Ölülerin Yazdıklarını Canlılar Göremiyor
Moderatör: Moderatörler
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 450
- Kayıt: Çrş Ara 20, 2017 2:42 pm
- Server Ip/DNS: 213.238.173.55
- Clan İsmi: Respect JB
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 450
- Kayıt: Çrş Ara 20, 2017 2:42 pm
- Server Ip/DNS: 213.238.173.55
- Clan İsmi: Respect JB
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 450
- Kayıt: Çrş Ara 20, 2017 2:42 pm
- Server Ip/DNS: 213.238.173.55
- Clan İsmi: Respect JB
Ölülerin Yazdıklarını Canlılar Göremiyor
[b]ichat içinde[/b]
/////////////////////////////////////////////////////////
// iChat by Kid //
// //
// Put iChat.amxx on the last line of your plugins.ini //
// Except if you want to use AllChat, more info below. //
// Don't use any other chat related plugins! //
// Or conflicts might appear! //
// Version: 2.3.3 //
/////////////////////////////////////////////////////////
////////////////////
// Format configs //
////////////////////
// You can use colors:
// Colors: <default>, <green>, <team>, <blue>, <red> and <grey>.
// WARNING: You can use only ONE 'Team specific' color on one format line!
// 'Team specific' colors are <team>, <blue>, <red> and <grey>.
// If you use more than one, the color will be the one of the first color used!
// For exemple, FORMAT_DEF_ALIVE "<green>Kid <grey>is <default> happy<grey>!" will work,
// But not FORMAT_DEF_ALIVE "<blue>Kid <red>is <grey> sad<grey>..."! Here, the color for all 'Team specific' colors will be blue (the first, as said before).
// So FORMAT_DEF_ALIVE "<blue>Kid <red>is <grey> sad..." is the same as FORMAT_DEF_ALIVE "<blue>Kid <blue>is <blue> sad...".
// If no colors specified, it will be <default> color.
// You can also change the default color to whatever YOU WANT (pink, violet, black, white...)!
// It will just ask to players if they want, and if they won't, you can choose their punishment (kick or not).
// See below, on 'Config' part to configure that.
// Tags are the most cool feature on my plugin! You can put some data on your messages!
// Tags: %NAME% -> Replaced by User name
// %MESSAGE% -> Replaced by User message
// %STEAMID% -> Replaced by User Steam ID
// %LIFE% -> Replaced by User life
// %TEAM% -> Replaced by User Team (see iChat.txt. You can modify Team Names)
// %POS% -> Replaced by User Location, like 'Bombsite B'... (WORK ONLY ON CONDITION ZERO)
// %TEAMTAG% -> Replaced by User Team Tag (see 'Config' part, avaible for CT, T and SPEC, alive and dead)
// #CUSTOMx# -> Replaced by User custom data number x. You have to enable CHAT_USE_CUSTOM_TAGS below. This is for developers. As you can see, '%' have been replaced by '#', this isn't an error.
// And don't worry, a player who write '%POS%', or '%NAME%' on the chat will not be replaced by the data.
// Same for names. If a player says "%NAME%" this will not be replaced by his name, for exemple.
//
// For exemple, if i want my chat looks like Minecraft's (really cool with CHAT_DEFAULT_COLOR "255255255" (white), or with <grey> tag):
// FORMAT_DEF_ALIVE "<%NAME%> %MESSAGE%" or FORMAT_DEF_ALIVE "<grey><%NAME%> %MESSAGE%"
//
// Counter Strike Condition Zero's default is (%POS% can only be used on Condition Zero):
// FORMAT_DEF_ALIVE "<team>%NAME%<default> : %MESSAGE%"
// FORMAT_DEF_DEAD "<default>*DEAD* <team>%NAME%<default> : %MESSAGE%"
// FORMAT_TEAM_DEF_ALIVE "<default>%TEAM% <team>%NAME%<default> @<green> %POS% <default>: %MESSAGE%"
// FORMAT_TEAM_DEF_DEAD "<default>*DEAD* %TEAM% <team>%NAME%<default> : %MESSAGE%"
//
// You can also use specific formats for Admins, like:
// FORMAT_ADMIN_ALIVE "<green>[ADMIN] <team>%NAME%<default> : <green>%MESSAGE%"
// There is also a VIP support! Use:
// FORMAT_VIP_ALIVE "<green>[VIP] <team>%NAME%<default> : <green>%MESSAGE%"
// Flags are explained below.
