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Konu Sahibi
TURUNCUKAFA
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Kayıt: Cmt Eyl 23, 2017 8:03 pm

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#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <biohazard>

#define PLUGIN "Blood-Dripper"
#define VERSION "1.0"
#define AUTHOR "m4m3ts edit:crunch98"

#define CSW_BDRIPPER CSW_MAC10
#define weapon_guillotine "weapon_knife"
#define old_event "events/knife.sc"
#define old_w_model "models/w_knife.mdl"
#define WEAPON_SECRETCODE 1329419

#define is_user_tt(%1) (get_user_team(%1)==1) 
#define is_user_ct(%1) (get_user_team(%1)==2)


#define DEFAULT_AMMO 10
#define DAMAGE 10
#define BDRIP_CLASSNAME "Blood Dripper"
#define WEAPON_ANIMEXT "knife"

#define Get_Ent_Data(%1,%2) get_pdata_int(%1,%2,4)
#define Set_Ent_Data(%1,%2,%3) set_pdata_int(%1,%2,%3,4)

const PDATA_SAFE = 2
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_WEAPONOWNER = 41
const m_flNextAttack = 83
const m_szAnimExtention = 492


new const v_model[] = "models/v_guillotine.mdl"
new const p_model[] = "models/p_guillotine.mdl"
new const w_model[] = "models/w_guillotine.mdl"
new const KNIFE_MODEL[] = "models/guillotine_projectile.mdl"
new const PECAH_MODEL[] = "models/gibs_guilotine.mdl"
new const hit_wall[] = "weapons/janus9_stone1.wav"
new const hit_wall2[] = "weapons/janus9_stone2.wav"
new const weapon_sound[6][] = 
{
  "weapons/guillotine_catch2.wav",
  "weapons/guillotine_draw.wav",
  "weapons/guillotine_draw_empty.wav",
  "weapons/guillotine_explode.wav",
  "weapons/guillotine_red.wav",
  "weapons/guillotine-1.wav"
}


new const WeaponResource[3][] = 
{
  "sprites/weapon_guillotine.txt",
  "sprites/640hud120.spr",
  "sprites/guillotine_lost.spr"
}

enum
{
  ANIM_KNIFE_IDLE = 0,
  ANIM_KNIFE_SLASH1,
  ANIM_KNIFE_DRAW,
  ANIM_KNIFE_STAB
  /*ANIM_IDLE_SHOOT,
  ANIM_IDLE_SHOOT2,
  ANIM_CATCH,
  ANIM_LOST*/
}


enum
{
  ANIM_IDLE = 0,
  ANIM_IDLE_EMPTY,
  ANIM_SHOOT,
  ANIM_DRAW,
  ANIM_DRAW_EMPTY,
  ANIM_IDLE_SHOOT,
  ANIM_IDLE_SHOOT2,
  ANIM_CATCH,
  ANIM_LOST
}

new g_MsgDeathMsg

new g_had_guillotine[33], g_guillotine_ammo[33], shoot_mode[33], shoot_ent_mode[33], g_pecah, headshot_mode[33], ent_sentuh[33], ent_sentuh_balik[33]
new g_old_weapon[33], g_smokepuff_id, m_iBlood[2], guillotine_korban[33], headshot_korban[33], gmsgScoreInfo

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
  register_cvar("guillotine_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
  register_forward(FM_CmdStart, "fw_CmdStart")
  register_forward(FM_SetModel, "fw_SetModel")
  RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawn")
  register_think(BDRIP_CLASSNAME, "fw_Think")
  register_touch(BDRIP_CLASSNAME, "*", "fw_touch")
  register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  register_forward(FM_TraceLine, "fw_traceline", 1)
  register_forward(FM_AddToFullPack, "fm_addtofullpack_post", 1)
  RegisterHam(Ham_Weapon_WeaponIdle, weapon_guillotine, "fw_guillotineidleanim", 1)
  RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
  RegisterHam(Ham_Item_AddToPlayer, weapon_guillotine, "fw_AddToPlayer_Post", 1)
  register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
     
  register_clcmd("awudjhasjasgdahwdnajsdhabsjncajwdhasbgsvvdx", "hook_weapon")
  register_clcmd("awudjhasjasgdahwdnajsdhabsjncajwdhasbgsvvdx", "get_guillotine", 0)
  
  g_MsgDeathMsg = get_user_msgid("DeathMsg")
  gmsgScoreInfo = get_user_msgid("ScoreInfo")
}


public plugin_precache()
{
  precache_model(v_model)
  precache_model(p_model)
  precache_model(w_model)
  precache_model(KNIFE_MODEL)
  g_pecah = precache_model(PECAH_MODEL)
  precache_sound(hit_wall)
  precache_sound(hit_wall2)
  
  for(new i = 0; i < sizeof(weapon_sound); i++) 
     precache_sound(weapon_sound[i])
  
  for(new i = 1; i < sizeof(WeaponResource); i++)
     precache_model(WeaponResource[i])
  
  g_smokepuff_id = engfunc(EngFunc_PrecacheModel, WeaponResource[2])
  m_iBlood[0] = precache_model("sprites/blood.spr")
  m_iBlood[1] = precache_model("sprites/bloodspray.spr")   
}

public fw_PlayerKilled(id)
{
  //remove_guillotine(id)
}

public hook_weapon(id)
{
  engclient_cmd(id, weapon_guillotine)
  return
}

public get_guillotine(id)
{
  if(!is_user_alive(id))
     return
  drop_weapons(id, 1)
  g_had_guillotine[id] = 1
  g_guillotine_ammo[id] = DEFAULT_AMMO
  
  give_item(id, weapon_guillotine)
  update_ammo(id)
  
  static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_guillotine, id)
  if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
}

public remove_guillotine(id)
{
  g_had_guillotine[id] = 0
}

public refill_guillotine(id)
{   
  if(g_had_guillotine[id]) g_guillotine_ammo[id] = 15
  
  if(get_user_weapon(id) == CSW_KNIFE && g_had_guillotine[id]) update_ammo(id)
}
  
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
  if(!is_user_alive(id) || !is_user_connected(id))
     return FMRES_IGNORED   
  if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
     set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001) 
  
  return FMRES_HANDLED
}

public client_putinserver(id){
   
           
  give_item(id, weapon_guillotine)    
   
  return PLUGIN_HANDLED    
}

public Event_CurWeapon(id)
{
  if(!is_user_alive(id))
     return
     
  if(get_user_weapon(id) == CSW_KNIFE && g_had_guillotine[id])
  {
     set_pev(id, pev_viewmodel2, v_model)
     set_pev(id, pev_weaponmodel2, p_model)
     set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
     if(g_old_weapon[id] != CSW_KNIFE && g_guillotine_ammo[id] >= 1) set_weapon_anim(id, ANIM_DRAW)
     if(g_old_weapon[id] != CSW_KNIFE && g_guillotine_ammo[id] == 0) set_weapon_anim(id, ANIM_DRAW_EMPTY)
     update_ammo(id)
  }
  
  g_old_weapon[id] = get_user_weapon(id)
}

public fw_guillotineidleanim(Weapon)
{
  new id = get_pdata_cbase(Weapon, 41, 4)

  if(!is_user_alive(id) || !g_had_guillotine[id] || get_user_weapon(id) != CSW_KNIFE)
     return HAM_IGNORED;
  
  if(shoot_mode[id] == 0 && g_guillotine_ammo[id] >= 1) 
     return HAM_SUPERCEDE;
  
  if(headshot_mode[id] == 0 && shoot_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25) 
  {
     set_weapon_anim(id, ANIM_IDLE_SHOOT)
     set_pdata_float(Weapon, 48, 20.0, 4)
     return HAM_SUPERCEDE;
  }
  
  if(headshot_mode[id] == 1 && shoot_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25) 
  {
     set_weapon_anim(id, ANIM_IDLE_SHOOT2)
     set_pdata_float(Weapon, 48, 20.0, 4)
     return HAM_SUPERCEDE;
  }
  
  if(g_guillotine_ammo[id] == 0 && get_pdata_float(Weapon, 48, 4) <= 0.25) 
  {
     set_weapon_anim(id, ANIM_IDLE_EMPTY)
     set_pdata_float(Weapon, 48, 20.0, 4)
     return HAM_SUPERCEDE;
  }

