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[VHE] "Bad surface extents" Hatası.

Harita , model yapım dersleri , araç gereçleri.

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Konu Sahibi
ArbakWasHere
Mesajlar: 9
Kayıt: Sal Oca 14, 2020 1:12 pm

[VHE] "Bad surface extents" Hatası.

Mesaj gönderen ArbakWasHere »

Merhaba, Valve Hammer Editor'de haritamı bitirdim ve şöyle bir hata alıyorum.

Kod: Tümünü seç

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\asdas"


** Executing...
** Command: C:\Users\JEN~1\Desktop\ZHLT34~1\hlcsg.exe
** Parameters: "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def" -wadinclude multi1.wad -wadinclude multi2.wad -wadinclude reklamw.wad -wadinclude sinoplu.wad

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\Users\JEN~1\Desktop\ZHLT34~1\hlcsg.exe "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def"-wadinclude multi1.wad -wadinclude multi2.wad -wadinclude reklamw.wad -wadinclude sinoplu.wad 
Entering c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[multi1.wad]
[multi2.wad]
[reklamw.wad]
[sinoplu.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)

Using Wadfile: \program files (x86)\valve\valve\halflife.wad
 - Warning: Larger than expected texture (348972 bytes): '!WATERGREEN'
 - Warning: Larger than expected texture (348972 bytes): 'WATER4B'
 - Contains 20 used textures, 45.45 percent of map (3126 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Including Wadfile: \users\j e n\desktop\multi\multi1.wad
 - Warning: Larger than expected texture (196652 bytes): 'PK02_FLOOR09A_C'
 - Warning: Larger than expected texture (321432 bytes): 'SPAM_3'
 - Warning: Larger than expected texture (348972 bytes): 'ANANANA'
 - Warning: Larger than expected texture (348972 bytes): 'CREDITS'
 - Warning: Larger than expected texture (348972 bytes): 'CREDITS2'
 - Warning: Larger than expected texture (348972 bytes): 'LOGO_MXS'
 - Warning: Larger than expected texture (348972 bytes): 'LOGO_MXSMULTI'
 - Warning: Larger than expected texture (348972 bytes): 'MAPPER'
 - Warning: Larger than expected texture (348972 bytes): 'MAPPER2'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Warning: Larger than expected texture (348972 bytes): 'GGDDDD'
 - Warning: Larger than expected texture (348972 bytes): 'BOSS'
 - Warning: Larger than expected texture (2786092 bytes): 'LOGO_OF_MULTIPO'
 - Warning: Larger than expected texture (2786092 bytes): 'LOGO_OF_MUL'
 - Contains 1 used texture, 2.27 percent of map (525 textures in wad)
Including Wadfile: \users\j e n\desktop\multi\multi2.wad
 - Warning: Larger than expected texture (348972 bytes): 'WHITERENDER'
 - Warning: Larger than expected texture (210252 bytes): 'FIRMA_DROUN'
 - Warning: Larger than expected texture (348972 bytes): '{FIRMAS_KAWAI'
 - Warning: Larger than expected texture (210252 bytes): 'ZOMBIE_ESCAPEDG'
 - Contains 0 used textures, 0.00 percent of map (144 textures in wad)
Including Wadfile: \users\j e n\desktop\arda\wad\sinoplu.wad
 - Warning: Larger than expected texture (348972 bytes): '!ALEW'
 - Warning: Larger than expected texture (348972 bytes): '!LAVA01'
 - Warning: Larger than expected texture (359852 bytes): 'ISYAN'
 - Warning: Larger than expected texture (235412 bytes): 'GENERALL'
 - Warning: Larger than expected texture (200732 bytes): 'ROOF9'
 - Warning: Larger than expected texture (348972 bytes): 'MAKEMEAT_LOGO'
 - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
 - Warning: Larger than expected texture (348972 bytes): 'SNOW32'
 - Warning: Larger than expected texture (348972 bytes): 'REKLAMREDARMY'
 - Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
 - Warning: Larger than expected texture (348972 bytes): '3_BLACKFADE_L'
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR1'
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR2'
 - Warning: Larger than expected texture (348972 bytes): '3_FLOOR3'
 - Warning: Larger than expected texture (348972 bytes): '3_NAMEWALL'
 - Warning: Larger than expected texture (348972 bytes): '3_WALL2'
 - Warning: Larger than expected texture (348972 bytes): '3_WALL5'
 - Warning: Larger than expected texture (348972 bytes): '3_WARNING'
 - Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_1'
 - Warning: Larger than expected texture (348972 bytes): 'OASIS_CREDITS_2'
 - Warning: Larger than expected texture (348972 bytes): 'SNOW1'
 - Warning: Larger than expected texture (348972 bytes): 'SNOWWALL1'
 - Warning: Larger than expected texture (255132 bytes): 'YILBASI_YER'
 - Warning: Larger than expected texture (918812 bytes): 'AJAN8'
 - Warning: Larger than expected texture (272812 bytes): 'RAMAZANJEAS'
 - Warning: Larger than expected texture (197332 bytes): 'TOPLANTI1'
 - Warning: Larger than expected texture (197332 bytes): 'TOPLANTII32'
 - Warning: Larger than expected texture (343192 bytes): 'RAFUALSREKLAMM'
 - Contains 22 used textures, 50.00 percent of map (3692 textures in wad)
Including Wadfile: \program files (x86)\asdas\cstrike\reklamw.wad
 - Warning: Larger than expected texture (408812 bytes): 'REKLAMW'
 - Contains 1 used texture, 2.27 percent of map (1 textures in wad)