// Default users (no flags) -> Default CS Chat (not CZ)
// General Chat - Alive
FORMAT_DEF_ALIVE "<team>%NAME%<default> : %MESSAGE%"
// General Chat - Dead
FORMAT_DEF_DEAD "<default>*DEAD* <team>%NAME%<default> : %MESSAGE%"
// Team Chat - Alive
FORMAT_TEAM_DEF_ALIVE "<default>%TEAM% <team>%NAME%<default> : %MESSAGE%"
// Team Chat - Dead
FORMAT_TEAM_DEF_DEAD "<default>*DEAD* %TEAM% <team>%NAME%<default> : %MESSAGE%"
// Admins (flag CHAT_FLAG_ADMIN, configurable below) -> Default CS Chat (not CZ) with [ADMIN] tag and message in green.
// General Chat - Alive
FORMAT_ADMIN_ALIVE "<green>[ADMIN] <team>%NAME%<default> : <green>%MESSAGE%"
// General Chat - Dead
FORMAT_ADMIN_DEAD "<green>[ADMIN] <default>*DEAD* <team>%NAME%<default> : <green>%MESSAGE%"
// Team Chat - Alive
FORMAT_TEAM_ADMIN_ALIVE "<green>[ADMIN] <default>%TEAM% <team>%NAME%<default> : <green>%MESSAGE%"
// Team Chat - Dead
FORMAT_TEAM_ADMIN_DEAD "<green>[ADMIN] <default>*DEAD* %TEAM% <team>%NAME%<default> : <green>%MESSAGE%"
// VIP's (flag CHAT_FLAG_VIP, configurable below) -> Default CS Chat (not CZ) with [VIP] tag.
// General Chat - Alive
FORMAT_VIP_ALIVE "<green>[VIP] <team>%NAME%<default> : %MESSAGE%"
// General Chat - Dead
FORMAT_VIP_DEAD "<green>[VIP] <default>*DEAD* <team>%NAME%<default> : %MESSAGE%"
// Team Chat - Alive
FORMAT_TEAM_VIP_ALIVE "<green>[VIP] <default>%TEAM% <team>%NAME%<default> : %MESSAGE%"
// Team Chat - Dead
FORMAT_TEAM_VIP_DEAD "<green>[VIP] <default>*DEAD* %TEAM% <team>%NAME%<default> : %MESSAGE%"
// Printed when a client put "!me" behind his message (configurable below).
// So this line ( FORMAT_ME "* %NAME% %MESSAGE%" ) replace:
// "say !me is cool" by "* Kid is cool" if ME_COMMAND is "!me" (default)
// You can use colors and tags, of course.
FORMAT_ME_MESSAGE "* %NAME% %MESSAGE%"
// To change the "!me" command.
// If you're not using statsx, you can replace this by /me for exemple!
FORMAT_ME_COMMAND "!me"
// Players can toogle on or off their chat with this command
CHAT_CLCMD_CLEAR "!chat"
/////////////////////
// General Configs //
/////////////////////
// Prints a little thing, with my name in! This can motivate me to keep working!
// But if you're not cool, set it to 0 to disable...
CHAT_NOTIFY 1
// Allows iChat to stop itself. Change this is you are using map specific plugins, or other plugins files than plugins.ini.
// In others cases than thoses listed above, check your logs before turning this to 0!
// Note: if set to 0, some plugins may not recieve their chat commands (/shop...)
CHAT_CAN_STOP_ITSELF 1
// Prints a messages to all Admins and logs a message if iChat is outdated.
// * SOON *
CHAT_CHECK_UPDATES 0
// Defines if wether or not the ADMIN rank overrides the VIP one.
// For exemple, if set to 1, and if you're VIP and ADMIN, you will be considered as an ADMIN in the chat.
// But if set to 0 and if you're VIP and ADMIN, you will be considered as a VIP in the chat.
CHAT_ADMIN_OVERRIDES 1
// Change here the acces flags. Avaible flags are: "abcdefghijklmnopqrstu" (like in users.ini)
// You can also use "ALL" for everyone.
// You can use multiple flags.
// Flag to reload the config file
CHAT_FLAG_RELOAD "l"
// Flag to see all messages (teams, radius...).
CHAT_FLAG_SPY "m"
// Flag to see chat
CHAT_FLAG_SEE_CHAT "ALL"
// Flag to use chat
CHAT_FLAG_CHAT "ALL"
// Flag to be Admin and be able to use "FORMAT_ADMIN_*" formats.
CHAT_FLAG_ADMIN "n"
// Flag to be VIP and be able to use "FORMAT_VIP_*" formats.
// There is an other way to set users VIP (for developers): you can use functions:
// iChatIsUserVip( index ), iChatSetUserVip( index ), iChatRemoveUserVip( index ). You have to include <ichat>.
