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Zombie Escape Kaçış Lideri

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Kadirozdmr7
Mesajlar: 170
Kayıt: Sal Haz 13, 2017 4:34 am

Zombie Escape Kaçış Lideri

Mesaj gönderen Kadirozdmr7 »

Selamün Aleyküm Değerli Forum Üyeleri Aşağıya Resim Atacağım Örnekteki Plugini İstiyorum Şimdiden Teşekkürler.

Resim

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BY FURKAN !
Mesajlar: 939
Kayıt: Pzt Tem 09, 2018 9:01 pm
Konum: Türkiye
Server Ip/DNS: CSDuraği
Clan İsmi: CSDuraği

Zombie Escape Kaçış Lideri

Mesaj gönderen BY FURKAN ! »

Deneyip kontrol edermisin ?

Kod: Tümünü seç

#include <zombie_escape>
#include <fun>

// You can change this if you need
static szNone[] = "None"

enum
{
    RANK_NONE = 0,
    RANK_FIRST,
    RANK_SECOND,
    RANK_THIRD
}

// Variables
new g_iMaxClients, g_iSpeedRank, g_iEscapePoints[33], g_iEscapeRank[4], bool:g_bReleased,
Float:g_fOldGravity[33]

// Cvars
new Cvar_iInfectNotice, Cvar_InfectNotice_iRed, Cvar_InfectNotice_iGreen, Cvar_InfectNotice_iBlue,
Cvar_Rank_iMode, Cvar_Rank_iRed, Cvar_Rank_iGreen, Cvar_Rank_iBlue, Cvar_LeaderMode_iGlow,
Cvar_LeaderMode_iRed, Cvar_LeaderMode_iGreen, Cvar_LeaderMode_iBlue, Cvar_LeaderMode_Random,
Cvar_Leader_Speed, Cvar_Leader_Gravity

public plugin_init()
{
    register_plugin("[ZE] Messages", ZE_VERSION, AUTHORS)
    
    // Hook Chains
    //RegisterHookChain(RG_CBasePlayer_Spawn, "Fw_PlayerSpawn_Post", 1)
    
    // Cvars
    Cvar_iInfectNotice = register_cvar("ze_enable_infect_notice", "1")
    Cvar_InfectNotice_iRed = register_cvar("ze_infect_notice_red", "255")
    Cvar_InfectNotice_iGreen = register_cvar("ze_infect_notice_green", "0")
    Cvar_InfectNotice_iBlue = register_cvar("ze_infect_notice_blue", "0")
    Cvar_Rank_iMode = register_cvar("ze_speed_rank_mode", "1")
    Cvar_Rank_iRed = register_cvar("ze_speed_rank_red", "0")
    Cvar_Rank_iGreen = register_cvar("ze_speed_rank_green", "255")
    Cvar_Rank_iBlue = register_cvar("ze_speed_rank_blue", "0")
    Cvar_LeaderMode_iGlow = register_cvar("ze_leader_glow", "1")
    Cvar_LeaderMode_iRed = register_cvar("ze_leader_glow_red", "255")
    Cvar_LeaderMode_iGreen = register_cvar("ze_leader_glow_green", "0")
    Cvar_LeaderMode_iBlue = register_cvar("ze_leader_glow_blue", "0")
    Cvar_LeaderMode_Random = register_cvar("ze_leader_random_color", "1")
    Cvar_Leader_Speed = register_cvar("ze_leader_speed", "350")
    Cvar_Leader_Gravity = register_cvar("ze_leader_gravity", "0.5")
    
    // Messages
    g_iSpeedRank = CreateHudSyncObj()
    
    // Others
    g_iMaxClients = get_member_game(m_nMaxPlayers)
    
