Aynı şeyi ikide bir yazma kardeşim, sabırla bekle illa yardımcı olan birisi çıkar...xpxqx1 yazdı: Prş Eyl 13, 2018 1:53 pm Dün akşam açtığım serveri daha önce oynadığım biohazard moda çevirmeyi planlıyorum.yapılması bilen için çok kolay olan bazı eklentilerle doldurmak istiyorum.Ben anlamadığım için bi Coder arıyorum.Gerektiği zamanlarda serverle ilgilenecek istediğim eklentileri yapıp yükleyecek ve serverde benimle beraber olup Coder veya Yrd lik yapıcak.Kısacası serveri benimle beraber yürütecek birisini arıyorum. Forumdan özel mesaj yazamadığım için özel konuşmak için furkan.nur@hotmail.com skype adresinden ulaşabilirsiniz.
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Moderatör: Moderatörler
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- Mesajlar: 4496
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
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Konu Sahibi - Mesajlar: 79
- Kayıt: Prş Haz 30, 2016 4:40 pm
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Arkadaşlar modu kurdum da buny yaparken mouse cevırınce adam yavaslıyor yanı normal degıl mauseyı cok yavas cevırmek gerekıyor onu nasıl duzeltebılırım .
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- Mesajlar: 904
- Kayıt: Pzt Tem 31, 2017 9:40 pm
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Csduraginin kendi bunny eklentisinimi kullaniyosunuz ?xpxqx1 yazdı: Prş Eyl 13, 2018 9:48 pm Arkadaşlar modu kurdum da buny yaparken mouse cevırınce adam yavaslıyor yanı normal degıl mauseyı cok yavas cevırmek gerekıyor onu nasıl duzeltebılırım .
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- Mesajlar: 4496
- Kayıt: Çrş Ağu 16, 2017 10:35 pm
- Server Ip/DNS: CSXX.CSDURAGI.COM
- Clan İsmi: NoMercy
Mod kurulum
konsola amx_cvar sv_accelerate 9999 ve amx_cvar sv_airaccelerate 9999 yazarak bu komutu uygulayın bahsettiginiz problem duzelecektir.xpxqx1 yazdı: Prş Eyl 13, 2018 9:48 pm Arkadaşlar modu kurdum da buny yaparken mouse cevırınce adam yavaslıyor yanı normal degıl mauseyı cok yavas cevırmek gerekıyor onu nasıl duzeltebılırım .
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- Mesajlar: 1809
- Kayıt: Cmt Nis 30, 2016 2:46 pm
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Bilen için çok olay isteklerinizi aynen bu konu gibi bir konu açarak isteyebilirsiniz. Eklenti kurulumu da çok ahım şahım bir şey değil. Forumda aramaya başlarsanız 100'den fazla yorum bulursunuz. Diyelim ki yine mi yapamadınız, bir daha konu açın mutlaka yardım eden arkadaşlar çıkacaktır. Bilmiyorum ve öğrenemem tarzında ön yargılarınız var ama buna gerek yok. İpin ucunu bir yerden tutmaya başlarsanız çorap söküğü gibi gerisi gelecektir.
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Konu Sahibi - Mesajlar: 79
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Tamam teşekkür ederim. Bir sorum daha var plague için olan bir silahı bioya atıp bioöenuye ekleme sansımız oluyormu yoksa işlem yapmak gerekiyor mu
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- Mesajlar: 4520
- Kayıt: Cum Ara 16, 2016 2:14 pm
- Konum: İzmir
Mod kurulum
Evet, yapabilirsiniz.
saydan komut göndererek elimize aldırıyoruz silahı.
Buda plasmagun sması, saydan alma komutu burada aktif.