CHAT_FLAG_VIP "o"
// It's sv_alltalk for iChat (Deads players can see others dead messages, and alive players can see other alive players messages).
// You can also use iChatManagement to manage this. More informations just below.
CHAT_ALL_TALK 1
// Team Tags
// Colors are allowed in Teams Tags!
// Should be cool on a BaseBuilder, with:
// CHAT_TEAM_TAG_1_A "<green>[ZOMBIE]<default>"
// CHAT_TEAM_TAG_2_A "<green>[BUILDER]<default>"
// And in default when dead
// Team Tag for Alive Terrosits
CHAT_TEAM_TAG_1_A "<green>[T]<default>"
// Team Tag for Dead Terrosits (Ahmed!)
CHAT_TEAM_TAG_1_D "<green>[<default>T<green>]<default>"
// Team Tag for Alive Counter-Terrorists
CHAT_TEAM_TAG_2_A "<green>[CT]<default>"
// Team Tag for Dead Counter-Terrorists
CHAT_TEAM_TAG_2_D "<green>[<default>CT<green>]<default>"
// Team Tag for Spectators
CHAT_TEAM_TAG_3 "<green>[SPEC]<default>"
// This is the '<default>' color. "-1" to use client's default color.
// Else, "RRRGGGBBB". For exemple, black for the <default> color:
// CHAT_DEFAULT_COLOR "000000000"
// Or white:
// CHAT_DEFAULT_COLOR "255255255"
CHAT_DEFAULT_COLOR "-1"
// Punishment if client won't set his color to default color.
// It's a menu. It's only displayed on first spawn.
// 0 - Let him play!
// 1 - Kick him as long as he deny.
CHAT_PUNISHMENT 0
// Admins with CHAT_FLAG_SPY flag (configurable above) can see all messages (teams, radius...).
CHAT_ADMIN_SPY 1
// Remove all chat message wich begins with '/', '!' and '@' (like /top15, /rank...).
CHAT_CLCMD_REMOVE 1
// Remove notice when a player change his name. 0 to disable.
CHAT_REMOVE_CHANGE_NAME 0
// This prints the message only to players on the sender's radius. 0.0 for dislable.
// General Chat
CHAT_RADIUS_ALL 0.0
// Team Chat
CHAT_RADIUS_TEAM 0.0
// Force chat to be a simple print. Use this if your game doesn't support colors,
// Or if you simply doesn't want colors in your chat. Change only if you know what you're doing.
CHAT_NO_COLORS 0
// Allows you to use custom formats for the Steam IDs stored in 'ichat_custom_formats.ini'
// You need Steam. This plugin doesn't support and won't ever support custom format by name or IP.
CHAT_USE_CUSTOM_FORMATS 0
// Enable custom data. This is for developers, but it's easy to use.
// This allows you to send custom data from your plugins to iChat, to put it in your chat.
// This is how to send data:
// First, include <ichat>. Then, you can use native iChatSendCustomData( iIndex, iTagNum, szData[ ] );
// iIndex is the player's index.
// iTagNum is the index of the custom tag, the 'x' in #CUSTOMx#.
// szData[ ] is the data. Must be a string, 16 chars max, changeable in iChat source code.
// You can use 2 custom datas (0, 1) maximum, but you can change this value in iChat source code.
// You have to use iChatSendCustomData( ) each time that your variable is changed (connect, disconnect...), because iChat won't reset it.
// Finally, put #CUSTOMx# in your chat formats like others tags, where 'x' is cutom data id.
// For exemple, to send iLevel[ id ] var to iChat, each time that iLevel[ id ] is changed, I'll do:
// new szLevel[ 16 ]; formatex( szLevel, charsmax( szLevel ), "[%i]", iLevel[ id ] );
// iChatSendCustomData( id, 0, szLevel );
// And in ichat.cfg formats, since I used the id 0 for custom data ( iChatSendCustomData( id, 0, szLevel ) ), I'll put: #CUSTOM0#
// If I want to send another data wich the id 1 for custom data ( iChatSendCustomData( id, 1, szData ) ), I'll put: #CUSTOM1#
// This is actually very powerful, isn't it?
CHAT_USE_CUSTOM_TAGS 0
// Congratulations, you have reached the end of this config file! You just have entirely modified the CS chat!