    // Tasks
    set_task(0.1, "Show_Message", _, _, _, "b") // 0.3 Is Enough Delay
}

public plugin_natives()
{
    register_native("ze_get_escape_leader_id", "native_ze_get_escape_leader_id", 1)
}

public ze_zombie_appear()
{
    g_bReleased = true
}

public ze_user_infected(iVictim, iInfector)
{
    if (Cvar_iInfectNotice != 0)
    {
        if (iInfector == 0) // Server ID
            return
        
        static szVictimName[32], szAttackerName[32]
        get_user_name(iVictim, szVictimName, charsmax(szVictimName))
        get_user_name(iInfector, szAttackerName, charsmax(szAttackerName))
        set_hudmessage(get_pcvar_num(Cvar_InfectNotice_iRed), get_pcvar_num(Cvar_InfectNotice_iGreen), get_pcvar_num(Cvar_InfectNotice_iBlue), 0.05, 0.45, 1, 0.0, 6.0, 0.0, 0.0)
        show_hudmessage(0, "%L", LANG_PLAYER, "INFECTION_NOTICE", szAttackerName, szVictimName)
    }
}

public Show_Message()
{
    for(new id = 1; id <= g_iMaxClients; id++)
    {
        if (!is_user_alive(id))
            continue
    
        // Add Point for Who is Running Fast
        if(!ze_is_user_zombie(id))
        {
            static Float:fVelocity[3], iSpeed
            
            pev(id, pev_velocity, fVelocity)
            iSpeed = floatround(vector_length(fVelocity))
            
            switch(iSpeed)
            {
                // Starting From Lowest Weapon speed, Finishing at Highest speed (Player maybe have more than 500)
                case 210..229: g_iEscapePoints[id] += 1
                case 230..249: g_iEscapePoints[id] += 2
                case 250..300: g_iEscapePoints[id] += 3
                case 301..350: g_iEscapePoints[id] += 4
                case 351..400: g_iEscapePoints[id] += 5
                case 401..450: g_iEscapePoints[id] += 6
                case 451..500: g_iEscapePoints[id] += 7
            }
        }
    
        if (Cvar_LeaderMode_iGlow != 0)
        {
            // Set Glow For Escape Leader
            for (new i = 1; i <= g_iMaxClients; i++)
            {
                if (!is_user_alive(i))
                    continue
            
                if (g_iEscapeRank[RANK_FIRST] == i) // The Leader id
                {
                    set_user_gravity(i, get_pcvar_float(Cvar_Leader_Gravity))
                    
                    if (g_bReleased)
                    {
                        set_user_maxspeed(i, get_pcvar_float(Cvar_Leader_Speed))
                    }
                    
                    if (get_pcvar_num(Cvar_LeaderMode_Random) == 0)
                    {
                        Set_Rendering(i, kRenderFxGlowShell, get_pcvar_num(Cvar_LeaderMode_iRed), get_pcvar_num(Cvar_LeaderMode_iGreen), get_pcvar_num(Cvar_LeaderMode_iBlue), kRenderNormal, 40)
                    }
                    else
                    {
                        Set_Rendering(i, kRenderFxGlowShell, random(256), random(256), random(256), kRenderNormal, 40)
                    }
                }
                else
                {
                    Set_Rendering(i)
                    ExecuteHamB(Ham_Item_PreFrame, i)
                    set_user_gravity(i, g_fOldGravity[id])
                }
            }
        }
        Show_Speed_Message(id)
    }
}

public ze_user_humanized(id)
{
    g_fOldGravity[id] = get_user_gravity(id)
    g_iEscapePoints[id] = 0
    g_bReleased = false
}

public Show_Speed_Message(id)
{
    if (get_pcvar_num(Cvar_Rank_iMode) == 0) // Disabled
        return
    
    if (get_pcvar_num(Cvar_Rank_iMode) == 1) // Leader Mode
    {
        Speed_Stats()
        new iLeaderID; iLeaderID = g_iEscapeRank[RANK_FIRST]
        
        if (is_user_alive(iLeaderID) && !ze_is_user_zombie(iLeaderID) && g_iEscapePoints[iLeaderID] != 0)
        {
            new szLeader[32]
            get_user_name(iLeaderID, szLeader, charsmax(szLeader))
            
            set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015,  0.18, 0, 0.2, 0.4, 0.09, 0.09)
            ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szLeader)
        }
        else
        {
            set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015,  0.18, 0, 0.2, 0.4, 0.09, 0.09)
            ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szNone)
        }
    }
    