Texture usage is at 1.85 mb (of 4.00 mb MAX)
0.96 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\Users\JEN~1\Desktop\ZHLT34~1\hlbsp.exe
** Parameters: "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\Users\JEN~1\Desktop\ZHLT34~1\hlbsp.exe "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...571 (0.01 seconds)
BSP generation successful, writing portal file 'c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def.prt'
SolidBSP [hull 1] 500...660 (0.01 seconds)
SolidBSP [hull 2] 500...640 (0.01 seconds)
SolidBSP [hull 3] 500...638 (0.01 seconds)
0.33 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\Users\JEN~1\Desktop\ZHLT34~1\hlvis.exe
** Parameters: "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\Users\JEN~1\Desktop\ZHLT34~1\hlvis.exe "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def"
 217 portalleafs
 608 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.60 seconds)
average leafs visible: 78
g_visdatasize:5847  compressed from 6076
0.64 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\Users\JEN~1\Desktop\ZHLT34~1\hlrad.exe
** Parameters: "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def" -sparse

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\Users\JEN~1\Desktop\ZHLT34~1\hlrad.exe "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def"-sparse 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


3029 faces
Create Patches : 24727 base patches
0 opaque faces
490535 square feet [70637048.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...Error: 
for Face 853 (texture doorhebus3) at 
(448.000 1119.000 -1152.000) (352.000 1119.000 -1152.000) (352.000 1120.000 -1152.000) (448.000 1120.000 -1152.000) 
Error: Bad surface extents (9 x 10536)
Check the file ZHLTProblems.html for a detailed explanation of this problem

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def.bsp" "C:\Program Files (x86)\asdas\cstrike\maps\ze_darkprofessional_def.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\asdas\cstrike\maps\ze_darkprofessional_def.pts" "C:\Program Files (x86)\asdas\cstrike\maps\ze_darkprofessional_def.pts"


** Executing...
** Command: C:\PROGRA~2\asdas\hl.exe
** Parameters: +map "ze_darkprofessional_def" -game cstrike -dev -console +deathmatch 1


HATA ALINAN YER:
3029 faces
Create Patches : 24727 base patches
0 opaque faces
490535 square feet [70637048.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...Error:
for Face 853 (texture doorhebus3) at
(448.000 1119.000 -1152.000) (352.000 1119.000 -1152.000) (352.000 1120.000 -1152.000) (448.000 1120.000 -1152.000)
Error: Bad surface extents (9 x 10536)
Check the file ZHLTProblems.html for a detailed explanation of this problem
İlgili arkadaşlar yardım ederse sevinirim.

Saygılar,
Dark Escaper

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Konu Sahibi
ArbakWasHere
Mesajlar: 9
Kayıt: Sal Oca 14, 2020 1:12 pm

[VHE] "Bad surface extents" Hatası.

Mesaj gönderen ArbakWasHere »

güncel

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Serhat Öndeş
Mesajlar: 1327
Kayıt: Prş Eyl 15, 2016 1:09 pm
Konum: TURKEY/MERSİN
İletişim:

[VHE] "Bad surface extents" Hatası.

Mesaj gönderen Serhat Öndeş »

Hata içeriğinde belirtilen textureyi düzenler iseniz sorun çözülür.
Ayrıca -wadinclude yerine -nowadtextures kullanın.

Ek not olarak sinoplunun oluşturduğu wad sorunlu bir wad dosyasıdır.

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Konu Sahibi
ArbakWasHere
Mesajlar: 9
Kayıt: Sal Oca 14, 2020 1:12 pm

[VHE] "Bad surface extents" Hatası.

Mesaj gönderen ArbakWasHere »

Çözüldü.

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Konu Sahibi
ArbakWasHere
Mesajlar: 9
Kayıt: Sal Oca 14, 2020 1:12 pm

[VHE] "Bad surface extents" Hatası.

Mesaj gönderen ArbakWasHere »

Serhat Öndeş yazdı: Pzt Oca 27, 2020 11:00 am Hata içeriğinde belirtilen textureyi düzenler iseniz sorun çözülür.
Ayrıca -wadinclude yerine -nowadtextures kullanın.

Ek not olarak sinoplunun oluşturduğu wad sorunlu bir wad dosyasıdır.
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