[/code]
[b]AMX_SUPER İÇİNDE[/b]
echo [CsDuragi AMX Super] AMX_Super.cfg ayarlari acildi
//////////////////
// AMX Super Ayarlari [ Durumlar: 0 = Kapali | 1 = Acik]
//////////////////
// Bir Bilginiz Yok ise Degistirmeyin
// Kapatmak icin yanlarindaki degeri 0 yapin , acmak icin 1 yapin
//////////////////
amx_deadchat 1 // Olu kisiler, karsi takim ile konusabilsin
amx_revivemsg 0 // Revlenen kisinin ismi gosterilsin.
amx_loadsong 1 // Servera giris sesi.
amx_adminlisten 1 // Adminlerin butun yazismalari gorebilmesi
amx_flashsound 1 // Flash Sesidir
bullet_damage 1 // Anlik olarak vurulan hasarin gosterilmesi (Namlunun ucunda)
allow_catchfire 1 // Yanan kisiler, diger bir insana dokununca onuda yaksin
amx_admin_check 1 // /admin yazilarak oyunda olan adminleri gostersin
amx_soundfix 1 // Enable/Disable the echo sound fix plugin to fix echoes automatically.
amx_soundfix_pallow 1 // Enable/Disable players to be able to use /fixsound to fix echoes.
// Giris Mesajlari
amx_join_leave 1 // Servera giren kisileri mesaj olarak gostersin
amx_leavemessage_enable 1 // Serverdan cikan kisileri mesaj olark gostersin
amx_enter_message "%name% oyuna girdi!\nIyi eglenceler !\nSiralamasi : %rankpos%"
amx_leave_message "%name% oyundan cikti!\nTekrar bekleriz."
//AFK Yoneticisi
--
amx_afkcheck_allow 0 // AFK Kalani oyundan atma acik(1),kapali(0)
amx_immune_access a // Solda yazilan harf yetkisine sahip olan kisi oyundan atilmayacaktir. (KORUMA)
amx_immune_time 5 // Connected user's unassigned kick immunity time (How much time they have before their checked to get kicked)
amx_max_afktime 45 // Maksimum AFK Kalma Suresi
// Bomb Transfer
--
afk_bombtransfer_spawn 7 // Maximum allowed AFK time for the bomb carrier from Spawn Only
afk_bombtransfer_time 15 // Maximum allowed AFK time for the bomb carrier from any AFK any time
// C4 Timer
--
amx_showc4timer 3 // <0|1|3> - Kapali (0) | Sadece Terrorler (1) | Sadece CTLER (2) | Herkez (3)
amx_showc4flash 0 // <0|1> - Sprite flashing
amx_showc4sprite 1 // <0|1> - Choose from 2 sprites
amx_showc4msg 1 // <0|1> - c4 Suresini gosterme
// Stats Marquee
--
stats_marquee 0 // Enable/Disable the stats marquee option
amx_marqplayeramount 40 // Amount of top players that will be shown
amx_marqvertlocation 2 // Where the marquee will appear (1 = top, 2 = bottom)
amx_marqfulltime 600.0 // Amount of seconds in between each time the stat marquee loops
amx_marqtimebetween 6.0 // Amount of seconds each player is individually shown before the next player is shown
// Spawn Protection
--
sv_sp 1 // Cvar (Command Variable) for the plugin 1=on 0=off
sv_sptime 2 // Cvar for controlling the message time (1-10 seconds), default 5
sv_spmessage 0 // Cvar for controlling the message 1=on 0=off
sv_spshellthick 25 // Cvar for controlling the glow shell thickness 0-100, default 25
sv_spglow 0 // Cvar for controlling if glow is enabled or disabled, 0 disables glow
//Badaim
--
amx_autobantimed 1 // Set whether or not to auto ban someone if they get a kill while under a timed bad aim. (default 1; 1|0)
amx_autobanall 1 // "Get a kill under" either type of bad aim. (default 1; 1|0)
amx_ba_follow_immunity 1 // Set whether or not bad aim follows immunity rules for admins. (default 1; 1|0)
//Allow /spec command
allow_public_spec 0 // /spec komutu acik,kapali
//Admin Listen Flag
immune_access_listen z //d Harfine sahip olan adminler butun yazismalari okuyabilir
kusura bakmayın kod yapmayı bilmiyorum [mention]Taha Demirbaş[/mention]
/////////////////////////////////////////////////////////
// iChat by Kid //
// //
// Put iChat.amxx on the last line of your plugins.ini //
// Except if you want to use AllChat, more info below. //
// Don't use any other chat related plugins! //
// Or conflicts might appear! //
// Version: 2.3.3 //
/////////////////////////////////////////////////////////
////////////////////
// Format configs //
////////////////////
// You can use colors:
// Colors: <default>, <green>, <team>, <blue>, <red> and <grey>.
// WARNING: You can use only ONE 'Team specific' color on one format line!
// 'Team specific' colors are <team>, <blue>, <red> and <grey>.
// If you use more than one, the color will be the one of the first color used!