    if (get_pcvar_num(Cvar_Rank_iMode) == 2) // Rank Mode
    {
        Speed_Stats()
        
        new szFirst[32], szSecond[32], szThird[32]
        new iFirstID, iSecondID, iThirdID
        
        iFirstID = g_iEscapeRank[RANK_FIRST]
        iSecondID = g_iEscapeRank[RANK_SECOND]
        iThirdID = g_iEscapeRank[RANK_THIRD]
        
        if (is_user_alive(iFirstID) && !ze_is_user_zombie(iFirstID) && g_iEscapePoints[iFirstID] != 0)
        {
            get_user_name(iFirstID, szFirst, charsmax(szFirst))
        }
        else
        {
            szFirst = szNone
        }
        
        if (is_user_alive(iSecondID) && !ze_is_user_zombie(iSecondID) && g_iEscapePoints[iSecondID] != 0)
        {
            get_user_name(iSecondID, szSecond, charsmax(szSecond))
        }
        else
        {
            szSecond = szNone
        }
        
        if (is_user_alive(iThirdID) && !ze_is_user_zombie(iThirdID) && g_iEscapePoints[iThirdID] != 0)
        {
            get_user_name(iThirdID, szThird, charsmax(szThird))        
        }
        else
        {
            szThird = szNone
        }
        
        set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015,  0.18, 0, 0.2, 0.4, 0.09, 0.09)
        ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO", szFirst, szSecond, szThird)
    }
}

public Speed_Stats()
{
    static iHighest, iCurrentID
    
    // Rank First
    iHighest = 0; iCurrentID = 0
    
    for(new i = 1; i <= g_iMaxClients; i++)
    {
        if(!is_user_alive(i) || ze_is_user_zombie(i))
            continue
            
        if(g_iEscapePoints[i] > iHighest)
        {
            iCurrentID = i
            iHighest = g_iEscapePoints[i]
        }
    }
    
    g_iEscapeRank[RANK_FIRST] = iCurrentID
    
    // Rank Second
    iHighest = 0; iCurrentID = 0
    
    for(new i = 1; i <= g_iMaxClients; i++)
    {
        if(!is_user_alive(i) || ze_is_user_zombie(i))
            continue
        
        if (g_iEscapeRank[RANK_FIRST] == i)
            continue
            
        if(g_iEscapePoints[i] > iHighest)
        {
            iCurrentID = i
            iHighest = g_iEscapePoints[i]
        }
    }
    g_iEscapeRank[RANK_SECOND] = iCurrentID        
    
    // Rank Third
    iHighest = 0; iCurrentID = 0
    
    for(new i = 1; i <= g_iMaxClients; i++)
    {
        if(!is_user_alive(i) || ze_is_user_zombie(i))
            continue
        
        if(g_iEscapeRank[RANK_FIRST] == i || g_iEscapeRank[RANK_SECOND] == i)
            continue
            
        if(g_iEscapePoints[i] > iHighest)
        {
            iCurrentID = i
            iHighest = g_iEscapePoints[i]
        }
    }
    g_iEscapeRank[RANK_THIRD] = iCurrentID    
}

public native_ze_get_escape_leader_id()
{
    return g_iEscapeRank[RANK_FIRST]
} 

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ShooTeR
Mesajlar: 4496
Kayıt: Çrş Ağu 16, 2017 10:35 pm
Server Ip/DNS: CSXX.CSDURAGI.COM
Clan İsmi: NoMercy

Zombie Escape Kaçış Lideri

Mesaj gönderen ShooTeR »

byfurkan4242 yazdı: Cmt Eki 06, 2018 7:29 pm Deneyip kontrol edermisin ?