  return HAM_IGNORED;
}

public fw_CmdStart(id, uc_handle, seed)
{
  if(!is_user_alive(id) || !is_user_connected(id))
     return
  if(get_user_weapon(id) != CSW_KNIFE || !g_had_guillotine[id])
     return
  
  static ent; ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
  if(!pev_valid(ent))
     return
  if(get_pdata_float(ent, 46, OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent, 47, OFFSET_LINUX_WEAPONS) > 0.0) 
     return
  
  static CurButton
  CurButton = get_uc(uc_handle, UC_Buttons)
  
  if(CurButton & IN_ATTACK)
  {
     CurButton &= ~IN_ATTACK
     set_uc(uc_handle, UC_Buttons, CurButton)
     
     if(g_guillotine_ammo[id] == 0)
        return
     if(shoot_mode[id] == 0 && get_pdata_float(id, 83, 5) <= 0.0)
     {
        g_guillotine_ammo[id]--
        update_ammo(id)
        shoot_mode[id] = 1
        FireKnife(id)
        set_weapon_anim(id, ANIM_SHOOT)
        emit_sound(id, CHAN_WEAPON, weapon_sound[5], 1.0, ATTN_NORM, 0, PITCH_NORM)
        set_weapons_timeidle(id, CSW_BDRIPPER, 0.7)
        set_player_nextattackx(id, 0.7)
     }
  }
}

public FireKnife(id)
{
  static Float:StartOrigin[3], Float:velocity[3], Float:angles[3], Float:anglestrue[3], Float:jarak_max[3]
  get_position(id, 2.0, 0.0, 0.0, StartOrigin)
  get_position(id, 700.0, 0.0, 0.0, jarak_max)
  
  pev(id,pev_v_angle,angles)
  static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  if(!pev_valid(Ent)) return
  anglestrue[0] = 360.0 - angles[0]
  anglestrue[1] = angles[1]
  anglestrue[2] = angles[2]
  
  // Set info for ent
  set_pev(Ent, pev_movetype, MOVETYPE_FLY)
  set_pev(Ent, pev_owner, id)
  set_pev(Ent, pev_iuser1, id)
  set_pev(Ent, pev_fuser1, get_gametime() + 4.0)
  set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
  
  entity_set_string(Ent, EV_SZ_classname, BDRIP_CLASSNAME)
  engfunc(EngFunc_SetModel, Ent, KNIFE_MODEL)
  set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
  set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
  set_pev(Ent, pev_origin, StartOrigin)
  set_pev(Ent, pev_angles, anglestrue)
  set_pev(Ent, pev_gravity, 0.01)
  set_pev(Ent, pev_solid, SOLID_BBOX)
  set_pev(Ent, pev_frame, 1.0)
  set_pev(Ent, pev_framerate, 30.0)
  set_pev(Ent, pev_sequence, 0)
  
  velocity_by_aim( id, 1100, velocity )
  set_pev( Ent, pev_velocity, velocity )
  set_pev(Ent, pev_vuser1, velocity)
  set_pev(Ent, pev_vuser2, jarak_max)
  shoot_ent_mode[id] = 0
  ent_sentuh[id] = 1
  ent_sentuh_balik[id] = 0
}

public fm_addtofullpack_post(es, e, user, host, host_flags, player, p_set)
{
  if(!player)
     return FMRES_IGNORED
     
  if(!is_user_connected(host) || !is_user_alive(user))
     return FMRES_IGNORED
     
  if(headshot_korban[user] != 1)
     return FMRES_IGNORED
     
  if(host == user)
     return FMRES_IGNORED
  
  new Float:PlayerOrigin[3], Float:anglesss[3]
  pev(user, pev_origin, PlayerOrigin)
  
  engfunc(EngFunc_GetBonePosition, user, 8, PlayerOrigin, anglesss)
                 
  engfunc(EngFunc_SetOrigin, guillotine_korban[user], PlayerOrigin)
  engfunc(EngFunc_SetOrigin, guillotine_korban[user], PlayerOrigin)

  return FMRES_HANDLED
}

public fw_Think(Ent)
{
  if(!pev_valid(Ent)) 
     return
  
  static Float:pulang[3], Float:StartOriginz[3], pemilix, Float:brangkat[3], Float:jarak_max[3], Float:origin_asli[3], korban
  pemilix = pev(Ent, pev_iuser1)
  pev(Ent, pev_origin, StartOriginz)
  korban = pev(Ent, pev_iuser2)
  
  if(headshot_korban[korban] == 1)
  {
     if(get_gametime() - 0.2 > pev(Ent, pev_fuser3))
     {
        Damage_guillotine(Ent, korban)
        set_pev(Ent, pev_fuser3, get_gametime())
     }
  }
  
  if(ent_sentuh_balik[pemilix] == 0 && shoot_ent_mode[pemilix] == 1)
  {
     ent_sentuh_balik[pemilix] = 1
     pev(pemilix, pev_origin, origin_asli)
     origin_asli[2] += 7.5
  }
  
  if(ent_sentuh[pemilix] == 1)
  {
     ent_sentuh[pemilix] = 0
     pev(Ent, pev_vuser2, jarak_max)
     pev(Ent, pev_vuser1, brangkat)
     get_speed_vector(StartOriginz, origin_asli, 1100.0, pulang)
              
     if(shoot_ent_mode[pemilix] == 1)
     {
        set_pev(Ent, pev_velocity, pulang)
     }
     else set_pev(Ent, pev_velocity, brangkat)
  }
  
  if(shoot_ent_mode[pemilix] == 0 && get_distance_f(StartOriginz, jarak_max) <= 10.0)
  {
     shoot_ent_mode[pemilix] = 1
     ent_sentuh[pemilix] = 1
     set_pev(Ent, pev_owner, 0)
  }
  
  if(shoot_ent_mode[pemilix] == 1 && get_distance_f(StartOriginz, origin_asli) <= 10.0)
  {
     if(is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_KNIFE && g_had_guillotine[pemilix]) balik(Ent)
     else ancur(Ent)
  }
  else if(headshot_korban[korban] == 1) set_pev(Ent, pev_nextthink, get_gametime() + 0.2)
  else set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
}

public fw_touch(Ent, Id)
{
  // If ent is valid
  if(!pev_valid(Ent))
     return
  if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
     return
  static classnameptd[32]
  pev(Id, pev_classname, classnameptd, 31)
  if (equali(classnameptd, "func_breakable")) ExecuteHamB( Ham_TakeDamage, Id, 0, 0, 80.0, DMG_GENERIC )
  
  // Get it's origin
  new Float:originF[3], pemilix
  pemilix = pev(Ent, pev_iuser1)
  pev(Ent, pev_origin, originF)
  // Alive...
  
  if(is_user_alive(Id) && cs_get_user_team(pemilix) != cs_get_user_team(Id))
  {
     Damage_guillotine(Ent, Id)
     set_pev(Ent, pev_owner, Id)
     ent_sentuh[pemilix] = 1
     create_blood(originF)
     create_blood(originF)
  }
  
  else if(shoot_ent_mode[pemilix] == 1 && Id == pemilix)
  {
     if(is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_KNIFE && g_had_guillotine[pemilix]) balik(Ent)
     else ancur(Ent)
  }
  
  else if(is_user_alive(Id) && cs_get_user_team(pemilix) == cs_get_user_team(Id))
  {
     set_pev(Ent, pev_owner, Id)
     ent_sentuh[pemilix] = 1
  }
  
  else
  {
     set_pev(Ent, pev_owner, 0)

     if(shoot_ent_mode[pemilix] == 0)
     {
        shoot_ent_mode[pemilix] = 1
        engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, hit_wall, 1.0, ATTN_STATIC, 0, PITCH_NORM)
        ent_sentuh[pemilix] = 1
     }
     else ancur(Ent)
  }
}

public ancur(Ent)
{
  if(!pev_valid(Ent))
     return
  static Float:origin2[3], pemilix, Float:origin3[3]
  pemilix = pev(Ent, pev_iuser1)
  entity_get_vector(Ent, EV_VEC_origin, origin2)
  pev(Ent, pev_origin, origin3)
  
  engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin2, 0)
  write_byte(TE_BREAKMODEL)
  engfunc(EngFunc_WriteCoord, origin2[0])
  engfunc(EngFunc_WriteCoord, origin2[1])
  engfunc(EngFunc_WriteCoord, origin2[2])
  engfunc(EngFunc_WriteCoord, 25)
  engfunc(EngFunc_WriteCoord, 25)
  engfunc(EngFunc_WriteCoord, 25)
  engfunc(EngFunc_WriteCoord, random_num(-25, 25))
  engfunc(EngFunc_WriteCoord, random_num(-25, 25))
  engfunc(EngFunc_WriteCoord, 5)
  write_byte(5)
  write_short(g_pecah)
  write_byte(10)
  write_byte(17)
  write_byte(0x00)
  message_end()
  
  fake_smokes(origin3)
  engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, hit_wall2, 1.0, ATTN_STATIC, 0, PITCH_NORM)
  shoot_mode[pemilix] = 0
  remove_entity(Ent)
  
  if(!is_user_alive(pemilix) || !is_user_connected(pemilix) || get_user_weapon(pemilix) != CSW_KNIFE || !g_had_guillotine[pemilix])
     return
  
  set_weapon_anim(pemilix, ANIM_LOST)
  set_weapons_timeidle(pemilix, CSW_KNIFE, 2.5)
  set_player_nextattackx(pemilix, 2.5)
  set_task(1.3, "reload2", pemilix)
  set_task(1.4, "reload", pemilix)
}

public reload(id)
{
  if(!is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_KNIFE|| !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
     return
  
  set_weapon_anim(id, ANIM_DRAW)
}

public reload2(id)
{
  if(!is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_KNIFE || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
     return
  
  set_weapon_anim(id, ANIM_IDLE_SHOOT2)
}

public balik(Ent)
{
  if(!pev_valid(Ent))
     return
  static id
  id = pev(Ent, pev_iuser1)
  set_weapon_anim(id, ANIM_CATCH)
  emit_sound(id, CHAN_WEAPON, weapon_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
  set_weapons_timeidle(id, CSW_KNIFE, 1.0)
  set_player_nextattackx(id, 1.0)
  shoot_mode[id] = 0
  g_guillotine_ammo[id]++
  update_ammo(id)
  
  remove_entity(Ent)
}

public Damage_guillotine(Ent, Id)
{
  static Owner; Owner = pev(Ent, pev_iuser1)
  static Attacker; 
  if(!is_user_alive(Owner)) 
  {
     Attacker = 0
     return
  } else Attacker = Owner
  
  new bool:bIsHeadShot; // never make that one static
  new Float:flAdjustedDamage, bool:death
     
  switch( Get_MissileWeaponHitGroup(Ent) ) 
  {
     case HIT_GENERIC: flAdjustedDamage = DAMAGE * 1.0 
     case HIT_STOMACH: flAdjustedDamage = DAMAGE * 1.3 
     case HIT_LEFTLEG, HIT_RIGHTLEG: flAdjustedDamage = DAMAGE * 1.1
     case HIT_LEFTARM, HIT_RIGHTARM: flAdjustedDamage = DAMAGE * 1.2
     case HIT_HEAD, HIT_CHEST:
     {
        flAdjustedDamage = DAMAGE * 1.7
        bIsHeadShot = true
        if(headshot_mode[Owner] == 0) set_task(2.0, "balik_bro", Ent+1858941 )
        headshot_mode[Owner] = 1
        headshot_korban[Id] = 1
        guillotine_korban[Id] = Ent
        set_pev(Ent, pev_iuser2, Id)
        set_pev(Ent, pev_sequence, 1)
        set_pev(Ent, pev_solid, SOLID_NOT)
        set_pev(Ent, pev_fuser3, 0.0)
     }
  }
  if(pev(Id, pev_health) <= flAdjustedDamage) death = true 
  
  if(is_user_alive(Id))
  {
     if( bIsHeadShot && death)
     {
        if(task_exists( Ent+1858941 )) remove_task( Ent + 1858941 )
        set_pev(Ent, pev_sequence, 0)
        headshot_korban[pev(Ent, pev_iuser2)] = 0
        headshot_mode[Owner] = 0
        shoot_ent_mode[Owner] = 1
        ent_sentuh[Owner] = 1
        ent_sentuh_balik[Owner] = 0
        set_pev(Ent, pev_solid, SOLID_BBOX)
        set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
  
        kill(Attacker, Id, 1)
        
        death = false         
     }
     if(death)
     {
        kill(Attacker, Id, 0)
        
        death = false         
     }
     else ExecuteHamB(Ham_TakeDamage, Id, Ent, Attacker, flAdjustedDamage, DMG_BULLET)
  }
}

public balik_bro(Ent)
{
  Ent -= 1858941
  
  if(!pev_valid(Ent))
     return
  
  static pemilix; pemilix = pev(Ent, pev_iuser1)
  set_pev(Ent, pev_sequence, 0)
  headshot_korban[pev(Ent, pev_iuser2)] = 0
  headshot_mode[pemilix] = 0
  shoot_ent_mode[pemilix] = 1
  ent_sentuh[pemilix] = 1
  ent_sentuh_balik[pemilix] = 0
  set_pev(Ent, pev_solid, SOLID_BBOX)
  set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
}

public fw_SetModel(entity, model[])
{
  if(!pev_valid(entity))
     return FMRES_IGNORED
  
  static Classname[64]
  pev(entity, pev_classname, Classname, sizeof(Classname))
  
  if(!equal(Classname, "weaponbox"))
     return FMRES_IGNORED
  
  static id
  id = pev(entity, pev_owner)
  
  if(equal(model, old_w_model))
  {
     static weapon
     weapon = fm_get_user_weapon_entity(entity, CSW_KNIFE)
     
     if(!pev_valid(weapon))
        return FMRES_IGNORED
     
     if(g_had_guillotine[id])
     {
        set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
        set_pev(weapon, pev_iuser4, g_guillotine_ammo[id])
        engfunc(EngFunc_SetModel, entity, w_model)
        
        g_had_guillotine[id] = 0
        g_guillotine_ammo[id] = 0
        
        return FMRES_SUPERCEDE
     }
  }

  return FMRES_IGNORED;
}

public fw_AddToPlayer_Post(ent, id)
{
  if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
  {
     g_had_guillotine[id] = 1
     g_guillotine_ammo[id] = pev(ent, pev_iuser4)
     
     set_pev(ent, pev_impulse, 0)
  }         
  
  message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
  write_string((g_had_guillotine[id] == 1 ? "weapon_guillotine" : "weapon_knife"))
  write_byte(10)
  write_byte(100)
  write_byte(-1)
  write_byte(-1)
  write_byte(2)
  write_byte(7)
  write_byte(CSW_BDRIPPER)
  write_byte(0)
  message_end()
}

public update_ammo(id)
{
  if(!is_user_alive(id))
     return

  static weapon_ent; weapon_ent = fm_get_user_weapon_entity(id, CSW_BDRIPPER)
  if(!pev_valid(weapon_ent)) return
  
  cs_set_weapon_ammo(weapon_ent, g_guillotine_ammo[id])   
  cs_set_user_bpammo(id, CSW_BDRIPPER, g_guillotine_ammo[id])
  
  engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
  write_byte(1)
  write_byte(CSW_BDRIPPER)
  write_byte(-1)
  message_end()
  
  message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
  write_byte(1)
  write_byte(g_guillotine_ammo[id])
  message_end()
}

public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
  if(!is_user_alive(id))
     return HAM_IGNORED   
  if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
     return HAM_IGNORED

  // get crosshair aim
  static Float:aim[3];
  get_aim(id,v1,aim);
  
  // do another trace to this spot
  new trace = create_tr2();
  engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
  
  // copy ints
  set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
  set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
  set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
  set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
  set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
  set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));

  // copy floats
  get_tr2(trace,TR_flFraction,aim[0]);
  set_tr2(ptr,TR_flFraction,aim[0]);
  get_tr2(trace,TR_flPlaneDist,aim[0]);
  set_tr2(ptr,TR_flPlaneDist,aim[0]);
  
  // copy vecs
  get_tr2(trace,TR_vecEndPos,aim);
  set_tr2(ptr,TR_vecEndPos,aim);
  get_tr2(trace,TR_vecPlaneNormal,aim);
  set_tr2(ptr,TR_vecPlaneNormal,aim);

  // get rid of new trace
  free_tr2(trace);

  return FMRES_IGNORED;
}

get_aim(id,Float:source[3],Float:ret[3])
{
  static Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];