// For exemple, FORMAT_DEF_ALIVE "<green>Kid <grey>is <default> happy<grey>!" will work,
// But not FORMAT_DEF_ALIVE "<blue>Kid <red>is <grey> sad<grey>..."! Here, the color for all 'Team specific' colors will be blue (the first, as said before).
// So FORMAT_DEF_ALIVE "<blue>Kid <red>is <grey> sad..." is the same as FORMAT_DEF_ALIVE "<blue>Kid <blue>is <blue> sad...".
// If no colors specified, it will be <default> color.
// You can also change the default color to whatever YOU WANT (pink, violet, black, white...)!
// It will just ask to players if they want, and if they won't, you can choose their punishment (kick or not).
// See below, on 'Config' part to configure that.
// Tags are the most cool feature on my plugin! You can put some data on your messages!
// Tags: %NAME% -> Replaced by User name
// %MESSAGE% -> Replaced by User message
// %STEAMID% -> Replaced by User Steam ID
// %LIFE% -> Replaced by User life
// %TEAM% -> Replaced by User Team (see iChat.txt. You can modify Team Names)
// %POS% -> Replaced by User Location, like 'Bombsite B'... (WORK ONLY ON CONDITION ZERO)
// %TEAMTAG% -> Replaced by User Team Tag (see 'Config' part, avaible for CT, T and SPEC, alive and dead)
// #CUSTOMx# -> Replaced by User custom data number x. You have to enable CHAT_USE_CUSTOM_TAGS below. This is for developers. As you can see, '%' have been replaced by '#', this isn't an error.
// And don't worry, a player who write '%POS%', or '%NAME%' on the chat will not be replaced by the data.
// Same for names. If a player says "%NAME%" this will not be replaced by his name, for exemple.
//
// For exemple, if i want my chat looks like Minecraft's (really cool with CHAT_DEFAULT_COLOR "255255255" (white), or with <grey> tag):
// FORMAT_DEF_ALIVE "<%NAME%> %MESSAGE%" or FORMAT_DEF_ALIVE "<grey><%NAME%> %MESSAGE%"
//
// Counter Strike Condition Zero's default is (%POS% can only be used on Condition Zero):
// FORMAT_DEF_ALIVE "<team>%NAME%<default> : %MESSAGE%"
// FORMAT_DEF_DEAD "<default>*DEAD* <team>%NAME%<default> : %MESSAGE%"
// FORMAT_TEAM_DEF_ALIVE "<default>%TEAM% <team>%NAME%<default> @<green> %POS% <default>: %MESSAGE%"
// FORMAT_TEAM_DEF_DEAD "<default>*DEAD* %TEAM% <team>%NAME%<default> : %MESSAGE%"
//
// You can also use specific formats for Admins, like:
// FORMAT_ADMIN_ALIVE "<green>[ADMIN] <team>%NAME%<default> : <green>%MESSAGE%"
// There is also a VIP support! Use:
// FORMAT_VIP_ALIVE "<green>[VIP] <team>%NAME%<default> : <green>%MESSAGE%"
// Flags are explained below.
// Default users (no flags) -> Default CS Chat (not CZ)
// General Chat - Alive
FORMAT_DEF_ALIVE "<team>%NAME%<default> : %MESSAGE%"
// General Chat - Dead
FORMAT_DEF_DEAD "<default>*DEAD* <team>%NAME%<default> : %MESSAGE%"
// Team Chat - Alive
FORMAT_TEAM_DEF_ALIVE "<default>%TEAM% <team>%NAME%<default> : %MESSAGE%"
// Team Chat - Dead
FORMAT_TEAM_DEF_DEAD "<default>*DEAD* %TEAM% <team>%NAME%<default> : %MESSAGE%"
// Admins (flag CHAT_FLAG_ADMIN, configurable below) -> Default CS Chat (not CZ) with [ADMIN] tag and message in green.
// General Chat - Alive
FORMAT_ADMIN_ALIVE "<green>[ADMIN] <team>%NAME%<default> : <green>%MESSAGE%"
// General Chat - Dead
FORMAT_ADMIN_DEAD "<green>[ADMIN] <default>*DEAD* <team>%NAME%<default> : <green>%MESSAGE%"
// Team Chat - Alive
FORMAT_TEAM_ADMIN_ALIVE "<green>[ADMIN] <default>%TEAM% <team>%NAME%<default> : <green>%MESSAGE%"
// Team Chat - Dead
FORMAT_TEAM_ADMIN_DEAD "<green>[ADMIN] <default>*DEAD* %TEAM% <team>%NAME%<default> : <green>%MESSAGE%"
// VIP's (flag CHAT_FLAG_VIP, configurable below) -> Default CS Chat (not CZ) with [VIP] tag.
