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Round Başı Süreli Oto Respawn

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tufan_34_53
Mesajlar: 229
Kayıt: Sal Ara 18, 2018 9:39 am
Konum: İstanbul
Server Ip/DNS: 213.238.173.83
Clan İsmi: [xL GAMING]

Round Başı Süreli Oto Respawn

Mesaj gönderen tufan_34_53 »

Merhaba.
Arkadaşlar OTO RESPAWN Plugini lazım Round başında HUD 10saniye'den geriye sayacak süre bitince respawn özelliği iptal olacak yapabilecek arkadaşlardan destek bekliyorum.

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Snake.
Mesajlar: 180
Kayıt: Sal Tem 11, 2017 7:11 am

Round Başı Süreli Oto Respawn

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tufan_34_53
Mesajlar: 229
Kayıt: Sal Ara 18, 2018 9:39 am
Konum: İstanbul
Server Ip/DNS: 213.238.173.83
Clan İsmi: [xL GAMING]

Round Başı Süreli Oto Respawn

Mesaj gönderen tufan_34_53 »

Dostum süpersin eklenti çalışıyor tek bir sorun var "sv_restart 1" komutu uygulandıgında bir sonraki turda halen saymaya devam ediyor hatta yazılar üst üste biniyor bunu engelleyebilir miyiz?

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tufan_34_53
Mesajlar: 229
Kayıt: Sal Ara 18, 2018 9:39 am
Konum: İstanbul
Server Ip/DNS: 213.238.173.83
Clan İsmi: [xL GAMING]

Round Başı Süreli Oto Respawn

Mesaj gönderen tufan_34_53 »

Bu eklenti içerisinde düzenleme yapabilir misiniz?
Eklenti İsmi :
RoundStartRespawn.sma
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.

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` White*
Mesajlar: 500
Kayıt: Çrş Tem 24, 2019 9:04 pm
Server Ip/DNS: Cs1453.CSDuragi.COM

Round Başı Süreli Oto Respawn

Mesaj gönderen ` White* »

dener misin

Kod: Tümünü seç

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

new g_counter  
new g_SyncRestartTimer
new g_SyncGameStart
new Float:RoundStartTime
new g_Time_Interval;
const MAX_PLAYERS = 32;
new g_iRespawn[MAX_PLAYERS+1], g_TeamInfoCounter[MAX_PLAYERS+1], CsTeams:g_iPlayerTeam[MAX_PLAYERS+1];
new g_pCvarRespawnTime, g_pCvarRespawnDelay, g_pCvarMaxHealth;
new bool:g_bRoundActive = false;

public plugin_init()
{
    register_plugin("Dr.Respawn", "1.3", "Vicious Vixen"); 
    RegisterHam(Ham_Killed, "player", "fwdPlayerKilledPost", 1);
    RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawnPost", 1);
    register_event("TeamInfo", "eTeamInfo", "a");
    register_logevent("LogEventRoundStart", 2, "1=Round_Start")
    register_logevent("LogEventRoundEnd", 2, "1=Round_End")
    g_pCvarRespawnTime = register_cvar("amx_respawn_tickets", "0"); //Set to 0 for unlimited respawns
    g_pCvarRespawnDelay = register_cvar("amx_respawn_delay", "1");
    g_pCvarMaxHealth = register_cvar("amx_max_health", "100");
    g_Time_Interval = register_cvar("amx_max_time", "30");
    set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET);
    
    g_SyncRestartTimer = CreateHudSyncObj()
    g_SyncGameStart = CreateHudSyncObj()
}

public LogEventRoundStart()
{
    RoundStartTime = get_gametime()
    g_bRoundActive = true;
    g_counter = 0;
    
    new iPlayers[32], iNum
    get_players(iPlayers, iNum)
    
    for(new i = 0; i < iNum; i++)
    {
        g_iRespawn[iPlayers[i]] = true
    }
    
    remove_task(123456);
    set_task(1.0, "TimeCounter", 123456, _, _, "a", get_pcvar_num(g_Time_Interval))
    set_task(get_pcvar_float(g_Time_Interval), "Runda_Terminata", 789123)
}

public LogEventRoundEnd()
{
    g_bRoundActive = false;
    remove_task(123456);
    remove_task(789123);
    ClearSyncHud(0, g_SyncRestartTimer);
    ClearSyncHud(0, g_SyncGameStart);
}

public Runda_Terminata()
{
    if(g_bRoundActive)
    {
        set_hudmessage(255, 0, 0, 0.09, 0.00, 1, 0.5, 1.0, 0.5, 15.0, -1)
        ShowSyncHudMsg(0, g_SyncGameStart, "Modul respawn este dezactivat!")
    }
}

public fwdPlayerKilledPost(iVictim, iKiller, iShoudlGib)
{
    if(g_bRoundActive && (g_iRespawn[iVictim]++ < get_pcvar_num(g_pCvarRespawnTime) || get_pcvar_num(g_pCvarRespawnTime) == 0))
    {
        set_task(get_pcvar_float(g_pCvarRespawnDelay), "taskRespawnPlayer", iVictim);
    }
    return HAM_IGNORED;
}