Kod: Tümünü seç
new menu,Menuz[512]
formatex(Menuz, charsmax(Menuz), "\yOZEL SILAH MENU^n\r-ANTI FURIEN-^n\dYapimci : ulyoS")
menu = menu_create(Menuz, "ozelsilahdevam")
formatex(Menuz, charsmax(Menuz), "\y{\wCILGIN\y} \wPlasma \r(\y$15000\r)")
menu_additem(menu, Menuz, "3")
formatex(Menuz, charsmax(Menuz), "\y{\wCILGIN\y} \wSLANDER \r(\y$15000\r)")
menu_additem(menu, Menuz, "6")
/*formatex(Menuz, charsmax(Menuz), "\y{\wCILGIN\y} \wGatling \r(\y$15000\r)")
menu_additem(menu, Menuz, "2")*/
formatex(Menuz, charsmax(Menuz), "\y{\wCILGIN\y} \wSniper LaserGun \r(\y$10000\r)")
menu_additem(menu, Menuz, "5")
formatex(Menuz, charsmax(Menuz), "\yCikis")
menu_setprop(menu,MPROP_EXITNAME,Menuz)
menu_display(id, menu, 0)
}
public ozelsilahdevam(id,fmenu,item)
{
if(item == MENU_EXIT)
{
menu_destroy(fmenu)
return PLUGIN_HANDLED
}
new acces, callback, data[6], iname[64]
menu_item_getinfo(fmenu, item, acces, data, 5, iname, 63,callback)
if(str_to_num(data) == 1)
{
//
}
else if(str_to_num(data) == 6)
{
if(cs_get_user_money(id) < 15000)
{
ColorChat(id,GREEN,"^3[^4 Smokin'S ^3] ^1Yeterli Paraya ^3Sahip ^1Degilsin.")
return PLUGIN_HANDLED
}
drop_weapons(id, 1)
cs_set_user_money(id,cs_get_user_money(id) - 15000)
ColorChat(id,GREEN,"^3[^4 Smokin'S ^3] ^1Silah Menu'den ^3[ ^4SLANDER ^3] Aldin.")
client_cmd(id,"say /cacikye1");
g_silahmenu[id] = true
}
Kod: Tümünü seç
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define plasmagun_WEAPONKEY 8774
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define plasmagun_RELOAD_TIME 3.5
#define plasmagun_RELOAD 1
#define plasmagun_DRAW 2
#define plasmagun_SHOOT1 3
#define plasmagun_SHOOT2 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = {"weapons/plasmagun-1.wav"}
new plasmagun_V_MODEL[64] = "models/v_plasmagun.mdl"
new plasmagun_P_MODEL[64] = "models/p_plasmagun.mdl"
new plasmagun_W_MODEL[64] = "models/w_plasmagun.mdl"
new const Sound_Zoom[] = { "weapons/zoom.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_plasmagun, cvar_recoil_plasmagun, g_itemid_plasmagun, cvar_clip_plasmagun, cvar_spd_plasmagun, cvar_plasmagun_ammo
new g_MaxPlayers, g_orig_event_plasmagun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_plasmagun[33], g_clip_ammo[33], g_plasmagun_TmpClip[33], oldweap[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33]
new gmsgWeaponList, sprexp, g_beamSpr
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: plasmagun", "1.0", "Crock")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mac10", "fw_plasmagun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_plasmagun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_m4a1drag_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mac10", "plasmagun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "plasmagun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "plasmagun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam(Ham_Item_Holster, "weapon_mac10", "fw_plasmagun_Holster_Post", 1)
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_plasmagun = register_cvar("zp_plasmagun_dmg", "99")
cvar_recoil_plasmagun = register_cvar("zp_plasmagun_recoil", "0.1")
cvar_clip_plasmagun = register_cvar("zp_plasmagun_clip", "45")
cvar_spd_plasmagun = register_cvar("zp_plasmagun_spd", "2.0")
cvar_plasmagun_ammo = register_cvar("zp_plasmagun_ammo", "200")
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(plasmagun_V_MODEL)
precache_model(plasmagun_P_MODEL)
precache_model(plasmagun_W_MODEL)
sprexp=precache_model("sprites/plasmabomb.spr")
g_beamSpr=precache_model("sprites/xenobeam.spr")
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/plasmagun_clipin1.wav")
precache_sound("weapons/plasmagun_clipin2.wav")
precache_sound("weapons/plasmagun_clipout.wav")
precache_sound("weapons/plasmagun_draw.wav")
precache_sound("weapons/plasmagun_idle.wav")
precache_sound(Sound_Zoom)
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_plasmagun.txt")
precache_generic("sprites/640hud91.spr")
precache_generic("sprites/640hud3.spr")
register_clcmd("weapon_plasmagun", "weapon_hook")
register_clcmd("say /cacikye2","give_plasma");
register_logevent("eRoundEnd",2,"1=Round_End");
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_mac10")
return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_MAC10) return
if(!g_has_plasmagun[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(sprexp)
write_byte(10)
write_byte(200)
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
write_byte(TE_BEAMENTPOINT)
write_short(iAttacker | 0x1000)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(g_beamSpr)
write_byte(0) // framerate
write_byte(0) // framerate
write_byte(1) // life
write_byte(20) // width
write_byte(0)// noise
write_byte(110)// r, g, b
write_byte(251)// r, g, b
write_byte(110)// r, g, b
write_byte(200) // brightness
write_byte(5) // speed
message_end()
}
public eRoundEnd()
{
new players[33],num,i,tempid;
for(i = 0; i<num;i++)
{
tempid = players[i]
g_has_plasmagun[tempid] = false
}
}
public plugin_natives ()
{
