
Zombie Escape Kaçış Lideri
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Konu Sahibi - Mesajlar: 170
- Kayıt: Sal Haz 13, 2017 4:34 am
Zombie Escape Kaçış Lideri
Selamün Aleyküm Değerli Forum Üyeleri Aşağıya Resim Atacağım Örnekteki Plugini İstiyorum Şimdiden Teşekkürler.


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- Mesajlar: 939
- Kayıt: Pzt Tem 09, 2018 9:01 pm
- Konum: Türkiye
- Server Ip/DNS: CSDuraği
- Clan İsmi: CSDuraği
Zombie Escape Kaçış Lideri
Deneyip kontrol edermisin ?
Kod: Tümünü seç
#include <zombie_escape>
#include <fun>
// You can change this if you need
static szNone[] = "None"
enum
{
RANK_NONE = 0,
RANK_FIRST,
RANK_SECOND,
RANK_THIRD
}
// Variables
new g_iMaxClients, g_iSpeedRank, g_iEscapePoints[33], g_iEscapeRank[4], bool:g_bReleased,
Float:g_fOldGravity[33]
// Cvars
new Cvar_iInfectNotice, Cvar_InfectNotice_iRed, Cvar_InfectNotice_iGreen, Cvar_InfectNotice_iBlue,
Cvar_Rank_iMode, Cvar_Rank_iRed, Cvar_Rank_iGreen, Cvar_Rank_iBlue, Cvar_LeaderMode_iGlow,
Cvar_LeaderMode_iRed, Cvar_LeaderMode_iGreen, Cvar_LeaderMode_iBlue, Cvar_LeaderMode_Random,
Cvar_Leader_Speed, Cvar_Leader_Gravity
public plugin_init()
{
register_plugin("[ZE] Messages", ZE_VERSION, AUTHORS)
// Hook Chains
//RegisterHookChain(RG_CBasePlayer_Spawn, "Fw_PlayerSpawn_Post", 1)
// Cvars
Cvar_iInfectNotice = register_cvar("ze_enable_infect_notice", "1")
Cvar_InfectNotice_iRed = register_cvar("ze_infect_notice_red", "255")
Cvar_InfectNotice_iGreen = register_cvar("ze_infect_notice_green", "0")
Cvar_InfectNotice_iBlue = register_cvar("ze_infect_notice_blue", "0")
Cvar_Rank_iMode = register_cvar("ze_speed_rank_mode", "1")
Cvar_Rank_iRed = register_cvar("ze_speed_rank_red", "0")
Cvar_Rank_iGreen = register_cvar("ze_speed_rank_green", "255")
Cvar_Rank_iBlue = register_cvar("ze_speed_rank_blue", "0")
Cvar_LeaderMode_iGlow = register_cvar("ze_leader_glow", "1")
Cvar_LeaderMode_iRed = register_cvar("ze_leader_glow_red", "255")
Cvar_LeaderMode_iGreen = register_cvar("ze_leader_glow_green", "0")
Cvar_LeaderMode_iBlue = register_cvar("ze_leader_glow_blue", "0")
Cvar_LeaderMode_Random = register_cvar("ze_leader_random_color", "1")
Cvar_Leader_Speed = register_cvar("ze_leader_speed", "350")
Cvar_Leader_Gravity = register_cvar("ze_leader_gravity", "0.5")
// Messages
g_iSpeedRank = CreateHudSyncObj()
// Others
g_iMaxClients = get_member_game(m_nMaxPlayers)
// Tasks
set_task(0.1, "Show_Message", _, _, _, "b") // 0.3 Is Enough Delay
}
public plugin_natives()
{
register_native("ze_get_escape_leader_id", "native_ze_get_escape_leader_id", 1)
}
public ze_zombie_appear()
{
g_bReleased = true
}
public ze_user_infected(iVictim, iInfector)
{
if (Cvar_iInfectNotice != 0)
{
if (iInfector == 0) // Server ID
return
static szVictimName[32], szAttackerName[32]
get_user_name(iVictim, szVictimName, charsmax(szVictimName))
get_user_name(iInfector, szAttackerName, charsmax(szAttackerName))
set_hudmessage(get_pcvar_num(Cvar_InfectNotice_iRed), get_pcvar_num(Cvar_InfectNotice_iGreen), get_pcvar_num(Cvar_InfectNotice_iBlue), 0.05, 0.45, 1, 0.0, 6.0, 0.0, 0.0)
show_hudmessage(0, "%L", LANG_PLAYER, "INFECTION_NOTICE", szAttackerName, szVictimName)
}
}
public Show_Message()
{
for(new id = 1; id <= g_iMaxClients; id++)
{
if (!is_user_alive(id))