public fwdPlayerSpawnPost(iClient)
{
    if(is_user_alive(iClient))
    {
        set_pev(iClient, pev_health, get_pcvar_float(g_pCvarMaxHealth));
    }
}

public taskRespawnPlayer(id)
{
    if(g_bRoundActive && is_user_connected(id) && RoundStartTime + get_pcvar_num(g_Time_Interval) >= get_gametime() && g_iRespawn[id] && !is_user_alive(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR) {
        ExecuteHamB(Ham_CS_RoundRespawn, id)
        g_iRespawn[id] = false
        return PLUGIN_HANDLED;
    }
    return PLUGIN_HANDLED;
}  

public eTeamInfo() 
{ 
    new iClient = read_data(1);
    new szTeam[2];
    read_data(2, szTeam, charsmax(szTeam));
    switch(szTeam[0])
    {
        case 'T': 
        {
            remove_task(iClient);
            g_iPlayerTeam[iClient] = CS_TEAM_T;
        }
        case 'C': 
        {
            if(g_TeamInfoCounter[iClient] == 2 || g_iPlayerTeam[iClient] == CS_TEAM_SPECTATOR)
            {
                set_task(get_pcvar_float(g_pCvarRespawnDelay), "taskRespawnPlayer",  iClient);
            }
            g_iPlayerTeam[iClient] = CS_TEAM_CT;
        }
        case 'S':
        {
            remove_task(iClient);
            g_iPlayerTeam[iClient] = CS_TEAM_SPECTATOR;
        }
    }
}

public TimeCounter() 
{
    if(!g_bRoundActive) return;
    
    g_counter++
    
    new Float:iRestartTime = get_pcvar_float(g_Time_Interval) - g_counter
    new Float:fSec
    fSec = iRestartTime 
    
    set_hudmessage(255, 0, 0, 0.09, 0.0, 1, 0.0, 1.0, 0.0, 0.0, -1)
    ShowSyncHudMsg(0, g_SyncRestartTimer, "Au mai ramas %d secunde de respawn", floatround(fSec))
    
    if(get_pcvar_num(g_Time_Interval) - g_counter < 11 && get_pcvar_num(g_Time_Interval) - g_counter !=0)
    {
        static szNum[32]
        num_to_word(get_pcvar_num(g_Time_Interval) - g_counter, szNum, 31)
    }
    
    if(g_counter == get_pcvar_num(g_Time_Interval))
    {
        remove_task(123456);
    }
}

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Konu Sahibi
tufan_34_53
Mesajlar: 229
Kayıt: Sal Ara 18, 2018 9:39 am
Konum: İstanbul
Server Ip/DNS: 213.238.173.83
Clan İsmi: [xL GAMING]

Round Başı Süreli Oto Respawn

Mesaj gönderen tufan_34_53 »

` White* yazdı: Cmt Eki 19, 2024 1:35 am dener misin

Kod: Tümünü seç

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

new g_counter  
new g_SyncRestartTimer
new g_SyncGameStart
new Float:RoundStartTime
new g_Time_Interval;
const MAX_PLAYERS = 32;
new g_iRespawn[MAX_PLAYERS+1], g_TeamInfoCounter[MAX_PLAYERS+1], CsTeams:g_iPlayerTeam[MAX_PLAYERS+1];
new g_pCvarRespawnTime, g_pCvarRespawnDelay, g_pCvarMaxHealth;
new bool:g_bRoundActive = false;

public plugin_init()
{
    register_plugin("Dr.Respawn", "1.3", "Vicious Vixen"); 
    RegisterHam(Ham_Killed, "player", "fwdPlayerKilledPost", 1);
    RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawnPost", 1);
    register_event("TeamInfo", "eTeamInfo", "a");
    register_logevent("LogEventRoundStart", 2, "1=Round_Start")
    register_logevent("LogEventRoundEnd", 2, "1=Round_End")
    g_pCvarRespawnTime = register_cvar("amx_respawn_tickets", "0"); //Set to 0 for unlimited respawns
    g_pCvarRespawnDelay = register_cvar("amx_respawn_delay", "1");
    g_pCvarMaxHealth = register_cvar("amx_max_health", "100");
    g_Time_Interval = register_cvar("amx_max_time", "30");
    set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET);
    
    g_SyncRestartTimer = CreateHudSyncObj()
    g_SyncGameStart = CreateHudSyncObj()
}

public LogEventRoundStart()
{
    RoundStartTime = get_gametime()
    g_bRoundActive = true;
    g_counter = 0;
    
    new iPlayers[32], iNum
    get_players(iPlayers, iNum)
    