  // get aiming direction from forward global based on view angle and punch angle
  pev(id,pev_v_angle,vAngle);
  pev(id,pev_punchangle,pAngle);
  xs_vec_add(vAngle,pAngle,temp);
  engfunc(EngFunc_MakeVectors,temp);
  global_get(glb_v_forward,dir);
  
  /* vecEnd = vecSrc + vecDir * flDistance; */
  xs_vec_mul_scalar(dir,8192.0,temp);
  xs_vec_add(source,temp,ret);
}

public fake_smokes(Float:Origin[3])
{
  static TE_FLAG
  
  TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  TE_FLAG |= TE_EXPLFLAG_NOSOUND
  TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  
  engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, Origin, 0)
  write_byte(TE_EXPLOSION)
  engfunc(EngFunc_WriteCoord, Origin[0])
  engfunc(EngFunc_WriteCoord, Origin[1])
  engfunc(EngFunc_WriteCoord, Origin[2])
  write_short(g_smokepuff_id)
  write_byte(6)
  write_byte(25)
  write_byte(TE_FLAG)
  message_end()
}

stock set_weapon_anim(id, anim)
{
  if(!is_user_alive(id))
     return
  
  set_pev(id, pev_weaponanim, anim)
  
  message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
  write_byte(anim)
  write_byte(pev(id, pev_body))
  message_end()
}

stock kill(k, v, headshot)
{
  cs_set_user_money(k, cs_get_user_money(k) + 500)
  
  set_user_frags(k, get_user_frags(k) + 1)
  
  set_msg_block(g_MsgDeathMsg,BLOCK_ONCE)
  set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
  user_kill(v,1)
  
  new kteam = get_user_team(k);
  new vteam = get_user_team(v);
  
  new kfrags = get_user_frags(k);
  new kdeaths = get_user_deaths(k);
  
  new vfrags = get_user_frags(v);
  new vdeaths = get_user_deaths(v);
  
  emessage_begin(MSG_ALL, gmsgScoreInfo);
  ewrite_byte(k);
  ewrite_short(kfrags);
  ewrite_short(kdeaths);
  ewrite_short(0);
  ewrite_short(kteam);
  emessage_end();
  
  emessage_begin(MSG_ALL, gmsgScoreInfo);
  ewrite_byte(v);
  ewrite_short(vfrags);
  ewrite_short(vdeaths);
  ewrite_short(0);
  ewrite_short(vteam);
  emessage_end();
  
  emessage_begin(MSG_BROADCAST, g_MsgDeathMsg)
  ewrite_byte(k)
  ewrite_byte(v)
  ewrite_byte(headshot)
  ewrite_string("Blood Dripper")
  emessage_end()
}


stock create_blood(const Float:origin[3])
{
  // Show some blood :)
  message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
  write_byte(TE_BLOODSPRITE)
  engfunc(EngFunc_WriteCoord, origin[0])
  engfunc(EngFunc_WriteCoord, origin[1])
  engfunc(EngFunc_WriteCoord, origin[2])
  write_short(m_iBlood[1])
  write_short(m_iBlood[0])
  write_byte(75)
  write_byte(8)
  message_end()
}

stock drop_weapons(id, dropwhat)
{
  static weapons[32], num, i, weaponid
  num = 0
  get_user_weapons(id, weapons, num)
   
  for (i = 0; i < num; i++)
  {
     weaponid = weapons[i]
       
     if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
     {
        static wname[32]
        get_weaponname(weaponid, wname, sizeof wname - 1)
        engclient_cmd(id, "drop", wname)
     }
  }
}

stock Get_MissileWeaponHitGroup( iEnt )
{
  new Float:flStart[ 3 ], Float:flEnd[ 3 ];
  
  pev( iEnt, pev_origin, flStart );
  pev( iEnt, pev_velocity, flEnd );
  xs_vec_add( flStart, flEnd, flEnd );
  
  new ptr = create_tr2();
  engfunc( EngFunc_TraceLine, flStart, flEnd, 0, iEnt, ptr );
  
  new iHitGroup, Owner, nOhead, head
  Owner = pev(iEnt, pev_iuser1)
  nOhead = get_tr2( ptr, TR_iHitgroup )
  head = set_tr2( ptr, TR_iHitgroup, HIT_HEAD )
  
  iHitGroup = headshot_mode[Owner] ? head : nOhead
  
  free_tr2( ptr );
  
  return iHitGroup;
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
  new_velocity[0] = origin2[0] - origin1[0]
  new_velocity[1] = origin2[1] - origin1[1]
  new_velocity[2] = origin2[2] - origin1[2]
  static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
  new_velocity[0] *= num
  new_velocity[1] *= num
  new_velocity[2] *= num
  
  return 1;
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
  static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  
  pev(id, pev_origin, vOrigin)
  pev(id, pev_view_ofs, vUp) //for player
  xs_vec_add(vOrigin, vUp, vOrigin)
  pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  
  angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
  
  vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}

stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
  if(!is_user_alive(id))
     return
     
  static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  if(!pev_valid(entwpn)) 
     return
     
  set_pdata_float(entwpn, 48, TimeIdle + 0.2, OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattackx(id, Float:nexttime)
{
  if(!is_user_alive(id))
     return
     
  set_pdata_float(id, m_flNextAttack, nexttime, 5)
} 

public fwdPlayerSpawn(id)
{
  get_guillotine(id);
  client_cmd(id, "awudjhasjasgdahwdnajsdhabsjncajwdhasbgsvvdx")
}

public event_infect(id)
{
    if (is_user_zombie(id))
    {
         g_had_guillotine[id] = 0
    }
}

Bunu ZPye çevirebilir misiniz ?

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emirakpinar
Mesajlar: 1958
Kayıt: Sal Tem 05, 2016 2:27 pm
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ZPye çevirir misiniz ?

Mesaj gönderen emirakpinar »

Dene bakalım.

Kod: Tümünü seç

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <zombieplague>

#define PLUGIN "Blood-Dripper"
#define VERSION "1.0"
#define AUTHOR "m4m3ts edit:crunch98"

#define CSW_BDRIPPER CSW_MAC10
#define weapon_guillotine "weapon_knife"
#define old_event "events/knife.sc"
#define old_w_model "models/w_knife.mdl"
#define WEAPON_SECRETCODE 1329419

#define is_user_tt(%1) (get_user_team(%1)==1) 
#define is_user_ct(%1) (get_user_team(%1)==2)


#define DEFAULT_AMMO 10
#define DAMAGE 10
#define BDRIP_CLASSNAME "Blood Dripper"
#define WEAPON_ANIMEXT "knife"

#define Get_Ent_Data(%1,%2) get_pdata_int(%1,%2,4)
#define Set_Ent_Data(%1,%2,%3) set_pdata_int(%1,%2,%3,4)

const PDATA_SAFE = 2
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_WEAPONOWNER = 41
const m_flNextAttack = 83
const m_szAnimExtention = 492


new const v_model[] = "models/v_guillotine.mdl"
new const p_model[] = "models/p_guillotine.mdl"
new const w_model[] = "models/w_guillotine.mdl"
new const KNIFE_MODEL[] = "models/guillotine_projectile.mdl"
new const PECAH_MODEL[] = "models/gibs_guilotine.mdl"
new const hit_wall[] = "weapons/janus9_stone1.wav"
new const hit_wall2[] = "weapons/janus9_stone2.wav"
new const weapon_sound[6][] = 
{
  "weapons/guillotine_catch2.wav",
  "weapons/guillotine_draw.wav",
  "weapons/guillotine_draw_empty.wav",
  "weapons/guillotine_explode.wav",
  "weapons/guillotine_red.wav",
  "weapons/guillotine-1.wav"
}


new const WeaponResource[3][] = 
{
  "sprites/weapon_guillotine.txt",
  "sprites/640hud120.spr",
  "sprites/guillotine_lost.spr"
}

enum
{
  ANIM_KNIFE_IDLE = 0,
  ANIM_KNIFE_SLASH1,
  ANIM_KNIFE_DRAW,
  ANIM_KNIFE_STAB
  /*ANIM_IDLE_SHOOT,
  ANIM_IDLE_SHOOT2,
  ANIM_CATCH,
  ANIM_LOST*/
}


enum
{
  ANIM_IDLE = 0,
  ANIM_IDLE_EMPTY,
  ANIM_SHOOT,
  ANIM_DRAW,
  ANIM_DRAW_EMPTY,
  ANIM_IDLE_SHOOT,
  ANIM_IDLE_SHOOT2,
  ANIM_CATCH,
  ANIM_LOST
}

new g_MsgDeathMsg

new g_had_guillotine[33], g_guillotine_ammo[33], shoot_mode[33], shoot_ent_mode[33], g_pecah, headshot_mode[33], ent_sentuh[33], ent_sentuh_balik[33]
new g_old_weapon[33], g_smokepuff_id, m_iBlood[2], guillotine_korban[33], headshot_korban[33], gmsgScoreInfo