continue
// Add Point for Who is Running Fast
if(!ze_is_user_zombie(id))
{
static Float:fVelocity[3], iSpeed
pev(id, pev_velocity, fVelocity)
iSpeed = floatround(vector_length(fVelocity))
switch(iSpeed)
{
// Starting From Lowest Weapon speed, Finishing at Highest speed (Player maybe have more than 500)
case 210..229: g_iEscapePoints[id] += 1
case 230..249: g_iEscapePoints[id] += 2
case 250..300: g_iEscapePoints[id] += 3
case 301..350: g_iEscapePoints[id] += 4
case 351..400: g_iEscapePoints[id] += 5
case 401..450: g_iEscapePoints[id] += 6
case 451..500: g_iEscapePoints[id] += 7
}
}
if (Cvar_LeaderMode_iGlow != 0)
{
// Set Glow For Escape Leader
for (new i = 1; i <= g_iMaxClients; i++)
{
if (!is_user_alive(i))
continue
if (g_iEscapeRank[RANK_FIRST] == i) // The Leader id
{
set_user_gravity(i, get_pcvar_float(Cvar_Leader_Gravity))
if (g_bReleased)
{
set_user_maxspeed(i, get_pcvar_float(Cvar_Leader_Speed))
}
if (get_pcvar_num(Cvar_LeaderMode_Random) == 0)
{
Set_Rendering(i, kRenderFxGlowShell, get_pcvar_num(Cvar_LeaderMode_iRed), get_pcvar_num(Cvar_LeaderMode_iGreen), get_pcvar_num(Cvar_LeaderMode_iBlue), kRenderNormal, 40)
}
else
{
Set_Rendering(i, kRenderFxGlowShell, random(256), random(256), random(256), kRenderNormal, 40)
}
}
else
{
Set_Rendering(i)
ExecuteHamB(Ham_Item_PreFrame, i)
set_user_gravity(i, g_fOldGravity[id])
}
}
}
Show_Speed_Message(id)
}
}
public ze_user_humanized(id)
{
g_fOldGravity[id] = get_user_gravity(id)
g_iEscapePoints[id] = 0
g_bReleased = false
}
public Show_Speed_Message(id)
{
if (get_pcvar_num(Cvar_Rank_iMode) == 0) // Disabled
return
if (get_pcvar_num(Cvar_Rank_iMode) == 1) // Leader Mode
{
Speed_Stats()
new iLeaderID; iLeaderID = g_iEscapeRank[RANK_FIRST]
if (is_user_alive(iLeaderID) && !ze_is_user_zombie(iLeaderID) && g_iEscapePoints[iLeaderID] != 0)
{
new szLeader[32]
get_user_name(iLeaderID, szLeader, charsmax(szLeader))
set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szLeader)
}
else
{
set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szNone)
}
}
if (get_pcvar_num(Cvar_Rank_iMode) == 2) // Rank Mode
{
Speed_Stats()
new szFirst[32], szSecond[32], szThird[32]
new iFirstID, iSecondID, iThirdID
iFirstID = g_iEscapeRank[RANK_FIRST]
iSecondID = g_iEscapeRank[RANK_SECOND]
iThirdID = g_iEscapeRank[RANK_THIRD]
if (is_user_alive(iFirstID) && !ze_is_user_zombie(iFirstID) && g_iEscapePoints[iFirstID] != 0)
{
get_user_name(iFirstID, szFirst, charsmax(szFirst))
}
else
{
szFirst = szNone
}
if (is_user_alive(iSecondID) && !ze_is_user_zombie(iSecondID) && g_iEscapePoints[iSecondID] != 0)
{
get_user_name(iSecondID, szSecond, charsmax(szSecond))
}
else
{
szSecond = szNone
}
if (is_user_alive(iThirdID) && !ze_is_user_zombie(iThirdID) && g_iEscapePoints[iThirdID] != 0)
{
get_user_name(iThirdID, szThird, charsmax(szThird))
}
else
{
szThird = szNone
}
set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO", szFirst, szSecond, szThird)
}
}
public Speed_Stats()
{
static iHighest, iCurrentID
// Rank First
iHighest = 0; iCurrentID = 0
for(new i = 1; i <= g_iMaxClients; i++)
{
if(!is_user_alive(i) || ze_is_user_zombie(i))
continue
if(g_iEscapePoints[i] > iHighest)
{
iCurrentID = i
iHighest = g_iEscapePoints[i]
}
}
g_iEscapeRank[RANK_FIRST] = iCurrentID
// Rank Second