// General Chat - Alive
FORMAT_VIP_ALIVE "<green>[VIP] <team>%NAME%<default> : %MESSAGE%"
// General Chat - Dead
FORMAT_VIP_DEAD "<green>[VIP] <default>*DEAD* <team>%NAME%<default> : %MESSAGE%"
// Team Chat - Alive
FORMAT_TEAM_VIP_ALIVE "<green>[VIP] <default>%TEAM% <team>%NAME%<default> : %MESSAGE%"
// Team Chat - Dead
FORMAT_TEAM_VIP_DEAD "<green>[VIP] <default>*DEAD* %TEAM% <team>%NAME%<default> : %MESSAGE%"
// Printed when a client put "!me" behind his message (configurable below).
// So this line ( FORMAT_ME "* %NAME% %MESSAGE%" ) replace:
// "say !me is cool" by "* Kid is cool" if ME_COMMAND is "!me" (default)
// You can use colors and tags, of course.
FORMAT_ME_MESSAGE "* %NAME% %MESSAGE%"
// To change the "!me" command.
// If you're not using statsx, you can replace this by /me for exemple!
FORMAT_ME_COMMAND "!me"
// Players can toogle on or off their chat with this command
CHAT_CLCMD_CLEAR "!chat"
/////////////////////
// General Configs //
/////////////////////
// Prints a little thing, with my name in! This can motivate me to keep working!
// But if you're not cool, set it to 0 to disable...
CHAT_NOTIFY 1
// Allows iChat to stop itself. Change this is you are using map specific plugins, or other plugins files than plugins.ini.
// In others cases than thoses listed above, check your logs before turning this to 0!
// Note: if set to 0, some plugins may not recieve their chat commands (/shop...)
CHAT_CAN_STOP_ITSELF 1
// Prints a messages to all Admins and logs a message if iChat is outdated.
// * SOON *
CHAT_CHECK_UPDATES 0
// Defines if wether or not the ADMIN rank overrides the VIP one.
// For exemple, if set to 1, and if you're VIP and ADMIN, you will be considered as an ADMIN in the chat.
// But if set to 0 and if you're VIP and ADMIN, you will be considered as a VIP in the chat.
CHAT_ADMIN_OVERRIDES 1
// Change here the acces flags. Avaible flags are: "abcdefghijklmnopqrstu" (like in users.ini)
// You can also use "ALL" for everyone.
// You can use multiple flags.
// Flag to reload the config file
CHAT_FLAG_RELOAD "l"
// Flag to see all messages (teams, radius...).
CHAT_FLAG_SPY "m"
// Flag to see chat
CHAT_FLAG_SEE_CHAT "ALL"
// Flag to use chat
CHAT_FLAG_CHAT "ALL"
// Flag to be Admin and be able to use "FORMAT_ADMIN_*" formats.
CHAT_FLAG_ADMIN "n"
// Flag to be VIP and be able to use "FORMAT_VIP_*" formats.
// There is an other way to set users VIP (for developers): you can use functions:
// iChatIsUserVip( index ), iChatSetUserVip( index ), iChatRemoveUserVip( index ). You have to include <ichat>.
CHAT_FLAG_VIP "o"
// It's sv_alltalk for iChat (Deads players can see others dead messages, and alive players can see other alive players messages).
// You can also use iChatManagement to manage this. More informations just below.
CHAT_ALL_TALK 1
// Team Tags
// Colors are allowed in Teams Tags!
// Should be cool on a BaseBuilder, with:
// CHAT_TEAM_TAG_1_A "<green>[ZOMBIE]<default>"
// CHAT_TEAM_TAG_2_A "<green>[BUILDER]<default>"
// And in default when dead
// Team Tag for Alive Terrosits
CHAT_TEAM_TAG_1_A "<green>[T]<default>"
// Team Tag for Dead Terrosits (Ahmed!)
CHAT_TEAM_TAG_1_D "<green>[<default>T<green>]<default>"
// Team Tag for Alive Counter-Terrorists
CHAT_TEAM_TAG_2_A "<green>[CT]<default>"
// Team Tag for Dead Counter-Terrorists
CHAT_TEAM_TAG_2_D "<green>[<default>CT<green>]<default>"
// Team Tag for Spectators
CHAT_TEAM_TAG_3 "<green>[SPEC]<default>"
// This is the '<default>' color. "-1" to use client's default color.
// Else, "RRRGGGBBB". For exemple, black for the <default> color:
// CHAT_DEFAULT_COLOR "000000000"
// Or white:
// CHAT_DEFAULT_COLOR "255255255"
CHAT_DEFAULT_COLOR "-1"
// Punishment if client won't set his color to default color.