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
  register_cvar("guillotine_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
  register_forward(FM_CmdStart, "fw_CmdStart")
  register_forward(FM_SetModel, "fw_SetModel")
  RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawn")
  register_think(BDRIP_CLASSNAME, "fw_Think")
  register_touch(BDRIP_CLASSNAME, "*", "fw_touch")
  register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  register_forward(FM_TraceLine, "fw_traceline", 1)
  register_forward(FM_AddToFullPack, "fm_addtofullpack_post", 1)
  RegisterHam(Ham_Weapon_WeaponIdle, weapon_guillotine, "fw_guillotineidleanim", 1)
  RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
  RegisterHam(Ham_Item_AddToPlayer, weapon_guillotine, "fw_AddToPlayer_Post", 1)
  register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
     
  register_clcmd("awudjhasjasgdahwdnajsdhabsjncajwdhasbgsvvdx", "hook_weapon")
  register_clcmd("awudjhasjasgdahwdnajsdhabsjncajwdhasbgsvvdx", "get_guillotine", 0)
  
  g_MsgDeathMsg = get_user_msgid("DeathMsg")
  gmsgScoreInfo = get_user_msgid("ScoreInfo")
}


public plugin_precache()
{
  precache_model(v_model)
  precache_model(p_model)
  precache_model(w_model)
  precache_model(KNIFE_MODEL)
  g_pecah = precache_model(PECAH_MODEL)
  precache_sound(hit_wall)
  precache_sound(hit_wall2)
  
  for(new i = 0; i < sizeof(weapon_sound); i++) 
     precache_sound(weapon_sound[i])
  
  for(new i = 1; i < sizeof(WeaponResource); i++)
     precache_model(WeaponResource[i])
  
  g_smokepuff_id = engfunc(EngFunc_PrecacheModel, WeaponResource[2])
  m_iBlood[0] = precache_model("sprites/blood.spr")
  m_iBlood[1] = precache_model("sprites/bloodspray.spr")   
}

public fw_PlayerKilled(id)
{
  //remove_guillotine(id)
}

public hook_weapon(id)
{
  engclient_cmd(id, weapon_guillotine)
  return
}

public get_guillotine(id)
{
  if(!is_user_alive(id))
     return
  drop_weapons(id, 1)
  g_had_guillotine[id] = 1
  g_guillotine_ammo[id] = DEFAULT_AMMO
  
  give_item(id, weapon_guillotine)
  update_ammo(id)
  
  static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_guillotine, id)
  if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
}

public remove_guillotine(id)
{
  g_had_guillotine[id] = 0
}

public refill_guillotine(id)
{   
  if(g_had_guillotine[id]) g_guillotine_ammo[id] = 15
  
  if(get_user_weapon(id) == CSW_KNIFE && g_had_guillotine[id]) update_ammo(id)
}
  
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
  if(!is_user_alive(id) || !is_user_connected(id))
     return FMRES_IGNORED   
  if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
     set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001) 
  
  return FMRES_HANDLED
}

public client_putinserver(id){
   
           
  give_item(id, weapon_guillotine)    
   
  return PLUGIN_HANDLED    
}

public Event_CurWeapon(id)
{
  if(!is_user_alive(id))
     return
     
  if(get_user_weapon(id) == CSW_KNIFE && g_had_guillotine[id])
  {
     set_pev(id, pev_viewmodel2, v_model)
     set_pev(id, pev_weaponmodel2, p_model)
     set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
     if(g_old_weapon[id] != CSW_KNIFE && g_guillotine_ammo[id] >= 1) set_weapon_anim(id, ANIM_DRAW)
     if(g_old_weapon[id] != CSW_KNIFE && g_guillotine_ammo[id] == 0) set_weapon_anim(id, ANIM_DRAW_EMPTY)
     update_ammo(id)
  }
  
  g_old_weapon[id] = get_user_weapon(id)
}

public fw_guillotineidleanim(Weapon)
{
  new id = get_pdata_cbase(Weapon, 41, 4)

  if(!is_user_alive(id) || !g_had_guillotine[id] || get_user_weapon(id) != CSW_KNIFE)
     return HAM_IGNORED;
  
  if(shoot_mode[id] == 0 && g_guillotine_ammo[id] >= 1) 
     return HAM_SUPERCEDE;
  
  if(headshot_mode[id] == 0 && shoot_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25) 
  {
     set_weapon_anim(id, ANIM_IDLE_SHOOT)
     set_pdata_float(Weapon, 48, 20.0, 4)
     return HAM_SUPERCEDE;
  }
  
  if(headshot_mode[id] == 1 && shoot_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25) 
  {
     set_weapon_anim(id, ANIM_IDLE_SHOOT2)
     set_pdata_float(Weapon, 48, 20.0, 4)
     return HAM_SUPERCEDE;
  }
  
  if(g_guillotine_ammo[id] == 0 && get_pdata_float(Weapon, 48, 4) <= 0.25) 
  {
     set_weapon_anim(id, ANIM_IDLE_EMPTY)
     set_pdata_float(Weapon, 48, 20.0, 4)
     return HAM_SUPERCEDE;
  }

  return HAM_IGNORED;
}

public fw_CmdStart(id, uc_handle, seed)
{
  if(!is_user_alive(id) || !is_user_connected(id))
     return
  if(get_user_weapon(id) != CSW_KNIFE || !g_had_guillotine[id])
     return
  
  static ent; ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
  if(!pev_valid(ent))
     return
  if(get_pdata_float(ent, 46, OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent, 47, OFFSET_LINUX_WEAPONS) > 0.0) 
     return
  
  static CurButton
  CurButton = get_uc(uc_handle, UC_Buttons)
  
  if(CurButton & IN_ATTACK)
  {
     CurButton &= ~IN_ATTACK
     set_uc(uc_handle, UC_Buttons, CurButton)
     
     if(g_guillotine_ammo[id] == 0)
        return
     if(shoot_mode[id] == 0 && get_pdata_float(id, 83, 5) <= 0.0)
     {
        g_guillotine_ammo[id]--
        update_ammo(id)
        shoot_mode[id] = 1
        FireKnife(id)
        set_weapon_anim(id, ANIM_SHOOT)
        emit_sound(id, CHAN_WEAPON, weapon_sound[5], 1.0, ATTN_NORM, 0, PITCH_NORM)
        set_weapons_timeidle(id, CSW_BDRIPPER, 0.7)
        set_player_nextattackx(id, 0.7)
     }
  }
}

public FireKnife(id)
{
  static Float:StartOrigin[3], Float:velocity[3], Float:angles[3], Float:anglestrue[3], Float:jarak_max[3]
  get_position(id, 2.0, 0.0, 0.0, StartOrigin)
  get_position(id, 700.0, 0.0, 0.0, jarak_max)
  
  pev(id,pev_v_angle,angles)
  static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  if(!pev_valid(Ent)) return
  anglestrue[0] = 360.0 - angles[0]
  anglestrue[1] = angles[1]
  anglestrue[2] = angles[2]
  