Kod: Tümünü seç

#include <zombie_escape>
#include <fun>

// You can change this if you need
static szNone[] = "None"

enum
{
    RANK_NONE = 0,
    RANK_FIRST,
    RANK_SECOND,
    RANK_THIRD
}

// Variables
new g_iMaxClients, g_iSpeedRank, g_iEscapePoints[33], g_iEscapeRank[4], bool:g_bReleased,
Float:g_fOldGravity[33]

// Cvars
new Cvar_iInfectNotice, Cvar_InfectNotice_iRed, Cvar_InfectNotice_iGreen, Cvar_InfectNotice_iBlue,
Cvar_Rank_iMode, Cvar_Rank_iRed, Cvar_Rank_iGreen, Cvar_Rank_iBlue, Cvar_LeaderMode_iGlow,
Cvar_LeaderMode_iRed, Cvar_LeaderMode_iGreen, Cvar_LeaderMode_iBlue, Cvar_LeaderMode_Random,
Cvar_Leader_Speed, Cvar_Leader_Gravity

public plugin_init()
{
    register_plugin("[ZE] Messages", ZE_VERSION, AUTHORS)
    
    // Hook Chains
    //RegisterHookChain(RG_CBasePlayer_Spawn, "Fw_PlayerSpawn_Post", 1)
    
    // Cvars
    Cvar_iInfectNotice = register_cvar("ze_enable_infect_notice", "1")
    Cvar_InfectNotice_iRed = register_cvar("ze_infect_notice_red", "255")
    Cvar_InfectNotice_iGreen = register_cvar("ze_infect_notice_green", "0")
    Cvar_InfectNotice_iBlue = register_cvar("ze_infect_notice_blue", "0")
    Cvar_Rank_iMode = register_cvar("ze_speed_rank_mode", "1")
    Cvar_Rank_iRed = register_cvar("ze_speed_rank_red", "0")
    Cvar_Rank_iGreen = register_cvar("ze_speed_rank_green", "255")
    Cvar_Rank_iBlue = register_cvar("ze_speed_rank_blue", "0")
    Cvar_LeaderMode_iGlow = register_cvar("ze_leader_glow", "1")
    Cvar_LeaderMode_iRed = register_cvar("ze_leader_glow_red", "255")
    Cvar_LeaderMode_iGreen = register_cvar("ze_leader_glow_green", "0")
    Cvar_LeaderMode_iBlue = register_cvar("ze_leader_glow_blue", "0")
    Cvar_LeaderMode_Random = register_cvar("ze_leader_random_color", "1")
    Cvar_Leader_Speed = register_cvar("ze_leader_speed", "350")
    Cvar_Leader_Gravity = register_cvar("ze_leader_gravity", "0.5")
    
    // Messages
    g_iSpeedRank = CreateHudSyncObj()
    
    // Others
    g_iMaxClients = get_member_game(m_nMaxPlayers)
    
    // Tasks
    set_task(0.1, "Show_Message", _, _, _, "b") // 0.3 Is Enough Delay
}

public plugin_natives()
{
    register_native("ze_get_escape_leader_id", "native_ze_get_escape_leader_id", 1)
}

public ze_zombie_appear()
{
    g_bReleased = true
}

public ze_user_infected(iVictim, iInfector)
{
    if (Cvar_iInfectNotice != 0)
    {
        if (iInfector == 0) // Server ID
            return
        
        static szVictimName[32], szAttackerName[32]
        get_user_name(iVictim, szVictimName, charsmax(szVictimName))
        get_user_name(iInfector, szAttackerName, charsmax(szAttackerName))
        set_hudmessage(get_pcvar_num(Cvar_InfectNotice_iRed), get_pcvar_num(Cvar_InfectNotice_iGreen), get_pcvar_num(Cvar_InfectNotice_iBlue), 0.05, 0.45, 1, 0.0, 6.0, 0.0, 0.0)
        show_hudmessage(0, "%L", LANG_PLAYER, "INFECTION_NOTICE", szAttackerName, szVictimName)
    }
}

public Show_Message()
{
    for(new id = 1; id <= g_iMaxClients; id++)
    {
        if (!is_user_alive(id))
            continue
    