iHighest = 0; iCurrentID = 0
for(new i = 1; i <= g_iMaxClients; i++)
{
if(!is_user_alive(i) || ze_is_user_zombie(i))
continue
if (g_iEscapeRank[RANK_FIRST] == i)
continue
if(g_iEscapePoints[i] > iHighest)
{
iCurrentID = i
iHighest = g_iEscapePoints[i]
}
}
g_iEscapeRank[RANK_SECOND] = iCurrentID
// Rank Third
iHighest = 0; iCurrentID = 0
for(new i = 1; i <= g_iMaxClients; i++)
{
if(!is_user_alive(i) || ze_is_user_zombie(i))
continue
if(g_iEscapeRank[RANK_FIRST] == i || g_iEscapeRank[RANK_SECOND] == i)
continue
if(g_iEscapePoints[i] > iHighest)
{
iCurrentID = i
iHighest = g_iEscapePoints[i]
}
}
g_iEscapeRank[RANK_THIRD] = iCurrentID
}
public native_ze_get_escape_leader_id()
{
return g_iEscapeRank[RANK_FIRST]
}
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Linklerini gizle |
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- Mesajlar: 4496
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
Zombie Escape Kaçış Lideri
Bu eklenti dias'in escape ana mod plugininde calısır zp destekli bir plugin bulmanız gerekli.byfurkan4242 yazdı: Cmt Eki 06, 2018 7:29 pm Deneyip kontrol edermisin ?
Kod: Tümünü seç
#include <zombie_escape> #include <fun> // You can change this if you need static szNone[] = "None" enum { RANK_NONE = 0, RANK_FIRST, RANK_SECOND, RANK_THIRD } // Variables new g_iMaxClients, g_iSpeedRank, g_iEscapePoints[33], g_iEscapeRank[4], bool:g_bReleased, Float:g_fOldGravity[33] // Cvars new Cvar_iInfectNotice, Cvar_InfectNotice_iRed, Cvar_InfectNotice_iGreen, Cvar_InfectNotice_iBlue, Cvar_Rank_iMode, Cvar_Rank_iRed, Cvar_Rank_iGreen, Cvar_Rank_iBlue, Cvar_LeaderMode_iGlow, Cvar_LeaderMode_iRed, Cvar_LeaderMode_iGreen, Cvar_LeaderMode_iBlue, Cvar_LeaderMode_Random, Cvar_Leader_Speed, Cvar_Leader_Gravity public plugin_init() { register_plugin("[ZE] Messages", ZE_VERSION, AUTHORS) // Hook Chains //RegisterHookChain(RG_CBasePlayer_Spawn, "Fw_PlayerSpawn_Post", 1) // Cvars Cvar_iInfectNotice = register_cvar("ze_enable_infect_notice", "1") Cvar_InfectNotice_iRed = register_cvar("ze_infect_notice_red", "255") Cvar_InfectNotice_iGreen = register_cvar("ze_infect_notice_green", "0") Cvar_InfectNotice_iBlue = register_cvar("ze_infect_notice_blue", "0") Cvar_Rank_iMode = register_cvar("ze_speed_rank_mode", "1") Cvar_Rank_iRed = register_cvar("ze_speed_rank_red", "0") Cvar_Rank_iGreen = register_cvar("ze_speed_rank_green", "255") Cvar_Rank_iBlue = register_cvar("ze_speed_rank_blue", "0") Cvar_LeaderMode_iGlow = register_cvar("ze_leader_glow", "1") Cvar_LeaderMode_iRed = register_cvar("ze_leader_glow_red", "255") Cvar_LeaderMode_iGreen = register_cvar("ze_leader_glow_green", "0") Cvar_LeaderMode_iBlue = register_cvar("ze_leader_glow_blue", "0") Cvar_LeaderMode_Random = register_cvar("ze_leader_random_color", "1") Cvar_Leader_Speed = register_cvar("ze_leader_speed", "350") Cvar_Leader_Gravity = register_cvar("ze_leader_gravity", "0.5") // Messages g_iSpeedRank = CreateHudSyncObj() // Others g_iMaxClients = get_member_game(m_nMaxPlayers) // Tasks set_task(0.1, "Show_Message", _, _, _, "b") // 0.3 Is Enough Delay } public plugin_natives() { register_native("ze_get_escape_leader_id", "native_ze_get_escape_leader_id", 1) } public ze_zombie_appear() { g_bReleased = true } public ze_user_infected(iVictim, iInfector) { if (Cvar_iInfectNotice != 0) { if (iInfector == 0) // Server ID return static szVictimName[32], szAttackerName[32] get_user_name(iVictim, szVictimName, charsmax(szVictimName)) get_user_name(iInfector, szAttackerName, charsmax(szAttackerName)) set_hudmessage(get_pcvar_num(Cvar_InfectNotice_iRed), get_pcvar_num(Cvar_InfectNotice_iGreen), get_pcvar_num(Cvar_InfectNotice_iBlue), 0.05, 0.45, 1, 0.0, 6.0, 0.0, 0.0) show_hudmessage(0, "%L", LANG_PLAYER, "INFECTION_NOTICE", szAttackerName, szVictimName) } } public Show_Message() { for(new id = 1; id <= g_iMaxClients; id++) { if (!is_user_alive(id)) continue // Add Point for Who is Running Fast if(!ze_is_user_zombie(id)) { static Float:fVelocity[3], iSpeed pev(id, pev_velocity, fVelocity) iSpeed = floatround(vector_length(fVelocity)) switch(iSpeed) { // Starting From Lowest Weapon speed, Finishing at Highest speed (Player maybe have more than 500) case 210..229: g_iEscapePoints[id] += 1 case 230..249: g_iEscapePoints[id] += 2 case 250..300: g_iEscapePoints[id] += 3 case 301..350: g_iEscapePoints[id] += 4 case 351..400: g_iEscapePoints[id] += 5 case 401..450: g_iEscapePoints[id] += 6 case 451..500: g_iEscapePoints[id] += 7 } } if (Cvar_LeaderMode_iGlow != 0) { // Set Glow For Escape Leader for (new i = 1; i <= g_iMaxClients; i++) { if (!is_user_alive(i)) continue if (g_iEscapeRank[RANK_FIRST] == i) // The Leader id { set_user_gravity(i, get_pcvar_float(Cvar_Leader_Gravity)) if (g_bReleased) { set_user_maxspeed(i, get_pcvar_float(Cvar_Leader_Speed)) } if (get_pcvar_num(Cvar_LeaderMode_Random) == 0) { Set_Rendering(i, kRenderFxGlowShell, get_pcvar_num(Cvar_LeaderMode_iRed), get_pcvar_num(Cvar_LeaderMode_iGreen), get_pcvar_num(Cvar_LeaderMode_iBlue), kRenderNormal, 40) } else { Set_Rendering(i, kRenderFxGlowShell, random(256), random(256), random(256), kRenderNormal, 40) } } else { Set_Rendering(i) ExecuteHamB(Ham_Item_PreFrame, i) set_user_gravity(i, g_fOldGravity[id]) } } } Show_Speed_Message(id) } } public ze_user_humanized(id) { g_fOldGravity[id] = get_user_gravity(id) g_iEscapePoints[id] = 0 g_bReleased = false } public Show_Speed_Message(id) { if (get_pcvar_num(Cvar_Rank_iMode) == 0) // Disabled return if (get_pcvar_num(Cvar_Rank_iMode) == 1) // Leader Mode { Speed_Stats() new iLeaderID; iLeaderID = g_iEscapeRank[RANK_FIRST] if (is_user_alive(iLeaderID) && !ze_is_user_zombie(iLeaderID) && g_iEscapePoints[iLeaderID] != 0) { new szLeader[32] get_user_name(iLeaderID, szLeader, charsmax(szLeader)) set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09) ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szLeader) } else { set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09) ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szNone) } } if (get_pcvar_num(Cvar_Rank_iMode) == 2) // Rank Mode { Speed_Stats() new szFirst[32], szSecond[32], szThird[32] new iFirstID, iSecondID, iThirdID iFirstID = g_iEscapeRank[RANK_FIRST] iSecondID = g_iEscapeRank[RANK_SECOND] iThirdID = g_iEscapeRank[RANK_THIRD] if (is_user_alive(iFirstID) && !ze_is_user_zombie(iFirstID) && g_iEscapePoints[iFirstID] != 0) { get_user_name(iFirstID, szFirst, charsmax(szFirst)) } else { szFirst = szNone } if (is_user_alive(iSecondID) && !ze_is_user_zombie(iSecondID) && g_iEscapePoints[iSecondID] != 