    for(new i = 0; i < iNum; i++)
    {
        g_iRespawn[iPlayers[i]] = true
    }
    
    remove_task(123456);
    set_task(1.0, "TimeCounter", 123456, _, _, "a", get_pcvar_num(g_Time_Interval))
    set_task(get_pcvar_float(g_Time_Interval), "Runda_Terminata", 789123)
}

public LogEventRoundEnd()
{
    g_bRoundActive = false;
    remove_task(123456);
    remove_task(789123);
    ClearSyncHud(0, g_SyncRestartTimer);
    ClearSyncHud(0, g_SyncGameStart);
}

public Runda_Terminata()
{
    if(g_bRoundActive)
    {
        set_hudmessage(255, 0, 0, 0.09, 0.00, 1, 0.5, 1.0, 0.5, 15.0, -1)
        ShowSyncHudMsg(0, g_SyncGameStart, "Modul respawn este dezactivat!")
    }
}

public fwdPlayerKilledPost(iVictim, iKiller, iShoudlGib)
{
    if(g_bRoundActive && (g_iRespawn[iVictim]++ < get_pcvar_num(g_pCvarRespawnTime) || get_pcvar_num(g_pCvarRespawnTime) == 0))
    {
        set_task(get_pcvar_float(g_pCvarRespawnDelay), "taskRespawnPlayer", iVictim);
    }
    return HAM_IGNORED;
}

public fwdPlayerSpawnPost(iClient)
{
    if(is_user_alive(iClient))
    {
        set_pev(iClient, pev_health, get_pcvar_float(g_pCvarMaxHealth));
    }
}

public taskRespawnPlayer(id)
{
    if(g_bRoundActive && is_user_connected(id) && RoundStartTime + get_pcvar_num(g_Time_Interval) >= get_gametime() && g_iRespawn[id] && !is_user_alive(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR) {
        ExecuteHamB(Ham_CS_RoundRespawn, id)
        g_iRespawn[id] = false
        return PLUGIN_HANDLED;
    }
    return PLUGIN_HANDLED;
}  

public eTeamInfo() 
{ 
    new iClient = read_data(1);
    new szTeam[2];
    read_data(2, szTeam, charsmax(szTeam));
    switch(szTeam[0])
    {
        case 'T': 
        {
            remove_task(iClient);
            g_iPlayerTeam[iClient] = CS_TEAM_T;
        }
        case 'C': 
        {
            if(g_TeamInfoCounter[iClient] == 2 || g_iPlayerTeam[iClient] == CS_TEAM_SPECTATOR)
            {
                set_task(get_pcvar_float(g_pCvarRespawnDelay), "taskRespawnPlayer",  iClient);
            }
            g_iPlayerTeam[iClient] = CS_TEAM_CT;
        }
        case 'S':
        {
            remove_task(iClient);
            g_iPlayerTeam[iClient] = CS_TEAM_SPECTATOR;
        }
    }
}

public TimeCounter() 
{
    if(!g_bRoundActive) return;
    
    g_counter++
    
    new Float:iRestartTime = get_pcvar_float(g_Time_Interval) - g_counter
    new Float:fSec
    fSec = iRestartTime 
    
    set_hudmessage(255, 0, 0, 0.09, 0.0, 1, 0.0, 1.0, 0.0, 0.0, -1)
    ShowSyncHudMsg(0, g_SyncRestartTimer, "Au mai ramas %d secunde de respawn", floatround(fSec))
    
    if(get_pcvar_num(g_Time_Interval) - g_counter < 11 && get_pcvar_num(g_Time_Interval) - g_counter !=0)
    {
        static szNum[32]
        num_to_word(get_pcvar_num(g_Time_Interval) - g_counter, szNum, 31)
    }
    
    if(g_counter == get_pcvar_num(g_Time_Interval))
    {
        remove_task(123456);
    }
}

Kod: Tümünü seç

public Runda_Terminata()
{
    if(g_bRoundActive)
    {
        set_hudmessage(255, 127, 0, 0.09, 0.00, 1, 0.5, 1.0, 0.5, 15.0, -1)
        ShowSyncHudMsg(0, g_SyncGameStart, "Yeniden dogma modu devre disi!")
    }
}
Evet çalıştı harikasın fakat "Yeniden dogma modu devre disi!" Uyarisi içinde aynı işlevi uygularsan çok sevinirim.

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Snake.
Mesajlar: 180
Kayıt: Sal Tem 11, 2017 7:11 am

Round Başı Süreli Oto Respawn

Mesaj gönderen Snake. »


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tufan_34_53
Mesajlar: 229
Kayıt: Sal Ara 18, 2018 9:39 am
Konum: İstanbul
Server Ip/DNS: 213.238.173.83
Clan İsmi: [xL GAMING]

Round Başı Süreli Oto Respawn

Mesaj gönderen tufan_34_53 »

Snake. yazdı: Cmt Eki 19, 2024 8:01 pm https://forums.alliedmods.net/showpost. ... ostcount=2 bunu da dene istersen
Deneyip bilgilendiricem.

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