarlari\vhlt\lights.rad'
0 opaque models
0 opaque faces
5767 faces
Create Patches : 38176 base patches
716155 square feet [103126440.00 square inches]
17 direct lights and 16386 fast direct lights
1 light styles

FindFacePositions:
(1.39 seconds)
BuildFacelights:
(42.86 seconds)
BuildVisLeafs:
(15.97 seconds)
visibility matrix : 44.8 megs
MakeScales:
(22.93 seconds)
Transfer Lists : 120613686 : 120.61M transfers
Indices : 30793068 : 29.37M bytes
Data : 241340736 : 230.16M bytes
Bounce 1 GatherLight:
(1.02 seconds)
Bounce 2 GatherLight:
(1.03 seconds)
Bounce 3 GatherLight:
(1.06 seconds)
Bounce 4 GatherLight:
(1.10 seconds)
Bounce 5 GatherLight:
(1.02 seconds)
Bounce 6 GatherLight:
(1.33 seconds)
Bounce 7 GatherLight:
(1.08 seconds)
Bounce 8 GatherLight:
(1.06 seconds)
CreateTriangulations:
(0.27 seconds)
AddPatchLights:
(7.63 seconds)
FinalLightFace:
(0.02 seconds)
100.35 seconds elapsed [1m 40s]

----- END hlrad -----

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

Map hatası

Mesaj gönderen Serhat Öndeş »

Haritayı File kısmından farkı kaydet ile ismini değiştirip rmf olarak kaydedin, ardından F5 basıp orada aynı isim ile kaydedip F9 ile render atıp test edin.

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