  // Set info for ent
  set_pev(Ent, pev_movetype, MOVETYPE_FLY)
  set_pev(Ent, pev_owner, id)
  set_pev(Ent, pev_iuser1, id)
  set_pev(Ent, pev_fuser1, get_gametime() + 4.0)
  set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
  
  entity_set_string(Ent, EV_SZ_classname, BDRIP_CLASSNAME)
  engfunc(EngFunc_SetModel, Ent, KNIFE_MODEL)
  set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
  set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
  set_pev(Ent, pev_origin, StartOrigin)
  set_pev(Ent, pev_angles, anglestrue)
  set_pev(Ent, pev_gravity, 0.01)
  set_pev(Ent, pev_solid, SOLID_BBOX)
  set_pev(Ent, pev_frame, 1.0)
  set_pev(Ent, pev_framerate, 30.0)
  set_pev(Ent, pev_sequence, 0)
  
  velocity_by_aim( id, 1100, velocity )
  set_pev( Ent, pev_velocity, velocity )
  set_pev(Ent, pev_vuser1, velocity)
  set_pev(Ent, pev_vuser2, jarak_max)
  shoot_ent_mode[id] = 0
  ent_sentuh[id] = 1
  ent_sentuh_balik[id] = 0
}

public fm_addtofullpack_post(es, e, user, host, host_flags, player, p_set)
{
  if(!player)
     return FMRES_IGNORED
     
  if(!is_user_connected(host) || !is_user_alive(user))
     return FMRES_IGNORED
     
  if(headshot_korban[user] != 1)
     return FMRES_IGNORED
     
  if(host == user)
     return FMRES_IGNORED
  
  new Float:PlayerOrigin[3], Float:anglesss[3]
  pev(user, pev_origin, PlayerOrigin)
  
  engfunc(EngFunc_GetBonePosition, user, 8, PlayerOrigin, anglesss)
                 
  engfunc(EngFunc_SetOrigin, guillotine_korban[user], PlayerOrigin)
  engfunc(EngFunc_SetOrigin, guillotine_korban[user], PlayerOrigin)

  return FMRES_HANDLED
}

public fw_Think(Ent)
{
  if(!pev_valid(Ent)) 
     return
  
  static Float:pulang[3], Float:StartOriginz[3], pemilix, Float:brangkat[3], Float:jarak_max[3], Float:origin_asli[3], korban
  pemilix = pev(Ent, pev_iuser1)
  pev(Ent, pev_origin, StartOriginz)
  korban = pev(Ent, pev_iuser2)
  
  if(headshot_korban[korban] == 1)
  {
     if(get_gametime() - 0.2 > pev(Ent, pev_fuser3))
     {
        Damage_guillotine(Ent, korban)
        set_pev(Ent, pev_fuser3, get_gametime())
     }
  }
  
  if(ent_sentuh_balik[pemilix] == 0 && shoot_ent_mode[pemilix] == 1)
  {
     ent_sentuh_balik[pemilix] = 1
     pev(pemilix, pev_origin, origin_asli)
     origin_asli[2] += 7.5
  }
  
  if(ent_sentuh[pemilix] == 1)
  {
     ent_sentuh[pemilix] = 0
     pev(Ent, pev_vuser2, jarak_max)
     pev(Ent, pev_vuser1, brangkat)
     get_speed_vector(StartOriginz, origin_asli, 1100.0, pulang)
              
     if(shoot_ent_mode[pemilix] == 1)
     {
        set_pev(Ent, pev_velocity, pulang)
     }
     else set_pev(Ent, pev_velocity, brangkat)
  }
  
  if(shoot_ent_mode[pemilix] == 0 && get_distance_f(StartOriginz, jarak_max) <= 10.0)
  {
     shoot_ent_mode[pemilix] = 1
     ent_sentuh[pemilix] = 1
     set_pev(Ent, pev_owner, 0)
  }
  
  if(shoot_ent_mode[pemilix] == 1 && get_distance_f(StartOriginz, origin_asli) <= 10.0)
  {
     if(is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_KNIFE && g_had_guillotine[pemilix]) balik(Ent)
     else ancur(Ent)
  }
  else if(headshot_korban[korban] == 1) set_pev(Ent, pev_nextthink, get_gametime() + 0.2)
  else set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
}

public fw_touch(Ent, Id)
{
  // If ent is valid
  if(!pev_valid(Ent))
     return
  if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
     return
  static classnameptd[32]
  pev(Id, pev_classname, classnameptd, 31)
  if (equali(classnameptd, "func_breakable")) ExecuteHamB( Ham_TakeDamage, Id, 0, 0, 80.0, DMG_GENERIC )
  
  // Get it's origin
  new Float:originF[3], pemilix
  pemilix = pev(Ent, pev_iuser1)
  pev(Ent, pev_origin, originF)
  // Alive...
  
  if(is_user_alive(Id) && cs_get_user_team(pemilix) != cs_get_user_team(Id))
  {
     Damage_guillotine(Ent, Id)
     set_pev(Ent, pev_owner, Id)
     ent_sentuh[pemilix] = 1
     create_blood(originF)
     create_blood(originF)
  }
  
  else if(shoot_ent_mode[pemilix] == 1 && Id == pemilix)
  {
     if(is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_KNIFE && g_had_guillotine[pemilix]) balik(Ent)
     else ancur(Ent)
  }
  
  else if(is_user_alive(Id) && cs_get_user_team(pemilix) == cs_get_user_team(Id))
  {
     set_pev(Ent, pev_owner, Id)
     ent_sentuh[pemilix] = 1
  }
  
  else
  {
     set_pev(Ent, pev_owner, 0)

     if(shoot_ent_mode[pemilix] == 0)
     {
        shoot_ent_mode[pemilix] = 1
        engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, hit_wall, 1.0, ATTN_STATIC, 0, PITCH_NORM)
        ent_sentuh[pemilix] = 1
     }
     else ancur(Ent)
  }
}

public ancur(Ent)
{
  if(!pev_valid(Ent))
     return
  static Float:origin2[3], pemilix, Float:origin3[3]
  pemilix = pev(Ent, pev_iuser1)
  entity_get_vector(Ent, EV_VEC_origin, origin2)
  pev(Ent, pev_origin, origin3)
  
  engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin2, 0)
  write_byte(TE_BREAKMODEL)
  engfunc(EngFunc_WriteCoord, origin2[0])
  engfunc(EngFunc_WriteCoord, origin2[1])
  engfunc(EngFunc_WriteCoord, origin2[2])
  engfunc(EngFunc_WriteCoord, 25)
  engfunc(EngFunc_WriteCoord, 25)
  engfunc(EngFunc_WriteCoord, 25)
  engfunc(EngFunc_WriteCoord, random_num(-25, 25))
  engfunc(EngFunc_WriteCoord, random_num(-25, 25))
  engfunc(EngFunc_WriteCoord, 5)
  write_byte(5)
  write_short(g_pecah)
  write_byte(10)
  write_byte(17)
  write_byte(0x00)
  message_end()
  
  fake_smokes(origin3)
  engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, hit_wall2, 1.0, ATTN_STATIC, 0, PITCH_NORM)
  shoot_mode[pemilix] = 0
  remove_entity(Ent)
  
  if(!is_user_alive(pemilix) || !is_user_connected(pemilix) || get_user_weapon(pemilix) != CSW_KNIFE || !g_had_guillotine[pemilix])
     return
  
  set_weapon_anim(pemilix, ANIM_LOST)
  set_weapons_timeidle(pemilix, CSW_KNIFE, 2.5)
  set_player_nextattackx(pemilix, 2.5)
  set_task(1.3, "reload2", pemilix)
  set_task(1.4, "reload", pemilix)
}

public reload(id)
{
  if(!is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_KNIFE|| !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
     return
  
  set_weapon_anim(id, ANIM_DRAW)
}

public reload2(id)
{
  if(!is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_KNIFE || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
     return
  
  set_weapon_anim(id, ANIM_IDLE_SHOOT2)
}

public balik(Ent)
{
  if(!pev_valid(Ent))
     return
  static id
  id = pev(Ent, pev_iuser1)
  set_weapon_anim(id, ANIM_CATCH)
  emit_sound(id, CHAN_WEAPON, weapon_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
  set_weapons_timeidle(id, CSW_KNIFE, 1.0)
  set_player_nextattackx(id, 1.0)
  shoot_mode[id] = 0
  g_guillotine_ammo[id]++
  update_ammo(id)
  
  remove_entity(Ent)
}

public Damage_guillotine(Ent, Id)
{
  static Owner; Owner = pev(Ent, pev_iuser1)
  static Attacker; 
  if(!is_user_alive(Owner)) 
  {
     Attacker = 0
     return
  } else Attacker = Owner
  
  new bool:bIsHeadShot; // never make that one static
  new Float:flAdjustedDamage, bool:death
     