        // Add Point for Who is Running Fast
        if(!ze_is_user_zombie(id))
        {
            static Float:fVelocity[3], iSpeed
            
            pev(id, pev_velocity, fVelocity)
            iSpeed = floatround(vector_length(fVelocity))
            
            switch(iSpeed)
            {
                // Starting From Lowest Weapon speed, Finishing at Highest speed (Player maybe have more than 500)
                case 210..229: g_iEscapePoints[id] += 1
                case 230..249: g_iEscapePoints[id] += 2
                case 250..300: g_iEscapePoints[id] += 3
                case 301..350: g_iEscapePoints[id] += 4
                case 351..400: g_iEscapePoints[id] += 5
                case 401..450: g_iEscapePoints[id] += 6
                case 451..500: g_iEscapePoints[id] += 7
            }
        }
    
        if (Cvar_LeaderMode_iGlow != 0)
        {
            // Set Glow For Escape Leader
            for (new i = 1; i <= g_iMaxClients; i++)
            {
                if (!is_user_alive(i))
                    continue
            
                if (g_iEscapeRank[RANK_FIRST] == i) // The Leader id
                {
                    set_user_gravity(i, get_pcvar_float(Cvar_Leader_Gravity))
                    
                    if (g_bReleased)
                    {
                        set_user_maxspeed(i, get_pcvar_float(Cvar_Leader_Speed))
                    }
                    
                    if (get_pcvar_num(Cvar_LeaderMode_Random) == 0)
                    {
                        Set_Rendering(i, kRenderFxGlowShell, get_pcvar_num(Cvar_LeaderMode_iRed), get_pcvar_num(Cvar_LeaderMode_iGreen), get_pcvar_num(Cvar_LeaderMode_iBlue), kRenderNormal, 40)
                    }
                    else
                    {
                        Set_Rendering(i, kRenderFxGlowShell, random(256), random(256), random(256), kRenderNormal, 40)
                    }
                }
                else
                {
                    Set_Rendering(i)
                    ExecuteHamB(Ham_Item_PreFrame, i)
                    set_user_gravity(i, g_fOldGravity[id])
                }
            }
        }
        Show_Speed_Message(id)
    }
}

public ze_user_humanized(id)
{
    g_fOldGravity[id] = get_user_gravity(id)
    g_iEscapePoints[id] = 0
    g_bReleased = false
}

public Show_Speed_Message(id)
{
    if (get_pcvar_num(Cvar_Rank_iMode) == 0) // Disabled
        return
    
    if (get_pcvar_num(Cvar_Rank_iMode) == 1) // Leader Mode
    {
        Speed_Stats()
        new iLeaderID; iLeaderID = g_iEscapeRank[RANK_FIRST]
        
        if (is_user_alive(iLeaderID) && !ze_is_user_zombie(iLeaderID) && g_iEscapePoints[iLeaderID] != 0)
        {
            new szLeader[32]
            get_user_name(iLeaderID, szLeader, charsmax(szLeader))
            
            set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015,  0.18, 0, 0.2, 0.4, 0.09, 0.09)
            ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szLeader)
        }
        else
        {
            set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015,  0.18, 0, 0.2, 0.4, 0.09, 0.09)
            ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szNone)
        }
    }
    
    if (get_pcvar_num(Cvar_Rank_iMode) == 2) // Rank Mode
    {
        Speed_Stats()
        
        new szFirst[32], szSecond[32], szThird[32]
        new iFirstID, iSecondID, iThirdID
        
        iFirstID = g_iEscapeRank[RANK_FIRST]
        iSecondID = g_iEscapeRank[RANK_SECOND]
        iThirdID = g_iEscapeRank[RANK_THIRD]
        
        if (is_user_alive(iFirstID) && !ze_is_user_zombie(iFirstID) && g_iEscapePoints[iFirstID] != 0)
        {
            get_user_name(iFirstID, szFirst, charsmax(szFirst))
        }
        else
        {
            szFirst = szNone
        }
        
        if (is_user_alive(iSecondID) && !ze_is_user_zombie(iSecondID) && g_iEscapePoints[iSecondID] != 0)
        {
            get_user_name(iSecondID, szSecond, charsmax(szSecond))
        }
        else
        {
            szSecond = szNone
        }
        
        if (is_user_alive(iThirdID) && !ze_is_user_zombie(iThirdID) && g_iEscapePoints[iThirdID] != 0)
        {
            get_user_name(iThirdID, szThird, charsmax(szThird))        
        }
        else
        {
            szThird = szNone
        }
        
