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hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\HLCSG_~1.EXE "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -wadinclude duvarresim.wad -wadinclude de_dust2.wad -wadinclude general2012.wad -wadinclude de_dust2.wad -wadinclude halflife.wad
Arguments: "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -wadinclude duvarresim.wad -wadinclude de_dust2.wad -wadinclude general2012.wad -wadinclude de_dust2.wad -wadinclude halflife.wad -low -wadautodetect
Entering c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[duvarresim.wad]
[de_dust2.wad]
[general2012.wad]
[de_dust2.wad]
[halflife.wad]
CreateBrush:
(0.04 seconds)
CSGBrush:
(0.21 seconds)
- Warning: Larger than expected texture (359852 bytes): 'ISYAN'
added 13 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\general2012.wad
- Contains 7 used textures, 12.28 percent of map (73 textures in wad)
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 50 used textures, 87.72 percent of map (3116 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 0.94 mb (of 32.00 mb MAX)
0.40 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\HLBSP_~1.EXE "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme"
Arguments: "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1410 (0.10 seconds)
BSP generation successful, writing portal file 'c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme.prt'
SolidBSP [hull 1] 500...1000...1400 (0.10 seconds)
SolidBSP [hull 2] 500...1000...1352 (0.10 seconds)
SolidBSP [hull 3] 500...1000...1429 (0.09 seconds)
Reduced 7945 clipnodes to 7323
Reduced 455 texinfos to 429
Reduced 57 texdatas to 57 (980836 bytes to 980836)
Reduced 6688 planes to 2845
FixBrinks:
Increased 7323 clipnodes to 7343.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 195/512 12480/32768 (38.1%)
planes 2845/32768 56900/655360 ( 8.7%)
vertexes 12592/65535 151104/786420 (19.2%)
nodes 2717/32767 65208/786408 ( 8.3%)
texinfos 429/32767 17160/1310680 ( 1.3%)
faces 9330/65535 186600/1310700 (14.2%)
* worldfaces 6932/32768 0/0 (21.2%)
clipnodes 7343/32767 58744/262136 (22.4%)
leaves 2106/32760 58968/917280 ( 6.4%)
* worldleaves 801/8192 0/0 ( 9.8%)
marksurfaces 9971/65535 19942/131070 (15.2%)
surfedges 43046/512000 172184/2048000 ( 8.4%)
edges 21574/256000 86296/1024000 ( 8.4%)
texdata [variable] 980836/33554432 ( 2.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 31401/2097152 ( 1.5%)
* AllocBlock 67/64 0/0 (104.7%)
57 textures referenced
=== Total BSP file data space used: 1897823 bytes ===
Wad files required to run the map: (None)
1.51 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\HLVIS_~1.EXE "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -fast
Arguments: "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -fast -low
801 portalleafs
2939 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.06 seconds)
average leafs visible: 489
g_visdatasize:61472 compressed from 80901
0.12 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\HLRAD_~1.EXE "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme"
Arguments: "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\vhe\rmfler\jail_buyukisyan_2017-rmf\rmf+wad\jail_deneme" -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 12 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
57 textures referenced
Reading texlights from 'C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\cstrike\maps\vhe\tools\lights.rad'
0 opaque models
0 opaque faces
9330 faces
Create Patches : 68906 base patches
1481508 square feet [213337248.00 square inches]
101 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(2.27 seconds)
BuildFacelights:
(18.94 seconds)
BuildVisLeafs:
(20.52 seconds)
visibility matrix : 69.5 megs
MakeScales:
(42.49 seconds)
Transfer Lists : 134587859 : 134.59M transfers
Indices : 43289612 : 41.28M bytes
Data : 269350357 : 256.87M bytes
Bounce 1 GatherLight:
(0.38 seconds)
Bounce 2 GatherLight:
(0.39 seconds)
Bounce 3 GatherLight:
(0.38 seconds)
Bounce 4 GatherLight:
(0.39 seconds)
Bounce 5 GatherLight:
(0.38 seconds)
Bounce 6 GatherLight:
(0.38 seconds)
Bounce 7 GatherLight:
(0.38 seconds)
Bounce 8 GatherLight:
(0.37 seconds)
CreateTriangulations:
(0.17 seconds)
AddPatchLights:
(5.27 seconds)
FinalLightFace:
(0.02 seconds)
94.47 seconds elapsed [1m 34s]
----- END hlrad -----