  switch( Get_MissileWeaponHitGroup(Ent) ) 
  {
     case HIT_GENERIC: flAdjustedDamage = DAMAGE * 1.0 
     case HIT_STOMACH: flAdjustedDamage = DAMAGE * 1.3 
     case HIT_LEFTLEG, HIT_RIGHTLEG: flAdjustedDamage = DAMAGE * 1.1
     case HIT_LEFTARM, HIT_RIGHTARM: flAdjustedDamage = DAMAGE * 1.2
     case HIT_HEAD, HIT_CHEST:
     {
        flAdjustedDamage = DAMAGE * 1.7
        bIsHeadShot = true
        if(headshot_mode[Owner] == 0) set_task(2.0, "balik_bro", Ent+1858941 )
        headshot_mode[Owner] = 1
        headshot_korban[Id] = 1
        guillotine_korban[Id] = Ent
        set_pev(Ent, pev_iuser2, Id)
        set_pev(Ent, pev_sequence, 1)
        set_pev(Ent, pev_solid, SOLID_NOT)
        set_pev(Ent, pev_fuser3, 0.0)
     }
  }
  if(pev(Id, pev_health) <= flAdjustedDamage) death = true 
  
  if(is_user_alive(Id))
  {
     if( bIsHeadShot && death)
     {
        if(task_exists( Ent+1858941 )) remove_task( Ent + 1858941 )
        set_pev(Ent, pev_sequence, 0)
        headshot_korban[pev(Ent, pev_iuser2)] = 0
        headshot_mode[Owner] = 0
        shoot_ent_mode[Owner] = 1
        ent_sentuh[Owner] = 1
        ent_sentuh_balik[Owner] = 0
        set_pev(Ent, pev_solid, SOLID_BBOX)
        set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
  
        kill(Attacker, Id, 1)
        
        death = false         
     }
     if(death)
     {
        kill(Attacker, Id, 0)
        
        death = false         
     }
     else ExecuteHamB(Ham_TakeDamage, Id, Ent, Attacker, flAdjustedDamage, DMG_BULLET)
  }
}

public balik_bro(Ent)
{
  Ent -= 1858941
  
  if(!pev_valid(Ent))
     return
  
  static pemilix; pemilix = pev(Ent, pev_iuser1)
  set_pev(Ent, pev_sequence, 0)
  headshot_korban[pev(Ent, pev_iuser2)] = 0
  headshot_mode[pemilix] = 0
  shoot_ent_mode[pemilix] = 1
  ent_sentuh[pemilix] = 1
  ent_sentuh_balik[pemilix] = 0
  set_pev(Ent, pev_solid, SOLID_BBOX)
  set_pev(Ent, pev_nextthink, halflife_time() + 0.01)
}

public fw_SetModel(entity, model[])
{
  if(!pev_valid(entity))
     return FMRES_IGNORED
  
  static Classname[64]
  pev(entity, pev_classname, Classname, sizeof(Classname))
  
  if(!equal(Classname, "weaponbox"))
     return FMRES_IGNORED
  
  static id
  id = pev(entity, pev_owner)
  
  if(equal(model, old_w_model))
  {
     static weapon
     weapon = fm_get_user_weapon_entity(entity, CSW_KNIFE)
     
     if(!pev_valid(weapon))
        return FMRES_IGNORED
     
     if(g_had_guillotine[id])
     {
        set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
        set_pev(weapon, pev_iuser4, g_guillotine_ammo[id])
        engfunc(EngFunc_SetModel, entity, w_model)
        
        g_had_guillotine[id] = 0
        g_guillotine_ammo[id] = 0
        
        return FMRES_SUPERCEDE
     }
  }

  return FMRES_IGNORED;
}

public fw_AddToPlayer_Post(ent, id)
{
  if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
  {
     g_had_guillotine[id] = 1
     g_guillotine_ammo[id] = pev(ent, pev_iuser4)
     
     set_pev(ent, pev_impulse, 0)
  }         
  
  message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
  write_string((g_had_guillotine[id] == 1 ? "weapon_guillotine" : "weapon_knife"))
  write_byte(10)
  write_byte(100)
  write_byte(-1)
  write_byte(-1)
  write_byte(2)
  write_byte(7)
  write_byte(CSW_BDRIPPER)
  write_byte(0)
  message_end()
}

public update_ammo(id)
{
  if(!is_user_alive(id))
     return

  static weapon_ent; weapon_ent = fm_get_user_weapon_entity(id, CSW_BDRIPPER)
  if(!pev_valid(weapon_ent)) return
  
  cs_set_weapon_ammo(weapon_ent, g_guillotine_ammo[id])   
  cs_set_user_bpammo(id, CSW_BDRIPPER, g_guillotine_ammo[id])
  
  engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
  write_byte(1)
  write_byte(CSW_BDRIPPER)
  write_byte(-1)
  message_end()
  
  message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
  write_byte(1)
  write_byte(g_guillotine_ammo[id])
  message_end()
}

public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
  if(!is_user_alive(id))
     return HAM_IGNORED   
  if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
     return HAM_IGNORED

  // get crosshair aim
  static Float:aim[3];
  get_aim(id,v1,aim);
  
  // do another trace to this spot
  new trace = create_tr2();
  engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
  
  // copy ints
  set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
  set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
  set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
  set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
  set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
  set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));

  // copy floats
  get_tr2(trace,TR_flFraction,aim[0]);
  set_tr2(ptr,TR_flFraction,aim[0]);
  get_tr2(trace,TR_flPlaneDist,aim[0]);
  set_tr2(ptr,TR_flPlaneDist,aim[0]);
  
  // copy vecs
  get_tr2(trace,TR_vecEndPos,aim);
  set_tr2(ptr,TR_vecEndPos,aim);
  get_tr2(trace,TR_vecPlaneNormal,aim);
  set_tr2(ptr,TR_vecPlaneNormal,aim);

  // get rid of new trace
  free_tr2(trace);

  return FMRES_IGNORED;
}

get_aim(id,Float:source[3],Float:ret[3])
{
  static Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];

  // get aiming direction from forward global based on view angle and punch angle
  pev(id,pev_v_angle,vAngle);
  pev(id,pev_punchangle,pAngle);
  xs_vec_add(vAngle,pAngle,temp);
  engfunc(EngFunc_MakeVectors,temp);
  global_get(glb_v_forward,dir);
  
  /* vecEnd = vecSrc + vecDir * flDistance; */
  xs_vec_mul_scalar(dir,8192.0,temp);
  xs_vec_add(source,temp,ret);
}

public fake_smokes(Float:Origin[3])
{
  static TE_FLAG
  
  TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
  TE_FLAG |= TE_EXPLFLAG_NOSOUND
  TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
  
  engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, Origin, 0)
  write_byte(TE_EXPLOSION)
  engfunc(EngFunc_WriteCoord, Origin[0])
  engfunc(EngFunc_WriteCoord, Origin[1])
  engfunc(EngFunc_WriteCoord, Origin[2])
  write_short(g_smokepuff_id)
  write_byte(6)
  write_byte(25)
  write_byte(TE_FLAG)
  message_end()
}

stock set_weapon_anim(id, anim)
{
  if(!is_user_alive(id))
     return
  
  set_pev(id, pev_weaponanim, anim)
  
  message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
  write_byte(anim)
  write_byte(pev(id, pev_body))
  message_end()
}

stock kill(k, v, headshot)
{
  cs_set_user_money(k, cs_get_user_money(k) + 500)
  
  set_user_frags(k, get_user_frags(k) + 1)
  
  set_msg_block(g_MsgDeathMsg,BLOCK_ONCE)
  set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
  user_kill(v,1)
  
  new kteam = get_user_team(k);
  new vteam = get_user_team(v);
  
  new kfrags = get_user_frags(k);
  new kdeaths = get_user_deaths(k);
  
  new vfrags = get_user_frags(v);
  new vdeaths = get_user_deaths(v);
  
  emessage_begin(MSG_ALL, gmsgScoreInfo);
  ewrite_byte(k);
  ewrite_short(kfrags);
  ewrite_short(kdeaths);
  ewrite_short(0);
  ewrite_short(kteam);
  emessage_end();
  
  emessage_begin(MSG_ALL, gmsgScoreInfo);
  ewrite_byte(v);
  ewrite_short(vfrags);
  ewrite_short(vdeaths);
  ewrite_short(0);
  ewrite_short(vteam);
  emessage_end();
  
  emessage_begin(MSG_BROADCAST, g_MsgDeathMsg)
  ewrite_byte(k)
  ewrite_byte(v)
  ewrite_byte(headshot)
  ewrite_string("Blood Dripper")
  emessage_end()
}