// It's a menu. It's only displayed on first spawn.
// 0 - Let him play!
// 1 - Kick him as long as he deny.
CHAT_PUNISHMENT 0
// Admins with CHAT_FLAG_SPY flag (configurable above) can see all messages (teams, radius...).
CHAT_ADMIN_SPY 1
// Remove all chat message wich begins with '/', '!' and '@' (like /top15, /rank...).
CHAT_CLCMD_REMOVE 1
// Remove notice when a player change his name. 0 to disable.
CHAT_REMOVE_CHANGE_NAME 0
// This prints the message only to players on the sender's radius. 0.0 for dislable.
// General Chat
CHAT_RADIUS_ALL 0.0
// Team Chat
CHAT_RADIUS_TEAM 0.0
// Force chat to be a simple print. Use this if your game doesn't support colors,
// Or if you simply doesn't want colors in your chat. Change only if you know what you're doing.
CHAT_NO_COLORS 0
// Allows you to use custom formats for the Steam IDs stored in 'ichat_custom_formats.ini'
// You need Steam. This plugin doesn't support and won't ever support custom format by name or IP.
CHAT_USE_CUSTOM_FORMATS 0
// Enable custom data. This is for developers, but it's easy to use.
// This allows you to send custom data from your plugins to iChat, to put it in your chat.
// This is how to send data:
// First, include <ichat>. Then, you can use native iChatSendCustomData( iIndex, iTagNum, szData[ ] );
// iIndex is the player's index.
// iTagNum is the index of the custom tag, the 'x' in #CUSTOMx#.
// szData[ ] is the data. Must be a string, 16 chars max, changeable in iChat source code.
// You can use 2 custom datas (0, 1) maximum, but you can change this value in iChat source code.
// You have to use iChatSendCustomData( ) each time that your variable is changed (connect, disconnect...), because iChat won't reset it.
// Finally, put #CUSTOMx# in your chat formats like others tags, where 'x' is cutom data id.
// For exemple, to send iLevel[ id ] var to iChat, each time that iLevel[ id ] is changed, I'll do:
// new szLevel[ 16 ]; formatex( szLevel, charsmax( szLevel ), "[%i]", iLevel[ id ] );
// iChatSendCustomData( id, 0, szLevel );
// And in ichat.cfg formats, since I used the id 0 for custom data ( iChatSendCustomData( id, 0, szLevel ) ), I'll put: #CUSTOM0#
// If I want to send another data wich the id 1 for custom data ( iChatSendCustomData( id, 1, szData ) ), I'll put: #CUSTOM1#
// This is actually very powerful, isn't it?
CHAT_USE_CUSTOM_TAGS 0
// Congratulations, you have reached the end of this config file! You just have entirely modified the CS chat!
[/code]
[b]AMX_SUPER İÇİNDE[/b]
echo [CsDuragi AMX Super] AMX_Super.cfg ayarlari acildi
//////////////////
// AMX Super Ayarlari [ Durumlar: 0 = Kapali | 1 = Acik]
//////////////////
// Bir Bilginiz Yok ise Degistirmeyin
// Kapatmak icin yanlarindaki degeri 0 yapin , acmak icin 1 yapin
//////////////////
amx_deadchat 1 // Olu kisiler, karsi takim ile konusabilsin
amx_revivemsg 0 // Revlenen kisinin ismi gosterilsin.
amx_loadsong 1 // Servera giris sesi.
amx_adminlisten 1 // Adminlerin butun yazismalari gorebilmesi
amx_flashsound 1 // Flash Sesidir
bullet_damage 1 // Anlik olarak vurulan hasarin gosterilmesi (Namlunun ucunda)
allow_catchfire 1 // Yanan kisiler, diger bir insana dokununca onuda yaksin
amx_admin_check 1 // /admin yazilarak oyunda olan adminleri gostersin
amx_soundfix 1 // Enable/Disable the echo sound fix plugin to fix echoes automatically.
amx_soundfix_pallow 1 // Enable/Disable players to be able to use /fixsound to fix echoes.
// Giris Mesajlari
amx_join_leave 1 // Servera giren kisileri mesaj olarak gostersin
amx_leavemessage_enable 1 // Serverdan cikan kisileri mesaj olark gostersin
amx_enter_message "%name% oyuna girdi!\nIyi eglenceler !\nSiralamasi : %rankpos%"
amx_leave_message "%name% oyundan cikti!\nTekrar bekleriz."