0) { get_user_name(iSecondID, szSecond, charsmax(szSecond)) } else { szSecond = szNone } if (is_user_alive(iThirdID) && !ze_is_user_zombie(iThirdID) && g_iEscapePoints[iThirdID] != 0) { get_user_name(iThirdID, szThird, charsmax(szThird)) } else { szThird = szNone } set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09) ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO", szFirst, szSecond, szThird) } } public Speed_Stats() { static iHighest, iCurrentID // Rank First iHighest = 0; iCurrentID = 0 for(new i = 1; i <= g_iMaxClients; i++) { if(!is_user_alive(i) || ze_is_user_zombie(i)) continue if(g_iEscapePoints[i] > iHighest) { iCurrentID = i iHighest = g_iEscapePoints[i] } } g_iEscapeRank[RANK_FIRST] = iCurrentID // Rank Second iHighest = 0; iCurrentID = 0 for(new i = 1; i <= g_iMaxClients; i++) { if(!is_user_alive(i) || ze_is_user_zombie(i)) continue if (g_iEscapeRank[RANK_FIRST] == i) continue if(g_iEscapePoints[i] > iHighest) { iCurrentID = i iHighest = g_iEscapePoints[i] } } g_iEscapeRank[RANK_SECOND] = iCurrentID // Rank Third iHighest = 0; iCurrentID = 0 for(new i = 1; i <= g_iMaxClients; i++) { if(!is_user_alive(i) || ze_is_user_zombie(i)) continue if(g_iEscapeRank[RANK_FIRST] == i || g_iEscapeRank[RANK_SECOND] == i) continue if(g_iEscapePoints[i] > iHighest) { iCurrentID = i iHighest = g_iEscapePoints[i] } } g_iEscapeRank[RANK_THIRD] = iCurrentID } public native_ze_get_escape_leader_id() { return g_iEscapeRank[RANK_FIRST] }
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Linklerini gizle |
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Konu Sahibi - Mesajlar: 170
- Kayıt: Sal Haz 13, 2017 4:34 am
-
Konu Sahibi - Mesajlar: 170
- Kayıt: Sal Haz 13, 2017 4:34 am
-
- Mesajlar: 939
- Kayıt: Pzt Tem 09, 2018 9:01 pm
- Konum: Türkiye
- Server Ip/DNS: CSDuraği
- Clan İsmi: CSDuraği
Zombie Escape Kaçış Lideri
Şuan Araştirdim. Onu genellikle ücretli yapiyorlar.
Saglam bir pluginci bulmaniz gerekiyor.
Tabi paraniz varsa
Saglam bir pluginci bulmaniz gerekiyor.
Tabi paraniz varsa
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 170
- Kayıt: Sal Haz 13, 2017 4:34 am
Zombie Escape Kaçış Lideri
Yardım edebilecek arkadaşlar çıkarbyfurkan4242 yazdı: Pzr Eki 07, 2018 1:01 am Şuan Araştirdim. Onu genellikle ücretli yapiyorlar.
Saglam bir pluginci bulmaniz gerekiyor.
Tabi paraniz varsa

Link: | |
Linklerini gizle |
-
- Mesajlar: 939
- Kayıt: Pzt Tem 09, 2018 9:01 pm
- Konum: Türkiye
- Server Ip/DNS: CSDuraği
- Clan İsmi: CSDuraği
Zombie Escape Kaçış Lideri
Sanmıyorum. Kolay yapılacak bişey gibi gözükmüyor bana ama sabrin ilaci zamandir.Kadirozdmr7 yazdı: Pzr Eki 07, 2018 1:12 amYardım edebilecek arkadaşlar çıkarbyfurkan4242 yazdı: Pzr Eki 07, 2018 1:01 am Şuan Araştirdim. Onu genellikle ücretli yapiyorlar.
Saglam bir pluginci bulmaniz gerekiyor.
Tabi paraniz varsa![]()
Beklemeye devam et.
İyı forumlar.
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Linklerini gizle |
-
- Mesajlar: 4496
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
-
- Mesajlar: 922
- Kayıt: Pzt Şub 05, 2018 2:10 pm
- Konum: Bursa
- Server Ip/DNS: -
- Clan İsmi: -
- İletişim:
Zombie Escape Kaçış Lideri
@Kadirozdmr7 özelden bırakıyorum eklentiyi kanki kullanırsın
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