stock create_blood(const Float:origin[3])
{
  // Show some blood :)
  message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
  write_byte(TE_BLOODSPRITE)
  engfunc(EngFunc_WriteCoord, origin[0])
  engfunc(EngFunc_WriteCoord, origin[1])
  engfunc(EngFunc_WriteCoord, origin[2])
  write_short(m_iBlood[1])
  write_short(m_iBlood[0])
  write_byte(75)
  write_byte(8)
  message_end()
}

stock drop_weapons(id, dropwhat)
{
  static weapons[32], num, i, weaponid
  num = 0
  get_user_weapons(id, weapons, num)
   
  for (i = 0; i < num; i++)
  {
     weaponid = weapons[i]
       
     if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
     {
        static wname[32]
        get_weaponname(weaponid, wname, sizeof wname - 1)
        engclient_cmd(id, "drop", wname)
     }
  }
}

stock Get_MissileWeaponHitGroup( iEnt )
{
  new Float:flStart[ 3 ], Float:flEnd[ 3 ];
  
  pev( iEnt, pev_origin, flStart );
  pev( iEnt, pev_velocity, flEnd );
  xs_vec_add( flStart, flEnd, flEnd );
  
  new ptr = create_tr2();
  engfunc( EngFunc_TraceLine, flStart, flEnd, 0, iEnt, ptr );
  
  new iHitGroup, Owner, nOhead, head
  Owner = pev(iEnt, pev_iuser1)
  nOhead = get_tr2( ptr, TR_iHitgroup )
  head = set_tr2( ptr, TR_iHitgroup, HIT_HEAD )
  
  iHitGroup = headshot_mode[Owner] ? head : nOhead
  
  free_tr2( ptr );
  
  return iHitGroup;
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
  new_velocity[0] = origin2[0] - origin1[0]
  new_velocity[1] = origin2[1] - origin1[1]
  new_velocity[2] = origin2[2] - origin1[2]
  static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
  new_velocity[0] *= num
  new_velocity[1] *= num
  new_velocity[2] *= num
  
  return 1;
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
  static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
  
  pev(id, pev_origin, vOrigin)
  pev(id, pev_view_ofs, vUp) //for player
  xs_vec_add(vOrigin, vUp, vOrigin)
  pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
  
  angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
  angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
  angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
  
  vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
  vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
  vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}

stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
  if(!is_user_alive(id))
     return
     
  static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  if(!pev_valid(entwpn)) 
     return
     
  set_pdata_float(entwpn, 48, TimeIdle + 0.2, OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattackx(id, Float:nexttime)
{
  if(!is_user_alive(id))
     return
     
  set_pdata_float(id, m_flNextAttack, nexttime, 5)
} 

public fwdPlayerSpawn(id)
{
  get_guillotine(id);
  client_cmd(id, "awudjhasjasgdahwdnajsdhabsjncajwdhasbgsvvdx")
}

public event_infect(id)
{
    if (zp_get_user_zombie(id))
    {
         g_had_guillotine[id] = 0
    }
}

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TURUNCUKAFA
Mesajlar: 59
Kayıt: Cmt Eyl 23, 2017 8:03 pm

ZPye çevirir misiniz ?

Mesaj gönderen TURUNCUKAFA »

L 09/23/2017 - 20:29:23: -------- Mapchange to zm_atix_helicopter_rt --------
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "get_pdata_cbase") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "get_pdata_cbase") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "EnableHamForward") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "get_pdata_cbase") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHamFromEntity") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "SetHamParamFloat") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "SetHamParamFloat") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "SetHamParamFloat") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "SetHamParamFloat") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
L 09/23/2017 - 20:29:25: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHam") - check your modules.ini.
L 09/23/2017 - 20:29:26: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHamFromEntity") - check your modules.ini.
L 09/23/2017 - 20:29:26: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:26: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:26: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "get_pdata_cbase") - check your modules.ini.
L 09/23/2017 - 20:29:26: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
L 09/23/2017 - 20:29:26: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:26: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini.
L 09/23/2017 - 20:29:26: [AMXX] Plugin "" failed to load: Plugin uses an unknown function (name "get_pdata_cbase") - check your modules.ini.

L 09/23/2017 - 20:29:32: Can't add menu item "SCM: File Editor" from plugin "[SCM] File Editor" to menu set because the Menus Front-End plugin itself is not loaded!

Pluginlerin isimlerini vermedim ama böyle hatalar alıyorum.Modu arkadaşımdan aldım bu yüzden dosya isimlerini gizledim.Bunları nasıl çözebilirim ? debug ekle diyordu ekleyincede bu hatalar oldu

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emirakpinar
Mesajlar: 1958
Kayıt: Sal Tem 05, 2016 2:27 pm
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ZPye çevirir misiniz ?

Mesaj gönderen emirakpinar »

Modul hatası veriyor modules.ini içerisine hamsandwich yazıp tekrar dener misiniz?

CSDurağı dışındaysa pek yardımcı olamayabilirim.

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TURUNCUKAFA
Mesajlar: 59
Kayıt: Cmt Eyl 23, 2017 8:03 pm

ZPye çevirir misiniz ?

Mesaj gönderen TURUNCUKAFA »

emirakpinar yazdı:Modul hatası veriyor modules.ini içerisine hamsandwich yazıp tekrar dener misiniz?

CSDurağı dışındaysa pek yardımcı olamayabilirim.
Maalesef işe yaramadı.Evet CSDurağı dışında pluginleri test etmeye çalışıyorum fakat çalışmıyor :(

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emirakpinar
Mesajlar: 1958
Kayıt: Sal Tem 05, 2016 2:27 pm
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ZPye çevirir misiniz ?

Mesaj gönderen emirakpinar »

Sanırım hlds üzerinde deniyorsun. Hataların hepsi aynı şeyi söylüyor.
failed to load: Plugin uses an unknown function
Yükleme başarısız: Eklenti bilinmeyen bir fonksiyonu kullanıyor.
Gerekli dosyaların kontrolünü yap ne gibi dersen eğer şuan verdiği hatalar hamsandwichten devamında belki diğer kütüphane kodlarında da verecek hatayı. Bunları hldsye tanıtman gerek. Tavsiye olarak eğer modun internette bulunabilir bir mod ise hazır hldsler var. Onlardan birisini indir kendi eklentilerini ona yükle.

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TURUNCUKAFA
Mesajlar: 59
Kayıt: Cmt Eyl 23, 2017 8:03 pm

ZPye çevirir misiniz ?

Mesaj gönderen TURUNCUKAFA »

emirakpinar yazdı:Sanırım hlds üzerinde deniyorsun. Hataların hepsi aynı şeyi söylüyor.
failed to load: Plugin uses an unknown function
Yükleme başarısız: Eklenti bilinmeyen bir fonksiyonu kullanıyor.
Gerekli dosyaların kontrolünü yap ne gibi dersen eğer şuan verdiği hatalar hamsandwichten devamında belki diğer kütüphane kodlarında da verecek hatayı. Bunları hldsye tanıtman gerek. Tavsiye olarak eğer modun internette bulunabilir bir mod ise hazır hldsler var. Onlardan birisini indir kendi eklentilerini ona yükle.
Yektanın forumda paylaştığı HLDSyi kurmuştum ondada aynı hatalar mevcuttu.Mod internette bulunmuyor maalesef

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emirakpinar
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ZPye çevirir misiniz ?

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Yektanın paylaştığı reHLDS el değmemiş haliyle zombie, bayrak kapmaca, giant vb modları desteklemez. Ayrıca internette olmayan bir mod yok tüm modların temeli internette vardır. Modunuz nedir?

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TURUNCUKAFA
Mesajlar: 59
Kayıt: Cmt Eyl 23, 2017 8:03 pm

ZPye çevirir misiniz ?

Mesaj gönderen TURUNCUKAFA »

emirakpinar yazdı:Yektanın paylaştığı reHLDS el değmemiş haliyle zombie, bayrak kapmaca, giant vb modları desteklemez. Ayrıca internette olmayan bir mod yok tüm modların temeli internette vardır. Modunuz nedir?
Zombie Escape

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emirakpinar
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Kayıt: Sal Tem 05, 2016 2:27 pm
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ZPye çevirir misiniz ?

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ZP'nin üzerine kurabilirsin. Senin eklentilerinde büyük ihtimal öyledir zaten.

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