register_native("give_weapon_plasma", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_plasma(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/mac10.sc", name))
{
g_orig_event_plasmagun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fw_CmdStart(id, uc_handle, seed)
{
if (!is_user_alive(id) || g_Reload[id] || !g_has_plasmagun[id])
return FMRES_IGNORED
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
if(szWeapID == CSW_MAC10 && g_has_plasmagun[id] && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
}
else if(szWeapID == CSW_MAC10 && g_has_plasmagun[id] && g_hasZoom[id])
{
g_hasZoom[id] = false
cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
}
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_plasmagun[id] = false
}
public client_disconnect(id)
{
g_has_plasmagun[id] = false
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_mac10.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mac10", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_plasmagun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, plasmagun_WEAPONKEY)
g_has_plasmagun[iOwner] = false
entity_set_model(entity, plasmagun_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_plasma(id)
{
if(get_user_team(id) == 1)
return
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_mac10")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_plasmagun))
cs_set_user_bpammo (id, CSW_MAC10, get_pcvar_num(cvar_plasmagun_ammo))
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
g_has_plasmagun[id] = true
g_Reload[id] = false
}
public fw_plasmagun_AddToPlayer(plasmagun, id)
{
if(!is_valid_ent(plasmagun) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(plasmagun, EV_INT_WEAPONKEY) == plasmagun_WEAPONKEY)
{
g_has_plasmagun[id] = true
entity_set_int(plasmagun, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_mac10")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_MAC10 || !g_has_plasmagun[id])
return
static Float:iSpeed
if(g_has_plasmagun[id])
iSpeed = get_pcvar_float(cvar_spd_plasmagun)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_MAC10:
{
if(g_has_plasmagun[id])
{
set_pev(id, pev_viewmodel2, plasmagun_V_MODEL)
set_pev(id, pev_weaponmodel2, plasmagun_P_MODEL)
if(oldweap[id] != CSW_MAC10)
{
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MAC10 || !g_has_plasmagun[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_plasmagun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_plasmagun[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_plasmagun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_m4a1drag_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_plasmagun[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_plasmagun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(plasmagun_SHOOT1, plasmagun_SHOOT2))
}
}
public fw_TakeDamage(victim, inflictor, attacker)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_MAC10)
{
if(g_has_plasmagun[attacker])
SetHamParamFloat(4, get_pcvar_float(cvar_dmg_plasmagun))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "mac10") && get_user_weapon(iAttacker) == CSW_MAC10)
{
if(g_has_plasmagun[iAttacker])
set_msg_arg_string(4, "mac10")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public plasmagun_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_plasmagun)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MAC10, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
g_Reload[id] = 0
}
return HAM_IGNORED
}
public plasmagun_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
static iClipExtra
if(g_has_plasmagun[id])
iClipExtra = get_pcvar_num(cvar_clip_plasmagun)
g_plasmagun_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_plasmagun_TmpClip[id] = iClip
return HAM_IGNORED
}
public plasmagun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
if (g_plasmagun_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_plasmagun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, plasmagun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, plasmagun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, plasmagun_RELOAD)
g_Reload[id] = 1
return HAM_IGNORED
}
public fw_plasmagun_Holster_Post(weapon_entity)
{
static Player
Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
g_flNextUseTime[Player] = 0.0
if(g_has_plasmagun[Player])
{
cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
}
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
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-
Konu Sahibi - Mesajlar: 79
- Kayıt: Prş Haz 30, 2016 4:40 pm
Mod kurulum
Sağolun arkadaslar ben aksam işten sonra birazdaha uğraşıyım takıldığım yerler olursa yazarım size
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 79
- Kayıt: Prş Haz 30, 2016 4:40 pm
Mod kurulum
arkadaslar size swye yukledıgım sılahların dosyasını atsam onları bıomenu yapıp bana atarmısınız ve bırtane sılah var o sadece admıne ozel olucak
Link: | |
Linklerini gizle |
-
Konu Sahibi - Mesajlar: 79
- Kayıt: Prş Haz 30, 2016 4:40 pm
Mod kurulum
Zombilere ateş edince sarsılmamalarını ve ya geri tepmelelerini düşürmek için ne yapmam gerekiyor
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