        set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015,  0.18, 0, 0.2, 0.4, 0.09, 0.09)
        ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO", szFirst, szSecond, szThird)
    }
}

public Speed_Stats()
{
    static iHighest, iCurrentID
    
    // Rank First
    iHighest = 0; iCurrentID = 0
    
    for(new i = 1; i <= g_iMaxClients; i++)
    {
        if(!is_user_alive(i) || ze_is_user_zombie(i))
            continue
            
        if(g_iEscapePoints[i] > iHighest)
        {
            iCurrentID = i
            iHighest = g_iEscapePoints[i]
        }
    }
    
    g_iEscapeRank[RANK_FIRST] = iCurrentID
    
    // Rank Second
    iHighest = 0; iCurrentID = 0
    
    for(new i = 1; i <= g_iMaxClients; i++)
    {
        if(!is_user_alive(i) || ze_is_user_zombie(i))
            continue
        
        if (g_iEscapeRank[RANK_FIRST] == i)
            continue
            
        if(g_iEscapePoints[i] > iHighest)
        {
            iCurrentID = i
            iHighest = g_iEscapePoints[i]
        }
    }
    g_iEscapeRank[RANK_SECOND] = iCurrentID        
    
    // Rank Third
    iHighest = 0; iCurrentID = 0
    
    for(new i = 1; i <= g_iMaxClients; i++)
    {
        if(!is_user_alive(i) || ze_is_user_zombie(i))
            continue
        
        if(g_iEscapeRank[RANK_FIRST] == i || g_iEscapeRank[RANK_SECOND] == i)
            continue
            
        if(g_iEscapePoints[i] > iHighest)
        {
            iCurrentID = i
            iHighest = g_iEscapePoints[i]
        }
    }
    g_iEscapeRank[RANK_THIRD] = iCurrentID    
}

public native_ze_get_escape_leader_id()
{
    return g_iEscapeRank[RANK_FIRST]
} 
Bu eklenti dias'in escape ana mod plugininde calısır zp destekli bir plugin bulmanız gerekli.

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Konu Sahibi
Kadirozdmr7
Mesajlar: 170
Kayıt: Sal Haz 13, 2017 4:34 am

Zombie Escape Kaçış Lideri

Mesaj gönderen Kadirozdmr7 »

Yardım edebilir misin peki ? @ShooTeR

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Konu Sahibi
Kadirozdmr7
Mesajlar: 170
Kayıt: Sal Haz 13, 2017 4:34 am

Zombie Escape Kaçış Lideri

Mesaj gönderen Kadirozdmr7 »

Yardım edebilicek varmı?

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BY FURKAN !
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Kayıt: Pzt Tem 09, 2018 9:01 pm
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Şuan Araştirdim. Onu genellikle ücretli yapiyorlar.
Saglam bir pluginci bulmaniz gerekiyor.
Tabi paraniz varsa

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Konu Sahibi
Kadirozdmr7
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Kayıt: Sal Haz 13, 2017 4:34 am

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byfurkan4242 yazdı: Pzr Eki 07, 2018 1:01 am Şuan Araştirdim. Onu genellikle ücretli yapiyorlar.
Saglam bir pluginci bulmaniz gerekiyor.
Tabi paraniz varsa
Yardım edebilecek arkadaşlar çıkar :)

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BY FURKAN !
Mesajlar: 939
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Kadirozdmr7 yazdı: Pzr Eki 07, 2018 1:12 am
byfurkan4242 yazdı: Pzr Eki 07, 2018 1:01 am Şuan Araştirdim. Onu genellikle ücretli yapiyorlar.
Saglam bir pluginci bulmaniz gerekiyor.
Tabi paraniz varsa
Yardım edebilecek arkadaşlar çıkar :)
Sanmıyorum. Kolay yapılacak bişey gibi gözükmüyor bana ama sabrin ilaci zamandir.
Beklemeye devam et.
İyı forumlar.

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ShooTeR
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Escape'i zpdenmi yapıyorsunuz?

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burakxd383
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@Kadirozdmr7 özelden bırakıyorum eklentiyi kanki kullanırsın

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