//AFK Yoneticisi
--
amx_afkcheck_allow 0 // AFK Kalani oyundan atma acik(1),kapali(0)
amx_immune_access a // Solda yazilan harf yetkisine sahip olan kisi oyundan atilmayacaktir. (KORUMA)
amx_immune_time 5 // Connected user's unassigned kick immunity time (How much time they have before their checked to get kicked)
amx_max_afktime 45 // Maksimum AFK Kalma Suresi
// Bomb Transfer
--
afk_bombtransfer_spawn 7 // Maximum allowed AFK time for the bomb carrier from Spawn Only
afk_bombtransfer_time 15 // Maximum allowed AFK time for the bomb carrier from any AFK any time
// C4 Timer
--
amx_showc4timer 3 // <0|1|3> - Kapali (0) | Sadece Terrorler (1) | Sadece CTLER (2) | Herkez (3)
amx_showc4flash 0 // <0|1> - Sprite flashing
amx_showc4sprite 1 // <0|1> - Choose from 2 sprites
amx_showc4msg 1 // <0|1> - c4 Suresini gosterme
// Stats Marquee
--
stats_marquee 0 // Enable/Disable the stats marquee option
amx_marqplayeramount 40 // Amount of top players that will be shown
amx_marqvertlocation 2 // Where the marquee will appear (1 = top, 2 = bottom)
amx_marqfulltime 600.0 // Amount of seconds in between each time the stat marquee loops
amx_marqtimebetween 6.0 // Amount of seconds each player is individually shown before the next player is shown
// Spawn Protection
--
sv_sp 1 // Cvar (Command Variable) for the plugin 1=on 0=off
sv_sptime 2 // Cvar for controlling the message time (1-10 seconds), default 5
sv_spmessage 0 // Cvar for controlling the message 1=on 0=off
sv_spshellthick 25 // Cvar for controlling the glow shell thickness 0-100, default 25
sv_spglow 0 // Cvar for controlling if glow is enabled or disabled, 0 disables glow
//Badaim
--
amx_autobantimed 1 // Set whether or not to auto ban someone if they get a kill while under a timed bad aim. (default 1; 1|0)
amx_autobanall 1 // "Get a kill under" either type of bad aim. (default 1; 1|0)
amx_ba_follow_immunity 1 // Set whether or not bad aim follows immunity rules for admins. (default 1; 1|0)
//Allow /spec command
allow_public_spec 0 // /spec komutu acik,kapali
//Admin Listen Flag
immune_access_listen z //d Harfine sahip olan adminler butun yazismalari okuyabilir
kusura bakmayın kod yapmayı bilmiyorum [mention]Taha Demirbaş[/mention]
Link: | |
Linklerini gizle |
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 450
- Kayıt: Çrş Ara 20, 2017 2:42 pm
- Server Ip/DNS: 213.238.173.55
- Clan İsmi: Respect JB
-
- Mesajlar: 56
- Kayıt: Sal Ağu 28, 2018 2:24 pm
- Server Ip/DNS: 213.238.173.94
Ölülerin Yazdıklarını Canlılar Göremiyor
Aynı Sorun bendede var bi türlü çözemedim, kullandığım tag plugini bu @Taha Demirbaş
Bu mesaja eklenen dosyaları görüntülemek için gerekli izinlere sahip değilsiniz.
Link: | |
Linklerini gizle |
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 450
- Kayıt: Çrş Ara 20, 2017 2:42 pm
- Server Ip/DNS: 213.238.173.55
- Clan İsmi: Respect JB
Ölülerin Yazdıklarını Canlılar Göremiyor
@Taha Demirbaş Acil Lazım Başkalarıda Yardımcı Olabilirmi?
Link: | |
Linklerini gizle |
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 450
- Kayıt: Çrş Ara 20, 2017 2:42 pm
- Server Ip/DNS: 213.238.173.55
- Clan İsmi: Respect JB
Ölülerin Yazdıklarını Canlılar Göremiyor
[@Bilinmeyen Etiket] @Taha Demirbaş @Yek'-ta @PaZee ilgilenecekmisiniz artık ? veya Başkaları ?
Link: | |
Linklerini gizle |
-
Konu Sahibi
Yasaklı Üye - Mesajlar: 450
- Kayıt: Çrş Ara 20, 2017 2:42 pm
- Server Ip/DNS: 213.238.173.55
- Clan İsmi: Respect JB
Ölülerin Yazdıklarını Canlılar Göremiyor
Artık Bence Birilerin Yardımcı Olsun Ya ?
Link: | |
Linklerini gizle |
-
- Mesajlar: 4496
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
Ölülerin Yazdıklarını Canlılar Göremiyor
Bekle eve gelince bu sorununuda cozecem
Link: | |
Linklerini gizle |